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@@ -1,47 +0,0 @@
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-/*
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- * EntitiesChangedTest.cpp, part of VCMI engine
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- *
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- * Authors: listed in file AUTHORS in main folder
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- *
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- * License: GNU General Public License v2.0 or later
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- * Full text of license available in license.txt file, in main folder
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- *
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- */
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-
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-#include "StdInc.h"
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-
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-#include "NetPackFixture.h"
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-#include "../../lib/networkPacks/PacksForClient.h"
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-
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-namespace test
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-{
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-using namespace ::testing;
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-
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-class EntitiesChanged : public Test, public NetPackFixture
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-{
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-public:
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- std::shared_ptr<::EntitiesChanged> subject;
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-protected:
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- void SetUp() override
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- {
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- subject = std::make_shared<::EntitiesChanged>();
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- NetPackFixture::setUp();
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- }
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-
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-};
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-
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-TEST_F(EntitiesChanged, Apply)
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-{
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- subject->changes.emplace_back();
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-
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- EntityChanges & changes = subject->changes.back();
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- changes.metatype = Metatype::CREATURE;
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- changes.entityIndex = 424242;
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- changes.data.String() = "TEST";
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-
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- EXPECT_CALL(*gameState, updateEntity(Eq(Metatype::CREATURE), Eq(424242), _));
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-
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- gameState->apply(subject.get());
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-}
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-
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-}
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