Browse Source

Merge pull request #369 from henningkoehlernz/skill_mod

Allow modding of secondary skills via skills.json
ArseniyShestakov 8 years ago
parent
commit
898f2908d8

+ 3 - 0
AUTHORS

@@ -66,3 +66,6 @@ Dydzio, <[email protected]>
 
 Piotr Wójcik aka Chocimier, <[email protected]>
    * Various bug fixes
+
+Henning Koehler, <[email protected]>
+   * skill modding

+ 3 - 0
ChangeLog

@@ -11,12 +11,15 @@ GENERAL:
 - CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
 - RANGED_RETALIATION - allows ranged counterattack
 - BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
+- SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
+- MANUAL_CONTROL - grant manual control over war machine
 
 SPELLS:
 * Implemented cumulative effects for spells
 
 MODS:
 * Improve support for WoG commander artifacts and skill descriptions
+* Added basic support for secondary skill modding
 
 0.98 -> 0.99
 

+ 12 - 0
Global.h

@@ -676,6 +676,18 @@ namespace vstd
 		return v3;
 	}
 
+	template <typename Key, typename V>
+	bool containsMapping(const std::multimap<Key,V> & map, const std::pair<const Key,V> & mapping)
+	{
+		auto range = map.equal_range(mapping.first);
+		for(auto contained = range.first; contained != range.second; contained++)
+		{
+			if(mapping.second == contained->second)
+				return true;
+		}
+		return false;
+	}
+
 	using boost::math::round;
 }
 using vstd::operator-=;

+ 3 - 0
client/CGameInfo.cpp

@@ -9,6 +9,8 @@
  */
 #include "StdInc.h"
 #include "CGameInfo.h"
+#include "CSkillHandler.h"
+#include "CGeneralTextHandler.h"
 
 #include "../lib/VCMI_Lib.h"
 
@@ -32,5 +34,6 @@ void CGameInfo::setFromLib()
 	heroh = VLC->heroh;
 	objh = VLC->objh;
 	spellh = VLC->spellh;
+	skillh = VLC->skillh;
 	objtypeh = VLC->objtypeh;
 }

+ 2 - 0
client/CGameInfo.h

@@ -18,6 +18,7 @@ class CArtHandler;
 class CHeroHandler;
 class CCreatureHandler;
 class CSpellHandler;
+class CSkillHandler;
 class CBuildingHandler;
 class CObjectHandler;
 class CSoundHandler;
@@ -55,6 +56,7 @@ public:
 	ConstTransitivePtr<CHeroHandler> heroh;
 	ConstTransitivePtr<CCreatureHandler> creh;
 	ConstTransitivePtr<CSpellHandler> spellh;
+	ConstTransitivePtr<CSkillHandler> skillh;
 	ConstTransitivePtr<CObjectHandler> objh;
 	ConstTransitivePtr<CObjectClassesHandler> objtypeh;
 	CGeneralTextHandler * generaltexth;

+ 2 - 1
client/CPreGame.cpp

@@ -18,6 +18,7 @@
 #include "CGameInfo.h"
 #include "gui/CCursorHandler.h"
 #include "../lib/CGeneralTextHandler.h"
+#include "../lib/CSkillHandler.h"
 #include "../lib/CTownHandler.h"
 #include "../lib/CHeroHandler.h"
 #include "../lib/mapping/CCampaignHandler.h"
@@ -3624,7 +3625,7 @@ void CBonusSelection::updateBonusSelection()
 			desc = CGI->generaltexth->allTexts[718];
 
 			boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
-			boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
+			boost::algorithm::replace_first(desc, "%s", CGI->skillh->skillName(bonDescs[i].info2)); //skill name
 			picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
 
 			break;

+ 3 - 2
client/widgets/CComponent.cpp

@@ -22,6 +22,7 @@
 #include "../../lib/CArtHandler.h"
 #include "../../lib/CTownHandler.h"
 #include "../../lib/CCreatureHandler.h"
+#include "../../lib/CSkillHandler.h"
 #include "../../lib/spells/CSpellHandler.h"
 #include "../../lib/CGeneralTextHandler.h"
 #include "../../lib/NetPacksBase.h"
@@ -148,7 +149,7 @@ std::string CComponent::getDescription()
 	{
 	case primskill:  return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill
 										 : CGI->generaltexth->allTexts[149]; //mana
-	case secskill:   return CGI->generaltexth->skillInfoTexts[subtype][val-1];
+	case secskill:   return CGI->skillh->skillInfo(subtype, val);
 	case resource:   return CGI->generaltexth->allTexts[242];
 	case creature:   return "";
 	case artifact:
@@ -192,7 +193,7 @@ std::string CComponent::getSubtitleInternal()
 	switch(compType)
 	{
 	case primskill:  return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387]));
-	case secskill:   return CGI->generaltexth->levels[val-1] + "\n" + CGI->generaltexth->skillName[subtype];
+	case secskill:   return CGI->generaltexth->levels[val-1] + "\n" + CGI->skillh->skillName(subtype);
 	case resource:   return boost::lexical_cast<std::string>(val);
 	case creature:   return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
 	case artifact:   return CGI->arth->artifacts[subtype]->Name();

+ 4 - 3
client/windows/CHeroWindow.cpp

@@ -33,6 +33,7 @@
 #include "../lib/CConfigHandler.h"
 #include "../lib/CGeneralTextHandler.h"
 #include "../lib/CHeroHandler.h"
+#include "../lib/CSkillHandler.h"
 #include "../lib/mapObjects/CGHeroInstance.h"
 #include "../lib/NetPacksBase.h"
 #include "../mapHandler.h"
@@ -240,8 +241,8 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
 			level = curHero->getSecSkillLevel(SecondarySkill(curHero->secSkills[g].first));
 		secSkillAreas[g]->type = skill;
 		secSkillAreas[g]->bonusValue = level;
-		secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
-		secSkillAreas[g]->hoverText = boost::str(boost::format(heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->generaltexth->skillName[skill]);
+		secSkillAreas[g]->text = CGI->skillh->skillInfo(skill, level);
+		secSkillAreas[g]->hoverText = boost::str(boost::format(heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->skillh->skillName(skill));
 		secSkillImages[g]->setFrame(skill*3 + level + 2);
 	}
 
@@ -372,7 +373,7 @@ void CHeroWindow::showAll(SDL_Surface * to)
 	for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
 	{
 	 	printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], (v%2) ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, Colors::WHITE, to);
-	 	printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], (v%2) ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, Colors::WHITE, to);
+		printAtLoc(CGI->skillh->skillName(curHero->secSkills[v].first), (v%2) ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, Colors::WHITE, to);
 	}
 
 	//printing special ability

+ 4 - 3
client/windows/CKingdomInterface.cpp

@@ -28,6 +28,7 @@
 #include "../../lib/CGeneralTextHandler.h"
 #include "../../lib/CHeroHandler.h"
 #include "../../lib/CModHandler.h"
+#include "../../lib/CSkillHandler.h"
 #include "../../lib/CTownHandler.h"
 #include "../../lib/mapObjects/CGHeroInstance.h"
 #include "../../lib/mapObjects/CGTownInstance.h"
@@ -170,7 +171,7 @@ std::string InfoBoxAbstractHeroData::getNameText()
 		return CGI->heroh->heroes[getSubID()]->specName;
 	case HERO_SECONDARY_SKILL:
 		if (getValue())
-			return CGI->generaltexth->skillName[getSubID()];
+			return CGI->skillh->skillName(getSubID());
 		else
 			return "";
 	default:
@@ -281,7 +282,7 @@ bool InfoBoxAbstractHeroData::prepareMessage(std::string &text, CComponent **com
 			if (!value)
 				return false;
 
-			text = CGI->generaltexth->skillInfoTexts[subID][value-1];
+			text = CGI->skillh->skillInfo(subID, value);
 			*comp = new CComponent(CComponent::secskill, subID, value);
 			return true;
 		}
@@ -356,7 +357,7 @@ std::string InfoBoxHeroData::getHoverText()
 		if (hero->secSkills.size() > index)
 		{
 			std::string level = CGI->generaltexth->levels[hero->secSkills[index].second-1];
-			std::string skill = CGI->generaltexth->skillName[hero->secSkills[index].first];
+			std::string skill = CGI->skillh->skillName(hero->secSkills[index].first);
 			return boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % level % skill);
 		}
 		else

+ 10 - 9
client/windows/GUIClasses.cpp

@@ -49,6 +49,7 @@
 #include "../lib/CHeroHandler.h"
 #include "../lib/CModHandler.h"
 #include "../lib/CondSh.h"
+#include "../lib/CSkillHandler.h"
 #include "../lib/spells/CSpellHandler.h"
 #include "../lib/CStopWatch.h"
 #include "../lib/CTownHandler.h"
@@ -944,11 +945,11 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
 
 			secSkillAreas[b][g]->type = skill;
 			secSkillAreas[b][g]->bonusValue = level;
-			secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
+			secSkillAreas[b][g]->text = CGI->skillh->skillInfo(skill, level);
 
 			secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
 			boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
-			boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->skillName[skill]);
+			boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->skillName(skill));
 		}
 
 		portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]);
@@ -1222,7 +1223,7 @@ void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
 {
 	if(down)
 	{
-		CRClickPopup::createAndPush(CGI->generaltexth->skillInfoTexts[ID][0],
+		CRClickPopup::createAndPush(CGI->skillh->skillInfo(ID, 1),
 				new CComponent(CComponent::secskill, ID, 1));
 	}
 }
@@ -1230,7 +1231,7 @@ void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
 void CUniversityWindow::CItem::hover(bool on)
 {
 	if (on)
-		GH.statusbar->setText(CGI->generaltexth->skillName[ID]);
+		GH.statusbar->setText(CGI->skillh->skillName(ID));
 	else
 		GH.statusbar->clear();
 }
@@ -1264,7 +1265,7 @@ void CUniversityWindow::CItem::showAll(SDL_Surface * to)
 
 	blitAtLoc(bar->bg, -28, -22, to);
 	blitAtLoc(bar->bg, -28,  48, to);
-	printAtMiddleLoc  (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::WHITE,to);//Name
+	printAtMiddleLoc  (CGI->skillh->skillName(ID), 22, -13, FONT_SMALL, Colors::WHITE,to);//Name
 	printAtMiddleLoc  (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::WHITE,to);//Level(always basic)
 
 	CAnimImage::showAll(to);
@@ -1328,12 +1329,12 @@ CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bo
 
 	std::string text = CGI->generaltexth->allTexts[608];
 	boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
-	boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
+	boost::replace_first(text, "%s", CGI->skillh->skillName(SKILL));
 	boost::replace_first(text, "%d", "2000");
 
 	new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);//Clerk speech
 
-	new CLabel(230, 37,  FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth-> skillName[SKILL]);//Skill name
+	new CLabel(230, 37,  FONT_SMALL, CENTER, Colors::WHITE, CGI->skillh->skillName(SKILL));//Skill name
 	new CAnimImage("SECSKILL", SKILL*3+3, 0, 211, 51);//skill
 	new CLabel(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);//Skill level
 
@@ -1341,11 +1342,11 @@ CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bo
 	new CLabel(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000");//Cost
 
 	std::string hoverText = CGI->generaltexth->allTexts[609];
-	boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
+	boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->skillName(SKILL));
 
 	text = CGI->generaltexth->zelp[633].second;
 	boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
-	boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
+	boost::replace_first(text, "%s", CGI->skillh->skillName(SKILL));
 	boost::replace_first(text, "%d", "2000");
 
 	confirm= new CButton(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, SDLK_RETURN);

+ 4 - 0
config/gameConfig.json

@@ -76,5 +76,9 @@
 		"config/spells/other.json",
 		"config/spells/timed.json",
 		"config/spells/ability.json"
+	],
+	"skills" :
+	[
+        "config/skills.json"
 	]
 }

+ 5 - 0
config/schemas/mod.json

@@ -97,6 +97,11 @@
 			"description": "List of configuration files for spells",
 			"items": { "type":"string", "format" : "textFile" }
 		},
+		"skills": {
+			"type":"array",
+			"description": "List of configuration files for skills",
+			"items": { "type":"string", "format" : "textFile" }
+		},
 		"templates":{
 			"type":"array",
 			"description": "List of configuration files for RMG templates",

+ 57 - 0
config/schemas/skill.json

@@ -0,0 +1,57 @@
+{
+
+	"type" : "object",
+	"$schema" : "http://json-schema.org/draft-04/schema",
+
+	"title" : "VCMI skill format",
+	"description" : "Format used to replace bonuses provided by secondary skills in VCMI",
+
+	"definitions" : {
+
+		"skillBonus" : {
+			"type" : "object",
+			"description" : "Set of bonuses provided by skill at given level",
+			"required" : ["description", "effects"],
+			"properties" : {
+				"description" : {
+					"type" : "string",
+					"description" : "localizable description"
+				},
+				"effects" : {
+					"type" : "object",
+					"additionalProperties" : {
+						"$ref" : "vcmi:bonus"
+					}
+				}
+			}
+		}
+		
+	},
+
+	"required" : ["name", "basic", "advanced", "expert"],
+
+	"properties" : {
+		"index" : {
+			"type": "number",
+			"description": "numeric id of skill, required for existing skills"
+		},
+		"name" : {
+			"type": "string",
+			"description": "localizable skill name"
+		},
+		"base" : {
+			"type" : "object",
+			"description" : "will be merged with all levels",
+			"additionalProperties" : true
+		},
+		"basic" : {
+			"$ref" : "#/definitions/skillBonus"
+		},
+		"advanced" : {
+			"$ref" : "#/definitions/skillBonus"
+		},
+		"expert" : {
+			"$ref" : "#/definitions/skillBonus"
+		}
+	}
+}

+ 805 - 0
config/skills.json

@@ -0,0 +1,805 @@
+{
+	"pathfinding" : {
+		"index" : 0,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.pathfinding",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 25 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 50 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 75 }
+			}
+		}
+	},
+	"archery" : {
+		"index" : 1,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.archery",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 10 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 25 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 50 }
+			}
+		}
+	},
+	"logistics" : {
+		"index" : 2,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.logistics",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 10 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 20 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 30 }
+			}
+		}
+	},
+	"scouting" : {
+		"index" : 3,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"type" : "SIGHT_RADIOUS",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 1 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 2 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 3 }
+			}
+		}
+	},
+	"diplomacy" : {
+		"index" : 4,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.diplomacy",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				},
+				"surr" : {
+					"type" : "SURRENDER_DISCOUNT",
+					"val" : 20,
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 1 },
+				"surr" : { "val" : 20 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val": 2 },
+				"surr" : { "val" : 40 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val": 3 },
+				"surr" : { "val" : 60 }
+			}
+		}
+	},
+	"navigation" : {
+		"index" : 5,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.navigation",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 50 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 100 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 150 }
+			}
+		}
+	},
+	"leadership" : {
+		"index" : 6,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"type" : "MORALE",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 1 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 2 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 3 }
+			}
+		}
+	},
+	"wisdom" : {
+		"index" : 7,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.wisdom",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 1 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 2 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 3 }
+			}
+		}
+	},
+	"mysticism" : {
+		"index" : 8,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"type" : "MANA_REGENERATION",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 1 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 2 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 3 }
+			}
+		}
+	},
+	"luck" : {
+		"index" : 9,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"type" : "LUCK",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 1 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 2 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 3 }
+			}
+		}
+	},
+	"ballistics" : {
+		"index" : 10,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.ballistics",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				},
+				"ctrl" : {
+					"subtype" : "creature.catapult",
+					"type" : "MANUAL_CONTROL",
+					"val" : 100,
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 1 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 2 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 3 }
+			}
+		}
+	},
+	"eagleEye" : {
+		"index" : 11,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.eagleEye",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				},
+				"val2" : {
+					"subtype" : "skill.eagleEye",
+					"type" : "SECONDARY_SKILL_VAL2",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 40 },
+				"val2" : { "val" : 2 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 50 },
+				"val2" : { "val" : 3 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 60 },
+				"val2" : { "val" : 4 }
+			}
+		}
+	},
+	"necromancy" : {
+		"index" : 12,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.necromancy",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 10 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 20 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 30 }
+			}
+		}
+	},
+	"estates" : {
+		"index" : 13,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.estates",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"description" : "{Basic Estates}\n\nYour hero contributes 125 gold per day to your cause.",
+			"effects" : {
+				"main" : { "val" : 125 }
+			}
+		},
+		"advanced" : {
+			"description" : "{Advanced Estates}\n\nYour hero contributes 250 gold per day to your cause.",
+			"effects" : {
+				"main" : { "val" : 250 }
+			}
+		},
+		"expert" : {
+			"description" : "{Expert Estates}\n\nYour hero contributes 500 gold per day to your cause.",
+			"effects" : {
+				"main" : { "val" : 500 }
+			}
+		}
+	},
+	"fireMagic" : {
+		"index" : 14,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.fireMagic",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 1 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 2 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 3 }
+			}
+		}
+	},
+	"airMagic" : {
+		"index" : 15,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.airMagic",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 1 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 2 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 3 }
+			}
+		}
+	},
+	"waterMagic" : {
+		"index" : 16,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.waterMagic",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 1 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 2 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 3 }
+			}
+		}
+	},
+	"earthMagic" : {
+		"index" : 17,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.earthMagic",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 1 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 2 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 3 }
+			}
+		}
+	},
+	"scholar" : {
+		"index" : 18,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.scholar",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 2 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 3 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 4 }
+			}
+		}
+	},
+	"tactics" : {
+		"index" : 19,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.tactics",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 3 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 5 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 7 }
+			}
+		}
+	},
+	"artillery" : {
+		"index" : 20,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.artillery",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				},
+				"val2" : {
+					"subtype" : "skill.artillery",
+					"type" : "SECONDARY_SKILL_VAL2",
+					"valueType" : "BASE_NUMBER"
+				},
+				"ctrl" : {
+					"subtype" : "creature.ballista",
+					"type" : "MANUAL_CONTROL",
+					"val" : 100,
+					"valueType" : "BASE_NUMBER"
+				},
+				"ctrl2" : {
+					"subtype" : "creature.arrowTower",
+					"type" : "MANUAL_CONTROL",
+					"val" : 100,
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 50 },
+				"val2" : { "val" : 0 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 75 },
+				"val2" : { "val" : 1 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 100 },
+				"val2" : { "val" : 1 }
+			}
+		}
+	},
+	"learning" : {
+		"index" : 21,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.learning",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 5 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 10 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 15 }
+			}
+		}
+	},
+	"offence" : {
+		"index" : 22,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.offence",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 10 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 20 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 30 }
+			}
+		}
+	},
+	"armorer" : {
+		"index" : 23,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.armorer",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 5 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 10 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 15 }
+			}
+		}
+	},
+	"intelligence" : {
+		"index" : 24,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.intelligence",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 25 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 50 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 100 }
+			}
+		}
+	},
+	"sorcery" : {
+		"index" : 25,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.sorcery",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 5 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 10 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 15 }
+			}
+		}
+	},
+	"resistance" : {
+		"index" : 26,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.resistance",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 5 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 10 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 20 }
+			}
+		}
+	},
+	"firstAid" : {
+		"index" : 27,
+		"base" : {
+			"effects" : {
+				"main" : {
+					"subtype" : "skill.firstAid",
+					"type" : "SECONDARY_SKILL_PREMY",
+					"valueType" : "BASE_NUMBER"
+				},
+				"ctrl" : {
+					"subtype" : "creature.firstAidTent",
+					"type" : "MANUAL_CONTROL",
+					"val" : 100,
+					"valueType" : "BASE_NUMBER"
+				}
+			}
+		},
+		"basic" : {
+			"effects" : {
+				"main" : { "val" : 50 }
+			}
+		},
+		"advanced" : {
+			"effects" : {
+				"main" : { "val" : 75 }
+			}
+		},
+		"expert" : {
+			"effects" : {
+				"main" : { "val" : 100 }
+			}
+		}
+	}
+}

+ 1 - 0
include/vstd/CLoggerBase.h

@@ -190,3 +190,4 @@ extern DLL_LINKAGE vstd::CLoggerBase * logBonus;
 extern DLL_LINKAGE vstd::CLoggerBase * logNetwork;
 extern DLL_LINKAGE vstd::CLoggerBase * logAi;
 extern DLL_LINKAGE vstd::CLoggerBase * logAnim;
+extern DLL_LINKAGE vstd::CLoggerBase * logMod;

+ 7 - 7
lib/CArtHandler.cpp

@@ -360,7 +360,7 @@ ArtifactPosition CArtHandler::stringToSlot(std::string slotName)
 	if (it != artifactPositionMap.end())
 		return it->second;
 
-	logGlobal->warn("Warning! Artifact slot %s not recognized!", slotName);
+	logMod->warn("Warning! Artifact slot %s not recognized!", slotName);
 	return ArtifactPosition::PRE_FIRST;
 }
 
@@ -421,7 +421,7 @@ CArtifact::EartClass CArtHandler::stringToClass(std::string className)
 	if (it != artifactClassMap.end())
 		return it->second;
 
-	logGlobal->warn("Warning! Artifact rarity %s not recognized!", className);
+	logMod->warn("Warning! Artifact rarity %s not recognized!", className);
 	return CArtifact::ART_SPECIAL;
 }
 
@@ -455,7 +455,7 @@ void CArtHandler::loadType(CArtifact * art, const JsonNode & node)
 			}
 		}
 		else
-			logGlobal->warn("Warning! Artifact type %s not recognized!", b.String());
+			logMod->warn("Warning! Artifact type %s not recognized!", b.String());
 	}
 }
 
@@ -679,11 +679,11 @@ void CArtHandler::erasePickedArt(ArtifactID id)
 			artifactList->erase(itr);
 		}
 		else
-			logGlobal->warn("Problem: cannot erase artifact %s from list, it was not present", art->Name());
+			logMod->warn("Problem: cannot erase artifact %s from list, it was not present", art->Name());
 
 	}
 	else
-		logGlobal->warn("Problem: cannot find list for artifact %s, strange class. (special?)", art->Name());
+		logMod->warn("Problem: cannot find list for artifact %s, strange class. (special?)", art->Name());
 }
 
 boost::optional<std::vector<CArtifact*>&> CArtHandler::listFromClass( CArtifact::EartClass artifactClass )
@@ -869,7 +869,7 @@ bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition
  	auto possibleSlots = artType->possibleSlots.find(artSet->bearerType());
  	if(possibleSlots == artType->possibleSlots.end())
  	{
-		logGlobal->warn("Warning: artifact %s doesn't have defined allowed slots for bearer of type %s", artType->Name(), artSet->bearerType());
+		logMod->warn("Warning: artifact %s doesn't have defined allowed slots for bearer of type %s", artType->Name(), artSet->bearerType());
 		return false;
 	}
 
@@ -1007,7 +1007,7 @@ SpellID CArtifactInstance::getGivenSpellID() const
 	const auto b = getBonusLocalFirst(Selector::type(Bonus::SPELL));
 	if(!b)
 	{
-		logGlobal->warn("Warning: %s doesn't bear any spell!", nodeName());
+		logMod->warn("Warning: %s doesn't bear any spell!", nodeName());
 		return SpellID::NONE;
 	}
 	return SpellID(b->subtype);

+ 5 - 3
lib/CGameState.cpp

@@ -20,6 +20,7 @@
 #include "CHeroHandler.h"
 #include "mapObjects/CObjectHandler.h"
 #include "CModHandler.h"
+#include "CSkillHandler.h"
 #include "mapping/CMap.h"
 #include "mapping/CMapService.h"
 #include "StartInfo.h"
@@ -113,6 +114,10 @@ void MetaString::getLocalString(const std::pair<ui8,ui32> &txt, std::string &dst
 	{
 		dst = VLC->objtypeh->getObjectName(ser);
 	}
+	else if(type == SEC_SKILL_NAME)
+	{
+		dst = VLC->skillh->skillName(ser);
+	}
 	else
 	{
 		std::vector<std::string> *vec;
@@ -139,9 +144,6 @@ void MetaString::getLocalString(const std::pair<ui8,ui32> &txt, std::string &dst
 		case ADVOB_TXT:
 			vec = &VLC->generaltexth->advobtxt;
 			break;
-		case SEC_SKILL_NAME:
-			vec = &VLC->generaltexth->skillName;
-			break;
 		case COLOR:
 			vec = &VLC->generaltexth->capColors;
 			break;

+ 0 - 17
lib/CGeneralTextHandler.cpp

@@ -377,23 +377,6 @@ CGeneralTextHandler::CGeneralTextHandler()
 		}
 		while (parser.endLine());
 	}
-	{
-		CLegacyConfigParser parser("DATA/SSTRAITS.TXT");
-
-		//skip header
-		parser.endLine();
-		parser.endLine();
-
-		do
-		{
-			skillName.push_back(parser.readString());
-
-			skillInfoTexts.push_back(std::vector<std::string>());
-			for(int j = 0; j < 3; j++)
-				skillInfoTexts.back().push_back(parser.readString());
-		}
-		while (parser.endLine());
-	}
 	{
 		CLegacyConfigParser parser("DATA/SEERHUT.TXT");
 

+ 0 - 2
lib/CGeneralTextHandler.h

@@ -130,8 +130,6 @@ public:
 	std::vector<std::string> tentColors;
 
 	//sec skills
-	std::vector<std::string> skillName;
-	std::vector<std::vector<std::string>> skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced
 	std::vector<std::string> levels;
 	std::vector<std::string> zcrexp; //more or less useful content of that file
 	//commanders

+ 1 - 1
lib/CHeroHandler.cpp

@@ -362,7 +362,7 @@ void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node)
 		}
 		else
 		{
-			logGlobal->error("Unknown skill level: %s", set["level"].String());
+			logMod->error("Unknown skill level: %s", set["level"].String());
 		}
 	}
 

+ 2 - 0
lib/CMakeLists.txt

@@ -115,6 +115,7 @@ set(lib_SRCS
 		CModHandler.cpp
 		CPathfinder.cpp
 		CRandomGenerator.cpp
+		CSkillHandler.cpp
 		CStack.cpp
 		CThreadHelper.cpp
 		CTownHandler.cpp
@@ -256,6 +257,7 @@ set(lib_HEADERS
 		CPlayerState.h
 		CRandomGenerator.h
 		CScriptingModule.h
+		CSkillHandler.h
 		CSoundBase.h
 		CStack.h
 		CStopWatch.h

+ 63 - 51
lib/CModHandler.cpp

@@ -23,6 +23,7 @@
 #include "CStopWatch.h"
 #include "IHandlerBase.h"
 #include "spells/CSpellHandler.h"
+#include "CSkillHandler.h"
 
 CIdentifierStorage::CIdentifierStorage():
 	state(LOADING)
@@ -36,7 +37,7 @@ CIdentifierStorage::~CIdentifierStorage()
 void CIdentifierStorage::checkIdentifier(std::string & ID)
 {
 	if (boost::algorithm::ends_with(ID, "."))
-		logGlobal->warn("BIG WARNING: identifier %s seems to be broken!", ID);
+		logMod->warn("BIG WARNING: identifier %s seems to be broken!", ID);
 	else
 	{
 		size_t pos = 0;
@@ -44,7 +45,7 @@ void CIdentifierStorage::checkIdentifier(std::string & ID)
 		{
 			if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
 			{
-				logGlobal->warn("Warning: identifier %s is not in camelCase!", ID);
+				logMod->warn("Warning: identifier %s is not in camelCase!", ID);
 				ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
 			}
 			pos = ID.find('.', pos);
@@ -148,7 +149,7 @@ boost::optional<si32> CIdentifierStorage::getIdentifier(std::string scope, std::
 	if (idList.size() == 1)
 		return idList.front().id;
 	if (!silent)
-		logGlobal->error("Failed to resolve identifier %s of type %s from mod %s", name , type ,scope);
+		logMod->error("Failed to resolve identifier %s of type %s from mod %s", name , type ,scope);
 
 	return boost::optional<si32>();
 }
@@ -161,7 +162,7 @@ boost::optional<si32> CIdentifierStorage::getIdentifier(std::string type, const
 	if (idList.size() == 1)
 		return idList.front().id;
 	if (!silent)
-		logGlobal->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), type, name.meta);
+		logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), type, name.meta);
 
 	return boost::optional<si32>();
 }
@@ -175,7 +176,7 @@ boost::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, b
 	if (idList.size() == 1)
 		return idList.front().id;
 	if (!silent)
-		logGlobal->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), pair2.first, name.meta);
+		logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), pair2.first, name.meta);
 
 	return boost::optional<si32>();
 }
@@ -189,7 +190,7 @@ boost::optional<si32> CIdentifierStorage::getIdentifier(std::string scope, std::
 	if (idList.size() == 1)
 		return idList.front().id;
 	if (!silent)
-		logGlobal->error("Failed to resolve identifier %s of type %s from mod %s", fullName, pair2.first, scope);
+		logMod->error("Failed to resolve identifier %s of type %s from mod %s", fullName, pair2.first, scope);
 
 	return boost::optional<si32>();
 }
@@ -203,7 +204,12 @@ void CIdentifierStorage::registerObject(std::string scope, std::string type, std
 	std::string fullID = type + '.' + name;
 	checkIdentifier(fullID);
 
-	registeredObjects.insert(std::make_pair(fullID, data));
+	std::pair<const std::string, ObjectData> mapping = std::make_pair(fullID, data);
+	if(!vstd::containsMapping(registeredObjects, mapping))
+	{
+		logMod->trace("registered %s as %s:%s", fullID, scope, identifier);
+		registeredObjects.insert(mapping);
+	}
 }
 
 std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request)
@@ -274,15 +280,15 @@ bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request)
 
 	// error found. Try to generate some debug info
 	if (identifiers.size() == 0)
-		logGlobal->error("Unknown identifier!");
+		logMod->error("Unknown identifier!");
 	else
-		logGlobal->error("Ambiguous identifier request!");
+		logMod->error("Ambiguous identifier request!");
 
-	 logGlobal->error("Request for %s.%s from mod %s", request.type, request.name, request.localScope);
+	 logMod->error("Request for %s.%s from mod %s", request.type, request.name, request.localScope);
 
 	for (auto id : identifiers)
 	{
-		logGlobal->error("\tID is available in mod %s", id.scope);
+		logMod->error("\tID is available in mod %s", id.scope);
 	}
 	return false;
 }
@@ -302,9 +308,9 @@ void CIdentifierStorage::finalize()
 	{
 		for(auto object : registeredObjects)
 		{
-			logGlobal->trace("%s : %s -> %d", object.second.scope, object.first, object.second.id);
+			logMod->trace("%s : %s -> %d", object.second.scope, object.first, object.second.id);
 		}
-		logGlobal->error("All known identifiers were dumped into log file");
+		logMod->error("All known identifiers were dumped into log file");
 	}
 	assert(errorsFound == false);
 	state = FINISHED;
@@ -345,9 +351,9 @@ bool CContentHandler::ContentTypeHandler::preloadModData(std::string modName, st
 
 			// patching this mod? Send warning and continue - this situation can be handled normally
 			if (remoteName == modName)
-				logGlobal->warn("Redundant namespace definition for %s", objectName);
+				logMod->warn("Redundant namespace definition for %s", objectName);
 
-			logGlobal->trace("Patching object %s (%s) from %s", objectName, remoteName, modName);
+			logMod->trace("Patching object %s (%s) from %s", objectName, remoteName, modName);
 			JsonNode & remoteConf = modData[remoteName].patches[objectName];
 
 			JsonUtils::merge(remoteConf, entry.second);
@@ -383,17 +389,22 @@ bool CContentHandler::ContentTypeHandler::loadMod(std::string modName, bool vali
 
 			if (originalData.size() > index)
 			{
+				logMod->trace("found original data in loadMod(%s) at index %d", name, index);
 				JsonUtils::merge(originalData[index], data);
-
 				performValidate(originalData[index],name);
 				handler->loadObject(modName, name, originalData[index], index);
-
 				originalData[index].clear(); // do not use same data twice (same ID)
-
-				continue;
 			}
+			else
+			{
+				logMod->debug("no original data in loadMod(%s) at index %d", name, index);
+				performValidate(data, name);
+				handler->loadObject(modName, name, data, index);
+			}
+			continue;
 		}
-		// normal new object or one with index bigger that data size
+		// normal new object
+		logMod->trace("no index in loadMod(%s)", name);
 		performValidate(data,name);
 		handler->loadObject(modName, name, data);
 	}
@@ -420,6 +431,7 @@ CContentHandler::CContentHandler()
 	handlers.insert(std::make_pair("objects", ContentTypeHandler(VLC->objtypeh, "object")));
 	handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero")));
 	handlers.insert(std::make_pair("spells", ContentTypeHandler(VLC->spellh, "spell")));
+	handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh, "skill")));
 	handlers.insert(std::make_pair("templates", ContentTypeHandler((IHandlerBase *)VLC->tplh, "template")));
 
 	//TODO: any other types of moddables?
@@ -466,7 +478,7 @@ void CContentHandler::preloadData(CModInfo & mod)
 	bool validate = (mod.validation != CModInfo::PASSED);
 
 	// print message in format [<8-symbols checksum>] <modname>
-	logGlobal->info("\t\t[%08x]%s", mod.checksum, mod.name);
+	logMod->info("\t\t[%08x]%s", mod.checksum, mod.name);
 
 	if (validate && mod.identifier != "core")
 	{
@@ -487,12 +499,12 @@ void CContentHandler::load(CModInfo & mod)
 	if (validate)
 	{
 		if (mod.validation != CModInfo::FAILED)
-			logGlobal->info("\t\t[DONE] %s", mod.name);
+			logMod->info("\t\t[DONE] %s", mod.name);
 		else
-			logGlobal->error("\t\t[FAIL] %s", mod.name);
+			logMod->error("\t\t[FAIL] %s", mod.name);
 	}
 	else
-		logGlobal->info("\t\t[SKIP] %s", mod.name);
+		logMod->info("\t\t[SKIP] %s", mod.name);
 }
 
 static JsonNode loadModSettings(std::string path)
@@ -618,39 +630,39 @@ void CModHandler::loadConfigFromFile (std::string name)
 		paths += p.string() + ", ";
 	}
 	paths = paths.substr(0, paths.size() - 2);
-	logGlobal->debug("Loading hardcoded features settings from [%s], result:", paths);
+	logMod->debug("Loading hardcoded features settings from [%s], result:", paths);
 	settings.data = JsonUtils::assembleFromFiles("config/" + name);
 	const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"];
 	settings.MAX_HEROES_AVAILABLE_PER_PLAYER = hardcodedFeatures["MAX_HEROES_AVAILABLE_PER_PLAYER"].Integer();
-	logGlobal->debug("\tMAX_HEROES_AVAILABLE_PER_PLAYER\t%d", settings.MAX_HEROES_AVAILABLE_PER_PLAYER);
+	logMod->debug("\tMAX_HEROES_AVAILABLE_PER_PLAYER\t%d", settings.MAX_HEROES_AVAILABLE_PER_PLAYER);
 	settings.MAX_HEROES_ON_MAP_PER_PLAYER = hardcodedFeatures["MAX_HEROES_ON_MAP_PER_PLAYER"].Integer();
-	logGlobal->debug("\tMAX_HEROES_ON_MAP_PER_PLAYER\t%d", settings.MAX_HEROES_ON_MAP_PER_PLAYER);
+	logMod->debug("\tMAX_HEROES_ON_MAP_PER_PLAYER\t%d", settings.MAX_HEROES_ON_MAP_PER_PLAYER);
 	settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Integer();
-	logGlobal->debug("\tCREEP_SIZE\t%d", settings.CREEP_SIZE);
+	logMod->debug("\tCREEP_SIZE\t%d", settings.CREEP_SIZE);
 	settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Integer();
-	logGlobal->debug("\tWEEKLY_GROWTH\t%d", settings.WEEKLY_GROWTH);
+	logMod->debug("\tWEEKLY_GROWTH\t%d", settings.WEEKLY_GROWTH);
 	settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Integer();
-	logGlobal->debug("\tNEUTRAL_STACK_EXP\t%d", settings.NEUTRAL_STACK_EXP);
+	logMod->debug("\tNEUTRAL_STACK_EXP\t%d", settings.NEUTRAL_STACK_EXP);
 	settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Integer();
-	logGlobal->debug("\tMAX_BUILDING_PER_TURN\t%d", settings.MAX_BUILDING_PER_TURN);
+	logMod->debug("\tMAX_BUILDING_PER_TURN\t%d", settings.MAX_BUILDING_PER_TURN);
 	settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
-	logGlobal->debug("\tDWELLINGS_ACCUMULATE_CREATURES\t%d", static_cast<int>(settings.DWELLINGS_ACCUMULATE_CREATURES));
+	logMod->debug("\tDWELLINGS_ACCUMULATE_CREATURES\t%d", static_cast<int>(settings.DWELLINGS_ACCUMULATE_CREATURES));
 	settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
-	logGlobal->debug("\tALL_CREATURES_GET_DOUBLE_MONTHS\t%d", static_cast<int>(settings.ALL_CREATURES_GET_DOUBLE_MONTHS));
+	logMod->debug("\tALL_CREATURES_GET_DOUBLE_MONTHS\t%d", static_cast<int>(settings.ALL_CREATURES_GET_DOUBLE_MONTHS));
 	settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS = hardcodedFeatures["WINNING_HERO_WITH_NO_TROOPS_RETREATS"].Bool();
-	logGlobal->debug("\tWINNING_HERO_WITH_NO_TROOPS_RETREATS\t%d", static_cast<int>(settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS));
+	logMod->debug("\tWINNING_HERO_WITH_NO_TROOPS_RETREATS\t%d", static_cast<int>(settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS));
 	settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE = hardcodedFeatures["BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE"].Bool();
-	logGlobal->debug("\tBLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE\t%d", static_cast<int>(settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE));
+	logMod->debug("\tBLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE\t%d", static_cast<int>(settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE));
 
 	const JsonNode & gameModules = settings.data["modules"];
 	modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
-	logGlobal->debug("\tSTACK_EXP\t%d", static_cast<int>(modules.STACK_EXP));
+	logMod->debug("\tSTACK_EXP\t%d", static_cast<int>(modules.STACK_EXP));
 	modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
-	logGlobal->debug("\tSTACK_ARTIFACT\t%d", static_cast<int>(modules.STACK_ARTIFACT));
+	logMod->debug("\tSTACK_ARTIFACT\t%d", static_cast<int>(modules.STACK_ARTIFACT));
 	modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
-	logGlobal->debug("\tCOMMANDERS\t%d", static_cast<int>(modules.COMMANDERS));
+	logMod->debug("\tCOMMANDERS\t%d", static_cast<int>(modules.COMMANDERS));
 	modules.MITHRIL = gameModules["MITHRIL"].Bool();
-	logGlobal->debug("\tMITHRIL\t%d", static_cast<int>(modules.MITHRIL));
+	logMod->debug("\tMITHRIL\t%d", static_cast<int>(modules.MITHRIL));
 }
 
 // currentList is passed by value to get current list of depending mods
@@ -661,8 +673,8 @@ bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentL
 	// Mod already present? We found a loop
 	if (vstd::contains(currentList, modID))
 	{
-		logGlobal->error("Error: Circular dependency detected! Printing dependency list:");
-		logGlobal->error("\t%s -> ", mod.name);
+		logMod->error("Error: Circular dependency detected! Printing dependency list:");
+		logMod->error("\t%s -> ", mod.name);
 		return true;
 	}
 
@@ -673,7 +685,7 @@ bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentL
 	{
 		if (hasCircularDependency(dependency, currentList))
 		{
-			logGlobal->error("\t%s ->\n", mod.name); // conflict detected, print dependency list
+			logMod->error("\t%s ->\n", mod.name); // conflict detected, print dependency list
 			return true;
 		}
 	}
@@ -690,7 +702,7 @@ bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
 		{
 			if (!vstd::contains(input, dep))
 			{
-				logGlobal->error("Error: Mod %s requires missing %s!", mod.name, dep);
+				logMod->error("Error: Mod %s requires missing %s!", mod.name, dep);
 				return false;
 			}
 		}
@@ -699,7 +711,7 @@ bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
 		{
 			if (vstd::contains(input, conflicting))
 			{
-				logGlobal->error("Error: Mod %s conflicts with %s!", mod.name, allMods.at(conflicting).name);
+				logMod->error("Error: Mod %s conflicts with %s!", mod.name, allMods.at(conflicting).name);
 				return false;
 			}
 		}
@@ -930,11 +942,11 @@ void CModHandler::load()
 	CStopWatch totalTime, timer;
 
 	CContentHandler content;
-	logGlobal->info("\tInitializing content handler: %d ms", timer.getDiff());
+	logMod->info("\tInitializing content handler: %d ms", timer.getDiff());
 
 	for(const TModID & modName : activeMods)
 	{
-		logGlobal->trace("Generating checksum for %s", modName);
+		logMod->trace("Generating checksum for %s", modName);
 		allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));
 	}
 
@@ -943,7 +955,7 @@ void CModHandler::load()
 	content.preloadData(coreMod);
 	for(const TModID & modName : activeMods)
 		content.preloadData(allMods[modName]);
-	logGlobal->info("\tParsing mod data: %d ms", timer.getDiff());
+	logMod->info("\tParsing mod data: %d ms", timer.getDiff());
 
 	content.load(coreMod);
 	for(const TModID & modName : activeMods)
@@ -951,17 +963,17 @@ void CModHandler::load()
 
 	content.loadCustom();
 
-	logGlobal->info("\tLoading mod data: %d ms", timer.getDiff());
+	logMod->info("\tLoading mod data: %d ms", timer.getDiff());
 
 	VLC->creh->loadCrExpBon();
 	VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
 
 	identifiers.finalize();
-	logGlobal->info("\tResolving identifiers: %d ms", timer.getDiff());
+	logMod->info("\tResolving identifiers: %d ms", timer.getDiff());
 
 	content.afterLoadFinalization();
-	logGlobal->info("\tHandlers post-load finalization: %d ms ", timer.getDiff());
-	logGlobal->info("\tAll game content loaded in %d ms", totalTime.getDiff());
+	logMod->info("\tHandlers post-load finalization: %d ms ", timer.getDiff());
+	logMod->info("\tAll game content loaded in %d ms", totalTime.getDiff());
 }
 
 void CModHandler::afterLoad()

+ 5 - 1
lib/CModHandler.h

@@ -51,6 +51,10 @@ class CIdentifierStorage
 		si32 id;
 		std::string scope; /// scope in which this ID located
 
+		bool operator==(const ObjectData & other) const
+		{
+			return id == other.id && scope == other.scope;
+		}
 
 		template <typename Handler> void serialize(Handler &h, const int version)
 		{
@@ -59,7 +63,7 @@ class CIdentifierStorage
 		}
 	};
 
-	std::multimap<std::string, ObjectData > registeredObjects;
+	std::multimap<std::string, ObjectData> registeredObjects;
 	std::vector<ObjectCallback> scheduledRequests;
 
 	ELoadingState state;

+ 226 - 0
lib/CSkillHandler.cpp

@@ -0,0 +1,226 @@
+/*
+ * CSkillHandler.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+
+#include "StdInc.h"
+
+#include <cctype>
+
+#include "CSkillHandler.h"
+
+#include "CGeneralTextHandler.h"
+#include "filesystem/Filesystem.h"
+
+#include "JsonNode.h"
+
+#include "CModHandler.h"
+#include "StringConstants.h"
+
+#include "CStack.h"
+#include "battle/BattleInfo.h"
+#include "battle/CBattleInfoCallback.h"
+
+///CSkill
+CSkill::LevelInfo::LevelInfo()
+{
+}
+
+CSkill::LevelInfo::~LevelInfo()
+{
+}
+
+CSkill::CSkill(SecondarySkill id) : id(id)
+{
+	if(id == SecondarySkill::DEFAULT)
+		identifier = "default";
+	else
+		identifier = NSecondarySkill::names[id];
+	// init levels
+	LevelInfo emptyLevel;
+	for(int level = 1; level < NSecondarySkill::levels.size(); level++)
+		levels.push_back(emptyLevel);
+}
+
+CSkill::~CSkill()
+{
+}
+
+void CSkill::addNewBonus(const std::shared_ptr<Bonus> & b, int level)
+{
+	b->source = Bonus::SECONDARY_SKILL;
+	b->sid = id;
+	b->duration = Bonus::PERMANENT;
+	b->description = identifier;
+	levels[level-1].effects.push_back(b);
+}
+
+void CSkill::setDescription(const std::string & desc, int level)
+{
+	levels[level-1].description = desc;
+}
+
+const std::vector<std::shared_ptr<Bonus>> & CSkill::getBonus(int level) const
+{
+	return levels[level-1].effects;
+}
+
+const std::string & CSkill::getDescription(int level) const
+{
+	return levels[level-1].description;
+}
+
+DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info)
+{
+	out << "(\"" << info.description << "\", [";
+	for(int i=0; i < info.effects.size(); i++)
+		out << (i ? "," : "") << info.effects[i]->Description();
+	return out << "])";
+}
+
+DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill)
+{
+	out << "Skill(" << (int)skill.id << "," << skill.identifier << "): [";
+	for(int i=0; i < skill.levels.size(); i++)
+		out << (i ? "," : "") << skill.levels[i];
+	return out << "]";
+}
+
+std::string CSkill::toString() const
+{
+	std::ostringstream ss;
+	ss << *this;
+	return ss.str();
+}
+
+///CSkillHandler
+CSkillHandler::CSkillHandler()
+{
+}
+
+std::vector<JsonNode> CSkillHandler::loadLegacyData(size_t dataSize)
+{
+	CLegacyConfigParser parser("DATA/SSTRAITS.TXT");
+
+	//skip header
+	parser.endLine();
+	parser.endLine();
+
+	std::vector<std::string> skillNames;
+	std::vector<std::vector<std::string>> skillInfoTexts;
+	do
+	{
+		skillNames.push_back(parser.readString());
+		skillInfoTexts.push_back(std::vector<std::string>());
+		for(int i = 0; i < 3; i++)
+			skillInfoTexts.back().push_back(parser.readString());
+	}
+	while (parser.endLine());
+
+	assert(skillNames.size() == GameConstants::SKILL_QUANTITY);
+
+	//store & construct JSON
+	std::vector<JsonNode> legacyData;
+	for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
+	{
+		JsonNode skillNode(JsonNode::DATA_STRUCT);
+		skillNode["name"].String() = skillNames[id];
+		for(int level = 1; level < NSecondarySkill::levels.size(); level++)
+		{
+			std::string & desc = skillInfoTexts[id][level-1];
+			auto & levelNode = skillNode[NSecondarySkill::levels[level]].Struct();
+			levelNode["description"].String() = desc;
+			levelNode["effects"].Struct(); // create empty effects objects
+		}
+		legacyData.push_back(skillNode);
+	}
+	objects.resize(legacyData.size());
+	return legacyData;
+}
+
+const std::string CSkillHandler::getTypeName() const
+{
+	return "skill";
+}
+
+const std::string & CSkillHandler::skillInfo(int skill, int level) const
+{
+	return objects[skill]->getDescription(level);
+}
+
+const std::string & CSkillHandler::skillName(int skill) const
+{
+	return objects[skill]->name;
+}
+
+CSkill * CSkillHandler::loadFromJson(const JsonNode & json, const std::string & identifier)
+{
+	CSkill * skill = nullptr;
+
+	for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
+	{
+		if(NSecondarySkill::names[id].compare(identifier) == 0)
+		{
+			skill = new CSkill(SecondarySkill(id));
+			break;
+		}
+	}
+
+	if(!skill)
+	{
+		logMod->error("unknown secondary skill %s", identifier);
+		throw std::runtime_error("invalid skill");
+	}
+
+	skill->name = json["name"].String();
+	for(int level = 1; level < NSecondarySkill::levels.size(); level++)
+	{
+		const std::string & levelName = NSecondarySkill::levels[level]; // basic, advanced, expert
+		const JsonNode & levelNode = json[levelName];
+		// parse bonus effects
+		for(auto b : levelNode["effects"].Struct())
+		{
+			auto bonus = JsonUtils::parseBonus(b.second);
+			bonus->sid = skill->id;
+			skill->addNewBonus(bonus, level);
+		}
+		skill->setDescription(levelNode["description"].String(), level);
+	}
+	logMod->debug("loaded secondary skill %s(%d)", identifier, (int)skill->id);
+	logMod->trace("%s", skill->toString());
+
+	return skill;
+}
+
+void CSkillHandler::afterLoadFinalization()
+{
+}
+
+void CSkillHandler::beforeValidate(JsonNode & object)
+{
+	//handle "base" level info
+	JsonNode & base = object["base"];
+
+	auto inheritNode = [&](const std::string & name){
+		JsonUtils::inherit(object[name], base);
+	};
+
+	inheritNode("basic");
+	inheritNode("advanced");
+	inheritNode("expert");
+}
+
+CSkillHandler::~CSkillHandler()
+{
+}
+
+std::vector<bool> CSkillHandler::getDefaultAllowed() const
+{
+	std::vector<bool> allowedSkills(objects.size(), true);
+	return allowedSkills;
+}

+ 87 - 0
lib/CSkillHandler.h

@@ -0,0 +1,87 @@
+/*
+ * CSkillHandler.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+#pragma once
+
+#include "../lib/HeroBonus.h"
+#include "GameConstants.h"
+#include "IHandlerBase.h"
+
+class DLL_LINKAGE CSkill // secondary skill
+{
+protected:
+	struct LevelInfo
+	{
+		std::string description; //descriptions of spell for skill level
+		std::vector<std::shared_ptr<Bonus>> effects;
+
+		LevelInfo();
+		~LevelInfo();
+
+		template <typename Handler> void serialize(Handler & h, const int version)
+		{
+			h & description;
+			h & effects;
+		}
+	};
+
+	std::vector<LevelInfo> levels; // bonuses provided by basic, advanced and expert level
+
+public:
+	CSkill(SecondarySkill id = SecondarySkill::DEFAULT);
+	~CSkill();
+
+	void addNewBonus(const std::shared_ptr<Bonus> & b, int level);
+	void setDescription(const std::string & desc, int level);
+	const std::vector<std::shared_ptr<Bonus>> & getBonus(int level) const;
+	const std::string & getDescription(int level) const;
+	std::string toString() const;
+
+	SecondarySkill id;
+	std::string identifier;
+	std::string name; //as displayed in GUI
+
+	template <typename Handler> void serialize(Handler & h, const int version)
+	{
+		h & id;
+		h & identifier;
+		h & name;
+		h & levels;
+	}
+
+	friend class CSkillHandler;
+	friend DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill);
+	friend DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info);
+};
+
+class DLL_LINKAGE CSkillHandler: public CHandlerBase<SecondarySkill, CSkill>
+{
+public:
+	CSkillHandler();
+	virtual ~CSkillHandler();
+
+	///IHandler base
+	std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
+	void afterLoadFinalization() override;
+	void beforeValidate(JsonNode & object) override;
+
+	std::vector<bool> getDefaultAllowed() const override;
+	const std::string getTypeName() const override;
+
+	const std::string & skillInfo(int skill, int level) const;
+	const std::string & skillName(int skill) const;
+
+	template <typename Handler> void serialize(Handler & h, const int version)
+	{
+		h & objects;
+	}
+
+protected:
+	CSkill * loadFromJson(const JsonNode & json, const std::string & identifier) override;
+};

+ 8 - 5
lib/CTownHandler.cpp

@@ -748,7 +748,7 @@ void CTownHandler::loadObject(std::string scope, std::string name, const JsonNod
 			auto & advMap = data["town"]["adventureMap"];
 			if (!advMap.isNull())
 			{
-				logGlobal->warn("Outdated town mod. Will try to generate valid templates out of fort");
+				logMod->warn("Outdated town mod. Will try to generate valid templates out of fort");
 				JsonNode config;
 				config["animation"] = advMap["castle"];
 				VLC->objtypeh->getHandlerFor(index, object->index)->addTemplate(config);
@@ -763,7 +763,10 @@ void CTownHandler::loadObject(std::string scope, std::string name, const JsonNod
 {
 	auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
 	object->index = index;
-	assert(factions[index] == nullptr); // ensure that this id was not loaded before
+	if (factions.size() > index)
+		assert(factions[index] == nullptr); // ensure that this id was not loaded before
+	else
+		factions.resize(index + 1);
 	factions[index] = object;
 
 	if (object->town)
@@ -815,9 +818,9 @@ void CTownHandler::initializeRequirements()
 		{
 			if (node.Vector().size() > 1)
 			{
-				logGlobal->warn("Unexpected length of town buildings requirements: %d", node.Vector().size());
-				logGlobal->warn("Entry contains: ");
-				logGlobal->warn(node.toJson());
+				logMod->warn("Unexpected length of town buildings requirements: %d", node.Vector().size());
+				logMod->warn("Entry contains: ");
+				logMod->warn(node.toJson());
 			}
 			return BuildingID(VLC->modh->identifiers.getIdentifier(requirement.town->getBuildingScope(), node.Vector()[0]).get());
 		});

+ 6 - 0
lib/GameConstants.cpp

@@ -21,6 +21,7 @@
 #include "CArtHandler.h"
 #include "CCreatureHandler.h"
 #include "spells/CSpellHandler.h"
+#include "CSkillHandler.h"
 #include "StringConstants.h"
 #include "CGeneralTextHandler.h"
 
@@ -65,6 +66,11 @@ const CSpell * SpellID::toSpell() const
 	return VLC->spellh->objects[*this];
 }
 
+const CSkill * SecondarySkill::toSkill() const
+{
+	return VLC->skillh->objects.at(*this);
+}
+
 //template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
 //template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
 

+ 3 - 0
lib/GameConstants.h

@@ -62,6 +62,7 @@ class CArtifactInstance;
 class CCreature;
 class CHero;
 class CSpell;
+class CSkill;
 class CGameInfoCallback;
 class CNonConstInfoCallback;
 
@@ -320,6 +321,8 @@ public:
 	SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
 	{}
 
+	DLL_LINKAGE const CSkill * toSkill() const;
+
 	ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
 
 	ESecondarySkill num;

+ 7 - 1
lib/HeroBonus.cpp

@@ -17,6 +17,7 @@
 #include "CCreatureSet.h"
 #include "CHeroHandler.h"
 #include "CGeneralTextHandler.h"
+#include "CSkillHandler.h"
 #include "CStack.h"
 #include "CArtHandler.h"
 
@@ -1078,7 +1079,7 @@ std::string Bonus::Description() const
 			str << VLC->creh->creatures[sid]->namePl;
 			break;
 		case SECONDARY_SKILL:
-			str << VLC->generaltexth->skillName[sid]/* << " secondary skill"*/;
+			str << VLC->skillh->skillName(sid);
 			break;
 		default:
 			//todo: handle all possible sources
@@ -1166,6 +1167,11 @@ namespace Selector
 		return CSelectFieldEqual<Bonus::BonusSource>(&Bonus::source)(source);
 	}
 
+	CSelector DLL_LINKAGE valueType(Bonus::ValueType valType)
+	{
+		return CSelectFieldEqual<Bonus::ValueType>(&Bonus::valType)(valType);
+	}
+
 	DLL_LINKAGE CSelector all([](const Bonus * b){return true;});
 	DLL_LINKAGE CSelector none([](const Bonus * b){return false;});
 

+ 3 - 0
lib/HeroBonus.h

@@ -235,6 +235,8 @@ private:
 	BONUS_NAME(CATAPULT_EXTRA_SHOTS) /*val - number of additional shots, requires CATAPULT bonus to work*/\
 	BONUS_NAME(RANGED_RETALIATION) /*allows shooters to perform ranged retaliation*/\
 	BONUS_NAME(BLOCKS_RANGED_RETALIATION) /*disallows ranged retaliation for shooter unit, BLOCKS_RETALIATION bonus is for melee retaliation only*/\
+	BONUS_NAME(SECONDARY_SKILL_VAL2) /*for secondary skills that have multiple effects, like eagle eye (max level and chance)*/  \
+	BONUS_NAME(MANUAL_CONTROL) /* manually control warmachine with id = subtype, chance = val */  \
 	/* end of list */
 
 
@@ -950,6 +952,7 @@ namespace Selector
 	CSelector DLL_LINKAGE typeSubtypeInfo(Bonus::BonusType type, TBonusSubtype subtype, si32 info);
 	CSelector DLL_LINKAGE source(Bonus::BonusSource source, ui32 sourceID);
 	CSelector DLL_LINKAGE sourceTypeSel(Bonus::BonusSource source);
+	CSelector DLL_LINKAGE valueType(Bonus::ValueType valType);
 
 	/**
 	 * Selects all bonuses

+ 1 - 0
lib/IGameCallback.cpp

@@ -12,6 +12,7 @@
 
 #include "CHeroHandler.h" // for CHeroHandler
 #include "spells/CSpellHandler.h"// for CSpell
+#include "CSkillHandler.h"// for CSkill
 #include "NetPacks.h"
 #include "CBonusTypeHandler.h"
 #include "CModHandler.h"

+ 1 - 3
lib/IHandlerBase.h

@@ -82,12 +82,10 @@ public:
 		auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
 		object->id = _ObjectID(index);
 
-
 		assert(objects[index] == nullptr); // ensure that this id was not loaded before
 		objects[index] = object;
 
 		registerObject(scope,type_name, name, object->id);
-
 	}
 
 	ConstTransitivePtr<_Object> operator[] (const _ObjectID id) const
@@ -96,7 +94,7 @@ public:
 
 		if (raw_id < 0 || raw_id >= objects.size())
 		{
-			logGlobal->error("%s id %d is invalid", getTypeName(), static_cast<si64>(raw_id));
+			logMod->error("%s id %d is invalid", getTypeName(), static_cast<si64>(raw_id));
 			throw std::runtime_error("internal error");
 		}
 

+ 2 - 2
lib/JsonDetail.cpp

@@ -163,8 +163,8 @@ JsonNode JsonParser::parse(std::string fileName)
 
 	if (!errors.empty())
 	{
-		logGlobal->warn("File %s is not a valid JSON file!", fileName);
-		logGlobal->warn(errors);
+		logMod->warn("File %s is not a valid JSON file!", fileName);
+		logMod->warn(errors);
 	}
 	return root;
 }

+ 12 - 12
lib/JsonNode.cpp

@@ -395,7 +395,7 @@ std::shared_ptr<Bonus> JsonUtils::parseBonus (const JsonVector &ability_vec) //T
 	auto it = bonusNameMap.find(type);
 	if (it == bonusNameMap.end())
 	{
-		logGlobal->error("Error: invalid ability type %s", type);
+		logMod->error("Error: invalid ability type %s", type);
 		return b;
 	}
 	b->type = it->second;
@@ -413,7 +413,7 @@ const T & parseByMap(const std::map<std::string, T> & map, const JsonNode * val,
 		auto it = map.find(type);
 		if (it == map.end())
 		{
-			logGlobal->error("Error: invalid %s%s", err, type);
+			logMod->error("Error: invalid %s%s", err, type);
 			return defaultValue;
 		}
 		else
@@ -445,7 +445,7 @@ void JsonUtils::resolveIdentifier(si32 &var, const JsonNode &node, std::string n
 				});
 				break;
 			default:
-				logGlobal->error("Error! Wrong identifier used for value of %s", name);
+				logMod->error("Error! Wrong identifier used for value of %s", name);
 		}
 	}
 }
@@ -467,7 +467,7 @@ void JsonUtils::resolveIdentifier(const JsonNode &node, si32 &var)
 			});
 			break;
 		default:
-			logGlobal->error("Error! Wrong identifier used for identifier!");
+			logMod->error("Error! Wrong identifier used for identifier!");
 	}
 }
 
@@ -489,7 +489,7 @@ bool JsonUtils::parseBonus(const JsonNode &ability, Bonus *b)
 	auto it = bonusNameMap.find(type);
 	if (it == bonusNameMap.end())
 	{
-		logGlobal->error("Error: invalid ability type %s", type);
+		logMod->error("Error: invalid ability type %s", type);
 		return false;
 	}
 	b->type = it->second;
@@ -533,7 +533,7 @@ bool JsonUtils::parseBonus(const JsonNode &ability, Bonus *b)
 			}
 			break;
 		default:
-			logGlobal->error("Error! Wrong bonus duration format.");
+			logMod->error("Error! Wrong bonus duration format.");
 		}
 	}
 
@@ -580,7 +580,7 @@ bool JsonUtils::parseBonus(const JsonNode &ability, Bonus *b)
 							auto it = bonusNameMap.find(anotherBonusType);
 							if (it == bonusNameMap.end())
 							{
-								logGlobal->error("Error: invalid ability type %s", anotherBonusType);
+								logMod->error("Error: invalid ability type %s", anotherBonusType);
 								continue;
 							}
 							l2->type = it->second;
@@ -723,8 +723,8 @@ bool JsonUtils::validate(const JsonNode &node, std::string schemaName, std::stri
 	std::string log = Validation::check(schemaName, node);
 	if (!log.empty())
 	{
-		logGlobal->warn("Data in %s is invalid!", dataName);
-		logGlobal->warn(log);
+		logMod->warn("Data in %s is invalid!", dataName);
+		logMod->warn(log);
 	}
 	return log.empty();
 }
@@ -745,7 +745,7 @@ const JsonNode & getSchemaByName(std::string name)
 		return loadedSchemas[name];
 	}
 
-	logGlobal->error("Error: missing schema with name %s!", name);
+	logMod->error("Error: missing schema with name %s!", name);
 	assert(0);
 	return nullNode;
 }
@@ -756,7 +756,7 @@ const JsonNode & JsonUtils::getSchema(std::string URI)
 	size_t posHash  = URI.find('#');
 	if(posColon == std::string::npos)
 	{
-		logGlobal->error("Invalid schema URI:%s", URI);
+		logMod->error("Invalid schema URI:%s", URI);
 		return nullNode;
 	}
 
@@ -765,7 +765,7 @@ const JsonNode & JsonUtils::getSchema(std::string URI)
 
 	if(protocolName != "vcmi")
 	{
-		logGlobal->error("Error: unsupported URI protocol for schema: %s", URI);
+		logMod->error("Error: unsupported URI protocol for schema: %s", URI);
 		return nullNode;
 	}
 

+ 5 - 0
lib/VCMI_Lib.cpp

@@ -20,6 +20,7 @@
 #include "CTownHandler.h"
 #include "CBuildingHandler.h"
 #include "spells/CSpellHandler.h"
+#include "CSkillHandler.h"
 #include "CGeneralTextHandler.h"
 #include "CModHandler.h"
 #include "IGameEventsReceiver.h"
@@ -113,6 +114,8 @@ void LibClasses::init()
 
 	createHandler(spellh, "Spell", pomtime);
 
+	createHandler(skillh, "Skill", pomtime);
+
 	createHandler(terviewh, "Terrain view pattern", pomtime);
 
 	createHandler(tplh, "Template", pomtime); //templates need already resolved identifiers (refactor?)
@@ -137,6 +140,7 @@ void LibClasses::clear()
 	delete objh;
 	delete objtypeh;
 	delete spellh;
+	delete skillh;
 	delete modh;
 	delete bth;
 	delete tplh;
@@ -154,6 +158,7 @@ void LibClasses::makeNull()
 	objh = nullptr;
 	objtypeh = nullptr;
 	spellh = nullptr;
+	skillh = nullptr;
 	modh = nullptr;
 	bth = nullptr;
 	tplh = nullptr;

+ 6 - 0
lib/VCMI_Lib.h

@@ -14,6 +14,7 @@ class CArtHandler;
 class CHeroHandler;
 class CCreatureHandler;
 class CSpellHandler;
+class CSkillHandler;
 class CBuildingHandler;
 class CObjectHandler;
 class CObjectClassesHandler;
@@ -41,6 +42,7 @@ public:
 	CHeroHandler * heroh;
 	CCreatureHandler * creh;
 	CSpellHandler * spellh;
+	CSkillHandler * skillh;
 	CObjectHandler * objh;
 	CObjectClassesHandler * objtypeh;
 	CTownHandler * townh;
@@ -67,6 +69,10 @@ public:
 		h & objh;
 		h & objtypeh;
 		h & spellh;
+		if(version >= 777)
+		{
+			h & skillh;
+		}
 		h & modh;
 		h & IS_AI_ENABLED;
 		h & bth;

+ 2 - 2
lib/battle/BattleInfo.cpp

@@ -601,14 +601,14 @@ BattleInfo * BattleInfo::setupBattle(int3 tile, ETerrainType terrain, BFieldType
 	for(int i = 0; i < ARRAY_COUNT(tacticLvls); i++)
 	{
 		if(heroes[i])
-			tacticLvls[i] += heroes[i]->getSecSkillLevel(SecondarySkill::TACTICS);
+			tacticLvls[i] += heroes[i]->valOfBonuses(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::TACTICS));
 	}
 	int tacticsSkillDiff = tacticLvls[0] - tacticLvls[1];
 
 	if(tacticsSkillDiff && isTacticsAllowed)
 	{
 		curB->tacticsSide = tacticsSkillDiff < 0;
-		curB->tacticDistance = std::abs(tacticsSkillDiff)*2 + 1;
+		curB->tacticDistance = std::abs(tacticsSkillDiff);
 	}
 	else
 		curB->tacticDistance = 0;

+ 3 - 2
lib/filesystem/CFilesystemLoader.cpp

@@ -26,8 +26,9 @@ CFilesystemLoader::CFilesystemLoader(std::string _mountPoint, bfs::path baseDire
 std::unique_ptr<CInputStream> CFilesystemLoader::load(const ResourceID & resourceName) const
 {
 	assert(fileList.count(resourceName));
-
-	return make_unique<CFileInputStream>(baseDirectory / fileList.at(resourceName));
+	bfs::path file = baseDirectory / fileList.at(resourceName);
+	logGlobal->trace("loading %s", file.string());
+	return make_unique<CFileInputStream>(file);
 }
 
 bool CFilesystemLoader::existsResource(const ResourceID & resourceName) const

+ 1 - 0
lib/logging/CLogger.cpp

@@ -83,6 +83,7 @@ DLL_LINKAGE vstd::CLoggerBase * logBonus = CLogger::getLogger(CLoggerDomain("bon
 DLL_LINKAGE vstd::CLoggerBase * logNetwork = CLogger::getLogger(CLoggerDomain("network"));
 DLL_LINKAGE vstd::CLoggerBase * logAi = CLogger::getLogger(CLoggerDomain("ai"));
 DLL_LINKAGE vstd::CLoggerBase * logAnim = CLogger::getLogger(CLoggerDomain("animation"));
+DLL_LINKAGE vstd::CLoggerBase * logMod = CLogger::getLogger(CLoggerDomain("mod"));
 
 CLogger * CLogger::getLogger(const CLoggerDomain & domain)
 {

+ 1 - 1
lib/mapObjects/CBank.cpp

@@ -266,7 +266,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
 			{
 				const CSpell * spell = spellId.toSpell();
 				iw.text.addTxt (MetaString::SPELL_NAME, spellId);
-				if(spell->level <= hero->getSecSkillLevel(SecondarySkill::WISDOM) + 2)
+				if(spell->level <= hero->maxSpellLevel())
 				{
 					if(hero->canLearnSpell(spell))
 					{

+ 27 - 84
lib/mapObjects/CGHeroInstance.cpp

@@ -17,6 +17,7 @@
 #include "../CModHandler.h"
 #include "../CSoundBase.h"
 #include "../spells/CSpellHandler.h"
+#include "../CSkillHandler.h"
 #include "CObjectClassesHandler.h"
 #include "../IGameCallback.h"
 #include "../CGameState.h"
@@ -86,7 +87,7 @@ ui32 CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &fro
 	else if(ti->nativeTerrain != from.terType && !ti->hasBonusOfType(Bonus::NO_TERRAIN_PENALTY, from.terType))
 	{
 		ret = VLC->heroh->terrCosts[from.terType];
-		ret -= getSecSkillLevel(SecondarySkill::PATHFINDING) * 25;
+		ret -= valOfBonuses(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::PATHFINDING));
 		if(ret < GameConstants::BASE_MOVEMENT_COST)
 			ret = GameConstants::BASE_MOVEMENT_COST;
 	}
@@ -760,91 +761,26 @@ void CGHeroInstance::recreateSecondarySkillsBonuses()
 		removeBonus(bonus);
 
 	for(auto skill_info : secSkills)
-		updateSkill(SecondarySkill(skill_info.first), skill_info.second);
+		for(int level = 1; level <= skill_info.second; level++)
+			updateSkill(SecondarySkill(skill_info.first), level);
 }
 
 void CGHeroInstance::updateSkill(SecondarySkill which, int val)
 {
-	if(which == SecondarySkill::LEADERSHIP || which == SecondarySkill::LUCK)
-	{ //luck-> VLC->generaltexth->arraytxt[73+luckSkill]; VLC->generaltexth->arraytxt[104+moraleSkill]
-		bool luck = which == SecondarySkill::LUCK;
-		Bonus::BonusType type[] = {Bonus::MORALE, Bonus::LUCK};
-
-		auto b = getBonusLocalFirst(Selector::type(type[luck]).And(Selector::sourceType(Bonus::SECONDARY_SKILL)));
-		if(!b)
-		{
-			b = std::make_shared<Bonus>(Bonus::PERMANENT, type[luck], Bonus::SECONDARY_SKILL, +val, which, which, Bonus::BASE_NUMBER);
-			addNewBonus(b);
-		}
-		else
-			b->val = +val;
-	}
-	else if(which == SecondarySkill::DIPLOMACY) //surrender discount: 20% per level
-	{
-
-		if(auto b = getBonusLocalFirst(Selector::type(Bonus::SURRENDER_DISCOUNT).And(Selector::sourceType(Bonus::SECONDARY_SKILL))))
-			b->val = +val;
+	auto skillBonus = (*VLC->skillh)[which]->getBonus(val);
+	for (auto b : skillBonus)
+	{
+		// bonuses provided by different levels of a secondary skill are aggregated via max (not + as usual)
+		// different secondary skills providing the same bonus (e.g. ballistics might improve archery as well) are kept separate
+		std::shared_ptr<Bonus> existing = getBonusLocalFirst(
+			Selector::typeSubtype(b->type, b->subtype).And(
+			Selector::source(Bonus::SECONDARY_SKILL, b->sid).And(
+			Selector::valueType(b->valType))));
+		if(existing)
+			vstd::amax(existing->val, b->val);
 		else
-			addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::SURRENDER_DISCOUNT, Bonus::SECONDARY_SKILL, val * 20, which));
+			addNewBonus(std::make_shared<Bonus>(*b));
 	}
-
-	int skillVal = 0;
-	switch (which)
-	{
-	case SecondarySkill::ARCHERY:
-		switch (val)
-		{
-		case 1:
-			skillVal = 10; break;
-		case 2:
-			skillVal = 25; break;
-		case 3:
-			skillVal = 50; break;
-		}
-		break;
-	case SecondarySkill::LOGISTICS:
-		skillVal = 10 * val; break;
-	case SecondarySkill::NAVIGATION:
-		skillVal = 50 * val; break;
-	case SecondarySkill::MYSTICISM:
-		skillVal = val; break;
-	case SecondarySkill::EAGLE_EYE:
-		skillVal = 30 + 10 * val; break;
-	case SecondarySkill::NECROMANCY:
-		skillVal = 10 * val; break;
-	case SecondarySkill::LEARNING:
-		skillVal = 5 * val; break;
-	case SecondarySkill::OFFENCE:
-		skillVal = 10 * val; break;
-	case SecondarySkill::ARMORER:
-		skillVal = 5 * val; break;
-	case SecondarySkill::INTELLIGENCE:
-		skillVal = 25 << (val-1); break;
-	case SecondarySkill::SORCERY:
-		skillVal = 5 * val; break;
-	case SecondarySkill::RESISTANCE:
-		skillVal = 5 << (val-1); break;
-	case SecondarySkill::FIRST_AID:
-		skillVal = 25 + 25*val; break;
-	case SecondarySkill::ESTATES:
-		skillVal = 125 << (val-1); break;
-	}
-
-
-	Bonus::ValueType skillValType = skillVal ? Bonus::BASE_NUMBER : Bonus::INDEPENDENT_MIN;
-	if(auto b = getExportedBonusList().getFirst(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, which)
-			.And(Selector::sourceType(Bonus::SECONDARY_SKILL)))) //only local hero bonus
-	{
-		b->val = skillVal;
-		b->valType = skillValType;
-	}
-	else
-	{
-		auto bonus = std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::SECONDARY_SKILL_PREMY, Bonus::SECONDARY_SKILL, skillVal, id.getNum(), which, skillValType);
-		bonus->source = Bonus::SECONDARY_SKILL;
-		addNewBonus(bonus);
-	}
-
 	CBonusSystemNode::treeHasChanged();
 }
 void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
@@ -890,7 +826,9 @@ ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell, int *outSelectedSc
 
 	spell->forEachSchool([&, this](const SpellSchoolInfo & cnf, bool & stop)
 	{
-		int thisSchool = std::max<int>(getSecSkillLevel(cnf.skill),	valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 1 << ((ui8)cnf.id))); //FIXME: Bonus shouldn't be additive (Witchking Artifacts : Crown of Skies)
+		int thisSchool = std::max<int>(
+			valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, cnf.skill),
+			valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 1 << ((ui8)cnf.id))); //FIXME: Bonus shouldn't be additive (Witchking Artifacts : Crown of Skies)
 		if(thisSchool > skill)
 		{
 			skill = thisSchool;
@@ -1021,7 +959,7 @@ bool CGHeroInstance::canLearnSpell(const CSpell * spell) const
     if(!hasSpellbook())
 		return false;
 
-    if(spell->level > getSecSkillLevel(SecondarySkill::WISDOM) + 2) //not enough wisdom
+	if(spell->level > maxSpellLevel()) //not enough wisdom
 		return false;
 
 	if(vstd::contains(spells, spell->id))//already known
@@ -1135,7 +1073,7 @@ int3 CGHeroInstance::getSightCenter() const
 
 int CGHeroInstance::getSightRadius() const
 {
-	return 5 + getSecSkillLevel(SecondarySkill::SCOUTING) + valOfBonuses(Bonus::SIGHT_RADIOUS); //default + scouting
+	return 5 + valOfBonuses(Bonus::SIGHT_RADIOUS); // scouting gives SIGHT_RADIUS bonus
 }
 
 si32 CGHeroInstance::manaRegain() const
@@ -1143,7 +1081,7 @@ si32 CGHeroInstance::manaRegain() const
 	if (hasBonusOfType(Bonus::FULL_MANA_REGENERATION))
 		return manaLimit();
 
-	return 1 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 8) + valOfBonuses(Bonus::MANA_REGENERATION); //1 + Mysticism level
+	return 1 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::MYSTICISM) + valOfBonuses(Bonus::MANA_REGENERATION); //1 + Mysticism level
 }
 
 si32 CGHeroInstance::getManaNewTurn() const
@@ -1239,6 +1177,11 @@ bool CGHeroInstance::hasSpellbook() const
 	return getArt(ArtifactPosition::SPELLBOOK);
 }
 
+int CGHeroInstance::maxSpellLevel() const
+{
+	return std::min(GameConstants::SPELL_LEVELS, 2 + valOfBonuses(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::WISDOM)));
+}
+
 void CGHeroInstance::deserializationFix()
 {
 	artDeserializationFix(this);

+ 3 - 0
lib/mapObjects/CGHeroInstance.h

@@ -146,6 +146,7 @@ public:
 	//////////////////////////////////////////////////////////////////////////
 
 	bool hasSpellbook() const;
+	int maxSpellLevel() const;
 	EAlignment::EAlignment getAlignment() const;
 	const std::string &getBiography() const;
 	bool needsLastStack()const override;
@@ -302,5 +303,7 @@ public:
 		h & visitedObjects;
 		BONUS_TREE_DESERIALIZATION_FIX
 		//visitied town pointer will be restored by map serialization method
+		if(version < 777 && !h.saving)
+			recreateSecondarySkillsBonuses();
 	}
 };

+ 7 - 5
lib/mapObjects/MiscObjects.cpp

@@ -17,6 +17,7 @@
 #include "../CSoundBase.h"
 #include "../CModHandler.h"
 #include "../CHeroHandler.h"
+#include "../CSkillHandler.h"
 #include "CObjectClassesHandler.h"
 #include "../spells/CSpellHandler.h"
 #include "../IGameCallback.h"
@@ -323,17 +324,18 @@ int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
 	if(count*2 > totalCount)
 		sympathy++; // 2 - hero have similar creatures more that 50%
 
-	int charisma = powerFactor + h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy;
+	int diplomacy = h->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::DIPLOMACY);
+	int charisma = powerFactor + diplomacy + sympathy;
 
 	if(charisma < character)
 		return FIGHT;
 
 	if (allowJoin)
 	{
-		if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy + 1 >= character)
+		if(diplomacy + sympathy + 1 >= character)
 			return JOIN_FOR_FREE;
 
-		else if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) * 2  +  sympathy  +  1 >= character)
+		else if(diplomacy * 2  +  sympathy  +  1 >= character)
 			return VLC->creh->creatures[subID]->cost[6] * getStackCount(SlotID(0)); //join for gold
 	}
 
@@ -1475,7 +1477,7 @@ std::string CGWitchHut::getHoverText(PlayerColor player) const
 	if(wasVisited(player))
 	{
 		hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
-		boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
+		boost::algorithm::replace_first(hoverName, "%s", VLC->skillh->skillName(ability));
 	}
 	return hoverName;
 }
@@ -1601,7 +1603,7 @@ void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
 	{
 		iw.text.addTxt(MetaString::ADVOB_TXT,174);
 	}
-	else if(ID == Obj::SHRINE_OF_MAGIC_THOUGHT  && !h->getSecSkillLevel(SecondarySkill::WISDOM)) //it's third level spell and hero doesn't have wisdom
+	else if(ID == Obj::SHRINE_OF_MAGIC_THOUGHT  && h->maxSpellLevel() < 3) //it's third level spell and hero doesn't have wisdom
 	{
 		iw.text.addTxt(MetaString::ADVOB_TXT,130);
 	}

+ 1 - 1
lib/serializer/CSerializer.h

@@ -12,7 +12,7 @@
 #include "../ConstTransitivePtr.h"
 #include "../GameConstants.h"
 
-const ui32 SERIALIZATION_VERSION = 776;
+const ui32 SERIALIZATION_VERSION = 777;
 const ui32 MINIMAL_SERIALIZATION_VERSION = 753;
 const std::string SAVEGAME_MAGIC = "VCMISVG";
 

+ 4 - 4
lib/spells/CSpellHandler.cpp

@@ -819,7 +819,7 @@ CSpell * CSpellHandler::loadFromJson(const JsonNode & json, const std::string &
 
 	spell->name = json["name"].String();
 
-	logGlobal->trace("%s: loading spell %s", __FUNCTION__, spell->name);
+	logMod->trace("%s: loading spell %s", __FUNCTION__, spell->name);
 
 	const auto schoolNames = json["school"];
 
@@ -854,7 +854,7 @@ CSpell * CSpellHandler::loadFromJson(const JsonNode & json, const std::string &
 	else if(targetType == "LOCATION")
 		spell->targetType = CSpell::LOCATION;
 	else
-		logGlobal->warn("Spell %s: target type %s - assumed NO_TARGET.", spell->name, (targetType.empty() ? "empty" : "unknown ("+targetType+")"));
+		logMod->warn("Spell %s: target type %s - assumed NO_TARGET.", spell->name, (targetType.empty() ? "empty" : "unknown ("+targetType+")"));
 
 	for(const auto & counteredSpell: json["counters"].Struct())
 		if (counteredSpell.second.Bool())
@@ -899,7 +899,7 @@ CSpell * CSpellHandler::loadFromJson(const JsonNode & json, const std::string &
 	else if(!implicitPositiveness)
 	{
 		spell->positiveness = CSpell::NEUTRAL; //duplicates constructor but, just in case
-		logGlobal->error("Spell %s: no positiveness specified, assumed NEUTRAL.", spell->name);
+		logMod->error("Spell %s: no positiveness specified, assumed NEUTRAL.", spell->name);
 	}
 
 	spell->isSpecial = flags["special"].Bool();
@@ -909,7 +909,7 @@ CSpell * CSpellHandler::loadFromJson(const JsonNode & json, const std::string &
 		auto it = bonusNameMap.find(name);
 		if(it == bonusNameMap.end())
 		{
-			logGlobal->error("Spell %s: invalid bonus name %s", spell->name, name);
+			logMod->error("Spell %s: invalid bonus name %s", spell->name, name);
 		}
 		else
 		{

+ 28 - 28
server/CGameHandler.cpp

@@ -592,12 +592,11 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
 
 	if (finishingBattle->winnerHero)
 	{
-		if (int eagleEyeLevel = finishingBattle->winnerHero->getSecSkillLevel(SecondarySkill::EAGLE_EYE))
+		if (int eagleEyeLevel = finishingBattle->winnerHero->valOfBonuses(Bonus::SECONDARY_SKILL_VAL2, SecondarySkill::EAGLE_EYE))
 		{
-			int maxLevel = eagleEyeLevel + 1;
 			double eagleEyeChance = finishingBattle->winnerHero->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::EAGLE_EYE);
 			for (const CSpell *sp : gs->curB->sides.at(!battleResult.data->winner).usedSpellsHistory)
-				if (sp->level <= maxLevel && !vstd::contains(finishingBattle->winnerHero->spells, sp->id) && getRandomGenerator().nextInt(99) < eagleEyeChance)
+				if (sp->level <= eagleEyeLevel && !vstd::contains(finishingBattle->winnerHero->spells, sp->id) && getRandomGenerator().nextInt(99) < eagleEyeChance)
 					cs.spells.insert(sp->id);
 		}
 	}
@@ -881,9 +880,8 @@ void CGameHandler::prepareAttack(BattleAttack &bat, const CStack *att, const CSt
 
 	if (att->getCreature()->idNumber == CreatureID::BALLISTA)
 	{
-		static const int artilleryLvlToChance[] = {0, 50, 75, 100};
 		const CGHeroInstance * owner = gs->curB->getHero(att->owner);
-		int chance = artilleryLvlToChance[owner->getSecSkillLevel(SecondarySkill::ARTILLERY)];
+		int chance = owner->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::ARTILLERY);
 		if (chance > getRandomGenerator().nextInt(99))
 		{
 			bat.flags |= BattleAttack::BALLISTA_DOUBLE_DMG;
@@ -1974,7 +1972,7 @@ void CGameHandler::giveSpells(const CGTownInstance *t, const CGHeroInstance *h)
 	if (t->hasBuilt(BuildingID::GRAIL, ETownType::CONFLUX) && t->hasBuilt(BuildingID::MAGES_GUILD_1))
 	{
 		// Aurora Borealis give spells of all levels even if only level 1 mages guild built
-		for (int i = 0; i < h->getSecSkillLevel(SecondarySkill::WISDOM)+2; i++)
+		for (int i = 0; i < h->maxSpellLevel(); i++)
 		{
 			std::vector<SpellID> spells;
 			getAllowedSpells(spells, i+1);
@@ -1984,7 +1982,7 @@ void CGameHandler::giveSpells(const CGTownInstance *t, const CGHeroInstance *h)
 	}
 	else
 	{
-		for (int i = 0; i < std::min(t->mageGuildLevel(), h->getSecSkillLevel(SecondarySkill::WISDOM)+2); i++)
+		for (int i = 0; i < std::min(t->mageGuildLevel(), h->maxSpellLevel()); i++)
 		{
 			for (int j = 0; j < t->spellsAtLevel(i+1, true) && j < t->spells.at(i).size(); j++)
 			{
@@ -2490,19 +2488,21 @@ void CGameHandler::useScholarSkill(ObjectInstanceID fromHero, ObjectInstanceID t
 {
 	const CGHeroInstance * h1 = getHero(fromHero);
 	const CGHeroInstance * h2 = getHero(toHero);
+	int h1_scholarLevel = h1->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::SCHOLAR);
+	int h2_scholarLevel = h2->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::SCHOLAR);
 
-	if (h1->getSecSkillLevel(SecondarySkill::SCHOLAR) < h2->getSecSkillLevel(SecondarySkill::SCHOLAR))
+	if (h1_scholarLevel < h2_scholarLevel)
 	{
 		std::swap (h1,h2);//1st hero need to have higher scholar level for correct message
 		std::swap(fromHero, toHero);
 	}
 
-	int ScholarLevel = h1->getSecSkillLevel(SecondarySkill::SCHOLAR);//heroes can trade up to this level
+	int ScholarLevel = std::max(h1_scholarLevel, h2_scholarLevel);//heroes can trade up to this level
 	if (!ScholarLevel || !h1->hasSpellbook() || !h2->hasSpellbook())
 		return;//no scholar skill or no spellbook
 
-	int h1Lvl = std::min(ScholarLevel+1, h1->getSecSkillLevel(SecondarySkill::WISDOM)+2),
-	    h2Lvl = std::min(ScholarLevel+1, h2->getSecSkillLevel(SecondarySkill::WISDOM)+2);//heroes can receive this levels
+	int h1Lvl = std::min(ScholarLevel, h1->maxSpellLevel()),
+		h2Lvl = std::min(ScholarLevel, h2->maxSpellLevel());//heroes can receive this levels
 
 	ChangeSpells cs1;
 	cs1.learn = true;
@@ -4006,19 +4006,18 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
 				handleAfterAttackCasting(bat);
 			}
 
-			//second shot for ballista, only if hero has advanced artillery
-
-			const CGHeroInstance * attackingHero = gs->curB->battleGetFightingHero(ba.side);
-
-			if(destinationStack->alive()
-				&& (stack->getCreature()->idNumber == CreatureID::BALLISTA)
-				&& (attackingHero->getSecSkillLevel(SecondarySkill::ARTILLERY) >= SecSkillLevel::ADVANCED)
-			)
+			//extra shot(s) for ballista, based on artillery skill
+			if(stack->getCreature()->idNumber == CreatureID::BALLISTA)
 			{
-				BattleAttack bat2;
-				bat2.flags |= BattleAttack::SHOT;
-				prepareAttack(bat2, stack, destinationStack, 0, ba.destinationTile);
-				sendAndApply(&bat2);
+				const CGHeroInstance * attackingHero = gs->curB->battleGetFightingHero(ba.side);
+				int ballistaBonusAttacks = attackingHero->valOfBonuses(Bonus::SECONDARY_SKILL_VAL2, SecondarySkill::ARTILLERY);
+				while(destinationStack->alive() && ballistaBonusAttacks-- > 0)
+				{
+					BattleAttack bat2;
+					bat2.flags |= BattleAttack::SHOT;
+					prepareAttack(bat2, stack, destinationStack, 0, ba.destinationTile);
+					sendAndApply(&bat2);
+				}
 			}
 			//allow more than one additional attack
 
@@ -4070,7 +4069,7 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
 
 			CHeroHandler::SBallisticsLevelInfo sbi;
 			if(stack->getCreature()->idNumber == CreatureID::CATAPULT)
-				sbi = VLC->heroh->ballistics.at(attackingHero->getSecSkillLevel(SecondarySkill::BALLISTICS));
+				sbi = VLC->heroh->ballistics.at(attackingHero->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::BALLISTICS));
 			else //may need to use higher ballistics level for creatures in future for some cases to match original H3 (upgraded cyclops etc)
 			{
 				sbi = VLC->heroh->ballistics.at(1);
@@ -5798,9 +5797,10 @@ void CGameHandler::runBattle()
 			}
 
 			const CGHeroInstance * curOwner = battleGetOwnerHero(next);
+			const int stackCreatureId = next->getCreature()->idNumber;
 
-			if ((next->position < 0 || next->getCreature()->idNumber == CreatureID::BALLISTA)	//arrow turret or ballista
-				&& (!curOwner || curOwner->getSecSkillLevel(SecondarySkill::ARTILLERY) == 0)) //hero has no artillery
+			if ((stackCreatureId == CreatureID::ARROW_TOWERS || stackCreatureId == CreatureID::BALLISTA)
+				&& (!curOwner || getRandomGenerator().nextInt(99) >= curOwner->valOfBonuses(Bonus::MANUAL_CONTROL, stackCreatureId)))
 			{
 				BattleAction attack;
 				attack.actionType = Battle::SHOOT;
@@ -5830,7 +5830,7 @@ void CGameHandler::runBattle()
 					continue;
 				}
 
-				if (!curOwner || curOwner->getSecSkillLevel(SecondarySkill::BALLISTICS) == 0)
+				if (!curOwner || getRandomGenerator().nextInt(99) >= curOwner->valOfBonuses(Bonus::MANUAL_CONTROL, CreatureID::CATAPULT))
 				{
 					BattleAction attack;
 					attack.destinationTile = *RandomGeneratorUtil::nextItem(attackableBattleHexes,
@@ -5858,7 +5858,7 @@ void CGameHandler::runBattle()
 					continue;
 				}
 
-				if (!curOwner || curOwner->getSecSkillLevel(SecondarySkill::FIRST_AID) == 0) //no hero or hero has no first aid
+				if (!curOwner || getRandomGenerator().nextInt(99) >= curOwner->valOfBonuses(Bonus::MANUAL_CONTROL, CreatureID::FIRST_AID_TENT))
 				{
 					RandomGeneratorUtil::randomShuffle(possibleStacks, getRandomGenerator());
 					const CStack * toBeHealed = possibleStacks.front();