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@@ -1,2778 +0,0 @@
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-/*
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- * NetPacks.h, part of VCMI engine
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- *
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- * Authors: listed in file AUTHORS in main folder
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- *
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- * License: GNU General Public License v2.0 or later
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- * Full text of license available in license.txt file, in main folder
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- *
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- */
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-#pragma once
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-
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-#include "NetPacksBase.h"
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-
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-#include "ConstTransitivePtr.h"
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-#include "MetaString.h"
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-#include "ResourceSet.h"
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-#include "TurnTimerInfo.h"
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-#include "int3.h"
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-
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-#include "battle/BattleAction.h"
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-#include "battle/CObstacleInstance.h"
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-#include "gameState/EVictoryLossCheckResult.h"
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-#include "gameState/TavernSlot.h"
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-#include "gameState/QuestInfo.h"
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-#include "mapObjects/CGHeroInstance.h"
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-#include "mapping/CMapDefines.h"
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-#include "spells/ViewSpellInt.h"
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-
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-class CClient;
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-class CGameHandler;
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-
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-VCMI_LIB_NAMESPACE_BEGIN
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-
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-class CGameState;
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-class CArtifact;
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-class CGObjectInstance;
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-class CArtifactInstance;
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-struct StackLocation;
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-struct ArtSlotInfo;
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-struct QuestInfo;
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-class IBattleState;
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-class BattleInfo;
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-
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-// This one teleport-specific, but has to be available everywhere in callbacks and netpacks
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-// For now it's will be there till teleports code refactored and moved into own file
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-using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
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-
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-struct DLL_LINKAGE Query : public CPackForClient
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-{
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- QueryID queryID; // equals to -1 if it is not an actual query (and should not be answered)
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-};
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-
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-struct StackLocation
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-{
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- ConstTransitivePtr<CArmedInstance> army;
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- SlotID slot;
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-
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- StackLocation() = default;
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- StackLocation(const CArmedInstance * Army, const SlotID & Slot)
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- : army(const_cast<CArmedInstance *>(Army)) //we are allowed here to const cast -> change will go through one of our packages... do not abuse!
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- , slot(Slot)
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- {
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- }
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-
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- DLL_LINKAGE const CStackInstance * getStack();
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & army;
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- h & slot;
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- }
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-};
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-
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-/***********************************************************************************************************/
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-struct DLL_LINKAGE PackageApplied : public CPackForClient
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-{
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- PackageApplied() = default;
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- PackageApplied(ui8 Result)
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- : result(Result)
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- {
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- }
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- ui8 result = 0; //0 - something went wrong, request hasn't been realized; 1 - OK
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- ui32 packType = 0; //type id of applied package
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- ui32 requestID = 0; //an ID given by client to the request that was applied
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- PlayerColor player;
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & result;
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- h & packType;
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- h & requestID;
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- h & player;
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- }
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-};
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-
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-struct DLL_LINKAGE SystemMessage : public CPackForClient
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-{
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- SystemMessage(std::string Text)
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- : text(std::move(Text))
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- {
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- }
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- SystemMessage() = default;
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- std::string text;
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & text;
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- }
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-};
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-
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-struct DLL_LINKAGE PlayerBlocked : public CPackForClient
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-{
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- enum EReason { UPCOMING_BATTLE, ONGOING_MOVEMENT };
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- enum EMode { BLOCKADE_STARTED, BLOCKADE_ENDED };
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-
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- EReason reason = UPCOMING_BATTLE;
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- EMode startOrEnd = BLOCKADE_STARTED;
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- PlayerColor player;
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & reason;
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- h & startOrEnd;
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- h & player;
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- }
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-};
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-
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-struct DLL_LINKAGE PlayerCheated : public CPackForClient
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-{
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- void applyGs(CGameState * gs) const;
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-
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- PlayerColor player;
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- bool losingCheatCode = false;
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- bool winningCheatCode = false;
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & player;
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- h & losingCheatCode;
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- h & winningCheatCode;
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- }
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-};
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-
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-struct DLL_LINKAGE TurnTimeUpdate : public CPackForClient
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-{
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- void applyGs(CGameState * gs) const;
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-
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- PlayerColor player;
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- TurnTimerInfo turnTimer;
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & player;
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- h & turnTimer;
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- }
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-};
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-
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-struct DLL_LINKAGE PlayerStartsTurn : public Query
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-{
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- void applyGs(CGameState * gs) const;
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-
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- PlayerColor player;
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & queryID;
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- h & player;
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- }
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-};
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-
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-struct DLL_LINKAGE DaysWithoutTown : public CPackForClient
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-{
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- void applyGs(CGameState * gs) const;
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-
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- PlayerColor player;
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- std::optional<int32_t> daysWithoutCastle;
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & player;
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- h & daysWithoutCastle;
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- }
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-};
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-
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-struct DLL_LINKAGE EntitiesChanged : public CPackForClient
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-{
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- std::vector<EntityChanges> changes;
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-
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- void applyGs(CGameState * gs);
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & changes;
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- }
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-};
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-
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-struct DLL_LINKAGE SetResources : public CPackForClient
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-{
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- void applyGs(CGameState * gs) const;
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- bool abs = true; //false - changes by value; 1 - sets to value
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- PlayerColor player;
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- TResources res; //res[resid] => res amount
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & abs;
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- h & player;
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- h & res;
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- }
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-};
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-
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-struct DLL_LINKAGE SetPrimSkill : public CPackForClient
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-{
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- void applyGs(CGameState * gs) const;
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- ui8 abs = 0; //0 - changes by value; 1 - sets to value
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- ObjectInstanceID id;
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- PrimarySkill which = PrimarySkill::ATTACK;
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- si64 val = 0;
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & abs;
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- h & id;
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- h & which;
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- h & val;
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- }
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-};
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-
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-struct DLL_LINKAGE SetSecSkill : public CPackForClient
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-{
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- void applyGs(CGameState * gs) const;
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- ui8 abs = 0; //0 - changes by value; 1 - sets to value
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- ObjectInstanceID id;
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- SecondarySkill which;
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- ui16 val = 0;
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & abs;
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- h & id;
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- h & which;
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- h & val;
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- }
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-};
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-
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-struct DLL_LINKAGE HeroVisitCastle : public CPackForClient
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-{
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- void applyGs(CGameState * gs) const;
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- ui8 flags = 0; //1 - start
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- ObjectInstanceID tid, hid;
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-
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- bool start() const //if hero is entering castle (if false - leaving)
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- {
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- return flags & 1;
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- }
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & flags;
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- h & tid;
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- h & hid;
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- }
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-};
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-
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-struct DLL_LINKAGE ChangeSpells : public CPackForClient
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-{
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- void applyGs(CGameState * gs);
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- ui8 learn = 1; //1 - gives spell, 0 - takes
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- ObjectInstanceID hid;
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- std::set<SpellID> spells;
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & learn;
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- h & hid;
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- h & spells;
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- }
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-};
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-
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-struct DLL_LINKAGE SetMana : public CPackForClient
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-{
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- void applyGs(CGameState * gs) const;
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- ObjectInstanceID hid;
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- si32 val = 0;
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- bool absolute = true;
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & val;
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- h & hid;
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- h & absolute;
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- }
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-};
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-
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-struct DLL_LINKAGE SetMovePoints : public CPackForClient
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-{
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- void applyGs(CGameState * gs) const;
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-
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- ObjectInstanceID hid;
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- si32 val = 0;
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- bool absolute = true;
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & val;
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- h & hid;
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- h & absolute;
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- }
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-};
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-
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-struct DLL_LINKAGE FoWChange : public CPackForClient
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-{
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- void applyGs(CGameState * gs);
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-
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- std::unordered_set<int3> tiles;
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- PlayerColor player;
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- ETileVisibility mode;
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- bool waitForDialogs = false;
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & tiles;
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- h & player;
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- h & mode;
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- h & waitForDialogs;
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- }
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-};
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-
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-struct DLL_LINKAGE SetAvailableHero : public CPackForClient
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-{
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- SetAvailableHero()
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- {
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- army.clearSlots();
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- }
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- void applyGs(CGameState * gs);
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-
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- TavernHeroSlot slotID;
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- TavernSlotRole roleID;
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- PlayerColor player;
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- HeroTypeID hid; //HeroTypeID::NONE if no hero
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- CSimpleArmy army;
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & slotID;
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- h & roleID;
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- h & player;
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- h & hid;
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- h & army;
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- }
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-};
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-
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-struct DLL_LINKAGE GiveBonus : public CPackForClient
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-{
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- enum class ETarget : ui8 { HERO, PLAYER, TOWN, BATTLE };
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-
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- GiveBonus(ETarget Who = ETarget::HERO)
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- :who(Who)
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- {
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- }
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-
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- void applyGs(CGameState * gs);
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-
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- ETarget who = ETarget::HERO; //who receives bonus
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- si32 id = 0; //hero. town or player id - whoever receives it
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- Bonus bonus;
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- MetaString bdescr;
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & bonus;
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- h & id;
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- h & bdescr;
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- h & who;
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- assert(id != -1);
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- }
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-};
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-
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-struct DLL_LINKAGE ChangeObjPos : public CPackForClient
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-{
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- void applyGs(CGameState * gs);
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-
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- /// Object to move
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- ObjectInstanceID objid;
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- /// New position of visitable tile of an object
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- int3 nPos;
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- /// Player that initiated this action, if any
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- PlayerColor initiator;
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & objid;
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- h & nPos;
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- h & initiator;
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- }
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-};
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-
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-struct DLL_LINKAGE PlayerEndsTurn : public CPackForClient
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-{
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- void applyGs(CGameState * gs) const;
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-
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- PlayerColor player;
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
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-
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- template <typename Handler> void serialize(Handler & h, const int version)
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- {
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- h & player;
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- }
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-};
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-
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-struct DLL_LINKAGE PlayerEndsGame : public CPackForClient
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-{
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- void applyGs(CGameState * gs) const;
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-
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- PlayerColor player;
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- EVictoryLossCheckResult victoryLossCheckResult;
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-
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- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & player;
|
|
|
- h & victoryLossCheckResult;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE PlayerReinitInterface : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs);
|
|
|
-
|
|
|
- std::vector<PlayerColor> players;
|
|
|
- ui8 playerConnectionId; //PLAYER_AI for AI player
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & players;
|
|
|
- h & playerConnectionId;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE RemoveBonus : public CPackForClient
|
|
|
-{
|
|
|
- RemoveBonus(GiveBonus::ETarget Who = GiveBonus::ETarget::HERO)
|
|
|
- :who(Who)
|
|
|
- {
|
|
|
- }
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
-
|
|
|
- GiveBonus::ETarget who; //who receives bonus
|
|
|
- ui32 whoID = 0; //hero, town or player id - whoever loses bonus
|
|
|
-
|
|
|
- //vars to identify bonus: its source
|
|
|
- BonusSource source;
|
|
|
- BonusSourceID id; //source id
|
|
|
-
|
|
|
- //used locally: copy of removed bonus
|
|
|
- Bonus bonus;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & source;
|
|
|
- h & id;
|
|
|
- h & who;
|
|
|
- h & whoID;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE SetCommanderProperty : public CPackForClient
|
|
|
-{
|
|
|
- enum ECommanderProperty { ALIVE, BONUS, SECONDARY_SKILL, EXPERIENCE, SPECIAL_SKILL };
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
-
|
|
|
- ObjectInstanceID heroid;
|
|
|
-
|
|
|
- ECommanderProperty which = ALIVE;
|
|
|
- TExpType amount = 0; //0 for dead, >0 for alive
|
|
|
- si32 additionalInfo = 0; //for secondary skills choice
|
|
|
- Bonus accumulatedBonus;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & heroid;
|
|
|
- h & which;
|
|
|
- h & amount;
|
|
|
- h & additionalInfo;
|
|
|
- h & accumulatedBonus;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE AddQuest : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
-
|
|
|
- PlayerColor player;
|
|
|
- QuestInfo quest;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & player;
|
|
|
- h & quest;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE UpdateArtHandlerLists : public CPackForClient
|
|
|
-{
|
|
|
- std::map<ArtifactID, int> allocatedArtifacts;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & allocatedArtifacts;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE UpdateMapEvents : public CPackForClient
|
|
|
-{
|
|
|
- std::list<CMapEvent> events;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & events;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE UpdateCastleEvents : public CPackForClient
|
|
|
-{
|
|
|
- ObjectInstanceID town;
|
|
|
- std::list<CCastleEvent> events;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & town;
|
|
|
- h & events;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE ChangeFormation : public CPackForClient
|
|
|
-{
|
|
|
- ObjectInstanceID hid;
|
|
|
- ui8 formation = 0;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & hid;
|
|
|
- h & formation;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE RemoveObject : public CPackForClient
|
|
|
-{
|
|
|
- RemoveObject() = default;
|
|
|
- RemoveObject(const ObjectInstanceID & objectID, const PlayerColor & initiator)
|
|
|
- : objectID(objectID)
|
|
|
- , initiator(initiator)
|
|
|
- {
|
|
|
- }
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- /// ID of removed object
|
|
|
- ObjectInstanceID objectID;
|
|
|
-
|
|
|
- /// Player that initiated this action, if any
|
|
|
- PlayerColor initiator;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & objectID;
|
|
|
- h & initiator;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE TryMoveHero : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs);
|
|
|
-
|
|
|
- enum EResult
|
|
|
- {
|
|
|
- FAILED,
|
|
|
- SUCCESS,
|
|
|
- TELEPORTATION,
|
|
|
- BLOCKING_VISIT,
|
|
|
- EMBARK,
|
|
|
- DISEMBARK
|
|
|
- };
|
|
|
-
|
|
|
- ObjectInstanceID id;
|
|
|
- ui32 movePoints = 0;
|
|
|
- EResult result = FAILED; //uses EResult
|
|
|
- int3 start, end; //h3m format
|
|
|
- std::unordered_set<int3> fowRevealed; //revealed tiles
|
|
|
- std::optional<int3> attackedFrom; // Set when stepping into endangered tile.
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- bool stopMovement() const
|
|
|
- {
|
|
|
- return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
|
|
|
- }
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & id;
|
|
|
- h & result;
|
|
|
- h & start;
|
|
|
- h & end;
|
|
|
- h & movePoints;
|
|
|
- h & fowRevealed;
|
|
|
- h & attackedFrom;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE NewStructures : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs);
|
|
|
-
|
|
|
- ObjectInstanceID tid;
|
|
|
- std::set<BuildingID> bid;
|
|
|
- si16 builded = 0;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & tid;
|
|
|
- h & bid;
|
|
|
- h & builded;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE RazeStructures : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs);
|
|
|
-
|
|
|
- ObjectInstanceID tid;
|
|
|
- std::set<BuildingID> bid;
|
|
|
- si16 destroyed = 0;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & tid;
|
|
|
- h & bid;
|
|
|
- h & destroyed;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE SetAvailableCreatures : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
-
|
|
|
- ObjectInstanceID tid;
|
|
|
- std::vector<std::pair<ui32, std::vector<CreatureID> > > creatures;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & tid;
|
|
|
- h & creatures;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE SetHeroesInTown : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
-
|
|
|
- ObjectInstanceID tid, visiting, garrison; //id of town, visiting hero, hero in garrison
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & tid;
|
|
|
- h & visiting;
|
|
|
- h & garrison;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE HeroRecruited : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
-
|
|
|
- HeroTypeID hid; //subID of hero
|
|
|
- ObjectInstanceID tid;
|
|
|
- ObjectInstanceID boatId;
|
|
|
- int3 tile;
|
|
|
- PlayerColor player;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & hid;
|
|
|
- h & tid;
|
|
|
- h & boatId;
|
|
|
- h & tile;
|
|
|
- h & player;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE GiveHero : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
-
|
|
|
- ObjectInstanceID id; //object id
|
|
|
- ObjectInstanceID boatId;
|
|
|
- PlayerColor player;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & id;
|
|
|
- h & boatId;
|
|
|
- h & player;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE OpenWindow : public Query
|
|
|
-{
|
|
|
- EOpenWindowMode window;
|
|
|
- ObjectInstanceID object;
|
|
|
- ObjectInstanceID visitor;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & queryID;
|
|
|
- h & window;
|
|
|
- h & object;
|
|
|
- h & visitor;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE NewObject : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs);
|
|
|
-
|
|
|
- /// Object ID to create
|
|
|
- Obj ID;
|
|
|
- /// Object secondary ID to create
|
|
|
- ui32 subID = 0;
|
|
|
- /// Position of visitable tile of created object
|
|
|
- int3 targetPos;
|
|
|
- /// Which player initiated creation of this object
|
|
|
- PlayerColor initiator;
|
|
|
-
|
|
|
- ObjectInstanceID createdObjectID; //used locally, filled during applyGs
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & ID;
|
|
|
- h & subID;
|
|
|
- h & targetPos;
|
|
|
- h & initiator;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE SetAvailableArtifacts : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
-
|
|
|
- si32 id = 0; //two variants: id < 0: set artifact pool for Artifact Merchants in towns; id >= 0: set pool for adv. map Black Market (id is the id of Black Market instance then)
|
|
|
- std::vector<const CArtifact *> arts;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & id;
|
|
|
- h & arts;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE CGarrisonOperationPack : CPackForClient
|
|
|
-{
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE ChangeStackCount : CGarrisonOperationPack
|
|
|
-{
|
|
|
- ObjectInstanceID army;
|
|
|
- SlotID slot;
|
|
|
- TQuantity count;
|
|
|
- bool absoluteValue; //if not -> count will be added (or subtracted if negative)
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & army;
|
|
|
- h & slot;
|
|
|
- h & count;
|
|
|
- h & absoluteValue;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE SetStackType : CGarrisonOperationPack
|
|
|
-{
|
|
|
- ObjectInstanceID army;
|
|
|
- SlotID slot;
|
|
|
- CreatureID type;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & army;
|
|
|
- h & slot;
|
|
|
- h & type;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE EraseStack : CGarrisonOperationPack
|
|
|
-{
|
|
|
- ObjectInstanceID army;
|
|
|
- SlotID slot;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & army;
|
|
|
- h & slot;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE SwapStacks : CGarrisonOperationPack
|
|
|
-{
|
|
|
- ObjectInstanceID srcArmy;
|
|
|
- ObjectInstanceID dstArmy;
|
|
|
- SlotID srcSlot;
|
|
|
- SlotID dstSlot;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & srcArmy;
|
|
|
- h & dstArmy;
|
|
|
- h & srcSlot;
|
|
|
- h & dstSlot;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE InsertNewStack : CGarrisonOperationPack
|
|
|
-{
|
|
|
- ObjectInstanceID army;
|
|
|
- SlotID slot;
|
|
|
- CreatureID type;
|
|
|
- TQuantity count = 0;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & army;
|
|
|
- h & slot;
|
|
|
- h & type;
|
|
|
- h & count;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-///moves creatures from src stack to dst slot, may be used for merging/splittint/moving stacks
|
|
|
-struct DLL_LINKAGE RebalanceStacks : CGarrisonOperationPack
|
|
|
-{
|
|
|
- ObjectInstanceID srcArmy;
|
|
|
- ObjectInstanceID dstArmy;
|
|
|
- SlotID srcSlot;
|
|
|
- SlotID dstSlot;
|
|
|
-
|
|
|
- TQuantity count;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & srcArmy;
|
|
|
- h & dstArmy;
|
|
|
- h & srcSlot;
|
|
|
- h & dstSlot;
|
|
|
- h & count;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BulkRebalanceStacks : CGarrisonOperationPack
|
|
|
-{
|
|
|
- std::vector<RebalanceStacks> moves;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler>
|
|
|
- void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & moves;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BulkSmartRebalanceStacks : CGarrisonOperationPack
|
|
|
-{
|
|
|
- std::vector<RebalanceStacks> moves;
|
|
|
- std::vector<ChangeStackCount> changes;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler>
|
|
|
- void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & moves;
|
|
|
- h & changes;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct GetEngagedHeroIds
|
|
|
-{
|
|
|
- std::optional<ObjectInstanceID> operator()(const ConstTransitivePtr<CGHeroInstance> & h) const
|
|
|
- {
|
|
|
- return h->id;
|
|
|
- }
|
|
|
- std::optional<ObjectInstanceID> operator()(const ConstTransitivePtr<CStackInstance> & s) const
|
|
|
- {
|
|
|
- if(s->armyObj && s->armyObj->ID == Obj::HERO)
|
|
|
- return s->armyObj->id;
|
|
|
- return std::optional<ObjectInstanceID>();
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
|
|
|
-{
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
|
|
|
-{
|
|
|
- PutArtifact() = default;
|
|
|
- PutArtifact(ArtifactLocation * dst, bool askAssemble = true)
|
|
|
- : al(*dst), askAssemble(askAssemble)
|
|
|
- {
|
|
|
- }
|
|
|
-
|
|
|
- ArtifactLocation al;
|
|
|
- bool askAssemble = false;
|
|
|
- ConstTransitivePtr<CArtifactInstance> art;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & al;
|
|
|
- h & askAssemble;
|
|
|
- h & art;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE NewArtifact : public CArtifactOperationPack
|
|
|
-{
|
|
|
- ConstTransitivePtr<CArtifactInstance> art;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & art;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE EraseArtifact : CArtifactOperationPack
|
|
|
-{
|
|
|
- ArtifactLocation al;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & al;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE MoveArtifact : CArtifactOperationPack
|
|
|
-{
|
|
|
- MoveArtifact() = default;
|
|
|
- MoveArtifact(ArtifactLocation * src, ArtifactLocation * dst, bool askAssemble = true)
|
|
|
- : src(*src), dst(*dst), askAssemble(askAssemble)
|
|
|
- {
|
|
|
- }
|
|
|
- ArtifactLocation src, dst;
|
|
|
- bool askAssemble = true;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & src;
|
|
|
- h & dst;
|
|
|
- h & askAssemble;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
|
|
|
-{
|
|
|
- struct LinkedSlots
|
|
|
- {
|
|
|
- ArtifactPosition srcPos;
|
|
|
- ArtifactPosition dstPos;
|
|
|
-
|
|
|
- LinkedSlots() = default;
|
|
|
- LinkedSlots(const ArtifactPosition & srcPos, const ArtifactPosition & dstPos)
|
|
|
- : srcPos(srcPos)
|
|
|
- , dstPos(dstPos)
|
|
|
- {
|
|
|
- }
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & srcPos;
|
|
|
- h & dstPos;
|
|
|
- }
|
|
|
- };
|
|
|
-
|
|
|
- TArtHolder srcArtHolder;
|
|
|
- TArtHolder dstArtHolder;
|
|
|
-
|
|
|
- BulkMoveArtifacts()
|
|
|
- : swap(false)
|
|
|
- {
|
|
|
- }
|
|
|
- BulkMoveArtifacts(TArtHolder srcArtHolder, TArtHolder dstArtHolder, bool swap)
|
|
|
- : srcArtHolder(std::move(std::move(srcArtHolder)))
|
|
|
- , dstArtHolder(std::move(std::move(dstArtHolder)))
|
|
|
- , swap(swap)
|
|
|
- {
|
|
|
- }
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
-
|
|
|
- std::vector<LinkedSlots> artsPack0;
|
|
|
- std::vector<LinkedSlots> artsPack1;
|
|
|
- bool swap;
|
|
|
- CArtifactSet * getSrcHolderArtSet();
|
|
|
- CArtifactSet * getDstHolderArtSet();
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & artsPack0;
|
|
|
- h & artsPack1;
|
|
|
- h & srcArtHolder;
|
|
|
- h & dstArtHolder;
|
|
|
- h & swap;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE AssembledArtifact : CArtifactOperationPack
|
|
|
-{
|
|
|
- ArtifactLocation al; //where assembly will be put
|
|
|
- CArtifact * builtArt;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & al;
|
|
|
- h & builtArt;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE DisassembledArtifact : CArtifactOperationPack
|
|
|
-{
|
|
|
- ArtifactLocation al;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & al;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE HeroVisit : public CPackForClient
|
|
|
-{
|
|
|
- PlayerColor player;
|
|
|
- ObjectInstanceID heroId;
|
|
|
- ObjectInstanceID objId;
|
|
|
-
|
|
|
- bool starting; //false -> ending
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & player;
|
|
|
- h & heroId;
|
|
|
- h & objId;
|
|
|
- h & starting;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE NewTurn : public CPackForClient
|
|
|
-{
|
|
|
- enum weekType { NORMAL, DOUBLE_GROWTH, BONUS_GROWTH, DEITYOFFIRE, PLAGUE, NO_ACTION };
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- struct Hero
|
|
|
- {
|
|
|
- ObjectInstanceID id;
|
|
|
- ui32 move, mana; //id is a general serial id
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & id;
|
|
|
- h & move;
|
|
|
- h & mana;
|
|
|
- }
|
|
|
- bool operator<(const Hero & h)const { return id < h.id; }
|
|
|
- };
|
|
|
-
|
|
|
- std::set<Hero> heroes; //updates movement and mana points
|
|
|
- std::map<PlayerColor, TResources> res; //player ID => resource value[res_id]
|
|
|
- std::map<ObjectInstanceID, SetAvailableCreatures> cres;//creatures to be placed in towns
|
|
|
- ui32 day = 0;
|
|
|
- ui8 specialWeek = 0; //weekType
|
|
|
- CreatureID creatureid; //for creature weeks
|
|
|
-
|
|
|
- NewTurn() = default;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & heroes;
|
|
|
- h & cres;
|
|
|
- h & res;
|
|
|
- h & day;
|
|
|
- h & specialWeek;
|
|
|
- h & creatureid;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple info window
|
|
|
-{
|
|
|
- EInfoWindowMode type = EInfoWindowMode::MODAL;
|
|
|
- MetaString text;
|
|
|
- std::vector<Component> components;
|
|
|
- PlayerColor player;
|
|
|
- ui16 soundID = 0;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & type;
|
|
|
- h & text;
|
|
|
- h & components;
|
|
|
- h & player;
|
|
|
- h & soundID;
|
|
|
- }
|
|
|
- InfoWindow() = default;
|
|
|
-};
|
|
|
-
|
|
|
-namespace ObjProperty
|
|
|
-{
|
|
|
- enum
|
|
|
- {
|
|
|
- OWNER = 1, BLOCKVIS = 2, PRIMARY_STACK_COUNT = 3, VISITORS = 4, VISITED = 5, ID = 6, AVAILABLE_CREATURE = 7, SUBID = 8,
|
|
|
- MONSTER_COUNT = 10, MONSTER_POWER = 11, MONSTER_EXP = 12, MONSTER_RESTORE_TYPE = 13, MONSTER_REFUSED_JOIN,
|
|
|
-
|
|
|
- //town-specific
|
|
|
- STRUCTURE_ADD_VISITING_HERO, STRUCTURE_CLEAR_VISITORS, STRUCTURE_ADD_GARRISONED_HERO, //changing buildings state
|
|
|
- BONUS_VALUE_FIRST, BONUS_VALUE_SECOND, //used in Rampart for special building that generates resources (storing resource type and quantity)
|
|
|
-
|
|
|
- //creature-bank specific
|
|
|
- BANK_DAYCOUNTER, BANK_RESET, BANK_CLEAR,
|
|
|
-
|
|
|
- //object with reward
|
|
|
- REWARD_RANDOMIZE, REWARD_SELECT, REWARD_CLEARED
|
|
|
- };
|
|
|
-}
|
|
|
-
|
|
|
-struct DLL_LINKAGE SetObjectProperty : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
- ObjectInstanceID id;
|
|
|
- ui8 what = 0; // see ObjProperty enum
|
|
|
- ui32 val = 0;
|
|
|
- SetObjectProperty() = default;
|
|
|
- SetObjectProperty(const ObjectInstanceID & ID, ui8 What, ui32 Val)
|
|
|
- : id(ID)
|
|
|
- , what(What)
|
|
|
- , val(Val)
|
|
|
- {
|
|
|
- }
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & id;
|
|
|
- h & what;
|
|
|
- h & val;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE ChangeObjectVisitors : public CPackForClient
|
|
|
-{
|
|
|
- enum VisitMode
|
|
|
- {
|
|
|
- VISITOR_ADD, // mark hero as one that have visited this object
|
|
|
- VISITOR_ADD_TEAM, // mark team as one that have visited this object
|
|
|
- VISITOR_REMOVE, // unmark visitor, reversed to ADD
|
|
|
- VISITOR_CLEAR // clear all visitors from this object (object reset)
|
|
|
- };
|
|
|
- ui32 mode = VISITOR_CLEAR; // uses VisitMode enum
|
|
|
- ObjectInstanceID object;
|
|
|
- ObjectInstanceID hero; // note: hero owner will be also marked as "visited" this object
|
|
|
-
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- ChangeObjectVisitors() = default;
|
|
|
-
|
|
|
- ChangeObjectVisitors(ui32 mode, const ObjectInstanceID & object, const ObjectInstanceID & heroID = ObjectInstanceID(-1))
|
|
|
- : mode(mode)
|
|
|
- , object(object)
|
|
|
- , hero(heroID)
|
|
|
- {
|
|
|
- }
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & object;
|
|
|
- h & hero;
|
|
|
- h & mode;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE PrepareHeroLevelUp : public CPackForClient
|
|
|
-{
|
|
|
- ObjectInstanceID heroId;
|
|
|
-
|
|
|
- /// Do not serialize, used by server only
|
|
|
- std::vector<SecondarySkill> skills;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & heroId;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE HeroLevelUp : public Query
|
|
|
-{
|
|
|
- PlayerColor player;
|
|
|
- ObjectInstanceID heroId;
|
|
|
-
|
|
|
- PrimarySkill primskill = PrimarySkill::ATTACK;
|
|
|
- std::vector<SecondarySkill> skills;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & queryID;
|
|
|
- h & player;
|
|
|
- h & heroId;
|
|
|
- h & primskill;
|
|
|
- h & skills;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE CommanderLevelUp : public Query
|
|
|
-{
|
|
|
- PlayerColor player;
|
|
|
- ObjectInstanceID heroId;
|
|
|
-
|
|
|
- std::vector<ui32> skills; //0-5 - secondary skills, val-100 - special skill
|
|
|
-
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & queryID;
|
|
|
- h & player;
|
|
|
- h & heroId;
|
|
|
- h & skills;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-//A dialog that requires making decision by player - it may contain components to choose between or has yes/no options
|
|
|
-//Client responds with QueryReply, where answer: 0 - cancel pressed, choice doesn't matter; 1/2/... - first/second/... component selected and OK pressed
|
|
|
-//Until sending reply player won't be allowed to take any actions
|
|
|
-struct DLL_LINKAGE BlockingDialog : public Query
|
|
|
-{
|
|
|
- enum { ALLOW_CANCEL = 1, SELECTION = 2 };
|
|
|
- MetaString text;
|
|
|
- std::vector<Component> components;
|
|
|
- PlayerColor player;
|
|
|
- ui8 flags = 0;
|
|
|
- ui16 soundID = 0;
|
|
|
-
|
|
|
- bool cancel() const
|
|
|
- {
|
|
|
- return flags & ALLOW_CANCEL;
|
|
|
- }
|
|
|
- bool selection() const
|
|
|
- {
|
|
|
- return flags & SELECTION;
|
|
|
- }
|
|
|
-
|
|
|
- BlockingDialog(bool yesno, bool Selection)
|
|
|
- {
|
|
|
- if(yesno) flags |= ALLOW_CANCEL;
|
|
|
- if(Selection) flags |= SELECTION;
|
|
|
- }
|
|
|
- BlockingDialog() = default;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & queryID;
|
|
|
- h & text;
|
|
|
- h & components;
|
|
|
- h & player;
|
|
|
- h & flags;
|
|
|
- h & soundID;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE GarrisonDialog : public Query
|
|
|
-{
|
|
|
- ObjectInstanceID objid, hid;
|
|
|
- bool removableUnits = false;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & queryID;
|
|
|
- h & objid;
|
|
|
- h & hid;
|
|
|
- h & removableUnits;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE ExchangeDialog : public Query
|
|
|
-{
|
|
|
- PlayerColor player;
|
|
|
-
|
|
|
- ObjectInstanceID hero1;
|
|
|
- ObjectInstanceID hero2;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & queryID;
|
|
|
- h & player;
|
|
|
- h & hero1;
|
|
|
- h & hero2;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE TeleportDialog : public Query
|
|
|
-{
|
|
|
- TeleportDialog() = default;
|
|
|
-
|
|
|
- TeleportDialog(const ObjectInstanceID & hero, const TeleportChannelID & Channel)
|
|
|
- : hero(hero)
|
|
|
- , channel(Channel)
|
|
|
- {
|
|
|
- }
|
|
|
- ObjectInstanceID hero;
|
|
|
- TeleportChannelID channel;
|
|
|
- TTeleportExitsList exits;
|
|
|
- bool impassable = false;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & queryID;
|
|
|
- h & hero;
|
|
|
- h & channel;
|
|
|
- h & exits;
|
|
|
- h & impassable;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE MapObjectSelectDialog : public Query
|
|
|
-{
|
|
|
- PlayerColor player;
|
|
|
- Component icon;
|
|
|
- MetaString title;
|
|
|
- MetaString description;
|
|
|
- std::vector<ObjectInstanceID> objects;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & queryID;
|
|
|
- h & player;
|
|
|
- h & icon;
|
|
|
- h & title;
|
|
|
- h & description;
|
|
|
- h & objects;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BattleStart : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- BattleInfo * info = nullptr;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & info;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BattleNextRound : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BattleSetActiveStack : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- ui32 stack = 0;
|
|
|
- ui8 askPlayerInterface = true;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & stack;
|
|
|
- h & askPlayerInterface;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BattleCancelled: public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
-
|
|
|
- struct HeroBattleResults
|
|
|
- {
|
|
|
- HeroBattleResults()
|
|
|
- : hero(nullptr), army(nullptr), exp(0) {}
|
|
|
-
|
|
|
- CGHeroInstance * hero;
|
|
|
- CArmedInstance * army;
|
|
|
- TExpType exp;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & hero;
|
|
|
- h & army;
|
|
|
- h & exp;
|
|
|
- }
|
|
|
- };
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- std::array<HeroBattleResults, 2> heroResult;
|
|
|
- ui8 winnerSide;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & heroResult;
|
|
|
- h & winnerSide;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BattleResult : public Query
|
|
|
-{
|
|
|
- void applyFirstCl(CClient * cl);
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- EBattleResult result = EBattleResult::NORMAL;
|
|
|
- ui8 winner = 2; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
|
|
|
- std::map<ui32, si32> casualties[2]; //first => casualties of attackers - map crid => number
|
|
|
- TExpType exp[2] = {0, 0}; //exp for attacker and defender
|
|
|
- std::set<ArtifactInstanceID> artifacts; //artifacts taken from loser to winner - currently unused
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & queryID;
|
|
|
- h & result;
|
|
|
- h & winner;
|
|
|
- h & casualties[0];
|
|
|
- h & casualties[1];
|
|
|
- h & exp;
|
|
|
- h & artifacts;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BattleLogMessage : public CPackForClient
|
|
|
-{
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- std::vector<MetaString> lines;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- void applyBattle(IBattleState * battleState);
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & lines;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BattleStackMoved : public CPackForClient
|
|
|
-{
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- ui32 stack = 0;
|
|
|
- std::vector<BattleHex> tilesToMove;
|
|
|
- int distance = 0;
|
|
|
- bool teleporting = false;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- void applyBattle(IBattleState * battleState);
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & stack;
|
|
|
- h & tilesToMove;
|
|
|
- h & distance;
|
|
|
- h & teleporting;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BattleUnitsChanged : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- void applyBattle(IBattleState * battleState);
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- std::vector<UnitChanges> changedStacks;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & changedStacks;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct BattleStackAttacked
|
|
|
-{
|
|
|
- DLL_LINKAGE void applyGs(CGameState * gs);
|
|
|
- DLL_LINKAGE void applyBattle(IBattleState * battleState);
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- ui32 stackAttacked = 0, attackerID = 0;
|
|
|
- ui32 killedAmount = 0;
|
|
|
- int64_t damageAmount = 0;
|
|
|
- UnitChanges newState;
|
|
|
- enum EFlags { KILLED = 1, SECONDARY = 2, REBIRTH = 4, CLONE_KILLED = 8, SPELL_EFFECT = 16, FIRE_SHIELD = 32, };
|
|
|
- ui32 flags = 0; //uses EFlags (above)
|
|
|
- SpellID spellID = SpellID::NONE; //only if flag SPELL_EFFECT is set
|
|
|
-
|
|
|
- bool killed() const//if target stack was killed
|
|
|
- {
|
|
|
- return flags & KILLED || flags & CLONE_KILLED;
|
|
|
- }
|
|
|
- bool cloneKilled() const
|
|
|
- {
|
|
|
- return flags & CLONE_KILLED;
|
|
|
- }
|
|
|
- bool isSecondary() const//if stack was not a primary target (receives no spell effects)
|
|
|
- {
|
|
|
- return flags & SECONDARY;
|
|
|
- }
|
|
|
- ///Attacked with spell (SPELL_LIKE_ATTACK)
|
|
|
- bool isSpell() const
|
|
|
- {
|
|
|
- return flags & SPELL_EFFECT;
|
|
|
- }
|
|
|
- bool willRebirth() const//resurrection, e.g. Phoenix
|
|
|
- {
|
|
|
- return flags & REBIRTH;
|
|
|
- }
|
|
|
- bool fireShield() const
|
|
|
- {
|
|
|
- return flags & FIRE_SHIELD;
|
|
|
- }
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & stackAttacked;
|
|
|
- h & attackerID;
|
|
|
- h & newState;
|
|
|
- h & flags;
|
|
|
- h & killedAmount;
|
|
|
- h & damageAmount;
|
|
|
- h & spellID;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
- bool operator<(const BattleStackAttacked & b) const
|
|
|
- {
|
|
|
- return stackAttacked < b.stackAttacked;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BattleAttack : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- BattleUnitsChanged attackerChanges;
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- std::vector<BattleStackAttacked> bsa;
|
|
|
- ui32 stackAttacking = 0;
|
|
|
- ui32 flags = 0; //uses Eflags (below)
|
|
|
- enum EFlags { SHOT = 1, COUNTER = 2, LUCKY = 4, UNLUCKY = 8, BALLISTA_DOUBLE_DMG = 16, DEATH_BLOW = 32, SPELL_LIKE = 64, LIFE_DRAIN = 128 };
|
|
|
-
|
|
|
- BattleHex tile;
|
|
|
- SpellID spellID = SpellID::NONE; //for SPELL_LIKE
|
|
|
-
|
|
|
- bool shot() const//distance attack - decrease number of shots
|
|
|
- {
|
|
|
- return flags & SHOT;
|
|
|
- }
|
|
|
- bool counter() const//is it counterattack?
|
|
|
- {
|
|
|
- return flags & COUNTER;
|
|
|
- }
|
|
|
- bool lucky() const
|
|
|
- {
|
|
|
- return flags & LUCKY;
|
|
|
- }
|
|
|
- bool unlucky() const
|
|
|
- {
|
|
|
- return flags & UNLUCKY;
|
|
|
- }
|
|
|
- bool ballistaDoubleDmg() const //if it's ballista attack and does double dmg
|
|
|
- {
|
|
|
- return flags & BALLISTA_DOUBLE_DMG;
|
|
|
- }
|
|
|
- bool deathBlow() const
|
|
|
- {
|
|
|
- return flags & DEATH_BLOW;
|
|
|
- }
|
|
|
- bool spellLike() const
|
|
|
- {
|
|
|
- return flags & SPELL_LIKE;
|
|
|
- }
|
|
|
- bool lifeDrain() const
|
|
|
- {
|
|
|
- return flags & LIFE_DRAIN;
|
|
|
- }
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & bsa;
|
|
|
- h & stackAttacking;
|
|
|
- h & flags;
|
|
|
- h & tile;
|
|
|
- h & spellID;
|
|
|
- h & attackerChanges;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE StartAction : public CPackForClient
|
|
|
-{
|
|
|
- StartAction() = default;
|
|
|
- StartAction(BattleAction act)
|
|
|
- : ba(std::move(act))
|
|
|
- {
|
|
|
- }
|
|
|
- void applyFirstCl(CClient * cl);
|
|
|
- void applyGs(CGameState * gs);
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- BattleAction ba;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & ba;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE EndAction : public CPackForClient
|
|
|
-{
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BattleSpellCast : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- bool activeCast = true;
|
|
|
- ui8 side = 0; //which hero did cast spell: 0 - attacker, 1 - defender
|
|
|
- SpellID spellID; //id of spell
|
|
|
- ui8 manaGained = 0; //mana channeling ability
|
|
|
- BattleHex tile; //destination tile (may not be set in some global/mass spells
|
|
|
- std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
|
|
|
- std::set<ui32> resistedCres; // creatures that resisted the spell (e.g. Dwarves)
|
|
|
- std::set<ui32> reflectedCres; // creatures that reflected the spell (e.g. Magic Mirror spell)
|
|
|
- si32 casterStack = -1; // -1 if not cated by creature, >=0 caster stack ID
|
|
|
- bool castByHero = true; //if true - spell has been cast by hero, otherwise by a creature
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & side;
|
|
|
- h & spellID;
|
|
|
- h & manaGained;
|
|
|
- h & tile;
|
|
|
- h & affectedCres;
|
|
|
- h & resistedCres;
|
|
|
- h & reflectedCres;
|
|
|
- h & casterStack;
|
|
|
- h & castByHero;
|
|
|
- h & activeCast;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE SetStackEffect : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- void applyBattle(IBattleState * battleState);
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- std::vector<std::pair<ui32, std::vector<Bonus>>> toAdd;
|
|
|
- std::vector<std::pair<ui32, std::vector<Bonus>>> toUpdate;
|
|
|
- std::vector<std::pair<ui32, std::vector<Bonus>>> toRemove;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & toAdd;
|
|
|
- h & toUpdate;
|
|
|
- h & toRemove;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE StacksInjured : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- void applyBattle(IBattleState * battleState);
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- std::vector<BattleStackAttacked> stacks;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & stacks;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BattleResultsApplied : public CPackForClient
|
|
|
-{
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- PlayerColor player1, player2;
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & player1;
|
|
|
- h & player2;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BattleObstaclesChanged : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- void applyBattle(IBattleState * battleState);
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- std::vector<ObstacleChanges> changes;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & changes;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE CatapultAttack : public CPackForClient
|
|
|
-{
|
|
|
- struct AttackInfo
|
|
|
- {
|
|
|
- si16 destinationTile;
|
|
|
- EWallPart attackedPart;
|
|
|
- ui8 damageDealt;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & destinationTile;
|
|
|
- h & attackedPart;
|
|
|
- h & damageDealt;
|
|
|
- }
|
|
|
- };
|
|
|
-
|
|
|
- CatapultAttack();
|
|
|
- ~CatapultAttack() override;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs);
|
|
|
- void applyBattle(IBattleState * battleState);
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- std::vector< AttackInfo > attackedParts;
|
|
|
- int attacker = -1; //if -1, then a spell caused this
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & attackedParts;
|
|
|
- h & attacker;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BattleSetStackProperty : public CPackForClient
|
|
|
-{
|
|
|
- enum BattleStackProperty { CASTS, ENCHANTER_COUNTER, UNBIND, CLONED, HAS_CLONE };
|
|
|
-
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- int stackID = 0;
|
|
|
- BattleStackProperty which = CASTS;
|
|
|
- int val = 0;
|
|
|
- int absolute = 0;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & stackID;
|
|
|
- h & which;
|
|
|
- h & val;
|
|
|
- h & absolute;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-
|
|
|
-protected:
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-};
|
|
|
-
|
|
|
-///activated at the beginning of turn
|
|
|
-struct DLL_LINKAGE BattleTriggerEffect : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs) const; //effect
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- int stackID = 0;
|
|
|
- int effect = 0; //use corresponding Bonus type
|
|
|
- int val = 0;
|
|
|
- int additionalInfo = 0;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & stackID;
|
|
|
- h & effect;
|
|
|
- h & val;
|
|
|
- h & additionalInfo;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-
|
|
|
-protected:
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BattleUpdateGateState : public CPackForClient
|
|
|
-{
|
|
|
- void applyGs(CGameState * gs) const;
|
|
|
-
|
|
|
- BattleID battleID = BattleID::NONE;
|
|
|
- EGateState state = EGateState::NONE;
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & battleID;
|
|
|
- h & state;
|
|
|
- assert(battleID != BattleID::NONE);
|
|
|
- }
|
|
|
-
|
|
|
-protected:
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE AdvmapSpellCast : public CPackForClient
|
|
|
-{
|
|
|
- ObjectInstanceID casterID;
|
|
|
- SpellID spellID;
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & casterID;
|
|
|
- h & spellID;
|
|
|
- }
|
|
|
-
|
|
|
-protected:
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE ShowWorldViewEx : public CPackForClient
|
|
|
-{
|
|
|
- PlayerColor player;
|
|
|
- bool showTerrain; // TODO: send terrain state
|
|
|
-
|
|
|
- std::vector<ObjectPosInfo> objectPositions;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & player;
|
|
|
- h & showTerrain;
|
|
|
- h & objectPositions;
|
|
|
- }
|
|
|
-
|
|
|
-protected:
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-};
|
|
|
-
|
|
|
-/***********************************************************************************************************/
|
|
|
-
|
|
|
-struct DLL_LINKAGE GamePause : public CPackForServer
|
|
|
-{
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE EndTurn : public CPackForServer
|
|
|
-{
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE DismissHero : public CPackForServer
|
|
|
-{
|
|
|
- DismissHero() = default;
|
|
|
- DismissHero(const ObjectInstanceID & HID)
|
|
|
- : hid(HID)
|
|
|
- {
|
|
|
- }
|
|
|
- ObjectInstanceID hid;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & hid;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE MoveHero : public CPackForServer
|
|
|
-{
|
|
|
- MoveHero() = default;
|
|
|
- MoveHero(const int3 & Dest, const ObjectInstanceID & HID, bool Transit)
|
|
|
- : dest(Dest)
|
|
|
- , hid(HID)
|
|
|
- , transit(Transit)
|
|
|
- {
|
|
|
- }
|
|
|
- int3 dest;
|
|
|
- ObjectInstanceID hid;
|
|
|
- bool transit = false;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & dest;
|
|
|
- h & hid;
|
|
|
- h & transit;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE CastleTeleportHero : public CPackForServer
|
|
|
-{
|
|
|
- CastleTeleportHero() = default;
|
|
|
- CastleTeleportHero(const ObjectInstanceID & HID, const ObjectInstanceID & Dest, ui8 Source)
|
|
|
- : dest(Dest)
|
|
|
- , hid(HID)
|
|
|
- , source(Source)
|
|
|
- {
|
|
|
- }
|
|
|
- ObjectInstanceID dest;
|
|
|
- ObjectInstanceID hid;
|
|
|
- si8 source = 0; //who give teleporting, 1=castle gate
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & dest;
|
|
|
- h & hid;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE ArrangeStacks : public CPackForServer
|
|
|
-{
|
|
|
- ArrangeStacks() = default;
|
|
|
- ArrangeStacks(ui8 W, const SlotID & P1, const SlotID & P2, const ObjectInstanceID & ID1, const ObjectInstanceID & ID2, si32 VAL)
|
|
|
- : what(W)
|
|
|
- , p1(P1)
|
|
|
- , p2(P2)
|
|
|
- , id1(ID1)
|
|
|
- , id2(ID2)
|
|
|
- , val(VAL)
|
|
|
- {
|
|
|
- }
|
|
|
-
|
|
|
- ui8 what = 0; //1 - swap; 2 - merge; 3 - split
|
|
|
- SlotID p1, p2; //positions of first and second stack
|
|
|
- ObjectInstanceID id1, id2; //ids of objects with garrison
|
|
|
- si32 val = 0;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & what;
|
|
|
- h & p1;
|
|
|
- h & p2;
|
|
|
- h & id1;
|
|
|
- h & id2;
|
|
|
- h & val;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BulkMoveArmy : public CPackForServer
|
|
|
-{
|
|
|
- SlotID srcSlot;
|
|
|
- ObjectInstanceID srcArmy;
|
|
|
- ObjectInstanceID destArmy;
|
|
|
-
|
|
|
- BulkMoveArmy() = default;
|
|
|
-
|
|
|
- BulkMoveArmy(const ObjectInstanceID & srcArmy, const ObjectInstanceID & destArmy, const SlotID & srcSlot)
|
|
|
- : srcArmy(srcArmy)
|
|
|
- , destArmy(destArmy)
|
|
|
- , srcSlot(srcSlot)
|
|
|
- {
|
|
|
- }
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler>
|
|
|
- void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & srcSlot;
|
|
|
- h & srcArmy;
|
|
|
- h & destArmy;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BulkSplitStack : public CPackForServer
|
|
|
-{
|
|
|
- SlotID src;
|
|
|
- ObjectInstanceID srcOwner;
|
|
|
- si32 amount = 0;
|
|
|
-
|
|
|
- BulkSplitStack() = default;
|
|
|
-
|
|
|
- BulkSplitStack(const ObjectInstanceID & srcOwner, const SlotID & src, si32 howMany)
|
|
|
- : src(src)
|
|
|
- , srcOwner(srcOwner)
|
|
|
- , amount(howMany)
|
|
|
- {
|
|
|
- }
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler>
|
|
|
- void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & src;
|
|
|
- h & srcOwner;
|
|
|
- h & amount;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BulkMergeStacks : public CPackForServer
|
|
|
-{
|
|
|
- SlotID src;
|
|
|
- ObjectInstanceID srcOwner;
|
|
|
-
|
|
|
- BulkMergeStacks() = default;
|
|
|
-
|
|
|
- BulkMergeStacks(const ObjectInstanceID & srcOwner, const SlotID & src)
|
|
|
- : src(src)
|
|
|
- , srcOwner(srcOwner)
|
|
|
- {
|
|
|
- }
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler>
|
|
|
- void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & src;
|
|
|
- h & srcOwner;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BulkSmartSplitStack : public CPackForServer
|
|
|
-{
|
|
|
- SlotID src;
|
|
|
- ObjectInstanceID srcOwner;
|
|
|
-
|
|
|
- BulkSmartSplitStack() = default;
|
|
|
-
|
|
|
- BulkSmartSplitStack(const ObjectInstanceID & srcOwner, const SlotID & src)
|
|
|
- : src(src)
|
|
|
- , srcOwner(srcOwner)
|
|
|
- {
|
|
|
- }
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler>
|
|
|
- void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & src;
|
|
|
- h & srcOwner;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE DisbandCreature : public CPackForServer
|
|
|
-{
|
|
|
- DisbandCreature() = default;
|
|
|
- DisbandCreature(const SlotID & Pos, const ObjectInstanceID & ID)
|
|
|
- : pos(Pos)
|
|
|
- , id(ID)
|
|
|
- {
|
|
|
- }
|
|
|
- SlotID pos; //stack pos
|
|
|
- ObjectInstanceID id; //object id
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & pos;
|
|
|
- h & id;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BuildStructure : public CPackForServer
|
|
|
-{
|
|
|
- BuildStructure() = default;
|
|
|
- BuildStructure(const ObjectInstanceID & TID, const BuildingID & BID)
|
|
|
- : tid(TID)
|
|
|
- , bid(BID)
|
|
|
- {
|
|
|
- }
|
|
|
- ObjectInstanceID tid; //town id
|
|
|
- BuildingID bid; //structure id
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & tid;
|
|
|
- h & bid;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE RazeStructure : public BuildStructure
|
|
|
-{
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE RecruitCreatures : public CPackForServer
|
|
|
-{
|
|
|
- RecruitCreatures() = default;
|
|
|
- RecruitCreatures(const ObjectInstanceID & TID, const ObjectInstanceID & DST, const CreatureID & CRID, si32 Amount, si32 Level)
|
|
|
- : tid(TID)
|
|
|
- , dst(DST)
|
|
|
- , crid(CRID)
|
|
|
- , amount(Amount)
|
|
|
- , level(Level)
|
|
|
- {
|
|
|
- }
|
|
|
- ObjectInstanceID tid; //dwelling id, or town
|
|
|
- ObjectInstanceID dst; //destination ID, e.g. hero
|
|
|
- CreatureID crid;
|
|
|
- ui32 amount = 0; //creature amount
|
|
|
- si32 level = 0; //dwelling level to buy from, -1 if any
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & tid;
|
|
|
- h & dst;
|
|
|
- h & crid;
|
|
|
- h & amount;
|
|
|
- h & level;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE UpgradeCreature : public CPackForServer
|
|
|
-{
|
|
|
- UpgradeCreature() = default;
|
|
|
- UpgradeCreature(const SlotID & Pos, const ObjectInstanceID & ID, const CreatureID & CRID)
|
|
|
- : pos(Pos)
|
|
|
- , id(ID)
|
|
|
- , cid(CRID)
|
|
|
- {
|
|
|
- }
|
|
|
- SlotID pos; //stack pos
|
|
|
- ObjectInstanceID id; //object id
|
|
|
- CreatureID cid; //id of type to which we want make upgrade
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & pos;
|
|
|
- h & id;
|
|
|
- h & cid;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE GarrisonHeroSwap : public CPackForServer
|
|
|
-{
|
|
|
- GarrisonHeroSwap() = default;
|
|
|
- GarrisonHeroSwap(const ObjectInstanceID & TID)
|
|
|
- : tid(TID)
|
|
|
- {
|
|
|
- }
|
|
|
- ObjectInstanceID tid;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & tid;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE ExchangeArtifacts : public CPackForServer
|
|
|
-{
|
|
|
- ArtifactLocation src, dst;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & src;
|
|
|
- h & dst;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BulkExchangeArtifacts : public CPackForServer
|
|
|
-{
|
|
|
- ObjectInstanceID srcHero;
|
|
|
- ObjectInstanceID dstHero;
|
|
|
- bool swap = false;
|
|
|
- bool equipped = true;
|
|
|
- bool backpack = true;
|
|
|
-
|
|
|
- BulkExchangeArtifacts() = default;
|
|
|
- BulkExchangeArtifacts(const ObjectInstanceID & srcHero, const ObjectInstanceID & dstHero, bool swap, bool equipped, bool backpack)
|
|
|
- : srcHero(srcHero)
|
|
|
- , dstHero(dstHero)
|
|
|
- , swap(swap)
|
|
|
- , equipped(equipped)
|
|
|
- , backpack(backpack)
|
|
|
- {
|
|
|
- }
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & srcHero;
|
|
|
- h & dstHero;
|
|
|
- h & swap;
|
|
|
- h & equipped;
|
|
|
- h & backpack;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE AssembleArtifacts : public CPackForServer
|
|
|
-{
|
|
|
- AssembleArtifacts() = default;
|
|
|
- AssembleArtifacts(const ObjectInstanceID & _heroID, const ArtifactPosition & _artifactSlot, bool _assemble, const ArtifactID & _assembleTo)
|
|
|
- : heroID(_heroID)
|
|
|
- , artifactSlot(_artifactSlot)
|
|
|
- , assemble(_assemble)
|
|
|
- , assembleTo(_assembleTo)
|
|
|
- {
|
|
|
- }
|
|
|
- ObjectInstanceID heroID;
|
|
|
- ArtifactPosition artifactSlot;
|
|
|
- bool assemble = false; // True to assemble artifact, false to disassemble.
|
|
|
- ArtifactID assembleTo; // Artifact to assemble into.
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & heroID;
|
|
|
- h & artifactSlot;
|
|
|
- h & assemble;
|
|
|
- h & assembleTo;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE EraseArtifactByClient : public CPackForServer
|
|
|
-{
|
|
|
- EraseArtifactByClient() = default;
|
|
|
- EraseArtifactByClient(const ArtifactLocation & al)
|
|
|
- : al(al)
|
|
|
- {
|
|
|
- }
|
|
|
- ArtifactLocation al;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer&>(*this);
|
|
|
- h & al;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BuyArtifact : public CPackForServer
|
|
|
-{
|
|
|
- BuyArtifact() = default;
|
|
|
- BuyArtifact(const ObjectInstanceID & HID, const ArtifactID & AID)
|
|
|
- : hid(HID)
|
|
|
- , aid(AID)
|
|
|
- {
|
|
|
- }
|
|
|
- ObjectInstanceID hid;
|
|
|
- ArtifactID aid;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & hid;
|
|
|
- h & aid;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE TradeOnMarketplace : public CPackForServer
|
|
|
-{
|
|
|
- ObjectInstanceID marketId;
|
|
|
- ObjectInstanceID heroId;
|
|
|
-
|
|
|
- EMarketMode mode = EMarketMode::RESOURCE_RESOURCE;
|
|
|
- std::vector<ui32> r1, r2; //mode 0: r1 - sold resource, r2 - bought res (exception: when sacrificing art r1 is art id [todo: make r2 preferred slot?]
|
|
|
- std::vector<ui32> val; //units of sold resource
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & marketId;
|
|
|
- h & heroId;
|
|
|
- h & mode;
|
|
|
- h & r1;
|
|
|
- h & r2;
|
|
|
- h & val;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE SetFormation : public CPackForServer
|
|
|
-{
|
|
|
- SetFormation() = default;
|
|
|
- ;
|
|
|
- SetFormation(const ObjectInstanceID & HID, ui8 Formation)
|
|
|
- : hid(HID)
|
|
|
- , formation(Formation)
|
|
|
- {
|
|
|
- }
|
|
|
- ObjectInstanceID hid;
|
|
|
- ui8 formation = 0;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & hid;
|
|
|
- h & formation;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE HireHero : public CPackForServer
|
|
|
-{
|
|
|
- HireHero() = default;
|
|
|
- HireHero(HeroTypeID HID, const ObjectInstanceID & TID)
|
|
|
- : hid(HID)
|
|
|
- , tid(TID)
|
|
|
- {
|
|
|
- }
|
|
|
- HeroTypeID hid; //available hero serial
|
|
|
- ObjectInstanceID tid; //town (tavern) id
|
|
|
- PlayerColor player;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & hid;
|
|
|
- h & tid;
|
|
|
- h & player;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE BuildBoat : public CPackForServer
|
|
|
-{
|
|
|
- ObjectInstanceID objid; //where player wants to buy a boat
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & objid;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE QueryReply : public CPackForServer
|
|
|
-{
|
|
|
- QueryReply() = default;
|
|
|
- QueryReply(const QueryID & QID, std::optional<int32_t> Reply)
|
|
|
- : qid(QID)
|
|
|
- , reply(Reply)
|
|
|
- {
|
|
|
- }
|
|
|
- QueryID qid;
|
|
|
- PlayerColor player;
|
|
|
- std::optional<int32_t> reply;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & qid;
|
|
|
- h & player;
|
|
|
- h & reply;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE MakeAction : public CPackForServer
|
|
|
-{
|
|
|
- MakeAction() = default;
|
|
|
- MakeAction(BattleAction BA)
|
|
|
- : ba(std::move(BA))
|
|
|
- {
|
|
|
- }
|
|
|
- BattleAction ba;
|
|
|
- BattleID battleID;
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & ba;
|
|
|
- h & battleID;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE DigWithHero : public CPackForServer
|
|
|
-{
|
|
|
- ObjectInstanceID id; //digging hero id
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & id;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE CastAdvSpell : public CPackForServer
|
|
|
-{
|
|
|
- ObjectInstanceID hid; //hero id
|
|
|
- SpellID sid; //spell id
|
|
|
- int3 pos; //selected tile (not always used)
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & hid;
|
|
|
- h & sid;
|
|
|
- h & pos;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-/***********************************************************************************************************/
|
|
|
-
|
|
|
-struct DLL_LINKAGE SaveGame : public CPackForServer
|
|
|
-{
|
|
|
- SaveGame() = default;
|
|
|
- SaveGame(std::string Fname)
|
|
|
- : fname(std::move(Fname))
|
|
|
- {
|
|
|
- }
|
|
|
- std::string fname;
|
|
|
-
|
|
|
- void applyGs(CGameState * gs) {};
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & fname;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE PlayerMessage : public CPackForServer
|
|
|
-{
|
|
|
- PlayerMessage() = default;
|
|
|
- PlayerMessage(std::string Text, const ObjectInstanceID & obj)
|
|
|
- : text(std::move(Text))
|
|
|
- , currObj(obj)
|
|
|
- {
|
|
|
- }
|
|
|
-
|
|
|
- void applyGs(CGameState * gs) {};
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- std::string text;
|
|
|
- ObjectInstanceID currObj; // optional parameter that specifies current object. For cheats :)
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & static_cast<CPackForServer &>(*this);
|
|
|
- h & text;
|
|
|
- h & currObj;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE PlayerMessageClient : public CPackForClient
|
|
|
-{
|
|
|
- PlayerMessageClient() = default;
|
|
|
- PlayerMessageClient(const PlayerColor & Player, std::string Text)
|
|
|
- : player(Player)
|
|
|
- , text(std::move(Text))
|
|
|
- {
|
|
|
- }
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- PlayerColor player;
|
|
|
- std::string text;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & player;
|
|
|
- h & text;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-struct DLL_LINKAGE CenterView : public CPackForClient
|
|
|
-{
|
|
|
- PlayerColor player;
|
|
|
- int3 pos;
|
|
|
- ui32 focusTime = 0; //ms
|
|
|
-
|
|
|
- virtual void visitTyped(ICPackVisitor & visitor) override;
|
|
|
-
|
|
|
- template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
- {
|
|
|
- h & pos;
|
|
|
- h & player;
|
|
|
- h & focusTime;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-VCMI_LIB_NAMESPACE_END
|