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@@ -42,7 +42,15 @@
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+ 37 RANDOM_GENIE_SPELLCASTER 0 0 0 //master genies cast spells
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+ 38 BLOCKS_RETALIATION 0 0 0 //nagas block retaliation
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+ 39 BLOCKS_RETALIATION 0 0 0 //naga queens block retaliation
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++ 40 SPELL_IMMUNITY 0 50 0 //giants are immune to mind spells (sorrow)
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++ 40 SPELL_IMMUNITY 0 59 0 //giants are immune to mind spells (berserk)
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++ 40 SPELL_IMMUNITY 0 60 0 //giants are immune to mind spells (hypnotize)
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++ 40 SPELL_IMMUNITY 0 61 0 //giants are immune to mind spells (forgetfulness)
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+ 41 HATE 0 83 0 //titans hate black dragons
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++ 41 SPELL_IMMUNITY 0 50 0 //titans are immune to mind spells (sorrow)
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++ 41 SPELL_IMMUNITY 0 59 0 //titans are immune to mind spells (berserk)
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++ 41 SPELL_IMMUNITY 0 60 0 //titans are immune to mind spells (hypnotize)
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++ 41 SPELL_IMMUNITY 0 61 0 //titans are immune to mind spells (forgetfulness)
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+ 43 MANA_CHANNELING 20 0 0 //familiars
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+ 45 SPELL_LIKE_ATTACK 21 0 0 //magogs fire with fireballs
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+ 47 BLOCKS_RETALIATION 0 0 0 //cerberus
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@@ -79,43 +87,83 @@
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+ 67 SPELL_AFTER_ATTACK 0 42 20 //dread knights
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+ 68 ENEMY_MORALE_DECREASING -1 0 0 //bone dragon
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+ 69 ENEMY_MORALE_DECREASING -1 0 0 //ghost dragon
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-+ 69 SPELL_AFTER_ATTACK 0 75 20 //ghost dragon
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-+ 70 SPELL_IMMUNITY 0 62 0 //troglodytes are immune to blind
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-+ 71 SPELL_IMMUNITY 0 62 0 //infernal troglodytes are immune to blind
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-+ 72 RETURN_AFTER_STRIKE 0 0 0 //Harpies return after attack
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-+ 73 BLOCKS_RETALIATION 0 0 0 //Harpy Hags
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-+ 73 RETURN_AFTER_STRIKE 0 0 0 //Harpy Hags return after attack
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-+ 76 SPELL_AFTER_ATTACK 0 70 220 //medusas
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-+ 77 SPELL_AFTER_ATTACK 0 70 220 //medusa queens
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-+ 78 SELF_MORALE 0 0 0 //minotaurs
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-+ 79 SELF_MORALE 0 0 0 //minotaur kings
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-+ 81 SPELL_AFTER_ATTACK 0 74 20 //scorpicore
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-+ 82 LEVEL_SPELL_IMMUNITY 3 0 0 //red dragon's spell immunity
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-+ 83 LEVEL_SPELL_IMMUNITY 5 0 0 //black dragon's spell immunity
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++ 69 SPELL_AFTER_ATTACK 0 75 20 //ghost dragon
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++ 70 SPELL_IMMUNITY 0 62 0 //troglodytes are immune to blind
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++ 71 SPELL_IMMUNITY 0 62 0 //infernal troglodytes are immune to blind
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++ 72 RETURN_AFTER_STRIKE 0 0 0 //Harpies return after attack
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++ 73 BLOCKS_RETALIATION 0 0 0 //Harpy Hags
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++ 73 RETURN_AFTER_STRIKE 0 0 0 //Harpy Hags return after attack
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++ 76 SPELL_AFTER_ATTACK 0 70 220 //medusas
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++ 77 SPELL_AFTER_ATTACK 0 70 220 //medusa queens
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++ 78 SELF_MORALE 0 0 0 //minotaurs
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++ 79 SELF_MORALE 0 0 0 //minotaur kings
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++ 81 SPELL_AFTER_ATTACK 0 74 20 //scorpicore
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++ 82 LEVEL_SPELL_IMMUNITY 3 0 0 //red dragon's spell immunity
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++ 83 LEVEL_SPELL_IMMUNITY 5 0 0 //black dragon's spell immunity
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+ 87 ADDITIONAL_ATTACK 1 0 0 //wolf raider
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-+ 91 SPELLCASTER 2 43 6 //ogre magi cast bloodlust
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-+ 93 SPELL_AFTER_ATTACK 0 77 20 //thunderbirds
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++ 91 SPELLCASTER 2 43 6 //ogre magi cast bloodlust
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++ 93 SPELL_AFTER_ATTACK 0 77 20 //thunderbirds
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+ 96 ENEMY_DEFENCE_REDUCTION 40 0 0 //behemots
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+ 97 ENEMY_DEFENCE_REDUCTION 80 0 0 //ancient behemots
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-+ 103 SPELL_AFTER_ATTACK 0 79 10 //mighty gorgons
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-+ 104 SPELL_AFTER_ATTACK 0 78 100 //serpent fly
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-+ 105 SPELL_AFTER_ATTACK 0 45 100 //mighty gorgons
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-+ 105 SPELL_AFTER_ATTACK 0 78 100 //dragon fly
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-+ 106 SPELL_AFTER_ATTACK 0 70 20 //basilisks
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-+ 107 SPELL_AFTER_ATTACK 0 70 20 //greater basilisks
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-+ 109 SPELL_AFTER_ATTACK 0 71 20 //Wyvern Monarch
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-+ 110 ATTACKS_ALL_ADJACENT 0 0 0 //hydras
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-+ 110 BLOCKS_RETALIATION 0 0 0 //hydras
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-+ 111 ATTACKS_ALL_ADJACENT 0 0 0 //chaos hydras
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-+ 111 BLOCKS_RETALIATION 0 0 0 //chaos hydras
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++ 103 SPELL_AFTER_ATTACK 0 79 10 //mighty gorgons
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++ 104 SPELL_AFTER_ATTACK 0 78 100 //serpent fly
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++ 105 SPELL_AFTER_ATTACK 0 45 100 //mighty gorgons
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++ 105 SPELL_AFTER_ATTACK 0 78 100 //dragon fly
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++ 106 SPELL_AFTER_ATTACK 0 70 20 //basilisks
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++ 107 SPELL_AFTER_ATTACK 0 70 20 //greater basilisks
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++ 109 SPELL_AFTER_ATTACK 0 71 20 //Wyvern Monarch
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++ 110 ATTACKS_ALL_ADJACENT 0 0 0 //hydras
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++ 110 BLOCKS_RETALIATION 0 0 0 //hydras
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++ 111 ATTACKS_ALL_ADJACENT 0 0 0 //chaos hydras
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++ 111 BLOCKS_RETALIATION 0 0 0 //chaos hydras
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++ 112 MORE_DAMAGE_FROM_SPELL 100 17 0 //air elementals are vulnerable to lightning bolt
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++ 112 MORE_DAMAGE_FROM_SPELL 100 19 0 //air elementals are vulnerable to chain lightning
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++ 112 NON_LIVING 0 0 0 //air elementals are non-living
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++ 112 SPELL_IMMUNITY 0 23 0 //air elementals are immune to meteor shower
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++ 112 SPELL_IMMUNITY 0 50 0 //air elementals are immune to mind spells (sorrow)
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++ 112 SPELL_IMMUNITY 0 59 0 //air elementals are immune to mind spells (berserk)
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++ 112 SPELL_IMMUNITY 0 60 0 //air elementals are immune to mind spells (hypnotize)
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++ 112 SPELL_IMMUNITY 0 61 0 //air elementals are immune to mind spells (forgetfulness)
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++ 113 MORE_DAMAGE_FROM_SPELL 100 23 0 //earth elementals are vulnerable to meteor shower
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++ 113 NON_LIVING 0 0 0 //earth elementals are non-living
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++ 113 SPELL_IMMUNITY 0 17 0 //earth elementals are immune to lightning bolt
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++ 113 SPELL_IMMUNITY 0 19 0 //earth elementals are immune to chain lightning
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++ 113 SPELL_IMMUNITY 0 50 0 //earth elementals are immune to mind spells (sorrow)
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++ 113 SPELL_IMMUNITY 0 59 0 //earth elementals are immune to mind spells (berserk)
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++ 113 SPELL_IMMUNITY 0 60 0 //earth elementals are immune to mind spells (hypnotize)
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++ 113 SPELL_IMMUNITY 0 61 0 //earth elementals are immune to mind spells (forgetfulness)
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++ 114 FIRE_IMMUNITY 0 0 0 //fire elementals are immune to fire spells
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++ 114 MORE_DAMAGE_FROM_SPELL 100 16 0 //fire elementals are vulnerable to ice bolt
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++ 114 MORE_DAMAGE_FROM_SPELL 100 20 0 //fire elementals are vulnerable to frost ring
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++ 114 NON_LIVING 0 0 0 //fire elementals are non-living
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++ 114 SPELL_IMMUNITY 0 50 0 //fire elementals are immune to mind spells (sorrow)
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++ 114 SPELL_IMMUNITY 0 59 0 //fire elementals are immune to mind spells (berserk)
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++ 114 SPELL_IMMUNITY 0 60 0 //fire elementals are immune to mind spells (hypnotize)
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++ 114 SPELL_IMMUNITY 0 61 0 //fire elementals are immune to mind spells (forgetfulness)
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+ 115 DOUBLE_WIDE 0 0 0 //water elemental should be treated as double-wide
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++ 115 MORE_DAMAGE_FROM_SPELL 100 13 0 //water elementals are vulnerable to fire wall
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++ 115 MORE_DAMAGE_FROM_SPELL 100 21 0 //water elementals are vulnerable to fireball
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++ 115 MORE_DAMAGE_FROM_SPELL 100 22 0 //water elementals are vulnerable to inferno
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++ 115 MORE_DAMAGE_FROM_SPELL 100 29 0 //water elementals are vulnerable to fire shield
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++ 115 NON_LIVING 0 0 0 //water elementals are non-living
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++ 115 SPELL_IMMUNITY 0 16 0 //water elementals are immune to ice bolt
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++ 115 SPELL_IMMUNITY 0 20 0 //water elementals are immune to frost ring
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++ 115 SPELL_IMMUNITY 0 50 0 //water elementals are immune to mind spells (sorrow)
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++ 115 SPELL_IMMUNITY 0 59 0 //water elementals are immune to mind spells (berserk)
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++ 115 SPELL_IMMUNITY 0 60 0 //water elementals are immune to mind spells (hypnotize)
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++ 115 SPELL_IMMUNITY 0 61 0 //water elementals are immune to mind spells (forgetfulness)
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++ 116 NON_LIVING 0 0 0 //gold golems are non-living
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++ 116 SPELL_DAMAGE_REDUCTION 85 -1 0 //gold golems reduce dmg from spells
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++ 117 NON_LIVING 0 0 0 //diamond golems are non-living
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++ 117 SPELL_DAMAGE_REDUCTION 95 -1 0 //diamond golems reduce dmg from spells
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++ 121 LEVEL_SPELL_IMMUNITY 5 0 0 //magic elementals are immune to all spells
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+ 123 DOUBLE_WIDE 0 0 0 //ice elemental should be treated as double-wide
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+ 140 DOUBLE_WIDE 0 0 0 //boar should be treated as double-wide
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+ 142 DOUBLE_WIDE 0 0 0 //nomads should be treated as double-wide
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+ 147 NOT_ACTIVE 0 0 0 //First Aid Tent //TODO: remove when support is added
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+ 148 NOT_ACTIVE 0 0 0 //Ammo Cart
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-- 46 FLYING //hell hound doesn't fly
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-- 47 FLYING //cerberus doesn't fly
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-- 120 DOUBLE_WIDE 0 0 0 //psychic elemental
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-- 121 DOUBLE_WIDE 0 0 0 //magic elemental
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+- 46 FLYING //hell hound doesn't fly
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+- 47 FLYING //cerberus doesn't fly
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+- 120 DOUBLE_WIDE //psychic elemental
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+- 121 DOUBLE_WIDE //magic elemental
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