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							- /*
 
-  * DamageCalculator.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../GameConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CBattleInfoCallback;
 
- class IBonusBearer;
 
- class CSelector;
 
- struct BattleAttackInfo;
 
- struct DamageRange;
 
- struct DamageEstimation;
 
- class DLL_LINKAGE DamageCalculator
 
- {
 
- 	const CBattleInfoCallback & callback;
 
- 	const BattleAttackInfo & info;
 
- 	int battleBonusValue(const IBonusBearer * bearer, const CSelector & selector) const;
 
- 	DamageRange getCasualties(const DamageRange & damageDealt) const;
 
- 	int64_t getCasualties(int64_t damageDealt) const;
 
- 	DamageRange getBaseDamageSingle() const;
 
- 	DamageRange getBaseDamageBlessCurse() const;
 
- 	DamageRange getBaseDamageStack() const;
 
- 	int getActorAttackBase() const;
 
- 	int getActorAttackEffective() const;
 
- 	int getActorAttackSlayer() const;
 
- 	int getActorAttackIgnored() const;
 
- 	int getTargetDefenseBase() const;
 
- 	int getTargetDefenseEffective() const;
 
- 	int getTargetDefenseIgnored() const;
 
- 	double getAttackSkillFactor() const;
 
- 	double getAttackOffenseArcheryFactor() const;
 
- 	double getAttackBlessFactor() const;
 
- 	double getAttackLuckFactor() const;
 
- 	double getAttackJoustingFactor() const;
 
- 	double getAttackDeathBlowFactor() const;
 
- 	double getAttackDoubleDamageFactor() const;
 
- 	double getAttackHateFactor() const;
 
- 	double getAttackRevengeFactor() const;
 
- 	double getAttackFromBackFactor() const;
 
- 	double getDefenseSkillFactor() const;
 
- 	double getDefenseArmorerFactor() const;
 
- 	double getDefenseMagicShieldFactor() const;
 
- 	double getDefenseRangePenaltiesFactor() const;
 
- 	double getDefenseObstacleFactor() const;
 
- 	double getDefenseBlindParalysisFactor() const;
 
- 	double getDefenseUnluckyFactor() const;
 
- 	double getDefenseForgetfulnessFactor() const;
 
- 	double getDefensePetrificationFactor() const;
 
- 	double getDefenseMagicFactor() const;
 
- 	double getDefenseMindFactor() const;
 
- 	std::vector<double> getAttackFactors() const;
 
- 	std::vector<double> getDefenseFactors() const;
 
- public:
 
- 	DamageCalculator(const CBattleInfoCallback & callback, const BattleAttackInfo & info ):
 
- 		callback(callback),
 
- 		info(info)
 
- 	{}
 
- 	DamageEstimation calculateDmgRange() const;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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