浏览代码

Quick fix for mantiss 0001875
* hardcoded permanent effect for animateDead

AlexVinS 10 年之前
父节点
当前提交
736cc14814
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      lib/spells/CDefaultSpellMechanics.cpp

+ 1 - 1
lib/spells/CDefaultSpellMechanics.cpp

@@ -563,7 +563,7 @@ void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env,
 			}
 			else
 				hi.healedHP = calculateHealedHP(parameters.caster, attackedCre, parameters.selectedStack); //Casted by hero
-			hi.lowLevelResurrection = parameters.spellLvl <= 1;
+			hi.lowLevelResurrection = (parameters.spellLvl <= 1) && (owner->id != SpellID::ANIMATE_DEAD);
 			shr.healedStacks.push_back(hi);
 		}
 		if(!shr.healedStacks.empty())