Selaa lähdekoodia

Remove test for no longer existing logic

Ivan Savenko 1 vuosi sitten
vanhempi
sitoutus
565d810806
3 muutettua tiedostoa jossa 1 lisäystä ja 60 poistoa
  1. 1 1
      test/CMakeLists.txt
  2. 0 12
      test/game/CGameStateTest.cpp
  3. 0 47
      test/netpacks/EntitiesChangedTest.cpp

+ 1 - 1
test/CMakeLists.txt

@@ -39,7 +39,7 @@ set(test_SRCS
 		map/CMapFormatTest.cpp
 		map/MapComparer.cpp
 
-		netpacks/EntitiesChangedTest.cpp
+
 		netpacks/NetPackFixture.cpp
 
 		spells/AbilityCasterTest.cpp

+ 0 - 12
test/game/CGameStateTest.cpp

@@ -411,15 +411,3 @@ TEST_F(CGameStateTest, DISABLED_battleResurrection)
 	EXPECT_EQ(unit->health.getCount(), 10);
 	EXPECT_EQ(unit->health.getResurrected(), 0);
 }
-
-TEST_F(CGameStateTest, updateEntity)
-{
-	using ::testing::SaveArg;
-	using ::testing::Eq;
-	using ::testing::_;
-
-	JsonNode actual;
-	EXPECT_CALL(services, updateEntity(Eq(Metatype::CREATURE), Eq(424242), _)).WillOnce(SaveArg<2>(&actual));
-	gameState->updateEntity(Metatype::CREATURE, 424242, JsonNode("TEST"));
-	EXPECT_EQ(actual.String(), "TEST");
-}

+ 0 - 47
test/netpacks/EntitiesChangedTest.cpp

@@ -1,47 +0,0 @@
-/*
- * EntitiesChangedTest.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
-
-#include "StdInc.h"
-
-#include "NetPackFixture.h"
-#include "../../lib/networkPacks/PacksForClient.h"
-
-namespace test
-{
-using namespace ::testing;
-
-class EntitiesChanged : public Test, public NetPackFixture
-{
-public:
-	std::shared_ptr<::EntitiesChanged> subject;
-protected:
-	void SetUp() override
-	{
-		subject = std::make_shared<::EntitiesChanged>();
-		NetPackFixture::setUp();
-	}
-
-};
-
-TEST_F(EntitiesChanged, Apply)
-{
-	subject->changes.emplace_back();
-
-	EntityChanges & changes = subject->changes.back();
-	changes.metatype = Metatype::CREATURE;
-	changes.entityIndex = 424242;
-	changes.data.String() = "TEST";
-
-	EXPECT_CALL(*gameState, updateEntity(Eq(Metatype::CREATURE), Eq(424242), _));
-
-	gameState->apply(subject.get());
-}
-
-}