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@@ -413,6 +413,12 @@ Increases starting amount of shots that unit has in battle
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## Static abilities and immunities
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+### LIVING
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+Affected unit is considered to be alive. Automatically granted to any unit that is not UNDEAD, NON_LIVING, MECHANICAL, GARGOYLE, or SIEGE_WEAPON.
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+Living units can be affected by TRANSMUTATION, LIFE_DRAIN, and SOUL_STEAL bonuses
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### NON_LIVING
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Affected unit is considered to not be alive and not affected by morale and certain spells
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@@ -495,6 +501,12 @@ Affected unit will deal more damage based on movement distance (Champions)
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- val: additional damage per passed tile, percentage
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+### VULNERABLE_FROM_BACK
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+Affected unit will receive more damage when attacked from behind. Attacked unit will not turn around to face the attacker
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+- val: additional damage for attacks from behind, percentage (0-100)
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### HATE
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Affected unit will deal more damage when attacking specific creature
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