Browse Source

vcmi: add IFactionMember abstract class

Konstantin 2 years ago
parent
commit
4f7035d3ff
5 changed files with 6 additions and 6 deletions
  1. 2 2
      include/vcmi/Entity.h
  2. 1 1
      lib/BasicTypes.cpp
  3. 1 1
      lib/CCreatureSet.h
  4. 1 1
      lib/battle/Unit.h
  5. 1 1
      lib/mapObjects/CGHeroInstance.h

+ 2 - 2
include/vcmi/Entity.h

@@ -31,7 +31,7 @@ public:
 	virtual bool isNativeTerrain(Identifier<ETerrainId> terrain) const;
 	virtual bool isNativeTerrain(Identifier<ETerrainId> terrain) const;
 };
 };
 
 
-class DLL_LINKAGE IConstBonusNativeTerrainProvider: public IConstBonusProvider, public INativeTerrainProvider
+class DLL_LINKAGE IFactionMember: public IConstBonusProvider, public INativeTerrainProvider
 {
 {
 public:
 public:
 	/**
 	/**
@@ -69,7 +69,7 @@ class DLL_LINKAGE EntityWithBonuses : public EntityT<IdType>, public IConstBonus
 };
 };
 
 
 template <typename IdType>
 template <typename IdType>
-class DLL_LINKAGE EntityWithNativeTerrain : public EntityT<IdType>, public IConstBonusNativeTerrainProvider
+class DLL_LINKAGE EntityWithNativeTerrain : public EntityT<IdType>, public IFactionMember
 {
 {
 };
 };
 
 

+ 1 - 1
lib/BasicTypes.cpp

@@ -26,7 +26,7 @@ bool INativeTerrainProvider::isNativeTerrain(TerrainId terrain) const
 	return native == terrain || native == ETerrainId::ANY_TERRAIN;
 	return native == terrain || native == ETerrainId::ANY_TERRAIN;
 }
 }
 
 
-TerrainId IConstBonusNativeTerrainProvider::getNativeTerrain() const
+TerrainId IFactionMember::getNativeTerrain() const
 {
 {
 	constexpr auto any = TerrainId(ETerrainId::ANY_TERRAIN);
 	constexpr auto any = TerrainId(ETerrainId::ANY_TERRAIN);
 	const std::string cachingStringNoTerrainPenalty = "type_NO_TERRAIN_PENALTY_sANY";
 	const std::string cachingStringNoTerrainPenalty = "type_NO_TERRAIN_PENALTY_sANY";

+ 1 - 1
lib/CCreatureSet.h

@@ -63,7 +63,7 @@ public:
 	void serializeJson(JsonSerializeFormat & handler);
 	void serializeJson(JsonSerializeFormat & handler);
 };
 };
 
 
-class DLL_LINKAGE CStackInstance : public CBonusSystemNode, public CStackBasicDescriptor, public CArtifactSet, public IConstBonusNativeTerrainProvider
+class DLL_LINKAGE CStackInstance : public CBonusSystemNode, public CStackBasicDescriptor, public CArtifactSet, public IFactionMember
 {
 {
 protected:
 protected:
 	const CArmedInstance *_armyObj; //stack must be part of some army, army must be part of some object
 	const CArmedInstance *_armyObj; //stack must be part of some army, army must be part of some object

+ 1 - 1
lib/battle/Unit.h

@@ -41,7 +41,7 @@ namespace BattlePhases
 
 
 class CUnitState;
 class CUnitState;
 
 
-class DLL_LINKAGE Unit : public IUnitInfo, public spells::Caster, public virtual IBonusBearer, public IConstBonusNativeTerrainProvider
+class DLL_LINKAGE Unit : public IUnitInfo, public spells::Caster, public virtual IBonusBearer, public IFactionMember
 {
 {
 public:
 public:
 	virtual ~Unit();
 	virtual ~Unit();

+ 1 - 1
lib/mapObjects/CGHeroInstance.h

@@ -41,7 +41,7 @@ public:
 };
 };
 
 
 
 
-class DLL_LINKAGE CGHeroInstance : public CArmedInstance, public IBoatGenerator, public CArtifactSet, public spells::Caster, public IConstBonusNativeTerrainProvider
+class DLL_LINKAGE CGHeroInstance : public CArmedInstance, public IBoatGenerator, public CArtifactSet, public spells::Caster, public IFactionMember
 {
 {
 	// We serialize heroes into JSON for crossover
 	// We serialize heroes into JSON for crossover
 	friend class CCampaignState;
 	friend class CCampaignState;