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+/*
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+ * Slider.cpp, part of VCMI engine
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+ *
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+ * Authors: listed in file AUTHORS in main folder
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+ *
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+ * License: GNU General Public License v2.0 or later
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+ * Full text of license available in license.txt file, in main folder
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+ *
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+ */
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+
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+#include "StdInc.h"
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+#include "Slider.h"
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+
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+#include "Buttons.h"
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+
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+#include "../gui/MouseButton.h"
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+#include "../gui/Shortcut.h"
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+#include "../gui/CGuiHandler.h"
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+#include "../render/Canvas.h"
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+
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+void CSlider::sliderClicked()
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+{
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+ addUsedEvents(MOVE);
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+}
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+
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+void CSlider::mouseMoved (const Point & cursorPosition)
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+{
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+ double v = 0;
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+ if(horizontal)
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+ {
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+ if( std::abs(cursorPosition.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(cursorPosition.x-(pos.x+pos.w/2)) > pos.w/2 )
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+ return;
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+ v = cursorPosition.x - pos.x - 24;
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+ v *= positions;
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+ v /= (pos.w - 48);
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+ }
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+ else
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+ {
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+ if(std::abs(cursorPosition.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(cursorPosition.y-(pos.y+pos.h/2)) > pos.h/2 )
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+ return;
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+ v = cursorPosition.y - pos.y - 24;
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+ v *= positions;
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+ v /= (pos.h - 48);
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+ }
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+ v += 0.5;
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+ if(v!=value)
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+ {
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+ moveTo(static_cast<int>(v));
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+ }
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+}
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+
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+void CSlider::setScrollStep(int to)
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+{
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+ scrollStep = to;
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+}
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+
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+void CSlider::setScrollBounds(const Rect & bounds )
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+{
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+ scrollBounds = bounds;
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+}
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+
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+void CSlider::clearScrollBounds()
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+{
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+ scrollBounds = std::nullopt;
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+}
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+
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+int CSlider::getAmount() const
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+{
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+ return amount;
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+}
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+
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+int CSlider::getValue() const
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+{
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+ return value;
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+}
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+
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+int CSlider::getCapacity() const
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+{
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+ return capacity;
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+}
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+
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+void CSlider::moveLeft()
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+{
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+ moveTo(value-1);
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+}
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+
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+void CSlider::moveRight()
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+{
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+ moveTo(value+1);
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+}
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+
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+void CSlider::moveBy(int amount)
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+{
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+ moveTo(value + amount);
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+}
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+
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+void CSlider::updateSliderPos()
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+{
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+ if(horizontal)
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+ {
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+ if(positions)
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+ {
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+ double part = static_cast<double>(value) / positions;
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+ part*=(pos.w-48);
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+ int newPos = static_cast<int>(part + pos.x + 16 - slider->pos.x);
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+ slider->moveBy(Point(newPos, 0));
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+ }
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+ else
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+ slider->moveTo(Point(pos.x+16, pos.y));
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+ }
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+ else
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+ {
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+ if(positions)
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+ {
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+ double part = static_cast<double>(value) / positions;
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+ part*=(pos.h-48);
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+ int newPos = static_cast<int>(part + pos.y + 16 - slider->pos.y);
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+ slider->moveBy(Point(0, newPos));
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+ }
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+ else
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+ slider->moveTo(Point(pos.x, pos.y+16));
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+ }
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+}
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+
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+void CSlider::moveTo(int to)
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+{
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+ vstd::amax(to, 0);
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+ vstd::amin(to, positions);
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+
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+ //same, old position?
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+ if(value == to)
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+ return;
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+ value = to;
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+
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+ updateSliderPos();
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+
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+ moved(to);
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+}
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+
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+void CSlider::clickLeft(tribool down, bool previousState)
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+{
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+ if(down && !slider->isBlocked())
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+ {
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+ double pw = 0;
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+ double rw = 0;
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+ if(horizontal)
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+ {
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+ pw = GH.getCursorPosition().x-pos.x-25;
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+ rw = pw / static_cast<double>(pos.w - 48);
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+ }
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+ else
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+ {
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+ pw = GH.getCursorPosition().y-pos.y-24;
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+ rw = pw / (pos.h-48);
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+ }
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+ if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
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+ return;
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+ // if (rw>1) return;
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+ // if (rw<0) return;
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+ slider->clickLeft(true, slider->isMouseButtonPressed(MouseButton::LEFT));
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+ moveTo((int)(rw * positions + 0.5));
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+ return;
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+ }
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+ removeUsedEvents(MOVE);
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+}
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+
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+bool CSlider::receiveEvent(const Point &position, int eventType) const
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+{
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+ if (eventType != WHEEL && eventType != GESTURE_PANNING)
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+ {
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+ return CIntObject::receiveEvent(position, eventType);
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+ }
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+
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+ if (!scrollBounds)
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+ return true;
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+
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+ Rect testTarget = *scrollBounds + pos.topLeft();
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+
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+ return testTarget.isInside(position);
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+}
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+
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+void CSlider::setPanningStep(int to)
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+{
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+ panningDistanceSingle = to;
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+}
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+
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+void CSlider::panning(bool on)
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+{
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+ panningDistanceAccumulated = 0;
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+}
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+
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+void CSlider::gesturePanning(const Point & distanceDelta)
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+{
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+ if (horizontal)
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+ panningDistanceAccumulated += -distanceDelta.x;
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+ else
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+ panningDistanceAccumulated += distanceDelta.y;
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+
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+ if (-panningDistanceAccumulated > panningDistanceSingle )
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+ {
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+ int scrollAmount = (-panningDistanceAccumulated) / panningDistanceSingle;
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+ moveBy(-scrollAmount);
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+ panningDistanceAccumulated += scrollAmount * panningDistanceSingle;
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+ }
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+
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+ if (panningDistanceAccumulated > panningDistanceSingle )
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+ {
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+ int scrollAmount = panningDistanceAccumulated / panningDistanceSingle;
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+ moveBy(scrollAmount);
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+ panningDistanceAccumulated += -scrollAmount * panningDistanceSingle;
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+ }
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+}
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+
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+CSlider::CSlider(Point position, int totalw, std::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, CSlider::EStyle style)
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+ : CIntObject(LCLICK | RCLICK | WHEEL | GESTURE_PANNING ),
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+ capacity(Capacity),
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+ horizontal(Horizontal),
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+ amount(Amount),
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+ value(Value),
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+ scrollStep(1),
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+ moved(Moved),
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+ panningDistanceAccumulated(0),
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+ panningDistanceSingle(32)
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+{
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+ OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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+ setAmount(amount);
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+ vstd::amax(value, 0);
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+ vstd::amin(value, positions);
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+
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+ pos.x += position.x;
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+ pos.y += position.y;
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+
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+ if(style == BROWN)
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+ {
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+ std::string name = horizontal ? "IGPCRDIV.DEF" : "OVBUTN2.DEF";
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+ //NOTE: this images do not have "blocked" frames. They should be implemented somehow (e.g. palette transform or something...)
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+
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+ left = std::make_shared<CButton>(Point(), name, CButton::tooltip());
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+ right = std::make_shared<CButton>(Point(), name, CButton::tooltip());
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+ slider = std::make_shared<CButton>(Point(), name, CButton::tooltip());
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+
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+ left->setImageOrder(0, 1, 1, 1);
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+ right->setImageOrder(2, 3, 3, 3);
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+ slider->setImageOrder(4, 4, 4, 4);
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+ }
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+ else
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+ {
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+ left = std::make_shared<CButton>(Point(), horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", CButton::tooltip());
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+ right = std::make_shared<CButton>(Point(), horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", CButton::tooltip());
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+ slider = std::make_shared<CButton>(Point(), "SCNRBSL.DEF", CButton::tooltip());
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+ }
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+ slider->actOnDown = true;
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+ slider->soundDisabled = true;
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+ left->soundDisabled = true;
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+ right->soundDisabled = true;
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+
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+ if (horizontal)
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+ right->moveBy(Point(totalw - right->pos.w, 0));
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+ else
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+ right->moveBy(Point(0, totalw - right->pos.h));
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+
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+ left->addCallback(std::bind(&CSlider::moveLeft,this));
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+ right->addCallback(std::bind(&CSlider::moveRight,this));
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+ slider->addCallback(std::bind(&CSlider::sliderClicked,this));
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+
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+ if(horizontal)
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+ {
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+ pos.h = slider->pos.h;
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+ pos.w = totalw;
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+ }
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+ else
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+ {
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+ pos.w = slider->pos.w;
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+ pos.h = totalw;
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+ }
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+
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+ updateSliderPos();
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+}
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+
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+CSlider::~CSlider() = default;
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+
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+void CSlider::block( bool on )
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+{
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+ left->block(on);
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+ right->block(on);
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+ slider->block(on);
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+}
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+
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+void CSlider::setAmount( int to )
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+{
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+ amount = to;
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+ positions = to - capacity;
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+ vstd::amax(positions, 0);
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+}
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+
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+void CSlider::showAll(Canvas & to)
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+{
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+ to.drawColor(pos, Colors::BLACK);
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+ CIntObject::showAll(to);
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+}
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+
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+void CSlider::wheelScrolled(int distance)
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+{
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+ // vertical slider -> scrolling up move slider upwards
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+ // horizontal slider -> scrolling up moves slider towards right
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+ bool positive = ((distance < 0) != horizontal);
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+
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+ moveTo(value + 3 * (positive ? +scrollStep : -scrollStep));
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+}
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+
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+void CSlider::keyPressed(EShortcut key)
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+{
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+ int moveDest = value;
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+ switch(key)
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+ {
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+ case EShortcut::MOVE_UP:
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+ if (!horizontal)
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+ moveDest = value - scrollStep;
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+ break;
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+ case EShortcut::MOVE_LEFT:
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+ if (horizontal)
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+ moveDest = value - scrollStep;
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+ break;
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+ case EShortcut::MOVE_DOWN:
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+ if (!horizontal)
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+ moveDest = value + scrollStep;
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+ break;
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+ case EShortcut::MOVE_RIGHT:
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+ if (horizontal)
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+ moveDest = value + scrollStep;
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+ break;
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+ case EShortcut::MOVE_PAGE_UP:
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+ moveDest = value - capacity + scrollStep;
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+ break;
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+ case EShortcut::MOVE_PAGE_DOWN:
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+ moveDest = value + capacity - scrollStep;
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+ break;
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+ case EShortcut::MOVE_FIRST:
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+ moveDest = 0;
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+ break;
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+ case EShortcut::MOVE_LAST:
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+ moveDest = amount - capacity;
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+ break;
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+ default:
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+ return;
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+ }
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+
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+ moveTo(moveDest);
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+}
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+
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+void CSlider::moveToMin()
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+{
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+ moveTo(0);
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+}
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+
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+void CSlider::moveToMax()
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+{
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+ moveTo(amount);
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+}
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