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@@ -22,23 +22,23 @@ const SDL_Color Colors::METALLIC_GOLD = { 173, 142, 66, 0 };
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const SDL_Color Colors::GREEN = { 0, 255, 0, 0 };
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const SDL_Color Colors::DEFAULT_KEY_COLOR = {0, 255, 255, 0};
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-void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h)
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+void SDL_UpdateRect(SDL_Surface * surface, int x, int y, int w, int h)
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{
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- Rect rect(x,y,w,h);
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- if(0 !=SDL_UpdateTexture(screenTexture, &rect, surface->pixels, surface->pitch))
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+ Rect rect(x, y, w, h);
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+ if(0 != SDL_UpdateTexture(screenTexture, &rect, surface->pixels, surface->pitch))
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logGlobal->errorStream() << __FUNCTION__ << "SDL_UpdateTexture " << SDL_GetError();
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SDL_RenderClear(mainRenderer);
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if(0 != SDL_RenderCopy(mainRenderer, screenTexture, NULL, NULL))
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- logGlobal->errorStream() << __FUNCTION__ << "SDL_RenderCopy " << SDL_GetError();
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+ logGlobal->errorStream() << __FUNCTION__ << "SDL_RenderCopy " << SDL_GetError();
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SDL_RenderPresent(mainRenderer);
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}
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SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
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{
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- SDL_Surface * ret = SDL_CreateRGBSurface(mod->flags,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
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- if (mod->format->palette)
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+ SDL_Surface * ret = SDL_CreateRGBSurface(mod->flags, w, h, mod->format->BitsPerPixel, mod->format->Rmask, mod->format->Gmask, mod->format->Bmask, mod->format->Amask);
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+ if(mod->format->palette)
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{
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assert(ret->format->palette);
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assert(ret->format->palette->ncolors == mod->format->palette->ncolors);
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@@ -58,17 +58,17 @@ SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height)
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{
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Uint32 rMask = 0, gMask = 0, bMask = 0, aMask = 0;
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- Channels::px<bpp>::r.set((Uint8*)&rMask, 255);
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- Channels::px<bpp>::g.set((Uint8*)&gMask, 255);
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- Channels::px<bpp>::b.set((Uint8*)&bMask, 255);
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- Channels::px<bpp>::a.set((Uint8*)&aMask, 255);
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+ Channels::px<bpp>::r.set((Uint8 *)&rMask, 255);
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+ Channels::px<bpp>::g.set((Uint8 *)&gMask, 255);
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+ Channels::px<bpp>::b.set((Uint8 *)&bMask, 255);
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+ Channels::px<bpp>::a.set((Uint8 *)&aMask, 255);
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- return SDL_CreateRGBSurface( SDL_SWSURFACE, width, height, bpp * 8, rMask, gMask, bMask, aMask);
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+ return SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, bpp * 8, rMask, gMask, bMask, aMask);
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}
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bool isItIn(const SDL_Rect * rect, int x, int y)
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{
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- return (x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h);
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+ return (x > rect->x && x < rect->x + rect->w) && (y > rect->y && y < rect->y + rect->h);
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}
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bool isItInOrLowerBounds(const SDL_Rect * rect, int x, int y)
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@@ -78,15 +78,16 @@ bool isItInOrLowerBounds(const SDL_Rect * rect, int x, int y)
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void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
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{
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- if(!dst) dst = screen;
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- SDL_Rect pom = genRect(src->h,src->w,x,y);
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- CSDL_Ext::blitSurface(src,nullptr,dst,&pom);
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+ if(!dst)
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+ dst = screen;
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+ SDL_Rect pom = genRect(src->h, src->w, x, y);
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+ CSDL_Ext::blitSurface(src, nullptr, dst, &pom);
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}
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void blitAt(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst)
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{
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- if (src)
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- blitAt(src,pos.x,pos.y,dst);
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+ if(src)
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+ blitAt(src, pos.x, pos.y, dst);
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}
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// Vertical flip
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@@ -102,7 +103,7 @@ SDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot)
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char * src = reinterpret_cast<char *>(toRot->pixels);
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char * dst = reinterpret_cast<char *>(ret->pixels);
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- for(int i=0; i<ret->h; i++)
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+ for(int i = 0; i < ret->h; i++)
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{
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//FIXME: optimization bugged
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// if (bpp == 1)
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@@ -112,15 +113,15 @@ SDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot)
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// }
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// else
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// {
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- char * srcPxl = src;
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- char * dstPxl = dst + ret->w * bpp;
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+ char * srcPxl = src;
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+ char * dstPxl = dst + ret->w * bpp;
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- for(int j=0; j<ret->w; j++)
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- {
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- dstPxl -= bpp;
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- std::copy(srcPxl, srcPxl + bpp, dstPxl);
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- srcPxl += bpp;
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- }
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+ for(int j = 0; j < ret->w; j++)
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+ {
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+ dstPxl -= bpp;
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+ std::copy(srcPxl, srcPxl + bpp, dstPxl);
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+ srcPxl += bpp;
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+ }
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// }
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src += toRot->pitch;
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dst += ret->pitch;
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@@ -139,7 +140,7 @@ SDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot)
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char * src = reinterpret_cast<char *>(toRot->pixels);
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char * dst = reinterpret_cast<char *>(ret->pixels) + ret->h * ret->pitch;
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- for(int i=0; i<ret->h; i++)
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+ for(int i = 0; i < ret->h; i++)
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{
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dst -= ret->pitch;
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std::copy(src, src + toRot->pitch, dst);
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@@ -150,17 +151,17 @@ SDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot)
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return ret;
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}
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-Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
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+Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface * surface, const int & x, const int & y, bool colorByte)
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{
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int bpp = surface->format->BytesPerPixel;
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/* Here p is the address to the pixel we want to retrieve */
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- Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
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+ Uint8 * p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
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switch(bpp)
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{
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case 1:
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if(colorByte)
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- return colorToUint32(surface->format->palette->colors+(*p));
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+ return colorToUint32(surface->format->palette->colors + (*p));
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else
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return *p;
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@@ -168,27 +169,27 @@ Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y
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return *(Uint16 *)p;
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case 3:
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- return p[0] | p[1] << 8 | p[2] << 16;
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+ return p[0] | p[1] << 8 | p[2] << 16;
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case 4:
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return *(Uint32 *)p;
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default:
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- return 0; // shouldn't happen, but avoids warnings
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+ return 0; // shouldn't happen, but avoids warnings
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}
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}
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-void CSDL_Ext::alphaTransform(SDL_Surface *src)
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+void CSDL_Ext::alphaTransform(SDL_Surface * src)
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{
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assert(src->format->BitsPerPixel == 8);
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SDL_Color colors[] =
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{
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- { 0, 0, 0, 0}, { 0, 0, 0, 32}, { 0, 0, 0, 64},
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- { 0, 0, 0, 128}, { 0, 0, 0, 128}
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+ { 0, 0, 0, 0}, { 0, 0, 0, 32}, { 0, 0, 0, 64},
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+ { 0, 0, 0, 128}, { 0, 0, 0, 128}
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};
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- for (size_t i=0; i< ARRAY_COUNT(colors); i++ )
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+ for(size_t i = 0; i < ARRAY_COUNT(colors); i++)
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{
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SDL_Color & palColor = src->format->palette->colors[i];
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palColor = colors[i];
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@@ -200,25 +201,25 @@ template<int bpp>
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int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
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{
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/* Make sure the surfaces aren't locked */
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- if ( ! src || ! dst )
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+ if(!src || !dst)
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{
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SDL_SetError("SDL_UpperBlit: passed a nullptr surface");
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return -1;
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}
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- if ( src->locked || dst->locked )
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+ if(src->locked || dst->locked)
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{
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SDL_SetError("Surfaces must not be locked during blit");
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return -1;
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}
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- if (src->format->BytesPerPixel==1 && (bpp==3 || bpp==4 || bpp==2)) //everything's ok
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+ if(src->format->BytesPerPixel == 1 && (bpp == 3 || bpp == 4 || bpp == 2)) //everything's ok
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{
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SDL_Rect fulldst;
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int srcx, srcy, w, h;
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/* If the destination rectangle is nullptr, use the entire dest surface */
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- if ( dstRect == nullptr )
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+ if(dstRect == nullptr)
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{
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fulldst.x = fulldst.y = 0;
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dstRect = &fulldst;
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@@ -245,7 +246,7 @@ int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * sr
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h = srcRect->h;
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if(srcy < 0)
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{
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- h += srcy;
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+ h += srcy;
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dstRect->y -= srcy;
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srcy = 0;
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}
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@@ -263,7 +264,7 @@ int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * sr
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/* clip the destination rectangle against the clip rectangle */
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{
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- SDL_Rect *clip = &dst->clip_rect;
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+ SDL_Rect * clip = &dst->clip_rect;
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int dx, dy;
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dx = clip->x - dstRect->x;
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@@ -297,18 +298,18 @@ int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * sr
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if(SDL_LockSurface(dst))
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return -1; //if we cannot lock the surface
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- const SDL_Color *colors = src->format->palette->colors;
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- Uint8 *colory = (Uint8*)src->pixels + srcy*src->pitch + srcx;
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- Uint8 *py = (Uint8*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
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+ const SDL_Color * colors = src->format->palette->colors;
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+ Uint8 * colory = (Uint8 *)src->pixels + srcy * src->pitch + srcx;
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+ Uint8 * py = (Uint8 *)dst->pixels + dstRect->y * dst->pitch + dstRect->x * bpp;
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- for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
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+ for(int y = h; y; y--, colory += src->pitch, py += dst->pitch)
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{
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- Uint8 *color = colory;
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- Uint8 *p = py;
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+ Uint8 * color = colory;
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+ Uint8 * p = py;
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for(int x = w; x; x--)
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{
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- const SDL_Color &tbc = colors[*color++]; //color to blit
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+ const SDL_Color & tbc = colors[*color++]; //color to blit
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ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);
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}
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}
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@@ -322,9 +323,12 @@ int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * src
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{
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switch(dst->format->BytesPerPixel)
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{
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- case 2: return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstRect);
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- case 3: return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstRect);
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- case 4: return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstRect);
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+ case 2:
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+ return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstRect);
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+ case 3:
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+ return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstRect);
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+ case 4:
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+ return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstRect);
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default:
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logGlobal->errorStream() << (int)dst->format->BitsPerPixel << " bpp is not supported!!!";
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return -1;
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@@ -334,13 +338,13 @@ int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * src
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Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
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{
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Uint32 ret = 0;
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- ret+=color->a;
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- ret<<=8; //*=256
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- ret+=color->b;
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- ret<<=8; //*=256
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- ret+=color->g;
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- ret<<=8; //*=256
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- ret+=color->r;
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+ ret += color->a;
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+ ret <<= 8; //*=256
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+ ret += color->b;
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+ ret <<= 8; //*=256
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+ ret += color->g;
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+ ret <<= 8; //*=256
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+ ret += color->r;
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return ret;
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}
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@@ -348,46 +352,46 @@ void CSDL_Ext::update(SDL_Surface * what)
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{
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if(!what)
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return;
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- if(0 !=SDL_UpdateTexture(screenTexture, nullptr, what->pixels, what->pitch))
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+ if(0 != SDL_UpdateTexture(screenTexture, nullptr, what->pixels, what->pitch))
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logGlobal->errorStream() << __FUNCTION__ << "SDL_UpdateTexture " << SDL_GetError();
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}
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-void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color)
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+void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 & color)
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{
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for(int i = 0; i < w; i++)
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{
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- SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y,color.x,color.y,color.z);
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- SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1,color.x,color.y,color.z);
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+ SDL_PutPixelWithoutRefreshIfInSurf(sur, x + i, y, color.x, color.y, color.z);
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+ SDL_PutPixelWithoutRefreshIfInSurf(sur, x + i, y + h - 1, color.x, color.y, color.z);
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}
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for(int i = 0; i < h; i++)
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{
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- SDL_PutPixelWithoutRefreshIfInSurf(sur,x,y+i,color.x,color.y,color.z);
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- SDL_PutPixelWithoutRefreshIfInSurf(sur,x+w-1,y+i,color.x,color.y,color.z);
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+ SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y + i, color.x, color.y, color.z);
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+ SDL_PutPixelWithoutRefreshIfInSurf(sur, x + w - 1, y + i, color.x, color.y, color.z);
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}
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}
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-void CSDL_Ext::drawBorder( SDL_Surface * sur, const SDL_Rect &r, const int3 &color )
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+void CSDL_Ext::drawBorder(SDL_Surface * sur, const SDL_Rect & r, const int3 & color)
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{
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drawBorder(sur, r.x, r.y, r.w, r.h, color);
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}
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-void CSDL_Ext::drawDashedBorder(SDL_Surface * sur, const Rect &r, const int3 &color)
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+void CSDL_Ext::drawDashedBorder(SDL_Surface * sur, const Rect & r, const int3 & color)
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{
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- const int y1 = r.y, y2 = r.y + r.h-1;
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- for (int i=0; i<r.w; i++)
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+ const int y1 = r.y, y2 = r.y + r.h - 1;
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+ for(int i = 0; i < r.w; i++)
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{
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const int x = r.x + i;
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- if (i%4 || (i==0))
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+ if(i % 4 || (i == 0))
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{
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SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y1, color.x, color.y, color.z);
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SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y2, color.x, color.y, color.z);
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}
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}
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- const int x1 = r.x, x2 = r.x + r.w-1;
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- for (int i=0; i<r.h; i++)
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+ const int x1 = r.x, x2 = r.x + r.w - 1;
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+ for(int i = 0; i < r.h; i++)
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{
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const int y = r.y + i;
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- if ((i%4) || (i==0))
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+ if((i % 4) || (i == 0))
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{
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SDL_PutPixelWithoutRefreshIfInSurf(sur, x1, y, color.x, color.y, color.z);
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SDL_PutPixelWithoutRefreshIfInSurf(sur, x2, y, color.x, color.y, color.z);
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@@ -397,29 +401,27 @@ void CSDL_Ext::drawDashedBorder(SDL_Surface * sur, const Rect &r, const int3 &co
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void CSDL_Ext::setPlayerColor(SDL_Surface * sur, PlayerColor player)
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{
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- if(player==PlayerColor::UNFLAGGABLE)
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+ if(player == PlayerColor::UNFLAGGABLE)
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return;
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- if(sur->format->BitsPerPixel==8)
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+ if(sur->format->BitsPerPixel == 8)
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{
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- SDL_Color *color = (player == PlayerColor::NEUTRAL
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- ? graphics->neutralColor
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- : &graphics->playerColors[player.getNum()]);
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+ SDL_Color * color = (player == PlayerColor::NEUTRAL ? graphics->neutralColor : &graphics->playerColors[player.getNum()]);
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SDL_SetColors(sur, color, 5, 1);
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}
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else
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logGlobal->warnStream() << "Warning, setPlayerColor called on not 8bpp surface!";
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}
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-TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest, int incrementing)
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+TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const & dest, int incrementing)
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{
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-#define CASE_BPP(BytesPerPixel) \
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-case BytesPerPixel: \
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- if(incrementing > 0) \
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- return ColorPutter<BytesPerPixel, 1>::PutColor; \
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- else if(incrementing == 0) \
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- return ColorPutter<BytesPerPixel, 0>::PutColor; \
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- else \
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- return ColorPutter<BytesPerPixel, -1>::PutColor;\
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+#define CASE_BPP(BytesPerPixel) \
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+case BytesPerPixel: \
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+ if(incrementing > 0) \
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+ return ColorPutter<BytesPerPixel, 1>::PutColor; \
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+ else if(incrementing == 0) \
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+ return ColorPutter<BytesPerPixel, 0>::PutColor; \
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+ else \
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+ return ColorPutter<BytesPerPixel, -1>::PutColor; \
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break;
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switch(dest->format->BytesPerPixel)
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@@ -434,7 +436,7 @@ case BytesPerPixel: \
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}
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-TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int incrementing)
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+TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const & dest, int incrementing)
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{
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switch(dest->format->BytesPerPixel)
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{
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@@ -448,23 +450,23 @@ TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int inc
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#undef CASE_BPP
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}
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-Uint8 * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
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+Uint8 * CSDL_Ext::getPxPtr(const SDL_Surface * const & srf, const int x, const int y)
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{
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return (Uint8 *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
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}
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std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor)
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{
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- for (size_t i=0; (i<tor.size())&&(boost::find_first(str,"%s")); ++i)
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+ for(size_t i = 0; (i < tor.size()) && (boost::find_first(str, "%s")); ++i)
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{
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- boost::replace_first(str,"%s",tor[i]);
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+ boost::replace_first(str, "%s", tor[i]);
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}
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return str;
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}
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-bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
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+bool CSDL_Ext::isTransparent(SDL_Surface * srf, int x, int y)
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{
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- if (x < 0 || y < 0 || x >= srf->w || y >= srf->h)
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+ if(x < 0 || y < 0 || x >= srf->w || y >= srf->h)
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return true;
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SDL_Color color;
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@@ -474,7 +476,7 @@ bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
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// color is considered transparent here if
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// a) image has aplha: less than 50% transparency
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// b) no alpha: color is cyan
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- if (srf->format->Amask)
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+ if(srf->format->Amask)
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return color.a < 128; // almost transparent
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else
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return (color.r == 0 && color.g == 255 && color.b == 255);
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@@ -484,123 +486,139 @@ void CSDL_Ext::VflipSurf(SDL_Surface * surf)
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{
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char buf[4]; //buffer
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int bpp = surf->format->BytesPerPixel;
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- for (int y=0; y<surf->h; ++y)
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+ for(int y = 0; y < surf->h; ++y)
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{
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- char * base = (char*)surf->pixels + y * surf->pitch;
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- for (int x=0; x<surf->w/2; ++x)
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+ char * base = (char *)surf->pixels + y * surf->pitch;
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+ for(int x = 0; x < surf->w / 2; ++x)
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{
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- memcpy(buf, base + x * bpp, bpp);
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+ memcpy(buf, base + x * bpp, bpp);
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memcpy(base + x * bpp, base + (surf->w - x - 1) * bpp, bpp);
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memcpy(base + (surf->w - x - 1) * bpp, buf, bpp);
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}
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}
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}
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-void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
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+void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface * ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
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{
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- Uint8 *p = getPxPtr(ekran, x, y);
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+ Uint8 * p = getPxPtr(ekran, x, y);
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getPutterFor(ekran, false)(p, R, G, B);
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switch(ekran->format->BytesPerPixel)
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{
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- case 2: Channels::px<2>::a.set(p, A); break;
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- case 3: Channels::px<3>::a.set(p, A); break;
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- case 4: Channels::px<4>::a.set(p, A); break;
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+ case 2:
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+ Channels::px<2>::a.set(p, A);
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+ break;
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+ case 3:
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+ Channels::px<3>::a.set(p, A);
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+ break;
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+ case 4:
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+ Channels::px<4>::a.set(p, A);
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+ break;
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}
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}
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-void CSDL_Ext::SDL_PutPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
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+void CSDL_Ext::SDL_PutPixelWithoutRefreshIfInSurf(SDL_Surface * ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
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{
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const SDL_Rect & rect = ekran->clip_rect;
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- if(x >= rect.x && x < rect.w + rect.x
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- && y >= rect.y && y < rect.h + rect.y)
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+ if(x >= rect.x && x < rect.w + rect.x
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+ && y >= rect.y && y < rect.h + rect.y)
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SDL_PutPixelWithoutRefresh(ekran, x, y, R, G, B, A);
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}
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template<int bpp>
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-void CSDL_Ext::applyEffectBpp( SDL_Surface * surf, const SDL_Rect * rect, int mode )
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+void CSDL_Ext::applyEffectBpp(SDL_Surface * surf, const SDL_Rect * rect, int mode)
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{
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switch(mode)
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{
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case 0: //sepia
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- {
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- const int sepiaDepth = 20;
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- const int sepiaIntensity = 30;
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+ {
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+ const int sepiaDepth = 20;
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+ const int sepiaIntensity = 30;
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- for(int xp = rect->x; xp < rect->x + rect->w; ++xp)
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+ for(int xp = rect->x; xp < rect->x + rect->w; ++xp)
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+ {
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+ for(int yp = rect->y; yp < rect->y + rect->h; ++yp)
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{
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- for(int yp = rect->y; yp < rect->y + rect->h; ++yp)
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- {
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- Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
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- int r = Channels::px<bpp>::r.get(pixel);
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- int g = Channels::px<bpp>::g.get(pixel);
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- int b = Channels::px<bpp>::b.get(pixel);
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- int gray = 0.299 * r + 0.587 * g + 0.114 *b;
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-
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- r = g = b = gray;
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- r = r + (sepiaDepth * 2);
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- g = g + sepiaDepth;
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-
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- if (r>255) r=255;
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- if (g>255) g=255;
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- if (b>255) b=255;
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-
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- // Darken blue color to increase sepia effect
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- b -= sepiaIntensity;
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-
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- // normalize if out of bounds
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- if (b<0) b=0;
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-
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- Channels::px<bpp>::r.set(pixel, r);
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- Channels::px<bpp>::g.set(pixel, g);
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- Channels::px<bpp>::b.set(pixel, b);
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- }
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+ Uint8 * pixel = (ui8 *)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
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+ int r = Channels::px<bpp>::r.get(pixel);
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+ int g = Channels::px<bpp>::g.get(pixel);
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+ int b = Channels::px<bpp>::b.get(pixel);
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+ int gray = 0.299 * r + 0.587 * g + 0.114 * b;
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+
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+ r = g = b = gray;
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+ r = r + (sepiaDepth * 2);
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+ g = g + sepiaDepth;
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+
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+ if(r > 255)
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+ r = 255;
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+ if(g > 255)
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+ g = 255;
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+ if(b > 255)
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+ b = 255;
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+
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+ // Darken blue color to increase sepia effect
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+ b -= sepiaIntensity;
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+
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+ // normalize if out of bounds
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+ if(b < 0)
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+ b = 0;
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+
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+ Channels::px<bpp>::r.set(pixel, r);
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+ Channels::px<bpp>::g.set(pixel, g);
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+ Channels::px<bpp>::b.set(pixel, b);
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}
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}
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- break;
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+ }
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+ break;
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case 1: //grayscale
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+ {
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+ for(int xp = rect->x; xp < rect->x + rect->w; ++xp)
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{
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- for(int xp = rect->x; xp < rect->x + rect->w; ++xp)
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+ for(int yp = rect->y; yp < rect->y + rect->h; ++yp)
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{
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- for(int yp = rect->y; yp < rect->y + rect->h; ++yp)
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- {
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- Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
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+ Uint8 * pixel = (ui8 *)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
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- int r = Channels::px<bpp>::r.get(pixel);
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- int g = Channels::px<bpp>::g.get(pixel);
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- int b = Channels::px<bpp>::b.get(pixel);
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+ int r = Channels::px<bpp>::r.get(pixel);
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+ int g = Channels::px<bpp>::g.get(pixel);
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+ int b = Channels::px<bpp>::b.get(pixel);
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- int gray = 0.299 * r + 0.587 * g + 0.114 *b;
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- vstd::amax(gray, 255);
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+ int gray = 0.299 * r + 0.587 * g + 0.114 * b;
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+ vstd::amax(gray, 255);
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- Channels::px<bpp>::r.set(pixel, gray);
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- Channels::px<bpp>::g.set(pixel, gray);
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- Channels::px<bpp>::b.set(pixel, gray);
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- }
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+ Channels::px<bpp>::r.set(pixel, gray);
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+ Channels::px<bpp>::g.set(pixel, gray);
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+ Channels::px<bpp>::b.set(pixel, gray);
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}
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}
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- break;
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+ }
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+ break;
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default:
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throw std::runtime_error("Unsupported effect!");
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}
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}
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-void CSDL_Ext::applyEffect( SDL_Surface * surf, const SDL_Rect * rect, int mode )
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+void CSDL_Ext::applyEffect(SDL_Surface * surf, const SDL_Rect * rect, int mode)
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{
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switch(surf->format->BytesPerPixel)
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{
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- case 2: applyEffectBpp<2>(surf, rect, mode); break;
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- case 3: applyEffectBpp<3>(surf, rect, mode); break;
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- case 4: applyEffectBpp<4>(surf, rect, mode); break;
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+ case 2:
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+ applyEffectBpp<2>(surf, rect, mode);
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+ break;
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+ case 3:
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+ applyEffectBpp<3>(surf, rect, mode);
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+ break;
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+ case 4:
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+ applyEffectBpp<4>(surf, rect, mode);
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+ break;
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}
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}
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template<int bpp>
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-void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret)
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+void scaleSurfaceFastInternal(SDL_Surface * surf, SDL_Surface * ret)
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{
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const float factorX = float(surf->w) / float(ret->w),
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- factorY = float(surf->h) / float(ret->h);
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+ factorY = float(surf->h) / float(ret->h);
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for(int y = 0; y < ret->h; y++)
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{
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@@ -608,43 +626,51 @@ void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret)
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{
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//coordinates we want to calculate
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int origX = floor(factorX * x),
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- origY = floor(factorY * y);
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+ origY = floor(factorY * y);
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// Get pointers to source pixels
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- Uint8 *srcPtr = (Uint8*)surf->pixels + origY * surf->pitch + origX * bpp;
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- Uint8 *destPtr = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;
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+ Uint8 * srcPtr = (Uint8 *)surf->pixels + origY * surf->pitch + origX * bpp;
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+ Uint8 * destPtr = (Uint8 *)ret->pixels + y * ret->pitch + x * bpp;
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memcpy(destPtr, srcPtr, bpp);
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}
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}
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}
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-SDL_Surface * CSDL_Ext::scaleSurfaceFast(SDL_Surface *surf, int width, int height)
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+SDL_Surface * CSDL_Ext::scaleSurfaceFast(SDL_Surface * surf, int width, int height)
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{
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- if (!surf || !width || !height)
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+ if(!surf || !width || !height)
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return nullptr;
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//Same size? return copy - this should more be faster
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- if (width == surf->w && height == surf->h)
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+ if(width == surf->w && height == surf->h)
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return copySurface(surf);
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- SDL_Surface *ret = newSurface(width, height, surf);
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+ SDL_Surface * ret = newSurface(width, height, surf);
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switch(surf->format->BytesPerPixel)
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{
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- case 1: scaleSurfaceFastInternal<1>(surf, ret); break;
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- case 2: scaleSurfaceFastInternal<2>(surf, ret); break;
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- case 3: scaleSurfaceFastInternal<3>(surf, ret); break;
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- case 4: scaleSurfaceFastInternal<4>(surf, ret); break;
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+ case 1:
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+ scaleSurfaceFastInternal<1>(surf, ret);
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+ break;
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+ case 2:
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+ scaleSurfaceFastInternal<2>(surf, ret);
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+ break;
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+ case 3:
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+ scaleSurfaceFastInternal<3>(surf, ret);
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+ break;
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+ case 4:
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+ scaleSurfaceFastInternal<4>(surf, ret);
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+ break;
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}
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return ret;
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}
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template<int bpp>
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-void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
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+void scaleSurfaceInternal(SDL_Surface * surf, SDL_Surface * ret)
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{
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const float factorX = float(surf->w - 1) / float(ret->w),
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- factorY = float(surf->h - 1) / float(ret->h);
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+ factorY = float(surf->h - 1) / float(ret->h);
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for(int y = 0; y < ret->h; y++)
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{
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@@ -652,10 +678,10 @@ void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
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{
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//coordinates we want to interpolate
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float origX = factorX * x,
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- origY = factorY * y;
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+ origY = factorY * y;
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- float x1 = floor(origX), x2 = floor(origX+1),
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- y1 = floor(origY), y2 = floor(origY+1);
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+ float x1 = floor(origX), x2 = floor(origX + 1),
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+ y1 = floor(origY), y2 = floor(origY + 1);
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//assert( x1 >= 0 && y1 >= 0 && x2 < surf->w && y2 < surf->h);//All pixels are in range
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// Calculate weights of each source pixel
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@@ -666,10 +692,10 @@ void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
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//assert( w11 + w12 + w21 + w22 > 0.99 && w11 + w12 + w21 + w22 < 1.01);//total weight is ~1.0
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// Get pointers to source pixels
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- Uint8 *p11 = (Uint8*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;
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- Uint8 *p12 = p11 + bpp;
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- Uint8 *p21 = p11 + surf->pitch;
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- Uint8 *p22 = p21 + bpp;
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+ Uint8 * p11 = (Uint8 *)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;
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+ Uint8 * p12 = p11 + bpp;
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+ Uint8 * p21 = p11 + surf->pitch;
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+ Uint8 * p22 = p21 + bpp;
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// Calculate resulting channels
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#define PX(X, PTR) Channels::px<bpp>::X.get(PTR)
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int resR = PX(r, p11) * w11 + PX(r, p12) * w12 + PX(r, p21) * w21 + PX(r, p22) * w22;
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@@ -678,7 +704,7 @@ void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
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int resA = PX(a, p11) * w11 + PX(a, p12) * w12 + PX(a, p21) * w21 + PX(a, p22) * w22;
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//assert(resR < 256 && resG < 256 && resB < 256 && resA < 256);
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#undef PX
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- Uint8 *dest = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;
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+ Uint8 * dest = (Uint8 *)ret->pixels + y * ret->pitch + x * bpp;
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Channels::px<bpp>::r.set(dest, resR);
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Channels::px<bpp>::g.set(dest, resG);
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Channels::px<bpp>::b.set(dest, resB);
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@@ -690,40 +716,46 @@ void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
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// scaling via bilinear interpolation algorithm.
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// NOTE: best results are for scaling in range 50%...200%.
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// And upscaling looks awful right now - should be fixed somehow
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-SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface *surf, int width, int height)
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+SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface * surf, int width, int height)
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{
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- if (!surf || !width || !height)
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+ if(!surf || !width || !height)
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return nullptr;
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- if (surf->format->palette)
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+ if(surf->format->palette)
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return scaleSurfaceFast(surf, width, height);
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//Same size? return copy - this should more be faster
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- if (width == surf->w && height == surf->h)
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+ if(width == surf->w && height == surf->h)
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return copySurface(surf);
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- SDL_Surface *ret = newSurface(width, height, surf);
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+ SDL_Surface * ret = newSurface(width, height, surf);
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switch(surf->format->BytesPerPixel)
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{
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- case 2: scaleSurfaceInternal<2>(surf, ret); break;
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- case 3: scaleSurfaceInternal<3>(surf, ret); break;
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- case 4: scaleSurfaceInternal<4>(surf, ret); break;
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+ case 2:
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+ scaleSurfaceInternal<2>(surf, ret);
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+ break;
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+ case 3:
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+ scaleSurfaceInternal<3>(surf, ret);
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+ break;
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|
+ case 4:
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|
+ scaleSurfaceInternal<4>(surf, ret);
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|
+ break;
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}
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return ret;
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}
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-void CSDL_Ext::blitSurface( SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect )
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+void CSDL_Ext::blitSurface(SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
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|
{
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|
- if (dst != screen)
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+ if(dst != screen)
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|
|
{
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|
|
SDL_UpperBlit(src, srcRect, dst, dstRect);
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}
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else
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{
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|
SDL_Rect betterDst;
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|
- if (dstRect)
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|
+ if(dstRect)
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|
|
{
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|
betterDst = *dstRect;
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}
|
|
@@ -736,10 +768,10 @@ void CSDL_Ext::blitSurface( SDL_Surface * src, const SDL_Rect * srcRect, SDL_Sur
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}
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}
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-void CSDL_Ext::fillRect( SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color )
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|
+void CSDL_Ext::fillRect(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color)
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|
|
{
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|
|
SDL_Rect newRect;
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|
|
- if (dstrect)
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|
+ if(dstrect)
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|
|
{
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|
|
newRect = *dstrect;
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|
|
}
|
|
@@ -750,13 +782,13 @@ void CSDL_Ext::fillRect( SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color )
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|
SDL_FillRect(dst, &newRect, color);
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|
|
}
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|
|
|
|
-void CSDL_Ext::fillRectBlack( SDL_Surface *dst, SDL_Rect *dstrect)
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|
|
+void CSDL_Ext::fillRectBlack(SDL_Surface * dst, SDL_Rect * dstrect)
|
|
|
{
|
|
|
- const Uint32 black = SDL_MapRGB(dst->format,0,0,0);
|
|
|
- fillRect(dst,dstrect,black);
|
|
|
+ const Uint32 black = SDL_MapRGB(dst->format, 0, 0, 0);
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|
|
+ fillRect(dst, dstrect, black);
|
|
|
}
|
|
|
|
|
|
-void CSDL_Ext::fillTexture(SDL_Surface *dst, SDL_Surface * src)
|
|
|
+void CSDL_Ext::fillTexture(SDL_Surface * dst, SDL_Surface * src)
|
|
|
{
|
|
|
SDL_Rect srcRect;
|
|
|
SDL_Rect dstRect;
|
|
@@ -764,9 +796,9 @@ void CSDL_Ext::fillTexture(SDL_Surface *dst, SDL_Surface * src)
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|
|
SDL_GetClipRect(src, &srcRect);
|
|
|
SDL_GetClipRect(dst, &dstRect);
|
|
|
|
|
|
- for (int y=dstRect.y; y < dstRect.y + dstRect.h; y+=srcRect.h)
|
|
|
+ for(int y = dstRect.y; y < dstRect.y + dstRect.h; y += srcRect.h)
|
|
|
{
|
|
|
- for (int x=dstRect.x; x < dstRect.x + dstRect.w; x+=srcRect.w)
|
|
|
+ for(int x = dstRect.x; x < dstRect.x + dstRect.w; x += srcRect.w)
|
|
|
{
|
|
|
int xLeft = std::min<int>(srcRect.w, dstRect.x + dstRect.w - x);
|
|
|
int yLeft = std::min<int>(srcRect.h, dstRect.y + dstRect.h - y);
|
|
@@ -784,7 +816,7 @@ SDL_Color CSDL_Ext::makeColor(ui8 r, ui8 g, ui8 b, ui8 a)
|
|
|
|
|
|
void CSDL_Ext::startTextInput(SDL_Rect * where)
|
|
|
{
|
|
|
- if (SDL_IsTextInputActive() == SDL_FALSE)
|
|
|
+ if(SDL_IsTextInputActive() == SDL_FALSE)
|
|
|
{
|
|
|
SDL_StartTextInput();
|
|
|
}
|
|
@@ -793,7 +825,7 @@ void CSDL_Ext::startTextInput(SDL_Rect * where)
|
|
|
|
|
|
void CSDL_Ext::stopTextInput()
|
|
|
{
|
|
|
- if (SDL_IsTextInputActive() == SDL_TRUE)
|
|
|
+ if(SDL_IsTextInputActive() == SDL_TRUE)
|
|
|
{
|
|
|
SDL_StopTextInput();
|
|
|
}
|
|
@@ -806,7 +838,7 @@ STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color)
|
|
|
|
|
|
void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color)
|
|
|
{
|
|
|
- uint32_t key = mapColor(surface,color);
|
|
|
+ uint32_t key = mapColor(surface, color);
|
|
|
SDL_SetColorKey(surface, SDL_TRUE, key);
|
|
|
}
|
|
|
|
|
@@ -817,11 +849,11 @@ void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface)
|
|
|
|
|
|
void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface)
|
|
|
{
|
|
|
- uint32_t key = mapColor(surface,Colors::DEFAULT_KEY_COLOR);
|
|
|
+ uint32_t key = mapColor(surface, Colors::DEFAULT_KEY_COLOR);
|
|
|
auto & color = surface->format->palette->colors[key];
|
|
|
|
|
|
// set color key only if exactly such color was found
|
|
|
- if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)
|
|
|
+ if(color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)
|
|
|
SDL_SetColorKey(surface, SDL_TRUE, key);
|
|
|
}
|
|
|
|