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@@ -37,7 +37,7 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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* Fixed (common) issue when AI found neutral stacks infinitely strong.
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* Improvements for army exchange criteria.
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* GatherArmy may include building dwellings in town (experimental).
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-* AI should now conquer map more agressively and much faster
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+* AI should now conquer map more aggressively and much faster
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* Fuzzy rules will be printed out at map launch (if AI log is enabled)
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CAMPAIGNS:
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@@ -160,7 +160,7 @@ MODS:
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* Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
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* Double growth creatures are configurable now
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* Drain Life now has % effect depending on bonus value
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-* Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
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+* Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
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* Moat damage configurable
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* More config options for spells:
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- mind immunity handled by config
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@@ -627,7 +627,7 @@ BATTLES:
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* 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
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* more creatures special abilities supported
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* battle settings will be stored
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-* fixed crashes occuring on attacking two hex creatures from back
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+* fixed crashes occurring on attacking two hex creatures from back
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* fixed crash when clicking on enemy stack without moving mouse just after receiving action
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* even large stack numbers will fit the boxes
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* when active stack is killed by spell, game behaves properly
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@@ -660,7 +660,7 @@ TOWNS:
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* enemy castle can be taken over
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* only one capitol per player allowed (additional ones will be lost)
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* garrisoned hero can buy a spellbook
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-* heroes available in tavern sould be always different
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+* heroes available in tavern should be always different
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* ship bought in town will be correctly placed
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* new special town structures supported:
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- Lookout Tower
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@@ -676,7 +676,7 @@ PREGAME:
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* advanced options tab: r-click popups for selected town, hero and bonus
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* starting scenario / game by double click
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* arrows in options tab are hidden when not available
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-* subtitles for choosen hero/town/bonus in pregame
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+* subtitles for chosen hero/town/bonus in pregame
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OBJECTS:
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* fixed pairing Subterranean Gates
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@@ -923,7 +923,7 @@ TOWN INTERFACE:
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* cannot build shipyard if town is not near water
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* Rampart's Treasury requires Miner's Guild
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* minor improvements in Recruitment Window
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-* fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
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+* fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
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* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
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* fixed blinking resdatabar in town screen when buying (800x600)
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* fixed horde buildings displaying in town hall
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@@ -965,7 +965,7 @@ GENERAL:
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* partial support for new screen resolutions
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* it's possible to set game resolution in pregame (type 'resolution' in the console)
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* /Data and /Sprites subfolders can be used for adding files not present in .lod archives
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-* fixed crashbug occuring when hero levelled above 15 level
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+* fixed crashbug occurring when hero levelled above 15 level
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* support for non-standard screen resolutions
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* F4 toggles between full-screen and windowed mode
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* minor improvements in creature card window
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@@ -1204,7 +1204,7 @@ Bugfixes:
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* partially done attacking in battles
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* screen isn't now refreshed while blitting creature info window
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* r-click creature info windows in battles
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-* no more divison by 0 in slider
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+* no more division by 0 in slider
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* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
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* fixed estate problems
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* fixed blinking mana vortex
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@@ -1247,7 +1247,7 @@ Battles:
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* starting battles
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* displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
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* leaving battle by pressing flee button
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-* moving units in battles and displaying thier ranges
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+* moving units in battles and displaying their ranges
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* defend command for units
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General:
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* a number of minor fixes and improvements
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