Sector map likely updated anyway after AI turn starts, but cleaning of heroesUnableToExplore when tile hidden feels reasonable.
@@ -288,6 +288,7 @@ void VCAI::tileHidden(const std::unordered_set<int3, ShashInt3> &pos)
NET_EVENT_HANDLER;
validateVisitableObjs();
+ clearPathsInfo();
}
void VCAI::tileRevealed(const std::unordered_set<int3, ShashInt3> &pos)