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@@ -1191,7 +1191,7 @@ public:
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Goals::BuildThis & buildThis = dynamic_cast<Goals::BuildThis &>(*task);
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auto & bi = buildThis.buildingInfo;
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- evaluationContext.goldReward += 7 * bi.dailyIncome[EGameResID::GOLD] / 2; // 7 day income but half we already have
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+ evaluationContext.goldReward += 7 * bi.dailyIncome.marketValue() / 2; // 7 day income but half we already have
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evaluationContext.heroRole = HeroRole::MAIN;
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evaluationContext.movementCostByRole[evaluationContext.heroRole] += bi.prerequisitesCount;
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int32_t cost = bi.buildCost[EGameResID::GOLD];
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