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Replaced remaining placeholder code with callbacks

Ivan Savenko преди 1 година
родител
ревизия
60ffb81b33

+ 1 - 1
AI/Nullkiller/Engine/PriorityEvaluator.cpp

@@ -141,7 +141,7 @@ uint64_t getCreatureBankArmyReward(const CGObjectInstance * target, const CGHero
 {
 	auto objectInfo = target->getObjectHandler()->getObjectInfo(target->appearance);
 	CBankInfo * bankInfo = dynamic_cast<CBankInfo *>(objectInfo.get());
-	auto creatures = bankInfo->getPossibleCreaturesReward();
+	auto creatures = bankInfo->getPossibleCreaturesReward(target->cb);
 	uint64_t result = 0;
 
 	const auto& slots = hero->Slots();

+ 5 - 5
lib/mapObjectConstructors/CBankInstanceConstructor.cpp

@@ -34,10 +34,10 @@ void CBankInstanceConstructor::initTypeData(const JsonNode & input)
 	coastVisitable = input["coastVisitable"].Bool();
 }
 
-BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const
+BankConfig CBankInstanceConstructor::generateConfig(IGameCallback * cb, const JsonNode & level, CRandomGenerator & rng) const
 {
 	BankConfig bc;
-	JsonRandom randomizer(nullptr);
+	JsonRandom randomizer(cb);
 	JsonRandom::Variables emptyVariables;
 
 	bc.chance = static_cast<ui32>(level["chance"].Float());
@@ -71,7 +71,7 @@ void CBankInstanceConstructor::randomizeObject(CBank * bank, CRandomGenerator &
 		cumulativeChance += static_cast<int>(node["chance"].Float());
 		if(selectedChance < cumulativeChance)
 		{
-			bank->setConfig(generateConfig(node, rng));
+			bank->setConfig(generateConfig(bank->cb, node, rng));
 			break;
 		}
 	}
@@ -125,10 +125,10 @@ std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward()
 	return result;
 }
 
-std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const
+std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward(IGameCallback * cb) const
 {
 	JsonRandom::Variables emptyVariables;
-	JsonRandom randomizer(nullptr);
+	JsonRandom randomizer(cb);
 	std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
 
 	for(const JsonNode & configEntry : config)

+ 2 - 2
lib/mapObjectConstructors/CBankInstanceConstructor.h

@@ -57,7 +57,7 @@ public:
 
 	TPossibleGuards getPossibleGuards(IGameCallback * cb) const;
 	std::vector<PossibleReward<TResources>> getPossibleResourcesReward() const;
-	std::vector<PossibleReward<CStackBasicDescriptor>> getPossibleCreaturesReward() const;
+	std::vector<PossibleReward<CStackBasicDescriptor>> getPossibleCreaturesReward(IGameCallback * cb) const;
 
 	bool givesResources() const override;
 	bool givesArtifacts() const override;
@@ -67,7 +67,7 @@ public:
 
 class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank>
 {
-	BankConfig generateConfig(const JsonNode & conf, CRandomGenerator & rng) const;
+	BankConfig generateConfig(IGameCallback * cb, const JsonNode & conf, CRandomGenerator & rng) const;
 
 	JsonVector levels;
 

+ 1 - 1
lib/mapObjectConstructors/CRewardableConstructor.cpp

@@ -44,7 +44,7 @@ void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomG
 {
 	if(auto * rewardableObject = dynamic_cast<CRewardableObject*>(object))
 	{
-		objectInfo.configureObject(rewardableObject->configuration, rng);
+		objectInfo.configureObject(rewardableObject->configuration, rng, object->cb);
 		for(auto & rewardInfo : rewardableObject->configuration.info)
 		{
 			for (auto & bonus : rewardInfo.reward.bonuses)

+ 1 - 1
lib/mapObjects/CGTownBuilding.cpp

@@ -322,7 +322,7 @@ void CTownRewardableBuilding::initObj(CRandomGenerator & rand)
 
 	auto building = town->town->buildings.at(bID);
 
-	building->rewardableObjectInfo.configureObject(configuration, rand);
+	building->rewardableObjectInfo.configureObject(configuration, rand, cb);
 	for(auto & rewardInfo : configuration.info)
 	{
 		for (auto & bonus : rewardInfo.reward.bonuses)

+ 1 - 4
lib/mapping/CMapService.cpp

@@ -176,10 +176,7 @@ static JsonNode loadPatches(const std::string & path)
 
 std::unique_ptr<IMapPatcher> CMapService::getMapPatcher(std::string scenarioName)
 {
-	static JsonNode node;
-
-	if (node.isNull())
-		node = loadPatches("config/mapOverrides.json");
+	static const JsonNode node = loadPatches("config/mapOverrides.json");
 
 	boost::to_lower(scenarioName);
 	logGlobal->debug("Request to patch map %s", scenarioName);

+ 4 - 4
lib/mapping/ObstacleProxy.cpp

@@ -66,7 +66,7 @@ bool ObstacleProxy::isProhibited(const rmg::Area& objArea) const
 	return false;
 };
 
-int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
+int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand, IGameCallback * cb, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
 {
 	int maxWeight = std::numeric_limits<int>::min();
 	for(auto & possibleObstacle : possibleObstacles)
@@ -147,7 +147,7 @@ int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand
 	return maxWeight;
 }
 
-std::set<CGObjectInstance*> ObstacleProxy::createObstacles(CRandomGenerator & rand)
+std::set<CGObjectInstance*> ObstacleProxy::createObstacles(CRandomGenerator & rand, IGameCallback * cb)
 {
 	//reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
 	auto blockedTiles = blockedArea.getTilesVector();
@@ -160,7 +160,7 @@ std::set<CGObjectInstance*> ObstacleProxy::createObstacles(CRandomGenerator & ra
 
 		std::list<rmg::Object> allObjects;
 		std::vector<std::pair<rmg::Object*, int3>> weightedObjects;
-		int maxWeight = getWeightedObjects(tile, rand, allObjects, weightedObjects);
+		int maxWeight = getWeightedObjects(tile, rand, cb, allObjects, weightedObjects);
 
 		if(weightedObjects.empty())
 		{
@@ -222,7 +222,7 @@ bool EditorObstaclePlacer::isInTheMap(const int3& tile)
 
 std::set<CGObjectInstance*> EditorObstaclePlacer::placeObstacles(CRandomGenerator & rand)
 {
-	auto obstacles = createObstacles(rand);
+	auto obstacles = createObstacles(rand, map->cb);
 	finalInsertion(map->getEditManager(), obstacles);
 	return obstacles;
 }

+ 3 - 2
lib/mapping/ObstacleProxy.h

@@ -19,6 +19,7 @@ class CMapEditManager;
 class CGObjectInstance;
 class ObjectTemplate;
 class CRandomGenerator;
+class IGameCallback;
 
 class DLL_LINKAGE ObstacleProxy
 {
@@ -41,7 +42,7 @@ public:
 
 	virtual void placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances);
 
-	virtual std::set<CGObjectInstance*> createObstacles(CRandomGenerator & rand);
+	virtual std::set<CGObjectInstance*> createObstacles(CRandomGenerator & rand, IGameCallback * cb);
 
 	virtual bool isInTheMap(const int3& tile) = 0;
 	
@@ -50,7 +51,7 @@ public:
 	virtual void postProcess(const rmg::Object& object) {};
 
 protected:
-	int getWeightedObjects(const int3& tile, CRandomGenerator& rand, std::list<rmg::Object>& allObjects, std::vector<std::pair<rmg::Object*, int3>>& weightedObjects);
+	int getWeightedObjects(const int3& tile, CRandomGenerator& rand, IGameCallback * cb, std::list<rmg::Object>& allObjects, std::vector<std::pair<rmg::Object*, int3>>& weightedObjects);
 
 	rmg::Area blockedArea;
 

+ 20 - 19
lib/rewardable/Info.cpp

@@ -105,14 +105,14 @@ void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & o
 	loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty"));
 }
 
-Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
+Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const
 {
 	Rewardable::LimitersList result;
 	for (const auto & input : source.Vector())
 	{
 		auto newLimiter = std::make_shared<Rewardable::Limiter>();
 
-		configureLimiter(object, rng, *newLimiter, input);
+		configureLimiter(object, rng, cb, *newLimiter, input);
 
 		result.push_back(newLimiter);
 	}
@@ -120,10 +120,10 @@ Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Conf
 	return result;
 }
 
-void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Limiter & limiter, const JsonNode & source) const
+void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const
 {
 	auto const & variables = object.variables.values;
-	JsonRandom randomizer(nullptr);
+	JsonRandom randomizer(cb);
 
 	limiter.dayOfWeek = randomizer.loadValue(source["dayOfWeek"], rng, variables);
 	limiter.daysPassed = randomizer.loadValue(source["daysPassed"], rng, variables);
@@ -147,15 +147,15 @@ void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRan
 	limiter.heroes = randomizer.loadHeroes(source["heroes"], rng);
 	limiter.heroClasses = randomizer.loadHeroClasses(source["heroClasses"], rng);
 
-	limiter.allOf  = configureSublimiters(object, rng, source["allOf"] );
-	limiter.anyOf  = configureSublimiters(object, rng, source["anyOf"] );
-	limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
+	limiter.allOf  = configureSublimiters(object, rng, cb, source["allOf"] );
+	limiter.anyOf  = configureSublimiters(object, rng, cb, source["anyOf"] );
+	limiter.noneOf = configureSublimiters(object, rng, cb, source["noneOf"] );
 }
 
-void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Reward & reward, const JsonNode & source) const
+void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const
 {
 	auto const & variables = object.variables.values;
-	JsonRandom randomizer(nullptr);
+	JsonRandom randomizer(cb);
 
 	reward.resources = randomizer.loadResources(source["resources"], rng, variables);
 
@@ -216,9 +216,9 @@ void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, CR
 	resetParameters.rewards  = source["rewards"].Bool();
 }
 
-void Rewardable::Info::configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
+void Rewardable::Info::configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const
 {
-	JsonRandom randomizer(nullptr);
+	JsonRandom randomizer(cb);
 
 	for(const auto & category : source.Struct())
 	{
@@ -277,6 +277,7 @@ void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variab
 void Rewardable::Info::configureRewards(
 		Rewardable::Configuration & object,
 		CRandomGenerator & rng,
+		IGameCallback * cb,
 		const JsonNode & source,
 		Rewardable::EEventType event,
 		const std::string & modeName) const
@@ -319,8 +320,8 @@ void Rewardable::Info::configureRewards(
 		}
 
 		Rewardable::VisitInfo info;
-		configureLimiter(object, rng, info.limiter, reward["limiter"]);
-		configureReward(object, rng, info.reward, reward);
+		configureLimiter(object, rng, cb, info.limiter, reward["limiter"]);
+		configureReward(object, rng, cb, info.reward, reward);
 
 		info.visitType = event;
 		info.message = loadMessage(reward["message"], TextIdentifier(objectTextID, modeName, i));
@@ -333,15 +334,15 @@ void Rewardable::Info::configureRewards(
 	}
 }
 
-void Rewardable::Info::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const
+void Rewardable::Info::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb) const
 {
 	object.info.clear();
 
-	configureVariables(object, rng, parameters["variables"]);
+	configureVariables(object, rng, cb, parameters["variables"]);
 
-	configureRewards(object, rng, parameters["rewards"], Rewardable::EEventType::EVENT_FIRST_VISIT, "rewards");
-	configureRewards(object, rng, parameters["onVisited"], Rewardable::EEventType::EVENT_ALREADY_VISITED, "onVisited");
-	configureRewards(object, rng, parameters["onEmpty"], Rewardable::EEventType::EVENT_NOT_AVAILABLE, "onEmpty");
+	configureRewards(object, rng, cb, parameters["rewards"], Rewardable::EEventType::EVENT_FIRST_VISIT, "rewards");
+	configureRewards(object, rng, cb, parameters["onVisited"], Rewardable::EEventType::EVENT_ALREADY_VISITED, "onVisited");
+	configureRewards(object, rng, cb, parameters["onEmpty"], Rewardable::EEventType::EVENT_NOT_AVAILABLE, "onEmpty");
 
 	object.onSelect = loadMessage(parameters["onSelectMessage"], TextIdentifier(objectTextID, "onSelect"));
 	object.description = loadMessage(parameters["description"], TextIdentifier(objectTextID, "description"));
@@ -405,7 +406,7 @@ void Rewardable::Info::configureObject(Rewardable::Configuration & object, CRand
 	}
 
 	if (object.visitMode == Rewardable::VISIT_LIMITER)
-		configureLimiter(object, rng, object.visitLimiter, parameters["visitLimiter"]);
+		configureLimiter(object, rng, cb, object.visitLimiter, parameters["visitLimiter"]);
 
 }
 

+ 7 - 6
lib/rewardable/Info.h

@@ -17,6 +17,7 @@ VCMI_LIB_NAMESPACE_BEGIN
 
 class CRandomGenerator;
 class MetaString;
+class IGameCallback;
 
 namespace Rewardable
 {
@@ -38,13 +39,13 @@ class DLL_LINKAGE Info : public IObjectInfo
 	void replaceTextPlaceholders(MetaString & target, const Variables & variables) const;
 	void replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const;
 
-	void configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const;
-	void configureRewards(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source, Rewardable::EEventType mode, const std::string & textPrefix) const;
+	void configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const;
+	void configureRewards(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source, Rewardable::EEventType mode, const std::string & textPrefix) const;
 
-	void configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Limiter & limiter, const JsonNode & source) const;
-	Rewardable::LimitersList configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const;
+	void configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const;
+	Rewardable::LimitersList configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const;
 
-	void configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Reward & info, const JsonNode & source) const;
+	void configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Reward & info, const JsonNode & source) const;
 	void configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::ResetInfo & info, const JsonNode & source) const;
 public:
 	const JsonNode & getParameters() const;
@@ -64,7 +65,7 @@ public:
 
 	bool givesBonuses() const override;
 
-	void configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const;
+	void configureObject(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb) const;
 
 	void init(const JsonNode & objectConfig, const std::string & objectTextID);
 

+ 2 - 2
lib/rmg/modificators/ObjectDistributor.cpp

@@ -79,9 +79,9 @@ void ObjectDistributor::distributeLimitedObjects()
 					RandomGeneratorUtil::randomShuffle(matchingZones, zone.getRand());
 					for (auto& zone : matchingZones)
 					{
-						oi.generateObject = [this, primaryID, secondaryID]() -> CGObjectInstance *
+						oi.generateObject = [cb=map.mapInstance->cb, primaryID, secondaryID]() -> CGObjectInstance *
 						{
-							return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create(map.mapInstance->cb, nullptr);
+							return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create(cb, nullptr);
 						};
 						
 						oi.value = rmgInfo.value;

+ 1 - 1
lib/rmg/modificators/ObstaclePlacer.cpp

@@ -87,7 +87,7 @@ void ObstaclePlacer::process()
 		prohibitedArea.unite(zone.areaPossible());
 	}
 
-	auto objs = createObstacles(zone.getRand());
+	auto objs = createObstacles(zone.getRand(), map.mapInstance->cb);
 	mapProxy->insertObjects(objs);
 }
 

+ 5 - 4
lib/serializer/BinaryDeserializer.h

@@ -114,7 +114,7 @@ class DLL_LINKAGE BinaryDeserializer : public CLoaderBase
 	class IPointerLoader
 	{
 	public:
-		virtual void * loadPtr(CLoaderBase &ar, ui32 pid) const =0; //data is pointer to the ACTUAL POINTER
+		virtual void * loadPtr(CLoaderBase &ar, IGameCallback * cb, ui32 pid) const =0; //data is pointer to the ACTUAL POINTER
 		virtual ~IPointerLoader() = default;
 
 		template<typename Type> static IPointerLoader *getApplier(const Type * t = nullptr)
@@ -127,12 +127,12 @@ class DLL_LINKAGE BinaryDeserializer : public CLoaderBase
 	class CPointerLoader : public IPointerLoader
 	{
 	public:
-		void * loadPtr(CLoaderBase &ar, ui32 pid) const override //data is pointer to the ACTUAL POINTER
+		void * loadPtr(CLoaderBase &ar, IGameCallback * cb, ui32 pid) const override //data is pointer to the ACTUAL POINTER
 		{
 			auto & s = static_cast<BinaryDeserializer &>(ar);
 
 			//create new object under pointer
-			Type * ptr = ClassObjectCreator<Type>::invoke(nullptr); //does new npT or throws for abstract classes
+			Type * ptr = ClassObjectCreator<Type>::invoke(cb); //does new npT or throws for abstract classes
 			s.ptrAllocated(ptr, pid);
 
 			assert(s.fileVersion != 0);
@@ -152,6 +152,7 @@ public:
 
 	std::map<ui32, void*> loadedPointers;
 	std::map<const void*, std::shared_ptr<void>> loadedSharedPointers;
+	IGameCallback * cb;
 	bool smartPointerSerialization;
 	bool saving;
 
@@ -305,7 +306,7 @@ public:
 				data = nullptr;
 				return;
 			}
-			data = static_cast<T>(app->loadPtr(*this, pid));
+			data = static_cast<T>(app->loadPtr(*this, cb, pid));
 		}
 	}
 

+ 2 - 0
lib/serializer/Connection.cpp

@@ -11,6 +11,7 @@
 #include "Connection.h"
 
 #include "../networkPacks/NetPacksBase.h"
+#include "../gameState/CGameState.h"
 
 #include <boost/asio.hpp>
 
@@ -342,6 +343,7 @@ void CConnection::enterGameplayConnectionMode(CGameState * gs)
 	enableStackSendingByID();
 	disableSmartPointerSerialization();
 	addStdVecItems(gs);
+	iser.cb = gs->callback;
 }
 
 void CConnection::disableSmartVectorMemberSerialization()