@@ -349,7 +349,7 @@ float getSkillReward(const CGObjectInstance * target, const CGHeroInstance * her
case Obj::TREE_OF_KNOWLEDGE:
return 1;
case Obj::LEARNING_STONE:
- return 1.0f / std::sqrtf(hero->level);
+ return 1.0f / std::sqrt(hero->level);
case Obj::ARENA:
case Obj::SHRINE_OF_MAGIC_THOUGHT:
return 2;