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+/*
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+ * BattleOnlyMode.cpp, part of VCMI engine
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+ *
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+ * Authors: listed in file AUTHORS in main folder
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+ *
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+ * License: GNU General Public License v2.0 or later
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+ * Full text of license available in license.txt file, in main folder
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+ *
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+ */
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+
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+#include "StdInc.h"
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+#include "BattleOnlyMode.h"
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+
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+#include "../CServerHandler.h"
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+#include "../GameEngine.h"
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+#include "../GameInstance.h"
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+
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+#include "../gui/Shortcut.h"
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+#include "../gui/WindowHandler.h"
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+#include "../widgets/Buttons.h"
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+#include "../widgets/Images.h"
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+
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+#include "../../lib/gameState/CGameState.h"
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+#include "../../lib/StartInfo.h"
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+#include "../../lib/VCMIDirs.h"
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+#include "../../lib/CRandomGenerator.h"
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+#include "../../lib/callback/EditorCallback.h"
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+#include "../../lib/mapObjects/CGHeroInstance.h"
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+#include "../../lib/mapObjectConstructors/AObjectTypeHandler.h"
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+#include "../../lib/mapObjectConstructors/CObjectClassesHandler.h"
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+#include "../../lib/mapping/CMap.h"
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+#include "../../lib/mapping/CMapInfo.h"
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+#include "../../lib/mapping/CMapEditManager.h"
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+#include "../../lib/mapping/CMapService.h"
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+#include "../../lib/mapping/MapFormat.h"
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+#include "../../lib/filesystem/Filesystem.h"
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+
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+void BattleOnlyMode::openBattleWindow()
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+{
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+ ENGINE->windows().createAndPushWindow<BattleOnlyModeWindow>();
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+}
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+
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+BattleOnlyModeWindow::BattleOnlyModeWindow()
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+ : CWindowObject(BORDERED)
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+{
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+ OBJECT_CONSTRUCTION;
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+
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+ pos.w = 640;
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+ pos.h = 480;
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+
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+ updateShadow();
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+ center();
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+
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+ backgroundTexture = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
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+ backgroundTexture->setPlayerColor(PlayerColor(1));
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+ buttonOk = std::make_shared<CButton>(Point(183, 388), AnimationPath::builtin("MuBchck"), CButton::tooltip(), [this](){ startBattle(); }, EShortcut::GLOBAL_ACCEPT);
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+ buttonAbort = std::make_shared<CButton>(Point(250, 388), AnimationPath::builtin("MuBcanc"), CButton::tooltip(), [this](){ close(); }, EShortcut::GLOBAL_CANCEL);
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+}
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+
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+void BattleOnlyModeWindow::startBattle()
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+{
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+ auto map = std::make_unique<CMap>(nullptr);
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+ map->version = EMapFormat::VCMI;
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+ map->creationDateTime = std::time(nullptr);
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+ map->width = 4;
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+ map->height = 3;
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+ map->mapLevels = 1;
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+ map->battleOnly = true;
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+
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+ map->initTerrain();
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+ map->getEditManager()->clearTerrain(&CRandomGenerator::getDefault());
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+
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+ //auto terrain = LIBRARY->terrainTypeHandler->objects;
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+ map->getEditManager()->getTerrainSelection().selectAll();
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+ map->getEditManager()->drawTerrain(TerrainId::GRASS, 0, &CRandomGenerator::getDefault());
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+
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+ map->players[0].canComputerPlay = true;
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+ map->players[0].canHumanPlay = true;
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+ map->players[1] = map->players[0];
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+
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+ auto cb = std::make_unique<EditorCallback>(map.get());
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+
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+ auto knownHeroes = LIBRARY->objtypeh->knownSubObjects(Obj::HERO);
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+
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+ auto addHero = [&](MapObjectSubID heroType, PlayerColor color, const int3 & position)
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+ {
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+ auto it = knownHeroes.find(heroType);
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+ if (it == knownHeroes.end())
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+ return; // unknown hero type, nothing to add
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+
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+ auto firstHeroType = *it;
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+ auto factory = LIBRARY->objtypeh->getHandlerFor(Obj::HERO, firstHeroType);
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+ auto templates = factory->getTemplates();
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+
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+ auto obj = std::dynamic_pointer_cast<CGHeroInstance>(factory->create(cb.get(), templates.front()));
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+ obj->setOwner(color);
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+ obj->pos = position;
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+ /*if(heroType == MapObjectSubID(1))
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+ {*/
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+ obj->pushPrimSkill(PrimarySkill::ATTACK, 100);
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+ obj->getArmy()->setCreature(SlotID(0), CreatureID(1), 10000);
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+ //}
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+ map->getEditManager()->insertObject(obj);
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+ };
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+
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+ addHero(MapObjectSubID(1), PlayerColor(0), int3(2, 1, 0));
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+ addHero(MapObjectSubID(2), PlayerColor(1), int3(3, 1, 0));
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+
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+ auto path = VCMIDirs::get().userDataPath() / "Maps";
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+ boost::filesystem::create_directories(path);
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+ const std::string fileName = "BattleOnlyMode.vmap";
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+ const auto fullPath = path / fileName;
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+ CMapService mapService;
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+ mapService.saveMap(map, fullPath);
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+ CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount) { return true; });
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+
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+ auto mapInfo = std::make_shared<CMapInfo>();
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+ mapInfo->mapInit("Maps/BattleOnlyMode");
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+ GAME->server().setMapInfo(mapInfo);
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+ ExtraOptionsInfo extraOptions;
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+ extraOptions.unlimitedReplay = true;
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+ GAME->server().setExtraOptionsInfo(extraOptions);
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+ GAME->server().sendStartGame();
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+}
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