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+/*
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+* CBankInstanceConstructor.cpp, part of VCMI engine
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+*
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+* Authors: listed in file AUTHORS in main folder
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+*
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+* License: GNU General Public License v2.0 or later
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+* Full text of license available in license.txt file, in main folder
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+*
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+*/
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+#include "StdInc.h"
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+#include "CBankInstanceConstructor.h"
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+
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+#include "../JsonRandom.h"
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+#include "../CGeneralTextHandler.h"
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+#include "../IGameCallback.h"
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+
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+VCMI_LIB_NAMESPACE_BEGIN
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+
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+bool CBankInstanceConstructor::hasNameTextID() const
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+{
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+ return true;
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+}
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+
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+void CBankInstanceConstructor::initTypeData(const JsonNode & input)
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+{
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+ if (input.Struct().count("name") == 0)
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+ logMod->warn("Bank %s missing name!", getJsonKey());
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+
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+ VLC->generaltexth->registerString(input.meta, getNameTextID(), input["name"].String());
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+
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+ levels = input["levels"].Vector();
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+ bankResetDuration = static_cast<si32>(input["resetDuration"].Float());
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+}
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+
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+CGObjectInstance *CBankInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
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+{
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+ return createTyped(tmpl);
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+}
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+
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+BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const
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+{
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+ BankConfig bc;
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+
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+ bc.chance = static_cast<ui32>(level["chance"].Float());
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+
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+ bc.guards = JsonRandom::loadCreatures(level["guards"], rng);
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+ bc.upgradeChance = static_cast<ui32>(level["upgrade_chance"].Float());
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+ bc.combatValue = static_cast<ui32>(level["combat_value"].Float());
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+
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+ std::vector<SpellID> spells;
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+ IObjectInterface::cb->getAllowedSpells(spells);
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+
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+ bc.resources = ResourceSet(level["reward"]["resources"]);
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+ bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng);
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+ bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng);
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+ bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, spells);
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+
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+ bc.value = static_cast<ui32>(level["value"].Float());
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+
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+ return bc;
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+}
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+
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+void CBankInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
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+{
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+ auto * bank = dynamic_cast<CBank *>(object);
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+
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+ bank->resetDuration = bankResetDuration;
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+
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+ si32 totalChance = 0;
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+ for(const auto & node : levels)
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+ totalChance += static_cast<si32>(node["chance"].Float());
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+
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+ assert(totalChance != 0);
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+
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+ si32 selectedChance = rng.nextInt(totalChance - 1);
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+
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+ int cumulativeChance = 0;
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+ for(const auto & node : levels)
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+ {
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+ cumulativeChance += static_cast<int>(node["chance"].Float());
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+ if(selectedChance < cumulativeChance)
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+ {
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+ bank->setConfig(generateConfig(node, rng));
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+ break;
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+ }
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+ }
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+}
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+
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+CBankInfo::CBankInfo(const JsonVector & Config) :
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+ config(Config)
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+{
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+ assert(!Config.empty());
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+}
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+
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+static void addStackToArmy(IObjectInfo::CArmyStructure & army, const CCreature * crea, si32 amount)
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+{
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+ army.totalStrength += crea->getFightValue() * amount;
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+
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+ bool walker = true;
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+ if(crea->hasBonusOfType(BonusType::SHOOTER))
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+ {
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+ army.shootersStrength += crea->getFightValue() * amount;
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+ walker = false;
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+ }
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+ if(crea->hasBonusOfType(BonusType::FLYING))
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+ {
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+ army.flyersStrength += crea->getFightValue() * amount;
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+ walker = false;
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+ }
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+ if(walker)
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+ army.walkersStrength += crea->getFightValue() * amount;
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+}
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+
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+IObjectInfo::CArmyStructure CBankInfo::minGuards() const
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+{
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+ std::vector<IObjectInfo::CArmyStructure> armies;
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+ for(auto configEntry : config)
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+ {
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+ auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
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+ IObjectInfo::CArmyStructure army;
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+ for(auto & stack : stacks)
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+ {
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+ assert(!stack.allowedCreatures.empty());
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+ auto weakest = boost::range::min_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
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+ {
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+ return a->getFightValue() < b->getFightValue();
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+ });
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+ addStackToArmy(army, *weakest, stack.minAmount);
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+ }
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+ armies.push_back(army);
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+ }
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+ return *boost::range::min_element(armies);
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+}
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+
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+IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
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+{
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+ std::vector<IObjectInfo::CArmyStructure> armies;
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+ for(auto configEntry : config)
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+ {
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+ auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
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+ IObjectInfo::CArmyStructure army;
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+ for(auto & stack : stacks)
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+ {
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+ assert(!stack.allowedCreatures.empty());
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+ auto strongest = boost::range::max_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
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+ {
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+ return a->getFightValue() < b->getFightValue();
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+ });
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+ addStackToArmy(army, *strongest, stack.maxAmount);
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+ }
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+ armies.push_back(army);
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+ }
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+ return *boost::range::max_element(armies);
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+}
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+
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+TPossibleGuards CBankInfo::getPossibleGuards() const
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+{
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+ TPossibleGuards out;
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+
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+ for(const JsonNode & configEntry : config)
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+ {
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+ const JsonNode & guardsInfo = configEntry["guards"];
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+ auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
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+ IObjectInfo::CArmyStructure army;
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+
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+
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+ for(auto stack : stacks)
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+ {
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+ army.totalStrength += stack.allowedCreatures.front()->getAIValue() * (stack.minAmount + stack.maxAmount) / 2;
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+ //TODO: add fields for flyers, walkers etc...
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+ }
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+
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+ ui8 chance = static_cast<ui8>(configEntry["chance"].Float());
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+ out.push_back(std::make_pair(chance, army));
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+ }
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+ return out;
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+}
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+
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+std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward() const
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+{
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+ std::vector<PossibleReward<TResources>> result;
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+
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+ for(const JsonNode & configEntry : config)
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+ {
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+ const JsonNode & resourcesInfo = configEntry["reward"]["resources"];
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+
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+ if(!resourcesInfo.isNull())
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+ {
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+ result.emplace_back(configEntry["chance"].Integer(), TResources(resourcesInfo));
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+ }
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+ }
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+
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+ return result;
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+}
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+
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+std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const
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+{
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+ std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
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+
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+ for(const JsonNode & configEntry : config)
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+ {
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+ const JsonNode & guardsInfo = configEntry["reward"]["creatures"];
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+ auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
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+
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+ for(auto stack : stacks)
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+ {
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+ const auto * creature = stack.allowedCreatures.front();
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+
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+ aproximateReward.emplace_back(configEntry["chance"].Integer(), CStackBasicDescriptor(creature, (stack.minAmount + stack.maxAmount) / 2));
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+ }
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+ }
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+
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+ return aproximateReward;
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+}
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+
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+bool CBankInfo::givesResources() const
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+{
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+ for(const JsonNode & node : config)
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+ if(!node["reward"]["resources"].isNull())
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+ return true;
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+ return false;
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+}
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+
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+bool CBankInfo::givesArtifacts() const
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+{
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+ for(const JsonNode & node : config)
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+ if(!node["reward"]["artifacts"].isNull())
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+ return true;
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+ return false;
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+}
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+
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+bool CBankInfo::givesCreatures() const
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+{
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+ for(const JsonNode & node : config)
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+ if(!node["reward"]["creatures"].isNull())
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+ return true;
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+ return false;
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+}
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+
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+bool CBankInfo::givesSpells() const
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+{
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+ for(const JsonNode & node : config)
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+ if(!node["reward"]["spells"].isNull())
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+ return true;
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+ return false;
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+}
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+
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+
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+std::unique_ptr<IObjectInfo> CBankInstanceConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
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+{
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+ return std::unique_ptr<IObjectInfo>(new CBankInfo(levels));
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+}
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+
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+
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+VCMI_LIB_NAMESPACE_END
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