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Fix tower shooter rendering

Ivan Savenko 2 years ago
parent
commit
90a25cb28d
1 changed files with 1 additions and 1 deletions
  1. 1 1
      client/battle/CBattleStacksController.cpp

+ 1 - 1
client/battle/CBattleStacksController.cpp

@@ -194,7 +194,7 @@ void CBattleStacksController::stackAdded(const CStack * stack)
 		const CCreature *turretCreature = owner->siegeController->getTurretCreature();
 
 		stackAnimation[stack->ID] = AnimationControls::getAnimation(turretCreature);
-		stackAnimation[stack->ID]->pos.h = 225;
+		stackAnimation[stack->ID]->pos.h = 235;
 
 		coords = owner->siegeController->getTurretCreaturePosition(stack->initialPosition);
 	}