Pārlūkot izejas kodu

Templates now contain info about mines.

DjWarmonger 11 gadi atpakaļ
vecāks
revīzija
79da7b92ce

+ 40 - 16
config/rmg.json

@@ -9,7 +9,8 @@
 			"1" :
 			{
 				"type" : "playerStart", "size" : 1, "owner" : 1,
-				"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true
+				"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
+				"mines" : {"wood" : 1, "ore" : 1, "gems" : 1, "crystal" : 1, "sulfur" : 1, "mercury" : 1},
 				"treasure" : [
 								{"min" : 2100, "max": 3000, "density" : 5},
 								{"min" : 300, "max": 1500, "density" : 10}
@@ -19,24 +20,28 @@
 			{
 				"type" : "playerStart", "size" : 1, "owner" : 2,
 				"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
+				"minesLikeZone" : 1,
 				"treasureLikeZone" : 1
 			},
 			"3" :
 			{
 				"type" : "playerStart", "size" : 1, "owner" : 3,
 				"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
+				"minesLikeZone" : 1,
 				"treasureLikeZone" : 1
 			},
 			"4" :
 			{
 				"type" : "playerStart", "size" : 1, "owner" : 4,
 				"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
+				"minesLikeZone" : 1,
 				"treasureLikeZone" : 1
 			},
 			"5" :
 			{
 				"type" : "treasure", "size" : 2, "terrainTypes" : [ "sand" ], "matchTerrainToTown" : false,
 				"neutralTowns" : { "castles" : 1 },
+				"mines" : {"gold" : 2},
 				"treasure" : [
 								{"min" : 9000, "max": 10000, "density" : 3},
 								{"min" : 6000, "max": 10000, "density" : 15}
@@ -61,6 +66,7 @@
 			{
 				"type" : "playerStart", "size" : 1, "owner" : 1,
 				"playerTowns" : { "castles" : 1 },
+				"mines" : {"wood" : 1, "ore" : 1},
 				"treasure" : [
 								{"min" : 400, "max": 1500, "density" : 16},
 								{"min" : 1500, "max": 2500, "density" : 4}
@@ -70,11 +76,13 @@
 			{
 				"type" : "playerStart", "size" : 1, "owner" : 2,
 				"playerTowns" : { "castles" : 1 },
+				"minesLikeZone" : 1,
 				"treasureLikeZone" : 1
 			},
 			"3" :
 			{
 				"type" : "treasure", "size" : 2, "neutralTowns" : { "towns" : 1 }, "townTypeLikeZone" : 1,
+				"mines" : {"gems" : 1, "crystal" : 1, "sulfur" : 1, "mercury" : 1, "gold" : 1},
 				"treasure" : [
 								{"min" : 2000, "max": 4000, "density" : 15},
 								{"min" : 4000, "max": 5000, "density" : 5}
@@ -83,11 +91,13 @@
 			"4" :
 			{
 				"type" : "treasure", "size" : 2, "neutralTowns" : { "towns" : 1 }, "townTypeLikeZone" : 2,
+				"minesLikeZone" : 3,
 				"treasureLikeZone" : 3
 			},
 			"5" :
 			{
 				"type" : "treasure", "size" : 3, "neutralTowns" : { "castles" : 1 }, "terrainTypes" : [ "sand" ],
+				"mines" : {"gold" : 2},
 				"treasure" : [
 								{"min" : 11000, "max": 12000, "density" : 5},
 								{"min" : 6000, "max": 11000, "density" : 10}
@@ -114,6 +124,7 @@
 			{
 				"type" : "playerStart", "size" : 3, "owner" : 1,
 				"playerTowns" : { "castles" : 1 },
+				"mines" : {"wood" : 1, "ore" : 1},
 				"treasure" : [
 								{"min" : 300, "max": 2000, "density": 15},
 								{"min" : 2100, "max": 2500, "density": 5}
@@ -123,29 +134,37 @@
 			{
 				"type" : "playerStart", "size" : 3, "owner" : 2,
 				"playerTowns" : { "castles" : 1 },
+				"minesLikeZone" : 1,
 				"treasureLikeZone" : 1
 			},
 			"3" :
 			{
 				"type" : "playerStart", "size" : 3, "owner" : 3,
 				"playerTowns" : { "castles" : 1 },
+				"minesLikeZone" : 1,
 				"treasureLikeZone" : 1
 			},
-			"4" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 1, "treasure" : [
-																									{"min" : 3000, "max": 10000, "density" : 12},
-																									{"min" : 6000, "max": 10000, "density" : 6}
-																								]},
-			"5" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 1, "treasureLikeZone" : 4},
-			"6" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 2, "treasureLikeZone" : 4 },
-			"7" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 2, "treasureLikeZone" : 4 },
-			"8" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 3, "treasureLikeZone" : 4 },
-			"9" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 3, "treasureLikeZone" : 4 },
-			"10" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treasure" : [
-																										{"min" : 21000, "max": 25000, "density" : 3},
-																										{"min" : 10000, "max": 21000, "density" : 10}
-																									]},
-			"11" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treasureLikeZone" : 10 },
-			"12" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treasureLikeZone" : 10 }
+			"4" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 1,
+					"mines" : {"gems" : 1, "crystal" : 1},
+					"treasure" : [
+									{"min" : 3000, "max": 10000, "density" : 12},
+									{"min" : 6000, "max": 10000, "density" : 6}
+								]},
+			"5" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 1,
+					"mines" : {"sulfur" : 1, "mercury" : 1},
+					"treasureLikeZone" : 4},
+			"6" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 2, "minesLikeZone" : 5, "treasureLikeZone" : 4 },
+			"7" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 2, "minesLikeZone" : 4, "treasureLikeZone" : 4 },
+			"8" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 3, "minesLikeZone" : 4, "treasureLikeZone" : 4 },
+			"9" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 3, "minesLikeZone" : 5, "treasureLikeZone" : 4 },
+			"10" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 },
+					"mines" : {"gold" : 1},
+					"treasure" : [
+									{"min" : 21000, "max": 25000, "density" : 3},
+									{"min" : 10000, "max": 21000, "density" : 10}
+								]},
+			"11" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "minesLikeZone" : 10, "treasureLikeZone" : 10 },
+			"12" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "minesLikeZone" : 10, "treasureLikeZone" : 10 }
 		},
 		"connections" :
 		[
@@ -213,6 +232,7 @@
 				"type" : "playerStart", "size" : 30, "owner" : 1,
 				"playerTowns" : { "castles" : 1 },
 				"neutralTowns" : { "towns" : 2 },
+				"mines" : {"wood" : 4, "ore" : 4, "gems" : 1, "crystal" : 1, "sulfur" : 1, "mercury" : 1, "gold" : 2},
 				"treasure" : [
 								{"min" : 12000, "max": 22000, "density": 1},
 								{"min" : 500, "max": 1600, "density": 6},
@@ -224,6 +244,7 @@
 				"type" : "playerStart", "size" : 30, "owner" : 2,
 				"playerTowns" : { "castles" : 1 },
 				"neutralTowns" : { "towns" : 2 },
+				"minesLikeZone" : 1,
 				"treasureLikeZone" : 1
 			},
 			"3":
@@ -231,6 +252,7 @@
 				"type" : "playerStart", "size" : 30, "owner" : 3,
 				"playerTowns" : { "castles" : 1 },
 				"neutralTowns" : { "towns" : 2 },
+				"minesLikeZone" : 1,
 				"treasureLikeZone" : 1
 			},
 			"4":
@@ -238,6 +260,7 @@
 				"type" : "playerStart", "size" : 30, "owner" : 4,
 				"playerTowns" : { "castles" : 1 },
 				"neutralTowns" : { "towns" : 2 },
+				"minesLikeZone" : 1,
 				"treasureLikeZone" : 1
 			},
 			"5" :
@@ -245,6 +268,7 @@
 				"type" : "treasure", "size" : 40,
 				"neutralTowns" : { "towns" : 2 },
 				"terrainTypes" : [ "sand" ], "matchTerrainToTown" : false,
+				"mines" : {"gold" : 4},
 				"treasure" : [
 								{"min" : 35000, "max": 55000, "density" : 3},
 								{"min" : 25000, "max": 35000, "density" : 10},

+ 23 - 0
lib/rmg/CRmgTemplateStorage.cpp

@@ -65,6 +65,20 @@ void CJsonRmgTemplateLoader::loadTemplates()
 				zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
 				zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
 
+				if (!zoneNode["mines"].isNull())
+				{
+					auto mines = zoneNode["mines"].Struct();
+					//FIXME: maybe there is a smarter way to parse it already?
+					zone->setMinesAmount(Res::WOOD, mines["wood"].Float());
+					zone->setMinesAmount(Res::ORE, mines["ore"].Float());
+					zone->setMinesAmount(Res::GEMS, mines["gems"].Float());
+					zone->setMinesAmount(Res::CRYSTAL, mines["crystal"].Float());
+					zone->setMinesAmount(Res::SULFUR, mines["sulfur"].Float());
+					zone->setMinesAmount(Res::MERCURY, mines["mercury"].Float());
+					zone->setMinesAmount(Res::GOLD, mines["gold"].Float());
+					//TODO: Mithril
+				}
+
 				//treasures
 				if (!zoneNode["treasure"].isNull())
 				{
@@ -124,6 +138,15 @@ void CJsonRmgTemplateLoader::loadTemplates()
 					}
 					zone->setTotalDensity (zones[zoneNode["treasureLikeZone"].Float()]->getTotalDensity());
 				}
+
+				if (!zoneNode["minesLikeZone"].isNull())
+				{
+					for (auto mineInfo : zones[zoneNode["minesLikeZone"].Float()]->getMinesInfo())
+					{
+						zone->setMinesAmount (mineInfo.first, mineInfo.second);
+					}
+					
+				}
 			}
 
 			tpl->setZones(zones);

+ 60 - 14
lib/rmg/CRmgTemplateZone.cpp

@@ -256,6 +256,16 @@ std::set<ETerrainType> CRmgTemplateZone::getDefaultTerrainTypes() const
 	return terTypes;
 }
 
+void CRmgTemplateZone::setMinesAmount (TResource res, ui16 amount)
+{
+	mines[res] = amount;
+}
+
+std::map<TResource, ui16> CRmgTemplateZone::getMinesInfo() const
+{
+	return mines;
+}
+
 void CRmgTemplateZone::addConnection(TRmgTemplateZoneId otherZone)
 {
 	connections.push_back (otherZone);
@@ -726,20 +736,6 @@ void CRmgTemplateZone::initTownType (CMapGenerator* gen)
 			playerInfo.generateHeroAtMainTown = true;
 
 			//requiredObjects.push_back(town);
-
-			std::vector<Res::ERes> required_mines;
-			required_mines.push_back(Res::ERes::WOOD);
-			required_mines.push_back(Res::ERes::ORE);
-
-			for(const auto res : required_mines)
-			{			
-				auto mine = new CGMine();
-				mine->ID = Obj::MINE;
-				mine->subID = static_cast<si32>(res);
-				mine->producedResource = res;
-				mine->producedQuantity = mine->defaultResProduction();
-				addRequiredObject(mine);
-			}
 		}
 		else
 		{			
@@ -772,11 +768,61 @@ void CRmgTemplateZone::initTerrainType (CMapGenerator* gen)
 	gen->editManager->drawTerrain(terrainType, &gen->rand);
 }
 
+bool CRmgTemplateZone::placeMines (CMapGenerator* gen)
+{
+	std::vector<Res::ERes> required_mines;
+	required_mines.push_back(Res::ERes::WOOD);
+	required_mines.push_back(Res::ERes::ORE);
+
+	static const Res::ERes woodOre[] = {Res::ERes::WOOD, Res::ERes::ORE};
+	static const Res::ERes preciousResources[] = {Res::ERes::GEMS, Res::ERes::CRYSTAL, Res::ERes::MERCURY, Res::ERes::SULFUR};
+
+
+	//TODO: factory / copy constructor?
+	for (const auto & res : woodOre)
+	{
+		//TODO: these 2 should be close to town (within 12 tiles radius)
+		for (int i = 0; i < mines[res]; i++)
+		{
+			auto mine = new CGMine();
+			mine->ID = Obj::MINE;
+			mine->subID = static_cast<si32>(res);
+			mine->producedResource = res;
+			mine->producedQuantity = mine->defaultResProduction();
+			addRequiredObject(mine, 1500);
+		}
+	}
+	for (const auto & res : preciousResources)
+	{
+		for (int i = 0; i < mines[res]; i++)
+		{
+			auto mine = new CGMine();
+			mine->ID = Obj::MINE;
+			mine->subID = static_cast<si32>(res);
+			mine->producedResource = res;
+			mine->producedQuantity = mine->defaultResProduction();
+			addRequiredObject(mine, 3500);
+		}
+	}
+	for (int i = 0; i < mines[Res::GOLD]; i++)
+	{
+		auto mine = new CGMine();
+		mine->ID = Obj::MINE;
+		mine->subID = static_cast<si32>(Res::GOLD);
+		mine->producedResource = Res::GOLD;
+		mine->producedQuantity = mine->defaultResProduction();
+		addRequiredObject(mine, 7000);
+	}
+
+	return true;
+}
+
 bool CRmgTemplateZone::fill(CMapGenerator* gen)
 {
 	addAllPossibleObjects (gen);
 	initTownType(gen);
 	initTerrainType(gen);
+	placeMines(gen);
 
 	logGlobal->infoStream() << "Creating required objects";
 	for(const auto &obj : requiredObjects)

+ 6 - 1
lib/rmg/CRmgTemplateZone.h

@@ -15,6 +15,7 @@
 #include "CMapGenerator.h"
 #include "float3.h"
 #include "../int3.h"
+#include "../ResourceSet.h" //for TResource (?)
 
 class CMapGenerator;
 class CTileInfo;
@@ -115,6 +116,8 @@ public:
 	const std::set<ETerrainType> & getTerrainTypes() const; /// Default: all
 	void setTerrainTypes(const std::set<ETerrainType> & value);
 	std::set<ETerrainType> getDefaultTerrainTypes() const;
+	void setMinesAmount (TResource res, ui16 amount);
+	std::map<TResource, ui16> getMinesInfo() const;
 
 	float3 getCenter() const;
 	void setCenter(const float3 &f);
@@ -127,7 +130,8 @@ public:
 	void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
 	bool addMonster(CMapGenerator* gen, int3 &pos, si32 strength);
 	bool createTreasurePile (CMapGenerator* gen, int3 &pos);
-	bool fill(CMapGenerator* gen);
+	bool fill (CMapGenerator* gen);
+	bool placeMines (CMapGenerator* gen);
 	void initTownType (CMapGenerator* gen);
 	void initTerrainType (CMapGenerator* gen);
 	void createBorder(CMapGenerator* gen);
@@ -154,6 +158,7 @@ private:
 	std::set<TFaction> townTypes;
 	bool matchTerrainToTown;
 	std::set<ETerrainType> terrainTypes;
+	std::map<TResource, ui16> mines; //obligatory mines to spawn in this zone
 
 	si32 townType;
 	ETerrainType terrainType;