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Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json"

Macron1Robot 11 years ago
parent
commit
8ec7a9b919

+ 1 - 1
AI/VCAI/VCAI.cpp

@@ -2878,7 +2878,7 @@ bool shouldVisit(HeroPtr h, const CGObjectInstance * obj)
 		case Obj::MAGIC_WELL:
 			return h->mana < h->manaLimit();
 		case Obj::PRISON:
-			return ai->myCb->getHeroesInfo().size() < GameConstants::MAX_HEROES_PER_PLAYER;
+			return ai->myCb->getHeroesInfo().size() < VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER);// GameConstants::MAX_HEROES_PER_PLAYER;
 
 		case Obj::BOAT:
 			return false;

+ 1 - 1
Global.h

@@ -114,7 +114,7 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
 #include <boost/range/algorithm.hpp>
 #include <boost/thread.hpp>
 #include <boost/variant.hpp>
-#include <boost/foreach.hpp>
+//#include <boost/foreach.hpp>
 #include <boost/math/special_functions/round.hpp>
 
 

+ 1 - 1
client/CCastleInterface.cpp

@@ -358,7 +358,7 @@ void CHeroGSlot::clickLeft(tribool down, bool previousState)
 			bool allow = true;
 			if(upg) //moving hero out of town - check if it is allowed
 			{
-				if(!hero && LOCPLINT->cb->howManyHeroes(false) >= 8)
+				if(!hero && LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)
 				{
 					std::string tmp = CGI->generaltexth->allTexts[18]; //You already have %d adventuring heroes under your command.
 					boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes(false)));

+ 8 - 2
client/GUIClasses.cpp

@@ -3726,10 +3726,16 @@ CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
 		recruit->block(true);
 	}
-	else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
+	else if (LOCPLINT->castleInt && LOCPLINT->cb->howManyHeroes(true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER)
 	{
 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
-		boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
+		boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes(true)));
+		recruit->block(true);
+	}
+	else if ((!LOCPLINT->castleInt) && LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)
+	{
+		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
+		boost::algorithm::replace_first(recruit->hoverTexts[0], "%d", boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes(false)));
 		recruit->block(true);
 	}
 	else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)

+ 4 - 1
config/defaultMods.json

@@ -20,7 +20,10 @@
 		"MAX_BUILDING_PER_TURN" : 1,
 		"DWELLINGS_ACCUMULATE_CREATURES" : true,
 		"ALL_CREATURES_GET_DOUBLE_MONTHS" : false,
-		"NEGATIVE_LUCK" : false
+		"NEGATIVE_LUCK" : false,
+		"MAX_HEROES_AVAILABLE_PER_PLAYER" : 16,
+		"MAX_HEROES_ON_MAP_PER_PLAYER" : 8	
+
 	},
 	"modules":
 	{

+ 34 - 2
lib/CModHandler.cpp

@@ -506,15 +506,43 @@ CModHandler::CModHandler()
 
 }
 
-void CModHandler::loadConfigFromFile (std::string name)
+bool CModHandler::loadConfigFromFile (std::string name)
 {
 	settings.data = JsonUtils::assembleFromFiles("config/" + name);
 	const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"];
 
+	settings.MAX_HEROES_AVAILABLE_PER_PLAYER = hardcodedFeatures["MAX_HEROES_AVAILABLE_PER_PLAYER"].Float();
+	settings.MAX_HEROES_ON_MAP_PER_PLAYER = hardcodedFeatures["MAX_HEROES_ON_MAP_PER_PLAYER"].Float();
+	if (settings.MAX_HEROES_AVAILABLE_PER_PLAYER<=0)
+	{
+		logGlobal->errorStream() << "Error: MAX_HEROES_AVAILABLE must be higher than MAX_HEROES_ON_MAP";
+		return true;
+	}
+	if (settings.MAX_HEROES_ON_MAP_PER_PLAYER <= 0)
+	{
+		logGlobal->errorStream() << "Error: MAX_HEROES_AVAILABLE must be higher than MAX_HEROES_ON_MAP";
+		return true;
+	}
+	if (settings.MAX_HEROES_AVAILABLE_PER_PLAYER<settings.MAX_HEROES_ON_MAP_PER_PLAYER)
+	{
+		logGlobal->errorStream() << "Error: MAX_HEROES_AVAILABLE must be higher than MAX_HEROES_ON_MAP";
+		return true;
+	}
 	settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float();
+	if (settings.CREEP_SIZE<=0)
+	{
+		logGlobal->errorStream() << "Error: CREEP_SIZE must be positive value";
+		return true;
+	}
 	settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float();
+	settings.WEEKLY_GROWTH = hardcodedFeatures["CREEP_SIZE"].Float();
 	settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float();
 	settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Float();
+	if (settings.MAX_BUILDING_PER_TURN <= 0)
+	{
+		logGlobal->errorStream() << "Error: MAX_BUILDING_PER_TURN must be positive value";
+		return true;
+	}
 	settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
 	settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
 
@@ -523,6 +551,7 @@ void CModHandler::loadConfigFromFile (std::string name)
 	modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
 	modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
 	modules.MITHRIL = gameModules["MITHRIL"].Bool();
+	return false;
 }
 
 // currentList is passed by value to get current list of depending mods
@@ -787,7 +816,10 @@ CModInfo & CModHandler::getModData(TModID modId)
 
 void CModHandler::initializeConfig()
 {
-	loadConfigFromFile("defaultMods.json");
+	if (loadConfigFromFile("defaultMods.json")==true)
+	{
+		logGlobal->errorStream() << "Error: defaultMods.json HAS ERRORS";
+	}
 }
 
 void CModHandler::load()

+ 4 - 2
lib/CModHandler.h

@@ -199,7 +199,7 @@ class DLL_LINKAGE CModHandler
 	std::vector <TModID> activeMods;//active mods, in order in which they were loaded
 	CModInfo coreMod;
 
-	void loadConfigFromFile(std::string name);
+	bool loadConfigFromFile(std::string name);
 
 	bool hasCircularDependency(TModID mod, std::set <TModID> currentList = std::set <TModID>()) const;
 
@@ -244,11 +244,13 @@ public:
 		int MAX_BUILDING_PER_TURN;
 		bool DWELLINGS_ACCUMULATE_CREATURES;
 		bool ALL_CREATURES_GET_DOUBLE_MONTHS;
+		int MAX_HEROES_AVAILABLE_PER_PLAYER;
+		int MAX_HEROES_ON_MAP_PER_PLAYER;
 
 		template <typename Handler> void serialize(Handler &h, const int version)
 		{
 			h & data & CREEP_SIZE & WEEKLY_GROWTH & NEUTRAL_STACK_EXP & MAX_BUILDING_PER_TURN;
-			h & DWELLINGS_ACCUMULATE_CREATURES & ALL_CREATURES_GET_DOUBLE_MONTHS;
+			h & DWELLINGS_ACCUMULATE_CREATURES & ALL_CREATURES_GET_DOUBLE_MONTHS & MAX_HEROES_AVAILABLE_PER_PLAYER & MAX_HEROES_ON_MAP_PER_PLAYER;
 		}
 	} settings;
 

+ 5 - 3
lib/CObjectHandler.cpp

@@ -876,7 +876,7 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
 	{
 		int txt_id;
 
-		if(cb->getHeroCount(h->tempOwner,false) < GameConstants::MAX_HEROES_PER_PLAYER) //free hero slot
+		if (cb->getHeroCount(h->tempOwner, false) < VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)//GameConstants::MAX_HEROES_PER_PLAYER) //free hero slot
 		{
 			cb->changeObjPos(id,pos+int3(1,0,0),0);
 			//update hero parameters
@@ -2277,10 +2277,12 @@ TResources CGTownInstance::dailyIncome() const
 	{
 		ret[i] = 0;
 	}
-	BOOST_FOREACH(TPairCBuilding p, town->buildings)
+	//BOOST_FOREACH(TPairCBuilding p, town->buildings)
+	for (TPairCBuilding p : town->buildings)
 	{ 
 		BuildingID buildingUpgrade;
-		BOOST_FOREACH(TPairCBuilding p2, town->buildings)
+//		BOOST_FOREACH(TPairCBuilding p2, town->buildings)
+		for (TPairCBuilding p2 : town->buildings)
 		{ 
 			if (p2.second->upgrade == p.first)
 			{

+ 6 - 2
server/CGameHandler.cpp

@@ -3181,9 +3181,13 @@ bool CGameHandler::hireHero(const CGObjectInstance *obj, ui8 hid, PlayerColor pl
 	static const int GOLD_NEEDED = 2500;
 
 	//common preconditions
+//	if( (p->resources.at(Res::GOLD)<GOLD_NEEDED  && complain("Not enough gold for buying hero!"))
+//		|| (getHeroCount(player, false) >= GameConstants::MAX_HEROES_PER_PLAYER && complain("Cannot hire hero, only 8 wandering heroes are allowed!")))
 	if( (p->resources.at(Res::GOLD)<GOLD_NEEDED  && complain("Not enough gold for buying hero!"))
-		|| (getHeroCount(player, false) >= GameConstants::MAX_HEROES_PER_PLAYER && complain("Cannot hire hero, only 8 wandering heroes are allowed!")))
-		return false;
+		|| ((!t) && (getHeroCount(player, false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER && complain("Cannot hire hero, too many wandering heroes already!")))
+			|| ((t) && (getHeroCount(player, true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER && complain("Cannot hire hero, too many heroes garrizoned and wandering already!"))) )
+
+	return false;
 
 	if(t) //tavern in town
 	{