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@@ -16,14 +16,14 @@ namespace EConsoleTextColor
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/** The color enum is used for colored text console output. */
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enum EConsoleTextColor
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{
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- DEFAULT = -1,
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- GREEN,
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- RED,
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- MAGENTA,
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- YELLOW,
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- WHITE,
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- GRAY,
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- TEAL = -2
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+ DEFAULT = -1,
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+ GREEN,
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+ RED,
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+ MAGENTA,
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+ YELLOW,
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+ WHITE,
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+ GRAY,
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+ TEAL = -2
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};
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}
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@@ -32,67 +32,64 @@ enum EConsoleTextColor
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class DLL_LINKAGE CConsoleHandler
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{
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public:
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- CConsoleHandler();
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- ~CConsoleHandler();
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- void start(); //starts listening thread
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+ CConsoleHandler(std::function<void(const std::string &, bool)> callback);
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+ CConsoleHandler();
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+ ~CConsoleHandler();
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+ void start(); //starts listening thread
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- template<typename T> void print(const T &data, bool addNewLine = false, EConsoleTextColor::EConsoleTextColor color = EConsoleTextColor::DEFAULT, bool printToStdErr = false)
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+ template<typename T> void print(const T &data, bool addNewLine = false, EConsoleTextColor::EConsoleTextColor color = EConsoleTextColor::DEFAULT, bool printToStdErr = false)
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{
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- TLockGuard _(smx);
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+ TLockGuard _(smx);
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#ifndef VCMI_WINDOWS
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// with love from ffmpeg - library is trying to print some warnings from separate thread
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// this results in broken console on Linux. Lock stdout to print all our data at once
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flockfile(stdout);
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#endif
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- if(color != EConsoleTextColor::DEFAULT) setColor(color);
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- if(printToStdErr)
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- {
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- std::cerr << data;
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- if(addNewLine)
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- {
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- std::cerr << std::endl;
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- }
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- else
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- {
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- std::cerr << std::flush;
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- }
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- }
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- else
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- {
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- std::cout << data;
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- if(addNewLine)
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- {
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- std::cout << std::endl;
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- }
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- else
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- {
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- std::cout << std::flush;
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- }
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- }
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+ if(color != EConsoleTextColor::DEFAULT) setColor(color);
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+ if(printToStdErr)
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+ {
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+ std::cerr << data;
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+ if(addNewLine)
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+ {
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+ std::cerr << std::endl;
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+ }
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+ else
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+ {
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+ std::cerr << std::flush;
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+ }
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+ }
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+ else
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+ {
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+ std::cout << data;
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+ if(addNewLine)
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+ {
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+ std::cout << std::endl;
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+ }
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+ else
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+ {
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+ std::cout << std::flush;
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+ }
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+ }
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- if(color != EConsoleTextColor::DEFAULT) setColor(EConsoleTextColor::DEFAULT);
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+ if(color != EConsoleTextColor::DEFAULT) setColor(EConsoleTextColor::DEFAULT);
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#ifndef VCMI_WINDOWS
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funlockfile(stdout);
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#endif
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}
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- //function to be called when message is received - string: message, bool: whether call was made from in-game console
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- std::function<void(const std::string &, bool)> *cb;
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private:
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- int run() const;
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+ int run();
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void end(); //kills listening thread
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- static void setColor(EConsoleTextColor::EConsoleTextColor color); //sets color of text appropriate for given logging level
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+ void setColor(EConsoleTextColor::EConsoleTextColor color); //sets color of text appropriate for given logging level
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+
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+ //function to be called when message is received - string: message, bool: whether call was made from in-game console
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+ std::function<void(const std::string &, bool)> cb;
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- /// FIXME: Implement CConsoleHandler as singleton, move some logic into CLogConsoleTarget, etc... needs to be discussed:)
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- /// Without static, application will crash complaining about mutex deleted. In short: CConsoleHandler gets deleted before
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- /// the logging system.
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- static std::mutex smx;
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+ std::mutex smx;
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- boost::thread * thread;
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+ boost::thread thread;
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};
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-extern DLL_LINKAGE CConsoleHandler * console;
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-
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VCMI_LIB_NAMESPACE_END
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