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Merge pull request #5152 from IvanSavenko/release_161

Release 1.6.1 + changelog
Ivan Savenko 10 months ago
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      ChangeLog.md
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      docs/Readme.md

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ChangeLog.md

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 # VCMI Project Changelog
 
+## 1.6.0 -> 1.6.1
+
+### General
+
+* Right-click popup for Monoliths, Subterranean Gates and Whirlpools now shows location of all known entrances and exits.
+* Added support for importing and exporting mod presets in the launcher.
+* Added option to VCMI popup menu on Android to skip launcher and start game immediately.
+* Fixed defeat music not stopping when skipping defeat movie playback.
+* Launcher will now open start game tab instead of mods tab after initial setup if no mods were chosen for install
+
+### Performance
+
+* xbrz is no longer auto-selected on mobile platforms, and only xbrz2 can be auto-selected on PC platforms. Manual selection is unaffected.
+* Fixed a performance regression that more than doubled the time of random map generation.
+* Improved performance of the Nullkiller AI, which should now take turns up to twice as fast.
+* Minor xbrz performance improvements.
+
+### Stability
+
+* Fixed application freeze when clicking buttons with popup message on some versions of iOS
+* Fixed crash when trying to install a mod when no mod is selected
+* Fixed possible crash when trying to load non-existing frame from .def file
+* Fixed crash when right-clicking on modded market items, such as HotA's Junkman.
+* Fixed crash when trying to activate mod with recursive dependencies
+* Fixed crash when trying to activate Chronicles mod after failed import
+* Fixed crash when attempting to access a non-installed mod when repository checkout is off.
+* Show error message on failure to load filesystem instead of crashing in launcher
+* Added workaround for crash on attempt to delete non-existent save/map
+
+### Adventure AI
+
+* AI can now use all possible upgrades on Hill Fort, including alternative upgrades.
+* AI will now correctly identify and use 8th creature dwelling (e.g. Factory)
+* AI will now correctly identify 2nd level upgrades to dwellings (e.g. Cove) and score them accordingly.
+
+### Interface
+
+* Fixed poor alignment of hero primary skill descriptions in the Thieves' Guild menu.
+* Fixed missing description for spell school immunity in creature window
+* Fixed bonuses such as OPENING_BATTLE_SPELL not appearing in creature window.
+
 ## 1.5.7 -> 1.6.0
 
 ### Major changes

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docs/Readme.md

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 [![VCMI](https://github.com/vcmi/vcmi/actions/workflows/github.yml/badge.svg?branch=develop&event=push)](https://github.com/vcmi/vcmi/actions/workflows/github.yml?query=branch%3Adevelop+event%3Apush)
 [![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.6.0/total)](https://github.com/vcmi/vcmi/releases/tag/1.6.0)
+[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.6.1/total)](https://github.com/vcmi/vcmi/releases/tag/1.6.1)
 [![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/total)](https://github.com/vcmi/vcmi/releases)
 
 VCMI is an open-source recreation of Heroes of Might & Magic III engine, giving it new and extended possibilities.