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Fixed an issue that prevented AI from building stables

Prerequisites of dwellings now also inherit the armyStrength of their respective dwelling for the purpose of their evaluation.
Xilmi 10 månader sedan
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  1. 1 0
      AI/Nullkiller/Analyzers/BuildAnalyzer.cpp

+ 1 - 0
AI/Nullkiller/Analyzers/BuildAnalyzer.cpp

@@ -291,6 +291,7 @@ BuildingInfo BuildAnalyzer::getBuildingOrPrerequisite(
 				prerequisite.baseCreatureID = info.baseCreatureID;
 				prerequisite.prerequisitesCount++;
 				prerequisite.armyCost = info.armyCost;
+				prerequisite.armyStrength = info.armyStrength;
 				bool haveSameOrBetterFort = false;
 				if (prerequisite.id == BuildingID::FORT && highestFort >= CGTownInstance::EFortLevel::FORT)
 					haveSameOrBetterFort = true;