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@@ -2091,7 +2091,10 @@ void CGTownInstance::newTurn() const
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int i = rand() % std::min (ARMY_SIZE, cb->getDate(3)<<1);
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TCreature c = town->basicCreatures[i];
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TSlot n = -1;
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+
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TQuantity count = creatureGrowth(i);
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+ if (!count) // no dwelling
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+ count = VLC->creh->creatures[c]->growth;
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{//no lower tiers or above current month
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