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@@ -59,7 +59,7 @@ std::vector<Component> CRewardableObject::loadComponents(const CGHeroInstance *
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if (rewardIndices.empty())
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return result;
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- if (configuration.selectMode != Rewardable::SELECT_FIRST)
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+ if (configuration.selectMode != Rewardable::SELECT_FIRST && rewardIndices.size() > 1)
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{
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for (auto index : rewardIndices)
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result.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
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