@@ -1231,7 +1231,7 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
int3 hp = details.src;
if (!details.successful) //hero failed to move
{
- if(ho->movement < 50)
+ if(ho->movement > 50)
ho->moveDir = getDir(details.src,details.dst);
ho->isStanding = true;
adventureInt->heroList.draw();