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@@ -79,9 +79,6 @@ void CGuiHandler::init()
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inputHandlerInstance = std::make_unique<InputHandler>(); // Must be after windowHandlerInstance
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shortcutsHandlerInstance = std::make_unique<ShortcutHandler>();
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framerateManagerInstance = std::make_unique<FramerateManager>(settings["video"]["targetfps"].Integer());
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-
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- // This must be called after SDL_init(), so put after screenHandlerInstance init.
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- inputHandlerInstance->tryOpenGameController();
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}
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void CGuiHandler::handleEvents()
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