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castSpellThisTurn to bool var

Laserlicht 1 year ago
parent
commit
735af83294

+ 6 - 6
lib/battle/CUnitState.cpp

@@ -330,7 +330,7 @@ CUnitState::CUnitState():
 	drainedMana(false),
 	fear(false),
 	hadMorale(false),
-	usedSpell(SpellID::NONE),
+	castSpellThisTurn(false),
 	ghost(false),
 	ghostPending(false),
 	movedThisRound(false),
@@ -363,7 +363,7 @@ CUnitState & CUnitState::operator=(const CUnitState & other)
 	drainedMana = other.drainedMana;
 	fear = other.fear;
 	hadMorale = other.hadMorale;
-	usedSpell = other.usedSpell;
+	castSpellThisTurn = other.castSpellThisTurn;
 	ghost = other.ghost;
 	ghostPending = other.ghostPending;
 	movedThisRound = other.movedThisRound;
@@ -534,7 +534,7 @@ bool CUnitState::hasClone() const
 
 bool CUnitState::canCast() const
 {
-	return casts.canUse(1) && usedSpell == SpellID::NONE;//do not check specific cast abilities here
+	return casts.canUse(1) && !castSpellThisTurn;//do not check specific cast abilities here
 }
 
 bool CUnitState::isCaster() const
@@ -750,7 +750,7 @@ void CUnitState::serializeJson(JsonSerializeFormat & handler)
 	handler.serializeBool("drainedMana", drainedMana);
 	handler.serializeBool("fear", fear);
 	handler.serializeBool("hadMorale", hadMorale);
-	handler.serializeInt("usedSpell", usedSpell);
+	handler.serializeBool("castSpellThisTurn", castSpellThisTurn);
 	handler.serializeBool("ghost", ghost);
 	handler.serializeBool("ghostPending", ghostPending);
 	handler.serializeBool("moved", movedThisRound);
@@ -785,7 +785,7 @@ void CUnitState::reset()
 	drainedMana = false;
 	fear = false;
 	hadMorale = false;
-	usedSpell = SpellID::NONE;
+	castSpellThisTurn = false;
 	ghost = false;
 	ghostPending = false;
 	movedThisRound = false;
@@ -868,7 +868,7 @@ void CUnitState::afterNewRound()
 	waitedThisTurn = false;
 	movedThisRound = false;
 	hadMorale = false;
-	usedSpell = SpellID::NONE;
+	castSpellThisTurn = false;
 	fear = false;
 	drainedMana = false;
 	counterAttacks.reset();

+ 1 - 1
lib/battle/CUnitState.h

@@ -141,7 +141,7 @@ public:
 	bool drainedMana;
 	bool fear;
 	bool hadMorale;
-	SpellID usedSpell;
+	bool castSpellThisTurn;
 	bool ghost;
 	bool ghostPending;
 	bool movedThisRound;

+ 1 - 1
lib/networkPacks/NetPacksLib.cpp

@@ -2209,7 +2209,7 @@ void StartAction::applyGs(CGameState *gs)
 				st->waiting = false;
 				st->defendingAnim = false;
 				st->movedThisRound = true;
-				st->usedSpell = ba.actionType == EActionType::MONSTER_SPELL ? ba.spell : SpellID::NONE;
+				st->castSpellThisTurn = ba.actionType == EActionType::MONSTER_SPELL;
 				break;
 		}
 	}

+ 1 - 1
server/battles/BattleFlowProcessor.cpp

@@ -571,7 +571,7 @@ void BattleFlowProcessor::onActionMade(const CBattleInfoCallback & battle, const
 		assert(activeStack != nullptr);
 		assert(actedStack != nullptr);
 
-		if(actedStack->usedSpell != SpellID::NONE && SpellID(actedStack->usedSpell).toSpell()->canCastWithoutSkip())
+		if(actedStack->castSpellThisTurn && SpellID(ba.spell).toSpell()->canCastWithoutSkip())
 		{
 			setActiveStack(battle, actedStack);
 			return;