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@@ -83,7 +83,7 @@ void CGPandoraBox::grantRewardWithMessage(const CGHeroInstance * h, int index, b
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temp.heroLevel = vi.reward.heroLevel;
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temp.primary = vi.reward.primary;
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temp.secondary = vi.reward.secondary;
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- temp.bonuses = vi.reward.bonuses;
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+ temp.heroBonuses = vi.reward.heroBonuses;
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temp.manaDiff = vi.reward.manaDiff;
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temp.manaPercentage = vi.reward.manaPercentage;
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@@ -106,7 +106,7 @@ void CGPandoraBox::grantRewardWithMessage(const CGHeroInstance * h, int index, b
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if(vi.reward.manaDiff || vi.reward.manaPercentage >= 0)
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txt = setText(temp.manaDiff > 0, 177, 176, h);
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- for(auto b : vi.reward.bonuses)
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+ for(auto b : vi.reward.heroBonuses)
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{
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if(b.val && b.type == BonusType::MORALE)
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txt = setText(b.val > 0, 179, 178, h);
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@@ -122,7 +122,7 @@ void CGPandoraBox::grantRewardWithMessage(const CGHeroInstance * h, int index, b
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//artifacts message
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temp = Rewardable::Reward{};
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- temp.artifacts = vi.reward.artifacts;
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+ temp.grantedArtifacts = vi.reward.grantedArtifacts;
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sendInfoWindow(setText(true, 183, 183, h), temp);
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//creatures message
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@@ -160,8 +160,8 @@ void CGPandoraBox::grantRewardWithMessage(const CGHeroInstance * h, int index, b
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temp.manaPercentage = -1;
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temp.spells.clear();
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temp.creatures.clear();
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- temp.bonuses.clear();
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- temp.artifacts.clear();
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+ temp.heroBonuses.clear();
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+ temp.grantedArtifacts.clear();
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sendInfoWindow(setText(true, 175, 175, h), temp);
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// grant reward afterwards. Note that it may remove object
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@@ -229,11 +229,11 @@ void CGPandoraBox::serializeJsonOptions(JsonSerializeFormat & handler)
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int val = 0;
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handler.serializeInt("morale", val, 0);
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if(val)
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- vinfo.reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(id));
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+ vinfo.reward.heroBonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(id));
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handler.serializeInt("luck", val, 0);
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if(val)
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- vinfo.reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(id));
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+ vinfo.reward.heroBonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(id));
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vinfo.reward.resources.serializeJson(handler, "resources");
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{
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@@ -246,7 +246,7 @@ void CGPandoraBox::serializeJsonOptions(JsonSerializeFormat & handler)
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}
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}
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- handler.serializeIdArray("artifacts", vinfo.reward.artifacts);
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+ handler.serializeIdArray("artifacts", vinfo.reward.grantedArtifacts);
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handler.serializeIdArray("spells", vinfo.reward.spells);
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handler.enterArray("creatures").serializeStruct(vinfo.reward.creatures);
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@@ -279,8 +279,8 @@ void CGPandoraBox::serializeJsonOptions(JsonSerializeFormat & handler)
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|| vinfo.reward.heroExperience
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|| vinfo.reward.manaDiff
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|| vinfo.reward.resources.nonZero()
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- || !vinfo.reward.artifacts.empty()
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- || !vinfo.reward.bonuses.empty()
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+ || !vinfo.reward.grantedArtifacts.empty()
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+ || !vinfo.reward.heroBonuses.empty()
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|| !vinfo.reward.creatures.empty()
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|| !vinfo.reward.secondary.empty();
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