@@ -475,7 +475,7 @@ void CBattleInfoCallback::battleGetTurnOrder(std::vector<battle::Units> & turns,
if(activeUnit)
{
//its first turn and active unit hasn't taken any action yet - must be placed at the beginning of queue, no matter what
- if(turn == 0 && activeUnit->willMove() && !activeUnit->waited())
+ if(turn == 0 && activeUnit->willMove())
turns.back().push_back(activeUnit);
if(turnsIsFull())