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Fixed broken server port switch in launcher

Ivan Savenko 1 年之前
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83a651f7c8
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      launcher/settingsView/csettingsview_moc.cpp

+ 1 - 1
launcher/settingsView/csettingsview_moc.cpp

@@ -94,7 +94,7 @@ void CSettingsView::loadSettings()
 	ui->comboBoxEnemyPlayerAI->setCurrentText(QString::fromStdString(settings["server"]["playerAI"].String()));
 	ui->comboBoxEnemyPlayerAI->setCurrentText(QString::fromStdString(settings["server"]["playerAI"].String()));
 	ui->comboBoxAlliedPlayerAI->setCurrentText(QString::fromStdString(settings["server"]["alliedAI"].String()));
 	ui->comboBoxAlliedPlayerAI->setCurrentText(QString::fromStdString(settings["server"]["alliedAI"].String()));
 
 
-	ui->spinBoxNetworkPort->setValue(settings["server"]["port"].Integer());
+	ui->spinBoxNetworkPort->setValue(settings["server"]["localPort"].Integer());
 
 
 	ui->comboBoxAutoCheck->setCurrentIndex(settings["launcher"]["autoCheckRepositories"].Bool());
 	ui->comboBoxAutoCheck->setCurrentIndex(settings["launcher"]["autoCheckRepositories"].Bool());