2
0
mateuszb 15 жил өмнө
parent
commit
6d6fe748d0

+ 4 - 4
client/AdventureMapButton.h

@@ -13,9 +13,9 @@
  * License: GNU General Public License v2.0 or later
  * Full text of license available in license.txt file, in main folder
  *
- */
-
-extern SDL_Color tytulowy, tlo, zwykly ;
+ */
+
+extern SDL_Color tytulowy, tlo, zwykly ;
 
 class CDefEssential;
 
@@ -28,7 +28,7 @@ public:
 	struct TextOverlay
 	{
 		EFonts font;
-		std::string text;
+		std::string text;
 		SDL_Color color;
 		int x, y;
 	} *text;

+ 245 - 239
client/CKingdomInterface.cpp

@@ -1,10 +1,10 @@
 #include "CKingdomInterface.h"
 #include "AdventureMapButton.h"
 #include "CAdvmapInterface.h"
-#include "../CCallback.h"
+#include "../CCallback.h"
 #include "CConfigHandler.h"
 #include "CGameInfo.h"
-#include "CHeroWindow.h"
+#include "CHeroWindow.h"
 #include "CSpellWindow.h"
 #include "CMessage.h"
 #include "SDL_Extensions.h"
@@ -13,11 +13,12 @@
 #include "../hch/CDefHandler.h"
 #include "../hch/CGeneralTextHandler.h"
 #include "../hch/CObjectHandler.h"
+#include "../hch/CHeroHandler.h"
 #include "../hch/CTownHandler.h"
 #include "../lib/map.h"
 #include "../lib/NetPacks.h"
-#include <boost/assign/std/vector.hpp> 
-#include <boost/assign/list_of.hpp>
+#include <boost/assign/std/vector.hpp> 
+#include <boost/assign/list_of.hpp>
 #include <boost/format.hpp>
 #include <sstream>
 using namespace boost::assign;
@@ -32,7 +33,7 @@ using namespace CSDL_Ext;
  * Full text of license available in license.txt file, in main folder
  *
  */
-
+
 #define ADVOPT (conf.go()->ac)
 CDefEssential* CKingdomInterface::slots;
 CDefEssential* CKingdomInterface::fort;
@@ -42,22 +43,22 @@ CKingdomInterface::CKingdomInterface()
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 	defActions =/* ACTIVATE | DEACTIVATE | */SHARE_POS | DISPOSE;
-	PicCount = ADVOPT.overviewPics;
-	size = ADVOPT.overviewSize;
+	PicCount = ADVOPT.overviewPics;
+	size = ADVOPT.overviewSize;
 	pos.x = screen->w/2 - 400;
 	pos.y = screen->h/2 - (68+58*size);
 	heroPos = townPos = objPos = 0;
 	state = 0;
-	showHarrisoned = false;//set to true if you want to see garrisoned heroes
+	showHarrisoned = false;//set to true if you want to see garrisoned heroes
 
-	bg = BitmapHandler::loadBitmap(ADVOPT.overviewBg);
+	bg = BitmapHandler::loadBitmap(ADVOPT.overviewBg);
 	graphics->blueToPlayersAdv(bg, LOCPLINT->playerID);
 	mines = CDefHandler::giveDefEss("OVMINES.DEF");
 	title = CDefHandler::giveDefEss("OVTITLE.DEF");
 	hall = CDefHandler::giveDefEss("ITMTL.DEF");
 	fort = CDefHandler::giveDefEss("ITMCL.DEF");
-	objPics = CDefHandler::giveDefEss("FLAGPORT.DEF");
-	slots = CDefHandler::giveDefEss("OVSLOT.DEF");
+	objPics = CDefHandler::giveDefEss("FLAGPORT.DEF");
+	slots = CDefHandler::giveDefEss("OVSLOT.DEF");
 
 	toHeroes = new AdventureMapButton (CGI->generaltexth->overview[11],"",
 		boost::bind(&CKingdomInterface::listToHeroes,this),748,28+size*116,"OVBUTN1.DEF");
@@ -73,9 +74,9 @@ CKingdomInterface::CKingdomInterface()
 
 	statusbar = new CStatusBar(pos.x+7,pos.y+91+size*116,"TSTATBAR.bmp",732);
 	resdatabar = new CResDataBar("KRESBAR.bmp",pos.x+3,pos.y+111+size*116,32,2,76,76);
-
-	for (int i = 0; i<size; i++)
-		blitAt(slots->ourImages[PicCount].bitmap,23,26+i*116,bg);
+
+	for (int i = 0; i<size; i++)
+		blitAt(slots->ourImages[PicCount].bitmap,23,26+i*116,bg);
 
 	for (size_t i=0; i<RESOURCE_QUANTITY; i++)
 		incomes.push_back(new CResIncomePic(i,mines,this));//bottom panel with mines
@@ -178,7 +179,7 @@ CKingdomInterface::~CKingdomInterface()
 	delete slots;
 	delete fort;
 	delete hall;
-	delete mines;
+	delete mines;
 	delete objPics;
 
 	towns.clear();//deleting lists
@@ -256,12 +257,12 @@ void CKingdomInterface::showAll( SDL_Surface * to/*=NULL*/)
 }
 
 void CKingdomInterface::show(SDL_Surface * to)
-{
+{
 	statusbar->show(to);
 }
 
 void CKingdomInterface::activate()
-{
+{
 	LOCPLINT->statusbar = statusbar;
 	exit->activate();
 	toTowns->activate();
@@ -303,7 +304,7 @@ void CKingdomInterface::deactivate()
 
 	for (size_t i=0; i<incomes.size(); i++)
 		incomes[i]->deactivate();
-
+
 	if (state == 1)
 		for (size_t i=0; i<size; i++)
 			towns[i]->deactivate();
@@ -329,7 +330,7 @@ void CKingdomInterface::recreateHeroList(int pos)
 		{
 			cnt++;
 			continue;
-		}//this hero will be added
+		}//this hero will be added
 		heroes[i]->setHero(Heroes[j]);
 		i++;
 	}
@@ -359,11 +360,11 @@ void CKingdomInterface::listToTowns()
 	heroPos = slider->value;
 	slider->setAmount(LOCPLINT->cb->howManyTowns());
 	slider->value=townPos;//moving slider
-	recreateTownList(townPos);
-	for (size_t i=0;i<size;i++)
-	{
-		heroes[i]->deactivate();
-		towns[i]->activate();
+	recreateTownList(townPos);
+	for (size_t i=0;i<size;i++)
+	{
+		heroes[i]->deactivate();
+		towns[i]->activate();
 	}
 }
 
@@ -375,37 +376,37 @@ void CKingdomInterface::listToHeroes()
 	townPos = slider->value;
 	slider->setAmount(LOCPLINT->cb->howManyHeroes(showHarrisoned));
 	slider->value=heroPos;//moving slider
-	recreateHeroList(heroPos);
-	for (size_t i=0;i<size;i++)
-	{
-		towns[i]->deactivate();
-		heroes[i]->activate();
+	recreateHeroList(heroPos);
+	for (size_t i=0;i<size;i++)
+	{
+		towns[i]->deactivate();
+		heroes[i]->activate();
 	}
 }
 
 void CKingdomInterface::sliderMoved(int newpos)
-{
-	if (state == 0)
+{
+	if (state == 0)
 	{
 		townPos = newpos;
-		recreateHeroList(newpos);
+		recreateHeroList(newpos);
 		state = 2;
 	}
 	else if ( state == 1 )//towns
-	{
+	{
 		for (size_t i=0; i<size; i++)
 			towns[i]->deactivate();
 		townPos = newpos;
-		recreateTownList(newpos);
+		recreateTownList(newpos);
 		for (size_t i=0; i<size; i++)
 			towns[i]->activate();
 	}
 	else//heroes
-	{
+	{
 		for (size_t i=0; i<size; i++)
 			heroes[i]->deactivate();
 		heroPos = newpos;
-		recreateHeroList(newpos);
+		recreateHeroList(newpos);
 		for (size_t i=0; i<size; i++)
 			heroes[i]->activate();
 	}
@@ -492,7 +493,7 @@ void CKingdomInterface::CResIncomePic::show(SDL_Surface * to)
 
 CKingdomInterface::CTownItem::CTownItem(int num, CKingdomInterface * Owner)
 {
-	recActions = DISPOSE | SHARE_POS;
+	recActions = DISPOSE | SHARE_POS;
 	owner = Owner;
 	numb = num;
 	pos.x += 23;
@@ -505,11 +506,11 @@ CKingdomInterface::CTownItem::CTownItem(int num, CKingdomInterface * Owner)
 CKingdomInterface::CTownItem::~CTownItem()
 {
 }
-
+
 void CKingdomInterface::CTownItem::setTown(const CGTownInstance * newTown)
-{
+{
 	town = newTown;
-}
+}
 
 void CKingdomInterface::CTownItem::activate()
 {
@@ -518,7 +519,7 @@ void CKingdomInterface::CTownItem::activate()
 void CKingdomInterface::CTownItem::deactivate()
 {
 }
-
+
 void CKingdomInterface::CTownItem::showAll(SDL_Surface * to)
 {
 	if (!town)
@@ -600,37 +601,37 @@ void CKingdomInterface::CTownItem::showAll(SDL_Surface * to)
 }
 
 CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
-{
-	OBJ_CONSTRUCTION_CAPTURING_ALL;
-	recActions = DISPOSE | SHARE_POS;
-	defActions = SHARE_POS;
-	owner = Owner;
+{
+	OBJ_CONSTRUCTION_CAPTURING_ALL;
+	recActions = DISPOSE | SHARE_POS;
+	defActions = SHARE_POS;
+	owner = Owner;
 	numb = num;
 	pos.x += 23;
 	pos.y += 26+num*116;
 	pos.w = 702;
 	pos.h = 114;
-	hero = NULL;
+	hero = NULL;
 	garr = NULL;
-	artGroup = 0;
-	backpackPos = 0;
-	artButtons = new CHighlightableButtonsGroup(0);
-	for (size_t it = 0; it<3; it++)
-	{
-		artButtons->addButton(boost::assign::map_list_of(0,CGI->generaltexth->overview[13+it]),
-			CGI->generaltexth->overview[8+it], "OVBUTN3.DEF",364+it*112, 46, it);
-		std::string str = CGI->generaltexth->overview[8+it];//TODO:find function for this if any
-		str = str.substr(str.find_first_of("{"), str.find_first_of("}")-str.find_first_of("{"));
+	artGroup = 0;
+	backpackPos = 0;
+	artButtons = new CHighlightableButtonsGroup(0);
+	for (size_t it = 0; it<3; it++)
+	{
+		artButtons->addButton(boost::assign::map_list_of(0,CGI->generaltexth->overview[13+it]),
+			CGI->generaltexth->overview[8+it], "OVBUTN3.DEF",364+it*112, 46, it);
+		std::string str = CGI->generaltexth->overview[8+it];//TODO:find function for this if any
+		str = str.substr(str.find_first_of("{"), str.find_first_of("}")-str.find_first_of("{"));
 		artButtons->buttons[it]->addTextOverlay(str, FONT_SMALL, tytulowy);
-	}
-	artButtons->onChange = boost::bind(&CKingdomInterface::CHeroItem::onArtChange, this, _1);
-	artButtons->select(0,0);
-
-	artLeft = new AdventureMapButton("", "", boost::bind
+	}
+	artButtons->onChange = boost::bind(&CKingdomInterface::CHeroItem::onArtChange, this, _1);
+	artButtons->select(0,0);
+
+	artLeft = new AdventureMapButton("", "", boost::bind
 		(&CKingdomInterface::CHeroItem::scrollArts,this,-1), 269, 66, "hsbtns3.def", SDLK_LEFT);
-	artRight = new AdventureMapButton("", "", boost::bind
-		(&CKingdomInterface::CHeroItem::scrollArts,this,+1), 675, 66, "hsbtns5.def", SDLK_RIGHT);
-
+	artRight = new AdventureMapButton("", "", boost::bind
+		(&CKingdomInterface::CHeroItem::scrollArts,this,+1), 675, 66, "hsbtns5.def", SDLK_RIGHT);
+
 	portrait = new LRClickableAreaWText();
 	portrait->pos = genRect(64, 58, pos.x+5, pos.y + 5);
 	char bufor[400];
@@ -640,10 +641,10 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
 		primarySkills[i]->pos = genRect(45, 32, pos.x+77 + 36*i, pos.y+26);
 		primarySkills[i]->text = CGI->generaltexth->arraytxt[2+i];
 		primarySkills[i]->type = i;
-		primarySkills[i]->baseType = 0;
+		primarySkills[i]->baseType = 0;
 		sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[i].c_str());
 		primarySkills[i]->hoverText = std::string(bufor);
-	};
+	};
 	experience = new LRClickableAreaWText();
 	experience->pos = genRect(33, 49, pos.x+322, pos.y+4);
 	experience->hoverText = CGI->generaltexth->heroscrn[9];
@@ -655,77 +656,82 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
 	luck->pos = genRect(20,32,pos.x+221,pos.y+28);
 
 	spellPoints = new LRClickableAreaWText();
-	spellPoints->pos = genRect(32, 48, pos.x+271, pos.y+4);
	spellPoints->hoverText = CGI->generaltexth->heroscrn[22];
-
+	spellPoints->pos = genRect(32, 48, pos.x+271, pos.y+4);
+	spellPoints->hoverText = CGI->generaltexth->heroscrn[22];
+
 	speciality = new LRClickableAreaWText();
-	speciality->pos = genRect(32, 48, pos.x+271, pos.y+4);
	speciality->hoverText = CGI->generaltexth->heroscrn[27];
+	speciality->pos = genRect(32, 48, pos.x+271, pos.y+4);
+	speciality->hoverText = CGI->generaltexth->heroscrn[27];
 
 	for(int i=0; i<8; ++i)
 	{
-		secondarySkills.push_back(new LRClickableAreaWTextComp());
		secondarySkills[i]->pos = genRect(32, 32, pos.x+410+i*37, pos.y+4);
+		secondarySkills.push_back(new LRClickableAreaWTextComp());
+		secondarySkills[i]->pos = genRect(32, 32, pos.x+410+i*37, pos.y+4);
 		secondarySkills[i]->baseType = 1;
-	};
-
-	for (int i=0; i<18;i++)
-	{
-		artifacts.push_back(new CArtPlace(this));
		artifacts[i]->pos = genRect(44, 44, pos.x+268+(i%9)*48, pos.y+66);
-		artifacts[i]->baseType = SComponent::artifact;
-	};
-
-	for (int i=0; i<8;i++)
-	{
-		backpack.push_back(new CArtPlace(this));
		backpack[i]->pos = genRect(44, 44, pos.x+293+(i%9)*48, pos.y+66);
-		backpack[i]->baseType = SComponent::artifact;
-	};
-
+	};
+
+	for (int i=0; i<18;i++)
+	{
+		artifacts.push_back(new CArtPlace(this));
+		artifacts[i]->pos = genRect(44, 44, pos.x+268+(i%9)*48, pos.y+66);
+		artifacts[i]->baseType = SComponent::artifact;
+	};
+
+	for (int i=0; i<8;i++)
+	{
+		backpack.push_back(new CArtPlace(this));
+		backpack[i]->pos = genRect(44, 44, pos.x+293+(i%9)*48, pos.y+66);
+		backpack[i]->baseType = SComponent::artifact;
+	};
+
 }
 
 CKingdomInterface::CHeroItem::~CHeroItem()
-{
-	delete artButtons;
-}
-
-void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
-{
-	BLOCK_CAPTURING;
-	delete garr;
-	hero = newHero;
-	if (!hero)
-	{
-		return;
-		garr = NULL;
-	}
-	char bufor[400];
-	artLeft->block(hero->artifacts.size() <= 8);
-	artRight->block(hero->artifacts.size() <= 8);
-	garr = new CGarrisonInt(pos.x+6, pos.y+78, 4, Point(), owner->bg, Point(29,104), hero, NULL, false, true);
-	garr->update = false;
-
-	for (int i=0; i<artifacts.size(); i++)
-	{
-		artifacts[i]->type = hero->getArtAtPos(i);
-		if (artifacts[i]->type<0)
-			artifacts[i]->hoverText = CGI->generaltexth->heroscrn[11];
-		else
-		{
-			artifacts[i]->text = CGI->generaltexth->artifDescriptions[artifacts[i]->type];
-			artifacts[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[artifacts[i]->type].Name());
-		}
-	}
-
-	for (int i=0; i<backpack.size(); i++)
-	{
-		backpack[i]->type = hero->getArtAtPos(19+i);
-		if (backpack[i]->type<0)
-			backpack[i]->hoverText ="";
-		else
-		{
-			backpack[i]->text = CGI->generaltexth->artifDescriptions[backpack[i]->type];
-			backpack[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[backpack[i]->type].Name());
-		}
-	}
-
-	sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), hero->name.c_str(), hero->type->heroClass->name.c_str());
+{
+	delete artButtons;
+}
+
+void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
+{
+	BLOCK_CAPTURING;
+	delete garr;
+	hero = newHero;
+	if (!hero)
+	{
+		return;
+		garr = NULL;
+	}
+	char bufor[400];
+	artLeft->block(hero->artifacts.size() <= 8);
+	artRight->block(hero->artifacts.size() <= 8);
+	garr = new CGarrisonInt(pos.x+6, pos.y+78, 4, Point(), owner->bg, Point(29,104), hero, NULL, false, true);
+	garr->update = false;
+
+	for (int i=0; i<artifacts.size(); i++)
+	{
+		artifacts[i]->type = hero->getArtAtPos(i);
+		if (artifacts[i]->type<0)
+			artifacts[i]->hoverText = CGI->generaltexth->heroscrn[11];
+		else
+		{
+			artifacts[i]->text = CGI->generaltexth->artifDescriptions[artifacts[i]->type];
+			artifacts[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[artifacts[i]->type].Name());
+		}
+	}
+
+	for (int i=0; i<backpack.size(); i++)
+	{
+		backpack[i]->type = hero->getArtAtPos(19+i);
+		if (backpack[i]->type<0)
+			backpack[i]->hoverText ="";
+		else
+		{
+			backpack[i]->text = CGI->generaltexth->artifDescriptions[backpack[i]->type];
+			backpack[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[backpack[i]->type].Name());
+		}
+	}
+
+	sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), hero->name.c_str(), hero->type->heroClass->name.c_str());
 	portrait->hoverText = std::string(bufor);
 	portrait->text = hero->getBiography();
 
@@ -733,24 +739,24 @@ void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
 	for(size_t g=0; g<primarySkills.size(); ++g)
 		primarySkills[g]->bonus = hero->getPrimSkillLevel(g);
 
-	//secondary skills
+	//secondary skills
 	for(size_t g=0; g<std::min(secondarySkills.size(),hero->secSkills.size()); ++g)
 	{
 		int skill = hero->secSkills[g].first, 
-		    level = hero->secSkills[g].second;
+		    level = hero->secSkills[g].second;
 		secondarySkills[g]->type = skill;
 		secondarySkills[g]->bonus = level;
 		secondarySkills[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
 		sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level-1].c_str(), CGI->generaltexth->skillName[skill].c_str());
 		secondarySkills[g]->hoverText = std::string(bufor);
-	}
+	}
 	//experience
 	experience->text = CGI->generaltexth->allTexts[2].c_str();
 	boost::replace_first(experience->text, "%d", boost::lexical_cast<std::string>(hero->level));
 	boost::replace_first(experience->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
 	boost::replace_first(experience->text, "%d", boost::lexical_cast<std::string>(hero->exp));
 
-	//spell points
+	//spell points
 	sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
 	spellPoints->text = std::string(bufor);
 
@@ -776,25 +782,25 @@ void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
 	luck->text = CGI->generaltexth->arraytxt[62];
 	boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
 	for(int it=0; it < mrl.size(); it++)
-		luck->text += mrl[it].second;
-//	redrawCurBack();
-}
-
-void CKingdomInterface::CHeroItem::scrollArts(int move)
-{
-	backpackPos = ( backpackPos + move + hero->artifacts.size()) % hero->artifacts.size();
-	for (int i=0; i<backpack.size(); i++)
-	{
-		backpack[i]->type = hero->getArtAtPos(19+(backpackPos + i)%hero->artifacts.size());
-		if (backpack[i]->type<0)
-			backpack[i]->hoverText ="";
-		else
-		{
-			backpack[i]->text = CGI->generaltexth->artifDescriptions[backpack[i]->type];
-			backpack[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[backpack[i]->type].Name());
-		}
-	}
-	GH.totalRedraw();
+		luck->text += mrl[it].second;
+//	redrawCurBack();
+}
+
+void CKingdomInterface::CHeroItem::scrollArts(int move)
+{
+	backpackPos = ( backpackPos + move + hero->artifacts.size()) % hero->artifacts.size();
+	for (int i=0; i<backpack.size(); i++)
+	{
+		backpack[i]->type = hero->getArtAtPos(19+(backpackPos + i)%hero->artifacts.size());
+		if (backpack[i]->type<0)
+			backpack[i]->hoverText ="";
+		else
+		{
+			backpack[i]->text = CGI->generaltexth->artifDescriptions[backpack[i]->type];
+			backpack[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[backpack[i]->type].Name());
+		}
+	}
+	GH.totalRedraw();
 }
 
 void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
@@ -807,9 +813,9 @@ void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
 	blitAt(slots->ourImages[(artGroup!=2)?owner->PicCount:(owner->PicCount+1)].bitmap,pos.x,pos.y,to);
 	//text "Artifacts"
 	CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[2],pos.x+320,pos.y+55,GEOR13,zwykly,to);
-	blitAt(graphics->portraitLarge[hero->portrait],pos.x+5,pos.y+6,to);
-
-	garr->show(to);
+	blitAt(graphics->portraitLarge[hero->portrait],pos.x+5,pos.y+6,to);
+
+	garr->show(to);
 	//hero name
 	CSDL_Ext::printAt(hero->name,pos.x+73,pos.y+7,GEOR13,zwykly,to);
 	for (int i = 0; i<6; i++)
@@ -840,8 +846,8 @@ void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
 		    level = hero->secSkills[i].second;
 		blitAt(graphics->abils32->ourImages[skill*3+level+2].bitmap,pos.x+411+i*36,pos.y+6,to);
 	}
-
-	artButtons->show(to);
+
+	artButtons->show(to);
 
 	int iter=0;
 	switch (artGroup)
@@ -855,96 +861,96 @@ void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
 					blitAt(graphics->artDefs->ourImages[artID].bitmap,pos.x+268+48*(i%9),pos.y+66,to);
 			}
 			break;
-		case 2:
-			artLeft->show(to);
-			artRight->show(to);
-			int max = hero->artifacts.size();
-			iter = std::min(8, max);
-			for (size_t it = 0 ; it<iter;it++)
-				blitAt(graphics->artDefs->ourImages[hero->artifacts[(it+backpackPos)%max]].bitmap,pos.x+293+48*it,pos.y+66,to);
+		case 2:
+			artLeft->show(to);
+			artRight->show(to);
+			int max = hero->artifacts.size();
+			iter = std::min(8, max);
+			for (size_t it = 0 ; it<iter;it++)
+				blitAt(graphics->artDefs->ourImages[hero->artifacts[(it+backpackPos)%max]].bitmap,pos.x+293+48*it,pos.y+66,to);
 			break;
-	}
+	}
 	show(to);
-}
+}
 
 void CKingdomInterface::CHeroItem::onArtChange(int newstate)
-{
-	if (!hero)
-		return;
-	deactivate();
-	artGroup = newstate;
-	activate();
+{
+	if (!hero)
+		return;
+	deactivate();
+	artGroup = newstate;
+	activate();
 	GH.totalRedraw();
 }
 
 void CKingdomInterface::CHeroItem::activate()
-{
-	if (!hero)
-		return;
-	artButtons->activate();
-	garr->activate();
-	if ( artGroup == 2 )
-	{
-		artLeft->activate();
-		artRight->activate();
-		for (size_t i=0; i<8;i++)
-			backpack[i]->activate();
-	}
-	else
-	{
-		for (size_t i=artGroup*9; i<9+artGroup*9;i++)
-			artifacts[i]->activate();
-	}
-	portrait->activate();
-	experience->activate();
-	morale->activate();
-	luck->activate();
-	spellPoints->activate();
-	speciality->activate();
-
-	for (size_t i=0; i<primarySkills.size();i++)
-		primarySkills[i]->activate();
-
-	for (size_t i=0; i<std::min(secondarySkills.size(),hero->secSkills.size());i++)
-		secondarySkills[i]->activate();
+{
+	if (!hero)
+		return;
+	artButtons->activate();
+	garr->activate();
+	if ( artGroup == 2 )
+	{
+		artLeft->activate();
+		artRight->activate();
+		for (size_t i=0; i<8;i++)
+			backpack[i]->activate();
+	}
+	else
+	{
+		for (size_t i=artGroup*9; i<9+artGroup*9;i++)
+			artifacts[i]->activate();
+	}
+	portrait->activate();
+	experience->activate();
+	morale->activate();
+	luck->activate();
+	spellPoints->activate();
+	speciality->activate();
+
+	for (size_t i=0; i<primarySkills.size();i++)
+		primarySkills[i]->activate();
+
+	for (size_t i=0; i<std::min(secondarySkills.size(),hero->secSkills.size());i++)
+		secondarySkills[i]->activate();
 }
 
 void CKingdomInterface::CHeroItem::deactivate()
-{
-	if (!hero)
-		return;
-	artButtons->deactivate();
-	garr->deactivate();
-	if ( artGroup == 2 )
-	{
-		artLeft->deactivate();
-		artRight->deactivate();
-		for (size_t i=0; i<8;i++)
-			backpack[i]->deactivate();
-	}
-	else
-	{
-		for (size_t i=artGroup*9; i<9+artGroup*9;i++)
-			artifacts[i]->deactivate();
-	}
-
-	portrait->deactivate();
-	experience->deactivate();
-	morale->deactivate();
-	luck->deactivate();
-	spellPoints->deactivate();
-	speciality->deactivate();
-	for (size_t i=0; i<primarySkills.size();i++)
-		primarySkills[i]->deactivate();
-
-	for (size_t i=0; i<std::min(secondarySkills.size(),hero->secSkills.size());i++)
-		secondarySkills[i]->deactivate();
-}
-
+{
+	if (!hero)
+		return;
+	artButtons->deactivate();
+	garr->deactivate();
+	if ( artGroup == 2 )
+	{
+		artLeft->deactivate();
+		artRight->deactivate();
+		for (size_t i=0; i<8;i++)
+			backpack[i]->deactivate();
+	}
+	else
+	{
+		for (size_t i=artGroup*9; i<9+artGroup*9;i++)
+			artifacts[i]->deactivate();
+	}
+
+	portrait->deactivate();
+	experience->deactivate();
+	morale->deactivate();
+	luck->deactivate();
+	spellPoints->deactivate();
+	speciality->deactivate();
+	for (size_t i=0; i<primarySkills.size();i++)
+		primarySkills[i]->deactivate();
+
+	for (size_t i=0; i<std::min(secondarySkills.size(),hero->secSkills.size());i++)
+		secondarySkills[i]->deactivate();
+}
+
 CKingdomInterface::CHeroItem::CArtPlace::CArtPlace(CHeroItem * owner)
-{
-	hero = owner;
-	used = LCLICK | RCLICK | HOVER;
+{
+	hero = owner;
+	used = LCLICK | RCLICK | HOVER;
 }
 
 void CKingdomInterface::CHeroItem::CArtPlace::activate()
@@ -955,12 +961,12 @@ void CKingdomInterface::CHeroItem::CArtPlace::activate()
 void CKingdomInterface::CHeroItem::CArtPlace::clickLeft(tribool down, bool previousState)
 {tlog1<<pos.x<<" "<<type<<"\n";
 	if (!down && previousState && type>=0)
-	{
+	{
 		if(type == 0)
-		{
+		{
 			CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), hero->hero);
 			GH.pushInt(spellWindow);
-		}
+		}
 		else
 			LRClickableAreaWTextComp::clickLeft(down,previousState);
 	}
@@ -975,4 +981,4 @@ void CKingdomInterface::CHeroItem::CArtPlace::clickRight(tribool down, bool prev
 void CKingdomInterface::CHeroItem::CArtPlace::deactivate()
 {
 		LRClickableAreaWTextComp::deactivate();
-}
+}