CKingdomInterface.cpp 29 KB

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  1. #include "CKingdomInterface.h"
  2. #include "AdventureMapButton.h"
  3. #include "CAdvmapInterface.h"
  4. #include "../CCallback.h"
  5. #include "CConfigHandler.h"
  6. #include "CGameInfo.h"
  7. #include "CHeroWindow.h"
  8. #include "CSpellWindow.h"
  9. #include "CMessage.h"
  10. #include "SDL_Extensions.h"
  11. #include "Graphics.h"
  12. #include "../hch/CArtHandler.h"
  13. #include "../hch/CDefHandler.h"
  14. #include "../hch/CGeneralTextHandler.h"
  15. #include "../hch/CObjectHandler.h"
  16. #include "../hch/CHeroHandler.h"
  17. #include "../hch/CTownHandler.h"
  18. #include "../lib/map.h"
  19. #include "../lib/NetPacks.h"
  20. #include <boost/assign/std/vector.hpp>
  21. #include <boost/assign/list_of.hpp>
  22. #include <boost/format.hpp>
  23. #include <sstream>
  24. using namespace boost::assign;
  25. using namespace CSDL_Ext;
  26. /*
  27. * CKingdomInterface.cpp, part of VCMI engine
  28. *
  29. * Authors: listed in file AUTHORS in main folder
  30. *
  31. * License: GNU General Public License v2.0 or later
  32. * Full text of license available in license.txt file, in main folder
  33. *
  34. */
  35. #define ADVOPT (conf.go()->ac)
  36. CDefEssential* CKingdomInterface::slots;
  37. CDefEssential* CKingdomInterface::fort;
  38. CDefEssential* CKingdomInterface::hall;
  39. CKingdomInterface::CKingdomInterface()
  40. {
  41. OBJ_CONSTRUCTION_CAPTURING_ALL;
  42. defActions =/* ACTIVATE | DEACTIVATE | */SHARE_POS | DISPOSE;
  43. PicCount = ADVOPT.overviewPics;
  44. size = ADVOPT.overviewSize;
  45. pos.x = screen->w/2 - 400;
  46. pos.y = screen->h/2 - (68+58*size);
  47. heroPos = townPos = objPos = 0;
  48. state = 0;
  49. showHarrisoned = false;//set to true if you want to see garrisoned heroes
  50. bg = BitmapHandler::loadBitmap(ADVOPT.overviewBg);
  51. graphics->blueToPlayersAdv(bg, LOCPLINT->playerID);
  52. mines = CDefHandler::giveDefEss("OVMINES.DEF");
  53. title = CDefHandler::giveDefEss("OVTITLE.DEF");
  54. hall = CDefHandler::giveDefEss("ITMTL.DEF");
  55. fort = CDefHandler::giveDefEss("ITMCL.DEF");
  56. objPics = CDefHandler::giveDefEss("FLAGPORT.DEF");
  57. slots = CDefHandler::giveDefEss("OVSLOT.DEF");
  58. toHeroes = new AdventureMapButton (CGI->generaltexth->overview[11],"",
  59. boost::bind(&CKingdomInterface::listToHeroes,this),748,28+size*116,"OVBUTN1.DEF");
  60. toHeroes->block(2);
  61. toTowns = new AdventureMapButton (CGI->generaltexth->overview[12],"",
  62. boost::bind(&CKingdomInterface::listToTowns,this),748,64+size*116,"OVBUTN6.DEF");
  63. toTowns->block(0);
  64. exit = new AdventureMapButton (CGI->generaltexth->allTexts[600],"",
  65. boost::bind(&CKingdomInterface::close,this),748,99+size*116,"OVBUTN1.DEF");
  66. exit->bitmapOffset = 3;
  67. statusbar = new CStatusBar(pos.x+7,pos.y+91+size*116,"TSTATBAR.bmp",732);
  68. resdatabar = new CResDataBar("KRESBAR.bmp",pos.x+3,pos.y+111+size*116,32,2,76,76);
  69. for (int i = 0; i<size; i++)
  70. blitAt(slots->ourImages[PicCount].bitmap,23,26+i*116,bg);
  71. for (size_t i=0; i<RESOURCE_QUANTITY; i++)
  72. incomes.push_back(new CResIncomePic(i,mines,this));//bottom panel with mines
  73. heroes.resize(size);
  74. for(size_t i=0;i<size;i++)//creating empty hero/town lists for input
  75. heroes[i] = new CHeroItem(i,this);
  76. towns.resize(size);
  77. for(size_t i=0;i<size;i++)
  78. towns[i] = new CTownItem(i,this);
  79. slider = new CSlider(4, 4, size*116+19, boost::bind (&CKingdomInterface::sliderMoved, this, _1),
  80. size, LOCPLINT->cb->howManyHeroes(showHarrisoned), 0, false, 0);
  81. //creating objects list
  82. ObjTop = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,0),
  83. 733,4,"OVBUTN4.DEF");
  84. ObjUp = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,1),
  85. 733,24,"OVBUTN4.DEF");
  86. ObjUp->bitmapOffset = 4;
  87. ObjDown = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,2),
  88. 733,size*116-18,"OVBUTN4.DEF");
  89. ObjDown->bitmapOffset = 6;
  90. ObjBottom = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,3),
  91. 733,size*116+2,"OVBUTN4.DEF");
  92. ObjBottom->bitmapOffset = 2;
  93. std::map<std::pair<int,int>,int> addObjects;//objects to print, except 17th dwelling
  94. //format: (id,subID),image index
  95. #define INSERT_MAP addObjects.insert(std::pair<std::pair<int,int>,int>(std::pair<int,int>
  96. INSERT_MAP (20,1) ,81));//Golem factory
  97. INSERT_MAP (42,0) ,82));//Lighthouse
  98. INSERT_MAP (33,0) ,83));//Garrison
  99. INSERT_MAP (219,0),83));//Garrison
  100. INSERT_MAP (33,1) ,84));//Anti-magic Garrison
  101. INSERT_MAP (219,1),84));//Anti-magic Garrison
  102. INSERT_MAP (53,7) ,85));//Abandoned mine
  103. INSERT_MAP (20,0) ,86));//Conflux
  104. INSERT_MAP (87,0) ,87));//Harbor
  105. #undef INSERT_MAP
  106. for(size_t i = 0; i<CGI->state->map->objects.size(); i++)
  107. {
  108. CGObjectInstance* obj = CGI->state->map->objects[i];//current object
  109. if (obj)
  110. {
  111. std::pair<int,int > curElm = std::pair<int,int >(obj->ID, obj->subID);
  112. if (obj->tempOwner == CGI->state->currentPlayer)//if object is our
  113. {
  114. if ( obj->ID == 17 )//dwelling, text is a plural name of a creature
  115. {
  116. objList[obj->subID].first += 1;
  117. objList[obj->subID].second = & CGI->creh->creatures[CGI->objh->cregens[obj->subID]].namePl;
  118. }
  119. else if (addObjects.find(curElm) != addObjects.end())
  120. {//object from addObjects map, text is name of the object
  121. objList[addObjects[curElm]].first += 1;
  122. objList[addObjects[curElm]].second = & obj->hoverName;
  123. }
  124. }
  125. }
  126. }
  127. addObjects.clear();
  128. objSize = (size*116-64)/57; //in object list will fit (height of panel)/(height of one element) items
  129. ObjList.resize(objSize);
  130. for(size_t i=0;i<objSize;i++)
  131. {
  132. ObjList[i] = new HoverableArea();
  133. ObjList[i]->pos = genRect(50,50,pos.x+740,pos.y+44+i*57);
  134. }
  135. }
  136. void CKingdomInterface::moveObjectList(int newPos)
  137. {
  138. int top = objList.size() > objSize ? 0 : objList.size() - objSize ;
  139. int bottom = objList.size() > objSize ? objList.size() - objSize : 0 ;
  140. switch (newPos)//checking what button was pressed
  141. {
  142. /* Top */ case 0: objPos = top;
  143. break;
  144. /* Up */ case 1: objPos = objPos==top?top:(objPos-1);
  145. break;
  146. /* Down */ case 2: objPos = objPos==bottom?bottom:(objPos+1);
  147. break;
  148. /*Bottom*/ case 3: objPos = bottom;
  149. break;
  150. }
  151. GH.totalRedraw();
  152. }
  153. CKingdomInterface::~CKingdomInterface()
  154. {
  155. SDL_FreeSurface(bg);
  156. delete title;//deleting .def
  157. delete slots;
  158. delete fort;
  159. delete hall;
  160. delete mines;
  161. delete objPics;
  162. towns.clear();//deleting lists
  163. heroes.clear();
  164. incomes.clear();
  165. ObjList.clear();
  166. objList.clear();
  167. }
  168. void CKingdomInterface::close()
  169. {
  170. GH.popIntTotally(this);
  171. }
  172. void CKingdomInterface::showAll( SDL_Surface * to/*=NULL*/)
  173. {
  174. LOCPLINT->adventureInt->resdatabar.draw(to);
  175. blitAt(bg,pos,to);
  176. resdatabar->draw(to);
  177. toTowns->show(to);
  178. toHeroes->show(to);
  179. exit->show(to);
  180. ObjTop->show(to);
  181. ObjUp->show(to);
  182. ObjDown->show(to);
  183. ObjBottom->show(to);
  184. for (size_t i=0; i<ObjList.size(); i++)//list may be moved, recreate hover text
  185. ObjList[i]->hoverText = "";
  186. int skipCount=0, curPos=objPos<0?(-objPos):0;
  187. for (std::map<int,std::pair<int, std::string*> >::iterator it=objList.begin(); it!= objList.end(); it++)
  188. {
  189. if (skipCount<objPos)//we will show only objects from objPos
  190. {
  191. skipCount++;
  192. continue;
  193. }
  194. blitAt(objPics->ourImages[(*it).first].bitmap,pos.x+740,pos.y+44+curPos*57,to);
  195. std::ostringstream ostrs;//objects count
  196. ostrs << (*it).second.first;
  197. CSDL_Ext::printTo(ostrs.str(),pos.x+790,pos.y+94+curPos*57,GEOR13,zwykly,to);
  198. ObjList[curPos]->hoverText = * (*it).second.second;
  199. curPos++;
  200. if (curPos == objSize)
  201. break;
  202. }
  203. if (state == 1)
  204. {//printing text "Town", "Harrisoned hero", "Visiting hero"
  205. CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[3],pos.x+145,pos.y+12,TNRB16,zwykly,to);
  206. CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[4],pos.x+370,pos.y+12,TNRB16,zwykly,to);
  207. CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[5],pos.x+600,pos.y+12,TNRB16,zwykly,to);
  208. for (size_t i=0; i<size; i++)
  209. towns[i]->showAll(to);//show town list
  210. }
  211. else
  212. {//text "Hero/stats" and "Skills"
  213. CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[0],pos.x+150,pos.y+12,TNRB16,zwykly,to);
  214. CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[1],pos.x+500,pos.y+12,TNRB16,zwykly,to);
  215. for (size_t i=0; i<size; i++)
  216. heroes[i]->showAll(to);//show hero list
  217. }
  218. for(size_t i=0;i<incomes.size();i++)
  219. incomes[i]->show(to);//printing resource incomes
  220. slider->showAll(to);
  221. if(screen->w != 800 || screen->h !=600)
  222. CMessage::drawBorder(LOCPLINT->playerID,to,828,136+116*size+29,pos.x-14,pos.y-15);
  223. show(to);
  224. }
  225. void CKingdomInterface::show(SDL_Surface * to)
  226. {
  227. statusbar->show(to);
  228. }
  229. void CKingdomInterface::activate()
  230. {
  231. LOCPLINT->statusbar = statusbar;
  232. exit->activate();
  233. toTowns->activate();
  234. toHeroes->activate();
  235. ObjTop->activate();
  236. ObjUp->activate();
  237. ObjDown->activate();
  238. ObjBottom->activate();
  239. for (size_t i=0; i<ObjList.size(); i++)
  240. ObjList[i]->activate();
  241. for (size_t i=0; i<incomes.size(); i++)
  242. incomes[i]->activate();
  243. if (state == 1)
  244. for (size_t i=0; i<size; i++)
  245. towns[i]->activate();
  246. else
  247. for (size_t i=0; i<size; i++)
  248. heroes[i]->activate();
  249. slider->activate();
  250. }
  251. void CKingdomInterface::deactivate()
  252. {
  253. exit->deactivate();
  254. toTowns->deactivate();
  255. toHeroes->deactivate();
  256. ObjTop->deactivate();
  257. ObjUp->deactivate();
  258. ObjDown->deactivate();
  259. ObjBottom->deactivate();
  260. for (size_t i=0; i<ObjList.size(); i++)
  261. ObjList[i]->deactivate();
  262. for (size_t i=0; i<incomes.size(); i++)
  263. incomes[i]->deactivate();
  264. if (state == 1)
  265. for (size_t i=0; i<size; i++)
  266. towns[i]->deactivate();
  267. else
  268. for (size_t i=0; i<size; i++)
  269. heroes[i]->deactivate();
  270. slider->deactivate();
  271. }
  272. void CKingdomInterface::keyPressed(const SDL_KeyboardEvent & key)
  273. {
  274. }
  275. void CKingdomInterface::recreateHeroList(int pos)
  276. {
  277. std::vector<const CGHeroInstance*> Heroes = LOCPLINT->cb->getHeroesInfo(true);
  278. int i=0, cnt=0;
  279. for (size_t j = 0; ((j<Heroes.size()) && (i<size));j++)
  280. {
  281. if (Heroes[j]->inTownGarrison && (!showHarrisoned))//if hero in garrison and we don't show them
  282. continue;
  283. if (cnt<pos)//skipping heroes
  284. {
  285. cnt++;
  286. continue;
  287. }//this hero will be added
  288. heroes[i]->setHero(Heroes[j]);
  289. i++;
  290. }
  291. for (i;i<size;i++)//if we still have empty pieces
  292. heroes[i]->setHero(NULL);//empty pic
  293. GH.totalRedraw();
  294. }
  295. void CKingdomInterface::recreateTownList(int pos)
  296. {
  297. std::vector<const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(true);
  298. for(size_t i=0;i<size;i++)
  299. {
  300. if (i+pos<Towns.size())
  301. towns[i]->setTown(Towns[i+pos]);//replace town
  302. else
  303. towns[i]->setTown(NULL);//only empty pic
  304. }
  305. GH.totalRedraw();
  306. }
  307. void CKingdomInterface::listToTowns()
  308. {
  309. state = 1;
  310. toHeroes->block(0);
  311. toTowns->block(2);
  312. heroPos = slider->value;
  313. slider->setAmount(LOCPLINT->cb->howManyTowns());
  314. slider->value=townPos;//moving slider
  315. recreateTownList(townPos);
  316. for (size_t i=0;i<size;i++)
  317. {
  318. heroes[i]->deactivate();
  319. towns[i]->activate();
  320. }
  321. }
  322. void CKingdomInterface::listToHeroes()
  323. {
  324. state = 2;
  325. toHeroes->block(2);
  326. toTowns->block(0);
  327. townPos = slider->value;
  328. slider->setAmount(LOCPLINT->cb->howManyHeroes(showHarrisoned));
  329. slider->value=heroPos;//moving slider
  330. recreateHeroList(heroPos);
  331. for (size_t i=0;i<size;i++)
  332. {
  333. towns[i]->deactivate();
  334. heroes[i]->activate();
  335. }
  336. }
  337. void CKingdomInterface::sliderMoved(int newpos)
  338. {
  339. if (state == 0)
  340. {
  341. townPos = newpos;
  342. recreateHeroList(newpos);
  343. state = 2;
  344. }
  345. else if ( state == 1 )//towns
  346. {
  347. for (size_t i=0; i<size; i++)
  348. towns[i]->deactivate();
  349. townPos = newpos;
  350. recreateTownList(newpos);
  351. for (size_t i=0; i<size; i++)
  352. towns[i]->activate();
  353. }
  354. else//heroes
  355. {
  356. for (size_t i=0; i<size; i++)
  357. heroes[i]->deactivate();
  358. heroPos = newpos;
  359. recreateHeroList(newpos);
  360. for (size_t i=0; i<size; i++)
  361. heroes[i]->activate();
  362. }
  363. }
  364. CKingdomInterface::CResIncomePic::CResIncomePic(int RID, CDefEssential * Mines, CKingdomInterface * Owner)
  365. {
  366. used = HOVER;
  367. recActions =/* ACTIVATE | DEACTIVATE | SHOWALL |*/ DISPOSE | SHARE_POS;
  368. resID = RID;
  369. pos.x += 20 + RID*80;
  370. pos.y += 31+Owner->size*116;
  371. pos.h = 54;
  372. pos.w = (resID!=7)?68:136;//gold pile is bigger
  373. mines = Mines;
  374. if ( resID != 7)
  375. {
  376. MetaString ms;
  377. ms << std::pair<ui8,ui32>(9,resID);
  378. ms.toString(hoverText);
  379. }
  380. else
  381. hoverText = CGI->generaltexth->allTexts[255];
  382. value = 0;
  383. int resource = resID==7?6:resID;
  384. for(size_t i = 0; i<CGI->state->map->objects.size(); i++)
  385. {
  386. CGObjectInstance* obj = CGI->state->map->objects[i];
  387. if (obj)
  388. if (obj->ID == 53 && obj->subID == resource && //this is mine, produce required resource
  389. CGI->state->currentPlayer == obj->tempOwner )//mine is ours
  390. value++;
  391. }
  392. if (resID == 7)//we need to calculate income of whole kingdom
  393. {
  394. value *=1000;// mines = 1000 gold
  395. std::vector<const CGHeroInstance*> heroes = LOCPLINT->cb->getHeroesInfo(true);
  396. for(size_t i=0; i<heroes.size();i++)
  397. switch(heroes[i]->getSecSkillLevel(13))//some heroes may have estates
  398. {
  399. case 1: //basic
  400. value += 125;
  401. break;
  402. case 2: //advanced
  403. value += 250;
  404. break;
  405. case 3: //expert
  406. value += 500;
  407. break;
  408. }
  409. std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
  410. for(size_t i=0; i<towns.size();i++)
  411. value += towns[i]->dailyIncome();
  412. }
  413. }
  414. CKingdomInterface::CResIncomePic::~CResIncomePic()
  415. {
  416. }
  417. void CKingdomInterface::CResIncomePic::hover(bool on)
  418. {
  419. if (on)
  420. {
  421. LOCPLINT->statusbar->print(hoverText);
  422. }
  423. else
  424. LOCPLINT->statusbar->clear();
  425. }
  426. void CKingdomInterface::CResIncomePic::show(SDL_Surface * to)
  427. {
  428. if (resID < 7)//this is not income
  429. blitAt(mines->ourImages[resID].bitmap,pos.x,pos.y,to);
  430. std::ostringstream oss;
  431. oss << value;
  432. CSDL_Ext::printAtMiddle(oss.str(),pos.x+pos.w/2,pos.y+50,GEOR13,zwykly,to);
  433. }
  434. CKingdomInterface::CTownItem::CTownItem(int num, CKingdomInterface * Owner)
  435. {
  436. recActions = DISPOSE | SHARE_POS;
  437. owner = Owner;
  438. numb = num;
  439. pos.x += 23;
  440. pos.y += 26+num*116;
  441. pos.w = 702;
  442. pos.h = 114;
  443. town = NULL;
  444. }
  445. CKingdomInterface::CTownItem::~CTownItem()
  446. {
  447. }
  448. void CKingdomInterface::CTownItem::setTown(const CGTownInstance * newTown)
  449. {
  450. town = newTown;
  451. }
  452. void CKingdomInterface::CTownItem::activate()
  453. {
  454. }
  455. void CKingdomInterface::CTownItem::deactivate()
  456. {
  457. }
  458. void CKingdomInterface::CTownItem::showAll(SDL_Surface * to)
  459. {
  460. if (!town)
  461. {//if NULL - print background & exit
  462. blitAt(slots->ourImages[numb % owner->PicCount].bitmap,pos.x,pos.y,to);
  463. return;
  464. }//background
  465. blitAt(slots->ourImages[owner->PicCount+2].bitmap,pos.x,pos.y,to);
  466. //town pic/name
  467. int townPic = town->subID*2;
  468. if (!town->hasFort())
  469. townPic += F_NUMBER*2;
  470. if(town->builded >= MAX_BUILDING_PER_TURN)
  471. townPic++;
  472. blitAt(graphics->bigTownPic->ourImages[townPic].bitmap,pos.x+5,pos.y+6,to);
  473. CSDL_Ext::printAt(town->name,pos.x+73,pos.y+7,GEOR13,zwykly,to);
  474. //fort pic
  475. townPic = town->fortLevel()-1;
  476. if (townPic==-1) townPic = 3;
  477. blitAt(fort->ourImages[townPic].bitmap,pos.x+111,pos.y+31,to);
  478. //hall pic
  479. townPic = town->hallLevel();
  480. blitAt(hall->ourImages[townPic].bitmap,pos.x+69,pos.y+31,to);
  481. //income pic
  482. std::ostringstream oss;
  483. oss << town->dailyIncome();
  484. CSDL_Ext::printAtMiddle(oss.str(),pos.x+188,pos.y+60,GEOR13,zwykly,to);
  485. // Creature bonuses/ Creature available texts - need to find text wrapper thingy (have "\n" inside text)
  486. // CSDL_Ext::printAtWR(CGI->generaltexth->allTexts[265],pos.x,pos.y+80,GEOR13,zwykly,to);
  487. // CSDL_Ext::printTo(CGI->generaltexth->allTexts[266],pos.x+350,pos.y+80,GEOR13,zwykly,to);
  488. for (int i=0; i<CREATURES_PER_TOWN;i++)
  489. {//creatures info
  490. int crid = -1;
  491. int bid = 30+i;
  492. if (!vstd::contains(town->builtBuildings,bid))
  493. continue;
  494. if (vstd::contains(town->builtBuildings,bid+CREATURES_PER_TOWN))
  495. {
  496. crid = town->town->upgradedCreatures[i];
  497. bid += CREATURES_PER_TOWN;
  498. }
  499. else
  500. crid = town->town->basicCreatures[i];
  501. //creature growth
  502. blitAt(graphics->smallImgs[crid],pos.x+56+i*37,pos.y+78,to);
  503. std::ostringstream oss;
  504. oss << '+' << town->creatureGrowth(i);
  505. CSDL_Ext::printTo(oss.str(),pos.x+87+i*37,pos.y+110,GEORM,zwykly,to);
  506. //creature available
  507. blitAt(graphics->smallImgs[crid],pos.x+409+i*37,pos.y+78,to);
  508. std::ostringstream ostrs;
  509. ostrs << town->creatures[i].first;
  510. CSDL_Ext::printTo(ostrs.str(),pos.x+440+i*37,pos.y+110,GEORM,zwykly,to);
  511. }
  512. const CGHeroInstance * hero = town->garrisonHero;
  513. int posX = 244;
  514. for (int i=0;i<2;i++)
  515. {//heroes info
  516. if (hero)
  517. {
  518. int iter = 0;//portrait
  519. blitAt(graphics->portraitLarge[hero->portrait],pos.x+posX,pos.y+6,to);
  520. for(std::map<si32,std::pair<ui32,si32> >::const_iterator
  521. j=hero->army.slots.begin(); j!=hero->army.slots.end(); j++)
  522. {//army
  523. int X = (iter<4)?(pos.x+posX+70+36*iter):(pos.x+posX+88+36*(iter-4));
  524. int Y = (iter<4)?(pos.y+3):(pos.y+40);
  525. iter++;
  526. blitAt(graphics->smallImgs[j->second.first],X,Y,to);
  527. std::ostringstream creanum;
  528. creanum << (j->second.second);
  529. CSDL_Ext::printTo(creanum.str(),X+30,Y+32,GEORM,zwykly,to);
  530. }
  531. }
  532. hero = town->visitingHero;
  533. posX = 476;
  534. }
  535. }
  536. CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
  537. {
  538. OBJ_CONSTRUCTION_CAPTURING_ALL;
  539. recActions = DISPOSE | SHARE_POS;
  540. defActions = SHARE_POS;
  541. owner = Owner;
  542. numb = num;
  543. pos.x += 23;
  544. pos.y += 26+num*116;
  545. pos.w = 702;
  546. pos.h = 114;
  547. hero = NULL;
  548. garr = NULL;
  549. artGroup = 0;
  550. backpackPos = 0;
  551. artButtons = new CHighlightableButtonsGroup(0);
  552. for (size_t it = 0; it<3; it++)
  553. {
  554. artButtons->addButton(boost::assign::map_list_of(0,CGI->generaltexth->overview[13+it]),
  555. CGI->generaltexth->overview[8+it], "OVBUTN3.DEF",364+it*112, 46, it);
  556. std::string str = CGI->generaltexth->overview[8+it];//TODO:find function for this if any
  557. str = str.substr(str.find_first_of("{"), str.find_first_of("}")-str.find_first_of("{"));
  558. artButtons->buttons[it]->addTextOverlay(str, FONT_SMALL, tytulowy);
  559. }
  560. artButtons->onChange = boost::bind(&CKingdomInterface::CHeroItem::onArtChange, this, _1);
  561. artButtons->select(0,0);
  562. artLeft = new AdventureMapButton("", "", boost::bind
  563. (&CKingdomInterface::CHeroItem::scrollArts,this,-1), 269, 66, "hsbtns3.def", SDLK_LEFT);
  564. artRight = new AdventureMapButton("", "", boost::bind
  565. (&CKingdomInterface::CHeroItem::scrollArts,this,+1), 675, 66, "hsbtns5.def", SDLK_RIGHT);
  566. portrait = new LRClickableAreaWText();
  567. portrait->pos = genRect(64, 58, pos.x+5, pos.y + 5);
  568. char bufor[400];
  569. for(int i=0; i<4; i++)
  570. {
  571. primarySkills.push_back(new LRClickableAreaWTextComp());
  572. primarySkills[i]->pos = genRect(45, 32, pos.x+77 + 36*i, pos.y+26);
  573. primarySkills[i]->text = CGI->generaltexth->arraytxt[2+i];
  574. primarySkills[i]->type = i;
  575. primarySkills[i]->baseType = 0;
  576. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[i].c_str());
  577. primarySkills[i]->hoverText = std::string(bufor);
  578. };
  579. experience = new LRClickableAreaWText();
  580. experience->pos = genRect(33, 49, pos.x+322, pos.y+4);
  581. experience->hoverText = CGI->generaltexth->heroscrn[9];
  582. morale = new LRClickableAreaWTextComp();
  583. morale->pos = genRect(20,32,pos.x+221,pos.y+52);
  584. luck = new LRClickableAreaWTextComp();
  585. luck->pos = genRect(20,32,pos.x+221,pos.y+28);
  586. spellPoints = new LRClickableAreaWText();
  587. spellPoints->pos = genRect(32, 48, pos.x+271, pos.y+4);
  588. spellPoints->hoverText = CGI->generaltexth->heroscrn[22];
  589. speciality = new LRClickableAreaWText();
  590. speciality->pos = genRect(32, 48, pos.x+271, pos.y+4);
  591. speciality->hoverText = CGI->generaltexth->heroscrn[27];
  592. for(int i=0; i<8; ++i)
  593. {
  594. secondarySkills.push_back(new LRClickableAreaWTextComp());
  595. secondarySkills[i]->pos = genRect(32, 32, pos.x+410+i*37, pos.y+4);
  596. secondarySkills[i]->baseType = 1;
  597. };
  598. for (int i=0; i<18;i++)
  599. {
  600. artifacts.push_back(new CArtPlace(this));
  601. artifacts[i]->pos = genRect(44, 44, pos.x+268+(i%9)*48, pos.y+66);
  602. artifacts[i]->baseType = SComponent::artifact;
  603. };
  604. for (int i=0; i<8;i++)
  605. {
  606. backpack.push_back(new CArtPlace(this));
  607. backpack[i]->pos = genRect(44, 44, pos.x+293+(i%9)*48, pos.y+66);
  608. backpack[i]->baseType = SComponent::artifact;
  609. };
  610. }
  611. CKingdomInterface::CHeroItem::~CHeroItem()
  612. {
  613. delete artButtons;
  614. }
  615. void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
  616. {
  617. BLOCK_CAPTURING;
  618. delete garr;
  619. hero = newHero;
  620. if (!hero)
  621. {
  622. return;
  623. garr = NULL;
  624. }
  625. char bufor[400];
  626. artLeft->block(hero->artifacts.size() <= 8);
  627. artRight->block(hero->artifacts.size() <= 8);
  628. garr = new CGarrisonInt(pos.x+6, pos.y+78, 4, Point(), owner->bg, Point(29,104), hero, NULL, false, true);
  629. garr->update = false;
  630. for (int i=0; i<artifacts.size(); i++)
  631. {
  632. artifacts[i]->type = hero->getArtAtPos(i);
  633. if (artifacts[i]->type<0)
  634. artifacts[i]->hoverText = CGI->generaltexth->heroscrn[11];
  635. else
  636. {
  637. artifacts[i]->text = CGI->generaltexth->artifDescriptions[artifacts[i]->type];
  638. artifacts[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[artifacts[i]->type].Name());
  639. }
  640. }
  641. for (int i=0; i<backpack.size(); i++)
  642. {
  643. backpack[i]->type = hero->getArtAtPos(19+i);
  644. if (backpack[i]->type<0)
  645. backpack[i]->hoverText ="";
  646. else
  647. {
  648. backpack[i]->text = CGI->generaltexth->artifDescriptions[backpack[i]->type];
  649. backpack[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[backpack[i]->type].Name());
  650. }
  651. }
  652. sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), hero->name.c_str(), hero->type->heroClass->name.c_str());
  653. portrait->hoverText = std::string(bufor);
  654. portrait->text = hero->getBiography();
  655. //primary skills
  656. for(size_t g=0; g<primarySkills.size(); ++g)
  657. primarySkills[g]->bonus = hero->getPrimSkillLevel(g);
  658. //secondary skills
  659. for(size_t g=0; g<std::min(secondarySkills.size(),hero->secSkills.size()); ++g)
  660. {
  661. int skill = hero->secSkills[g].first,
  662. level = hero->secSkills[g].second;
  663. secondarySkills[g]->type = skill;
  664. secondarySkills[g]->bonus = level;
  665. secondarySkills[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  666. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level-1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  667. secondarySkills[g]->hoverText = std::string(bufor);
  668. }
  669. //experience
  670. experience->text = CGI->generaltexth->allTexts[2].c_str();
  671. boost::replace_first(experience->text, "%d", boost::lexical_cast<std::string>(hero->level));
  672. boost::replace_first(experience->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
  673. boost::replace_first(experience->text, "%d", boost::lexical_cast<std::string>(hero->exp));
  674. //spell points
  675. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
  676. spellPoints->text = std::string(bufor);
  677. //setting morale
  678. std::vector<std::pair<int,std::string> > mrl = hero->getCurrentMoraleModifiers();
  679. int mrlv = hero->getCurrentMorale();
  680. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good
  681. morale->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  682. morale->baseType = SComponent::morale;
  683. morale->bonus = mrlv;
  684. morale->text = CGI->generaltexth->arraytxt[88];
  685. boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  686. for(int it=0; it < mrl.size(); it++)
  687. morale->text += mrl[it].second;
  688. //setting luck
  689. mrl = hero->getCurrentLuckModifiers();
  690. mrlv = hero->getCurrentLuck();
  691. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good
  692. luck->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  693. luck->baseType = SComponent::luck;
  694. luck->bonus = mrlv;
  695. luck->text = CGI->generaltexth->arraytxt[62];
  696. boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  697. for(int it=0; it < mrl.size(); it++)
  698. luck->text += mrl[it].second;
  699. // redrawCurBack();
  700. }
  701. void CKingdomInterface::CHeroItem::scrollArts(int move)
  702. {
  703. backpackPos = ( backpackPos + move + hero->artifacts.size()) % hero->artifacts.size();
  704. for (int i=0; i<backpack.size(); i++)
  705. {
  706. backpack[i]->type = hero->getArtAtPos(19+(backpackPos + i)%hero->artifacts.size());
  707. if (backpack[i]->type<0)
  708. backpack[i]->hoverText ="";
  709. else
  710. {
  711. backpack[i]->text = CGI->generaltexth->artifDescriptions[backpack[i]->type];
  712. backpack[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[backpack[i]->type].Name());
  713. }
  714. }
  715. GH.totalRedraw();
  716. }
  717. void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
  718. {
  719. if (!hero)
  720. {//if we have no hero for this slot - print background & exit
  721. blitAt(slots->ourImages[numb % owner->PicCount].bitmap,pos.x,pos.y,to);
  722. return;
  723. }//print background, different for arts view/backpack mode
  724. blitAt(slots->ourImages[(artGroup!=2)?owner->PicCount:(owner->PicCount+1)].bitmap,pos.x,pos.y,to);
  725. //text "Artifacts"
  726. CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[2],pos.x+320,pos.y+55,GEOR13,zwykly,to);
  727. blitAt(graphics->portraitLarge[hero->portrait],pos.x+5,pos.y+6,to);
  728. garr->show(to);
  729. //hero name
  730. CSDL_Ext::printAt(hero->name,pos.x+73,pos.y+7,GEOR13,zwykly,to);
  731. for (int i = 0; i<6; i++)
  732. {//primary skills, mana and exp. pics
  733. blitAt(graphics->pskillst->ourImages[i].bitmap,(i<4)?(pos.x+78+36*i):(pos.x+539-52*i),
  734. (i<4)?(pos.y+26):(pos.y+6),to);
  735. if (i>3) continue;//primary skills text
  736. std::ostringstream str;
  737. str << (hero->primSkills[i]);
  738. CSDL_Ext::printAtMiddle(str.str(),pos.x+95+36*i,pos.y+65,GEOR13,zwykly,to);
  739. }
  740. {//luck and morale pics, experience and mana text
  741. blitAt(graphics->luck30->ourImages[hero->getCurrentLuck()+3].bitmap,pos.x+222,pos.y+30,to);
  742. blitAt(graphics->morale30->ourImages[hero->getCurrentMorale()+3].bitmap,pos.x+222,pos.y+54,to);
  743. std::ostringstream str;
  744. str << (hero->exp);
  745. CSDL_Ext::printAtMiddle(str.str(),(pos.x+348),(pos.y+31),GEORM,zwykly,to);
  746. std::ostringstream strnew;
  747. strnew << (hero->mana)<<"/"<<(hero->manaLimit());
  748. CSDL_Ext::printAtMiddle(strnew.str(),(pos.x+298),(pos.y+31),GEORM,zwykly,to);
  749. }
  750. //hero speciality
  751. blitAt(graphics->un32->ourImages[hero->subID].bitmap, pos.x+375, pos.y+6, to);
  752. for(int i=0; i<hero->secSkills.size(); i++)
  753. {//secondary skills
  754. int skill = hero->secSkills[i].first,
  755. level = hero->secSkills[i].second;
  756. blitAt(graphics->abils32->ourImages[skill*3+level+2].bitmap,pos.x+411+i*36,pos.y+6,to);
  757. }
  758. artButtons->show(to);
  759. int iter=0;
  760. switch (artGroup)
  761. {//arts
  762. case 1:iter = 9;//misc. arts, spellbook, war machines
  763. case 0://equipped arts
  764. for (int i = iter ; i<iter+9;i++)
  765. {
  766. int artID = hero->getArtAtPos(i);
  767. if (artID>=0)
  768. blitAt(graphics->artDefs->ourImages[artID].bitmap,pos.x+268+48*(i%9),pos.y+66,to);
  769. }
  770. break;
  771. case 2:
  772. artLeft->show(to);
  773. artRight->show(to);
  774. int max = hero->artifacts.size();
  775. iter = std::min(8, max);
  776. for (size_t it = 0 ; it<iter;it++)
  777. blitAt(graphics->artDefs->ourImages[hero->artifacts[(it+backpackPos)%max]].bitmap,pos.x+293+48*it,pos.y+66,to);
  778. break;
  779. }
  780. show(to);
  781. }
  782. void CKingdomInterface::CHeroItem::onArtChange(int newstate)
  783. {
  784. if (!hero)
  785. return;
  786. deactivate();
  787. artGroup = newstate;
  788. activate();
  789. GH.totalRedraw();
  790. }
  791. void CKingdomInterface::CHeroItem::activate()
  792. {
  793. if (!hero)
  794. return;
  795. artButtons->activate();
  796. garr->activate();
  797. if ( artGroup == 2 )
  798. {
  799. artLeft->activate();
  800. artRight->activate();
  801. for (size_t i=0; i<8;i++)
  802. backpack[i]->activate();
  803. }
  804. else
  805. {
  806. for (size_t i=artGroup*9; i<9+artGroup*9;i++)
  807. artifacts[i]->activate();
  808. }
  809. portrait->activate();
  810. experience->activate();
  811. morale->activate();
  812. luck->activate();
  813. spellPoints->activate();
  814. speciality->activate();
  815. for (size_t i=0; i<primarySkills.size();i++)
  816. primarySkills[i]->activate();
  817. for (size_t i=0; i<std::min(secondarySkills.size(),hero->secSkills.size());i++)
  818. secondarySkills[i]->activate();
  819. }
  820. void CKingdomInterface::CHeroItem::deactivate()
  821. {
  822. if (!hero)
  823. return;
  824. artButtons->deactivate();
  825. garr->deactivate();
  826. if ( artGroup == 2 )
  827. {
  828. artLeft->deactivate();
  829. artRight->deactivate();
  830. for (size_t i=0; i<8;i++)
  831. backpack[i]->deactivate();
  832. }
  833. else
  834. {
  835. for (size_t i=artGroup*9; i<9+artGroup*9;i++)
  836. artifacts[i]->deactivate();
  837. }
  838. portrait->deactivate();
  839. experience->deactivate();
  840. morale->deactivate();
  841. luck->deactivate();
  842. spellPoints->deactivate();
  843. speciality->deactivate();
  844. for (size_t i=0; i<primarySkills.size();i++)
  845. primarySkills[i]->deactivate();
  846. for (size_t i=0; i<std::min(secondarySkills.size(),hero->secSkills.size());i++)
  847. secondarySkills[i]->deactivate();
  848. }
  849. CKingdomInterface::CHeroItem::CArtPlace::CArtPlace(CHeroItem * owner)
  850. {
  851. hero = owner;
  852. used = LCLICK | RCLICK | HOVER;
  853. }
  854. void CKingdomInterface::CHeroItem::CArtPlace::activate()
  855. {
  856. LRClickableAreaWTextComp::activate();
  857. }
  858. void CKingdomInterface::CHeroItem::CArtPlace::clickLeft(tribool down, bool previousState)
  859. {tlog1<<pos.x<<" "<<type<<"\n";
  860. if (!down && previousState && type>=0)
  861. {
  862. if(type == 0)
  863. {
  864. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), hero->hero);
  865. GH.pushInt(spellWindow);
  866. }
  867. else
  868. LRClickableAreaWTextComp::clickLeft(down,previousState);
  869. }
  870. }
  871. void CKingdomInterface::CHeroItem::CArtPlace::clickRight(tribool down, bool previousState)
  872. {
  873. if (type>=0)
  874. LRClickableAreaWTextComp::clickRight(down, previousState);
  875. }
  876. void CKingdomInterface::CHeroItem::CArtPlace::deactivate()
  877. {
  878. LRClickableAreaWTextComp::deactivate();
  879. }