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+/*
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+ * BattleStateInfoForRetreat.cpp, part of VCMI engine
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+ *
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+ * Authors: listed in file AUTHORS in main folder
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+ *
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+ * License: GNU General Public License v2.0 or later
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+ * Full text of license available in license.txt file, in main folder
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+ *
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+ */
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+
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+#include "StdInc.h"
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+#include "BattleStateInfoForRetreat.h"
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+#include "Unit.h"
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+#include "CBattleInfoCallback.h"
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+#include "../CCreatureSet.h"
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+#include "../mapObjects/CGHeroInstance.h"
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+
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+VCMI_LIB_NAMESPACE_BEGIN
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+
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+BattleStateInfoForRetreat::BattleStateInfoForRetreat()
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+: canFlee(false), canSurrender(false), isLastTurnBeforeDie(false), ourStacks(), enemyStacks(), ourHero(nullptr), enemyHero(nullptr), ourSide(-1)
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+{
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+}
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+
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+uint64_t getFightingStrength(std::vector<const battle::Unit *> stacks, const CGHeroInstance * hero = nullptr)
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+{
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+ uint64_t result = 0;
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+
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+ for(const battle::Unit * stack : stacks)
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+ {
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+ result += stack->creatureId().toCreature()->AIValue * stack->getCount();
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+ }
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+
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+ if(hero)
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+ {
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+ result = (uint64_t)(result * hero->getFightingStrength());
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+ }
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+
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+ return result;
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+}
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+
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+uint64_t BattleStateInfoForRetreat::getOurStrength() const
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+{
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+ return getFightingStrength(ourStacks, ourHero);
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+}
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+
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+uint64_t BattleStateInfoForRetreat::getEnemyStrength() const
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+{
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+ return getFightingStrength(enemyStacks, enemyHero);
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+}
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+
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+VCMI_LIB_NAMESPACE_END
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