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Removed most SDL includes from headers, removed SDL int's

Ivan Savenko 2 年之前
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9c3030603d

+ 2 - 2
client/CMT.cpp

@@ -713,7 +713,7 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn
 	if(nullptr == mainWindow)
 	if(nullptr == mainWindow)
 	{
 	{
 #if defined(VCMI_ANDROID) || defined(VCMI_IOS)
 #if defined(VCMI_ANDROID) || defined(VCMI_IOS)
-		auto createWindow = [displayIndex](Uint32 extraFlags) -> bool {
+		auto createWindow = [displayIndex](uint32_t extraFlags) -> bool {
 			mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), 0, 0, SDL_WINDOW_FULLSCREEN | extraFlags);
 			mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), 0, 0, SDL_WINDOW_FULLSCREEN | extraFlags);
 			return mainWindow != nullptr;
 			return mainWindow != nullptr;
 		};
 		};
@@ -723,7 +723,7 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn
 		SDL_SetHint(SDL_HINT_RETURN_KEY_HIDES_IME, "1");
 		SDL_SetHint(SDL_HINT_RETURN_KEY_HIDES_IME, "1");
 		SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
 		SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
 
 
-		Uint32 windowFlags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI;
+		uint32_t windowFlags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI;
 		if(!createWindow(windowFlags | SDL_WINDOW_METAL))
 		if(!createWindow(windowFlags | SDL_WINDOW_METAL))
 		{
 		{
 			logGlobal->warn("Metal unavailable, using OpenGLES");
 			logGlobal->warn("Metal unavailable, using OpenGLES");

+ 0 - 1
client/CMakeLists.txt

@@ -110,7 +110,6 @@ set(client_HEADERS
 		gui/CIntObject.h
 		gui/CIntObject.h
 		gui/Fonts.h
 		gui/Fonts.h
 		gui/TextAlignment.h
 		gui/TextAlignment.h
-		gui/SDL_Compat.h
 		gui/SDL_Extensions.h
 		gui/SDL_Extensions.h
 		gui/SDL_Pixels.h
 		gui/SDL_Pixels.h
 		gui/NotificationHandler.h
 		gui/NotificationHandler.h

+ 2 - 0
client/CMessage.cpp

@@ -22,6 +22,8 @@
 #include "widgets/Buttons.h"
 #include "widgets/Buttons.h"
 #include "widgets/TextControls.h"
 #include "widgets/TextControls.h"
 
 
+#include <SDL_surface.h>
+
 const int BETWEEN_COMPS_ROWS = 10;
 const int BETWEEN_COMPS_ROWS = 10;
 const int BEFORE_COMPONENTS = 30;
 const int BEFORE_COMPONENTS = 30;
 const int BETWEEN_COMPS = 30;
 const int BETWEEN_COMPS = 30;

+ 1 - 0
client/CPlayerInterface.cpp

@@ -68,6 +68,7 @@
 #include "../lib/CGameState.h"
 #include "../lib/CGameState.h"
 #include "gui/NotificationHandler.h"
 #include "gui/NotificationHandler.h"
 
 
+#include <SDL_events.h>
 
 
 // The macro below is used to mark functions that are called by client when game state changes.
 // The macro below is used to mark functions that are called by client when game state changes.
 // They all assume that CPlayerInterface::pim mutex is locked.
 // They all assume that CPlayerInterface::pim mutex is locked.

+ 2 - 0
client/CServerHandler.cpp

@@ -60,6 +60,8 @@
 #include <windows.h>
 #include <windows.h>
 #endif
 #endif
 
 
+#include <SDL_events.h>
+
 template<typename T> class CApplyOnLobby;
 template<typename T> class CApplyOnLobby;
 
 
 const std::string CServerHandler::localhostAddress{"127.0.0.1"};
 const std::string CServerHandler::localhostAddress{"127.0.0.1"};

+ 1 - 0
client/CVideoHandler.cpp

@@ -16,6 +16,7 @@
 #include "../lib/filesystem/Filesystem.h"
 #include "../lib/filesystem/Filesystem.h"
 
 
 #include <SDL_render.h>
 #include <SDL_render.h>
+#include <SDL_events.h>
 
 
 extern CGuiHandler GH; //global gui handler
 extern CGuiHandler GH; //global gui handler
 
 

+ 2 - 0
client/ClientCommandManager.cpp

@@ -33,6 +33,8 @@
 #include "../lib/ScriptHandler.h"
 #include "../lib/ScriptHandler.h"
 #endif
 #endif
 
 
+#include <SDL_surface.h>
+
 void ClientCommandManager::handleGoSolo()
 void ClientCommandManager::handleGoSolo()
 {
 {
 	Settings session = settings.write["session"];
 	Settings session = settings.write["session"];

+ 0 - 2
client/StdInc.h

@@ -2,8 +2,6 @@
 
 
 #include "../Global.h"
 #include "../Global.h"
 
 
-#include "gui/SDL_Compat.h"
-
 // This header should be treated as a pre compiled header file(PCH) in the compiler building settings.
 // This header should be treated as a pre compiled header file(PCH) in the compiler building settings.
 
 
 // Here you can add specific libraries and macros which are specific to this project.
 // Here you can add specific libraries and macros which are specific to this project.

+ 3 - 0
client/battle/BattleInterfaceClasses.cpp

@@ -48,6 +48,9 @@
 #include "../../lib/CondSh.h"
 #include "../../lib/CondSh.h"
 #include "../../lib/mapObjects/CGTownInstance.h"
 #include "../../lib/mapObjects/CGTownInstance.h"
 
 
+#include <SDL_surface.h>
+#include <SDL_events.h>
+
 void BattleConsole::showAll(SDL_Surface * to)
 void BattleConsole::showAll(SDL_Surface * to)
 {
 {
 	CIntObject::showAll(to);
 	CIntObject::showAll(to);

+ 3 - 0
client/battle/BattleWindow.cpp

@@ -36,6 +36,9 @@
 #include "../../lib/CConfigHandler.h"
 #include "../../lib/CConfigHandler.h"
 #include "../../lib/filesystem/ResourceID.h"
 #include "../../lib/filesystem/ResourceID.h"
 
 
+#include <SDL_surface.h>
+#include <SDL_events.h>
+
 BattleWindow::BattleWindow(BattleInterface & owner):
 BattleWindow::BattleWindow(BattleInterface & owner):
 	owner(owner)
 	owner(owner)
 {
 {

+ 1 - 1
client/battle/CreatureAnimation.h

@@ -13,7 +13,7 @@
 #include "../widgets/Images.h"
 #include "../widgets/Images.h"
 #include "../gui/CAnimation.h"
 #include "../gui/CAnimation.h"
 
 
-#include <SDL_render.h>
+#include <SDL_pixels.h>
 
 
 class CIntObject;
 class CIntObject;
 class CreatureAnimation;
 class CreatureAnimation;

+ 2 - 0
client/gui/CAnimation.cpp

@@ -23,6 +23,8 @@
 #include "../../lib/CRandomGenerator.h"
 #include "../../lib/CRandomGenerator.h"
 #include "../../lib/vcmi_endian.h"
 #include "../../lib/vcmi_endian.h"
 
 
+#include <SDL_surface.h>
+
 class SDLImageLoader;
 class SDLImageLoader;
 
 
 typedef std::map <size_t, std::vector <JsonNode> > source_map;
 typedef std::map <size_t, std::vector <JsonNode> > source_map;

+ 3 - 2
client/gui/CGuiHandler.cpp

@@ -24,6 +24,7 @@
 
 
 #include <SDL_render.h>
 #include <SDL_render.h>
 #include <SDL_timer.h>
 #include <SDL_timer.h>
+#include <SDL_events.h>
 
 
 extern std::queue<SDL_Event> SDLEventsQueue;
 extern std::queue<SDL_Event> SDLEventsQueue;
 extern boost::mutex eventsM;
 extern boost::mutex eventsM;
@@ -643,7 +644,7 @@ const Point & CGuiHandler::getCursorPosition() const
 void CGuiHandler::drawFPSCounter()
 void CGuiHandler::drawFPSCounter()
 {
 {
 	static SDL_Rect overlay = { 0, 0, 64, 32};
 	static SDL_Rect overlay = { 0, 0, 64, 32};
-	Uint32 black = SDL_MapRGB(screen->format, 10, 10, 10);
+	uint32_t black = SDL_MapRGB(screen->format, 10, 10, 10);
 	SDL_FillRect(screen, &overlay, black);
 	SDL_FillRect(screen, &overlay, black);
 	std::string fps = boost::lexical_cast<std::string>(mainFPSmng->fps);
 	std::string fps = boost::lexical_cast<std::string>(mainFPSmng->fps);
 	graphics->fonts[FONT_BIG]->renderTextLeft(screen, fps, Colors::YELLOW, Point(10, 10));
 	graphics->fonts[FONT_BIG]->renderTextLeft(screen, fps, Colors::YELLOW, Point(10, 10));
@@ -751,7 +752,7 @@ void CFramerateManager::framerateDelay()
 	// FPS is higher than it should be, then wait some time
 	// FPS is higher than it should be, then wait some time
 	if(timeElapsed < rateticks)
 	if(timeElapsed < rateticks)
 	{
 	{
-		int timeToSleep = (Uint32)ceil(this->rateticks) - timeElapsed;
+		int timeToSleep = (uint32_t)ceil(this->rateticks) - timeElapsed;
 		boost::this_thread::sleep(boost::posix_time::milliseconds(timeToSleep));
 		boost::this_thread::sleep(boost::posix_time::milliseconds(timeToSleep));
 	}
 	}
 
 

+ 2 - 2
client/gui/CGuiHandler.h

@@ -10,8 +10,7 @@
 #pragma once
 #pragma once
 
 
 #include "../../lib/Point.h"
 #include "../../lib/Point.h"
-
-#include <SDL_events.h>
+#include "SDL_keycode.h"
 
 
 VCMI_LIB_NAMESPACE_BEGIN
 VCMI_LIB_NAMESPACE_BEGIN
 
 
@@ -20,6 +19,7 @@ template <typename T> struct CondSh;
 VCMI_LIB_NAMESPACE_END
 VCMI_LIB_NAMESPACE_END
 
 
 union SDL_Event;
 union SDL_Event;
+struct SDL_MouseMotionEvent;
 
 
 class CFramerateManager;
 class CFramerateManager;
 class IStatusBar;
 class IStatusBar;

+ 2 - 0
client/gui/CIntObject.cpp

@@ -15,6 +15,8 @@
 #include "../CMessage.h"
 #include "../CMessage.h"
 
 
 #include <SDL_pixels.h>
 #include <SDL_pixels.h>
+#include <SDL_surface.h>
+#include <SDL_events.h>
 
 
 IShowActivatable::IShowActivatable()
 IShowActivatable::IShowActivatable()
 {
 {

+ 1 - 0
client/gui/CursorHandler.cpp

@@ -17,6 +17,7 @@
 #include "../../lib/CConfigHandler.h"
 #include "../../lib/CConfigHandler.h"
 
 
 #include <SDL_render.h>
 #include <SDL_render.h>
+#include <SDL_events.h>
 
 
 #ifdef VCMI_APPLE
 #ifdef VCMI_APPLE
 #include <dispatch/dispatch.h>
 #include <dispatch/dispatch.h>

+ 8 - 8
client/gui/Fonts.cpp

@@ -136,7 +136,7 @@ void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & char
 
 
 	CSDL_Ext::TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface, 0);
 	CSDL_Ext::TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface, 0);
 
 
-	Uint8 bpp = surface->format->BytesPerPixel;
+	uint8_t bpp = surface->format->BytesPerPixel;
 
 
 	// start of line, may differ from 0 due to end of surface or clipped surface
 	// start of line, may differ from 0 due to end of surface or clipped surface
 	int lineBegin = std::max<int>(0, clipRect.y - posY);
 	int lineBegin = std::max<int>(0, clipRect.y - posY);
@@ -149,8 +149,8 @@ void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & char
 	//for each line in symbol
 	//for each line in symbol
 	for(int dy = lineBegin; dy <lineEnd; dy++)
 	for(int dy = lineBegin; dy <lineEnd; dy++)
 	{
 	{
-		Uint8 *dstLine = (Uint8*)surface->pixels;
-		Uint8 *srcLine = character.pixels;
+		uint8_t *dstLine = (uint8_t*)surface->pixels;
+		uint8_t *srcLine = character.pixels;
 
 
 		// shift source\destination pixels to current position
 		// shift source\destination pixels to current position
 		dstLine += (posY+dy) * surface->pitch + posX * bpp;
 		dstLine += (posY+dy) * surface->pitch + posX * bpp;
@@ -159,7 +159,7 @@ void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & char
 		//for each column in line
 		//for each column in line
 		for(int dx = rowBegin; dx < rowEnd; dx++)
 		for(int dx = rowBegin; dx < rowEnd; dx++)
 		{
 		{
-			Uint8* dstPixel = dstLine + dx*bpp;
+			uint8_t* dstPixel = dstLine + dx*bpp;
 			switch(srcLine[dx])
 			switch(srcLine[dx])
 			{
 			{
 			case 1: //black "shadow"
 			case 1: //black "shadow"
@@ -307,7 +307,7 @@ void CBitmapHanFont::renderCharacter(SDL_Surface * surface, int characterIndex,
 	CSDL_Ext::getClipRect(surface, clipRect);
 	CSDL_Ext::getClipRect(surface, clipRect);
 
 
 	CSDL_Ext::TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface, 0);
 	CSDL_Ext::TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface, 0);
-	Uint8 bpp = surface->format->BytesPerPixel;
+	uint8_t bpp = surface->format->BytesPerPixel;
 
 
 	// start of line, may differ from 0 due to end of surface or clipped surface
 	// start of line, may differ from 0 due to end of surface or clipped surface
 	int lineBegin = std::max<int>(0, clipRect.y - posY);
 	int lineBegin = std::max<int>(0, clipRect.y - posY);
@@ -320,8 +320,8 @@ void CBitmapHanFont::renderCharacter(SDL_Surface * surface, int characterIndex,
 	//for each line in symbol
 	//for each line in symbol
 	for(int dy = lineBegin; dy <lineEnd; dy++)
 	for(int dy = lineBegin; dy <lineEnd; dy++)
 	{
 	{
-		Uint8 *dstLine = (Uint8*)surface->pixels;
-		Uint8 *source = data.first.get() + getCharacterDataOffset(characterIndex);
+		uint8_t *dstLine = (uint8_t*)surface->pixels;
+		uint8_t *source = data.first.get() + getCharacterDataOffset(characterIndex);
 
 
 		// shift source\destination pixels to current position
 		// shift source\destination pixels to current position
 		dstLine += (posY+dy) * surface->pitch + posX * bpp;
 		dstLine += (posY+dy) * surface->pitch + posX * bpp;
@@ -333,7 +333,7 @@ void CBitmapHanFont::renderCharacter(SDL_Surface * surface, int characterIndex,
 			// select current bit in bitmap
 			// select current bit in bitmap
 			int bit = (source[dx / 8] << (dx % 8)) & 0x80;
 			int bit = (source[dx / 8] << (dx % 8)) & 0x80;
 
 
-			Uint8* dstPixel = dstLine + dx*bpp;
+			uint8_t* dstPixel = dstLine + dx*bpp;
 			if (bit != 0)
 			if (bit != 0)
 				colorPutter(dstPixel, color.r, color.g, color.b);
 				colorPutter(dstPixel, color.r, color.g, color.b);
 		}
 		}

+ 0 - 25
client/gui/SDL_Compat.h

@@ -1,25 +0,0 @@
-/*
- * SDL_Compat.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
-#pragma once
- 
-#include <SDL_version.h>
-
-#if (SDL_MAJOR_VERSION == 2)
-
-#include <SDL_keycode.h>
-typedef int SDLX_Coord;
-typedef int SDLX_Size;
-
-
-#else
-#error "unknown or unsupported SDL version"
-#endif
- 
-

+ 33 - 33
client/gui/SDL_Extensions.cpp

@@ -146,12 +146,12 @@ SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given s
 template<int bpp>
 template<int bpp>
 SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height)
 SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height)
 {
 {
-	Uint32 rMask = 0, gMask = 0, bMask = 0, aMask = 0;
+	uint32_t rMask = 0, gMask = 0, bMask = 0, aMask = 0;
 
 
-	Channels::px<bpp>::r.set((Uint8*)&rMask, 255);
-	Channels::px<bpp>::g.set((Uint8*)&gMask, 255);
-	Channels::px<bpp>::b.set((Uint8*)&bMask, 255);
-	Channels::px<bpp>::a.set((Uint8*)&aMask, 255);
+	Channels::px<bpp>::r.set((uint8_t*)&rMask, 255);
+	Channels::px<bpp>::g.set((uint8_t*)&gMask, 255);
+	Channels::px<bpp>::b.set((uint8_t*)&bMask, 255);
+	Channels::px<bpp>::a.set((uint8_t*)&aMask, 255);
 
 
 	return SDL_CreateRGBSurface(0, width, height, bpp * 8, rMask, gMask, bMask, aMask);
 	return SDL_CreateRGBSurface(0, width, height, bpp * 8, rMask, gMask, bMask, aMask);
 }
 }
@@ -230,28 +230,28 @@ SDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot)
 	return ret;
 	return ret;
 }
 }
 
 
-Uint32 CSDL_Ext::getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
+uint32_t CSDL_Ext::getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
 {
 {
 	int bpp = surface->format->BytesPerPixel;
 	int bpp = surface->format->BytesPerPixel;
 	/* Here p is the address to the pixel we want to retrieve */
 	/* Here p is the address to the pixel we want to retrieve */
-	Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
+	uint8_t *p = (uint8_t *)surface->pixels + y * surface->pitch + x * bpp;
 
 
 	switch(bpp)
 	switch(bpp)
 	{
 	{
 	case 1:
 	case 1:
 		if(colorByte)
 		if(colorByte)
-			return colorToUint32(surface->format->palette->colors+(*p));
+			return colorTouint32_t(surface->format->palette->colors+(*p));
 		else
 		else
 			return *p;
 			return *p;
 
 
 	case 2:
 	case 2:
-		return *(Uint16 *)p;
+		return *(uint16_t *)p;
 
 
 	case 3:
 	case 3:
 			return p[0] | p[1] << 8 | p[2] << 16;
 			return p[0] | p[1] << 8 | p[2] << 16;
 
 
 	case 4:
 	case 4:
-		return *(Uint32 *)p;
+		return *(uint32_t *)p;
 
 
 	default:
 	default:
 		return 0;       // shouldn't happen, but avoids warnings
 		return 0;       // shouldn't happen, but avoids warnings
@@ -366,13 +366,13 @@ int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRec
 				return -1; //if we cannot lock the surface
 				return -1; //if we cannot lock the surface
 
 
 			const SDL_Color *colors = src->format->palette->colors;
 			const SDL_Color *colors = src->format->palette->colors;
-			Uint8 *colory = (Uint8*)src->pixels + srcy*src->pitch + srcx;
-			Uint8 *py = (Uint8*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
+			uint8_t *colory = (uint8_t*)src->pixels + srcy*src->pitch + srcx;
+			uint8_t *py = (uint8_t*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
 
 
 			for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
 			for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
 			{
 			{
-				Uint8 *color = colory;
-				Uint8 *p = py;
+				uint8_t *color = colory;
+				uint8_t *p = py;
 
 
 				for(int x = w; x; x--)
 				for(int x = w; x; x--)
 				{
 				{
@@ -399,9 +399,9 @@ int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect
 	}
 	}
 }
 }
 
 
-Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
+uint32_t CSDL_Ext::colorTouint32_t(const SDL_Color * color)
 {
 {
-	Uint32 ret = 0;
+	uint32_t ret = 0;
 	ret+=color->a;
 	ret+=color->a;
 	ret<<=8; //*=256
 	ret<<=8; //*=256
 	ret+=color->b;
 	ret+=color->b;
@@ -432,7 +432,7 @@ static void drawLineX(SDL_Surface * sur, int x1, int y1, int x2, int y2, const S
 		uint8_t b = vstd::lerp(color1.b, color2.b, f);
 		uint8_t b = vstd::lerp(color1.b, color2.b, f);
 		uint8_t a = vstd::lerp(color1.a, color2.a, f);
 		uint8_t a = vstd::lerp(color1.a, color2.a, f);
 
 
-		Uint8 *p = CSDL_Ext::getPxPtr(sur, x, y);
+		uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);
 		ColorPutter<4, 0>::PutColor(p, r,g,b,a);
 		ColorPutter<4, 0>::PutColor(p, r,g,b,a);
 	}
 	}
 }
 }
@@ -449,7 +449,7 @@ static void drawLineY(SDL_Surface * sur, int x1, int y1, int x2, int y2, const S
 		uint8_t b = vstd::lerp(color1.b, color2.b, f);
 		uint8_t b = vstd::lerp(color1.b, color2.b, f);
 		uint8_t a = vstd::lerp(color1.a, color2.a, f);
 		uint8_t a = vstd::lerp(color1.a, color2.a, f);
 
 
-		Uint8 *p = CSDL_Ext::getPxPtr(sur, x, y);
+		uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);
 		ColorPutter<4, 0>::PutColor(p, r,g,b,a);
 		ColorPutter<4, 0>::PutColor(p, r,g,b,a);
 	}
 	}
 }
 }
@@ -461,7 +461,7 @@ void CSDL_Ext::drawLine(SDL_Surface * sur, int x1, int y1, int x2, int y2, const
 
 
 	if ( width == 0 && height == 0)
 	if ( width == 0 && height == 0)
 	{
 	{
-		Uint8 *p = CSDL_Ext::getPxPtr(sur, x1, y1);
+		uint8_t *p = CSDL_Ext::getPxPtr(sur, x1, y1);
 		ColorPutter<4, 0>::PutColorAlpha(p, color1);
 		ColorPutter<4, 0>::PutColorAlpha(p, color1);
 		return;
 		return;
 	}
 	}
@@ -579,9 +579,9 @@ CSDL_Ext::TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &des
 #undef CASE_BPP
 #undef CASE_BPP
 }
 }
 
 
-Uint8 * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
+uint8_t * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
 {
 {
-	return (Uint8 *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
+	return (uint8_t *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
 }
 }
 
 
 std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor)
 std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor)
@@ -629,9 +629,9 @@ void CSDL_Ext::VflipSurf(SDL_Surface * surf)
 	}
 	}
 }
 }
 
 
-void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
+void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
 {
 {
-	Uint8 *p = getPxPtr(ekran, x, y);
+	uint8_t *p = getPxPtr(ekran, x, y);
 	getPutterFor(ekran, false)(p, R, G, B);
 	getPutterFor(ekran, false)(p, R, G, B);
 
 
 	switch(ekran->format->BytesPerPixel)
 	switch(ekran->format->BytesPerPixel)
@@ -642,7 +642,7 @@ void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const i
 	}
 	}
 }
 }
 
 
-void CSDL_Ext::putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
+void CSDL_Ext::putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
 {
 {
 	const SDL_Rect & rect = ekran->clip_rect;
 	const SDL_Rect & rect = ekran->clip_rect;
 
 
@@ -665,7 +665,7 @@ void CSDL_Ext::applyEffectBpp(SDL_Surface * surf, const Rect & rect, int mode )
 			{
 			{
 				for(int yp = rect.y; yp < rect.y + rect.h; ++yp)
 				for(int yp = rect.y; yp < rect.y + rect.h; ++yp)
 				{
 				{
-					Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
+					uint8_t * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
 					int r = Channels::px<bpp>::r.get(pixel);
 					int r = Channels::px<bpp>::r.get(pixel);
 					int g = Channels::px<bpp>::g.get(pixel);
 					int g = Channels::px<bpp>::g.get(pixel);
 					int b = Channels::px<bpp>::b.get(pixel);
 					int b = Channels::px<bpp>::b.get(pixel);
@@ -698,7 +698,7 @@ void CSDL_Ext::applyEffectBpp(SDL_Surface * surf, const Rect & rect, int mode )
 			{
 			{
 				for(int yp = rect.y; yp < rect.y + rect.h; ++yp)
 				for(int yp = rect.y; yp < rect.y + rect.h; ++yp)
 				{
 				{
-					Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
+					uint8_t * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
 
 
 					int r = Channels::px<bpp>::r.get(pixel);
 					int r = Channels::px<bpp>::r.get(pixel);
 					int g = Channels::px<bpp>::g.get(pixel);
 					int g = Channels::px<bpp>::g.get(pixel);
@@ -744,8 +744,8 @@ void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret)
 				origY = static_cast<int>(floor(factorY * y));
 				origY = static_cast<int>(floor(factorY * y));
 
 
 			// Get pointers to source pixels
 			// Get pointers to source pixels
-			Uint8 *srcPtr = (Uint8*)surf->pixels + origY * surf->pitch + origX * bpp;
-			Uint8 *destPtr = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;
+			uint8_t *srcPtr = (uint8_t*)surf->pixels + origY * surf->pitch + origX * bpp;
+			uint8_t *destPtr = (uint8_t*)ret->pixels + y * ret->pitch + x * bpp;
 
 
 			memcpy(destPtr, srcPtr, bpp);
 			memcpy(destPtr, srcPtr, bpp);
 		}
 		}
@@ -799,10 +799,10 @@ void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
 			//assert( w11 + w12 + w21 + w22 > 0.99 && w11 + w12 + w21 + w22 < 1.01);//total weight is ~1.0
 			//assert( w11 + w12 + w21 + w22 > 0.99 && w11 + w12 + w21 + w22 < 1.01);//total weight is ~1.0
 
 
 			// Get pointers to source pixels
 			// Get pointers to source pixels
-			Uint8 *p11 = (Uint8*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;
-			Uint8 *p12 = p11 + bpp;
-			Uint8 *p21 = p11 + surf->pitch;
-			Uint8 *p22 = p21 + bpp;
+			uint8_t *p11 = (uint8_t*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;
+			uint8_t *p12 = p11 + bpp;
+			uint8_t *p21 = p11 + surf->pitch;
+			uint8_t *p22 = p21 + bpp;
 			// Calculate resulting channels
 			// Calculate resulting channels
 #define PX(X, PTR) Channels::px<bpp>::X.get(PTR)
 #define PX(X, PTR) Channels::px<bpp>::X.get(PTR)
 			int resR = static_cast<int>(PX(r, p11) * w11 + PX(r, p12) * w12 + PX(r, p21) * w21 + PX(r, p22) * w22);
 			int resR = static_cast<int>(PX(r, p11) * w11 + PX(r, p12) * w12 + PX(r, p21) * w21 + PX(r, p22) * w22);
@@ -811,7 +811,7 @@ void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
 			int resA = static_cast<int>(PX(a, p11) * w11 + PX(a, p12) * w12 + PX(a, p21) * w21 + PX(a, p22) * w22);
 			int resA = static_cast<int>(PX(a, p11) * w11 + PX(a, p12) * w12 + PX(a, p21) * w21 + PX(a, p22) * w22);
 			//assert(resR < 256 && resG < 256 && resB < 256 && resA < 256);
 			//assert(resR < 256 && resG < 256 && resB < 256 && resA < 256);
 #undef PX
 #undef PX
-			Uint8 *dest = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;
+			uint8_t *dest = (uint8_t*)ret->pixels + y * ret->pitch + x * bpp;
 			Channels::px<bpp>::r.set(dest, resR);
 			Channels::px<bpp>::r.set(dest, resR);
 			Channels::px<bpp>::g.set(dest, resG);
 			Channels::px<bpp>::g.set(dest, resG);
 			Channels::px<bpp>::b.set(dest, resB);
 			Channels::px<bpp>::b.set(dest, resB);

+ 8 - 8
client/gui/SDL_Extensions.h

@@ -9,11 +9,11 @@
  */
  */
 
 
 #pragma once
 #pragma once
-#include <SDL_events.h>
 #include "../../lib/GameConstants.h"
 #include "../../lib/GameConstants.h"
 #include "../../lib/Rect.h"
 #include "../../lib/Rect.h"
 #include "../../lib/Color.h"
 #include "../../lib/Color.h"
 
 
+struct SDL_Rect;
 struct SDL_Window;
 struct SDL_Window;
 struct SDL_Renderer;
 struct SDL_Renderer;
 struct SDL_Texture;
 struct SDL_Texture;
@@ -114,8 +114,8 @@ std::string makeNumberShort(IntType number, IntType maxLength = 3) //the output
 
 
 Rect genRect(const int & hh, const int & ww, const int & xx, const int & yy);
 Rect genRect(const int & hh, const int & ww, const int & xx, const int & yy);
 
 
-typedef void (*TColorPutter)(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B);
-typedef void (*TColorPutterAlpha)(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
+typedef void (*TColorPutter)(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B);
+typedef void (*TColorPutterAlpha)(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A);
 
 
 	void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
 	void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
 	void blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst=screen);
 	void blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst=screen);
@@ -131,23 +131,23 @@ typedef void (*TColorPutterAlpha)(Uint8 *&ptr, const Uint8 & R, const Uint8 & G,
 
 
 	void updateRect(SDL_Surface *surface, const Rect & rect);
 	void updateRect(SDL_Surface *surface, const Rect & rect);
 
 
-	void putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255);
-	void putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255);
+	void putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A = 255);
+	void putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A = 255);
 
 
 	SDL_Surface * verticalFlip(SDL_Surface * toRot); //vertical flip
 	SDL_Surface * verticalFlip(SDL_Surface * toRot); //vertical flip
 	SDL_Surface * horizontalFlip(SDL_Surface * toRot); //horizontal flip
 	SDL_Surface * horizontalFlip(SDL_Surface * toRot); //horizontal flip
-	Uint32 getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
+	uint32_t getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
 	bool isTransparent(SDL_Surface * srf, int x, int y); //checks if surface is transparent at given position
 	bool isTransparent(SDL_Surface * srf, int x, int y); //checks if surface is transparent at given position
 	bool isTransparent(SDL_Surface * srf, const Point &  position); //checks if surface is transparent at given position
 	bool isTransparent(SDL_Surface * srf, const Point &  position); //checks if surface is transparent at given position
 
 
-	Uint8 *getPxPtr(const SDL_Surface * const &srf, const int x, const int y);
+	uint8_t *getPxPtr(const SDL_Surface * const &srf, const int x, const int y);
 	TColorPutter getPutterFor(SDL_Surface  * const &dest, int incrementing); //incrementing: -1, 0, 1
 	TColorPutter getPutterFor(SDL_Surface  * const &dest, int incrementing); //incrementing: -1, 0, 1
 	TColorPutterAlpha getPutterAlphaFor(SDL_Surface  * const &dest, int incrementing); //incrementing: -1, 0, 1
 	TColorPutterAlpha getPutterAlphaFor(SDL_Surface  * const &dest, int incrementing); //incrementing: -1, 0, 1
 
 
 	template<int bpp>
 	template<int bpp>
 	int blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint); //blits 8 bpp surface with alpha channel to 24 bpp surface
 	int blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint); //blits 8 bpp surface with alpha channel to 24 bpp surface
 	int blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint); //blits 8 bpp surface with alpha channel to 24 bpp surface
 	int blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint); //blits 8 bpp surface with alpha channel to 24 bpp surface
-	Uint32 colorToUint32(const SDL_Color * color); //little endian only
+	uint32_t colorTouint32_t(const SDL_Color * color); //little endian only
 	SDL_Color makeColor(ui8 r, ui8 g, ui8 b, ui8 a);
 	SDL_Color makeColor(ui8 r, ui8 g, ui8 b, ui8 a);
 
 
 	void update(SDL_Surface * what = screen); //updates whole surface (default - main screen)
 	void update(SDL_Surface * what = screen); //updates whole surface (default - main screen)

+ 47 - 46
client/gui/SDL_Pixels.h

@@ -12,6 +12,7 @@
 #include "SDL_Extensions.h"
 #include "SDL_Extensions.h"
 
 
 #include <SDL_endian.h>
 #include <SDL_endian.h>
+#include <SDL_pixels.h>
 
 
 // for accessing channels from pixel in format-independent way
 // for accessing channels from pixel in format-independent way
 //should be as fast as accessing via pointer at least for 3-4 bytes per pixel
 //should be as fast as accessing via pointer at least for 3-4 bytes per pixel
@@ -20,20 +21,20 @@ namespace Channels
 	// channel not present in this format
 	// channel not present in this format
 	struct channel_empty
 	struct channel_empty
 	{
 	{
-		static STRONG_INLINE void set(Uint8*, Uint8) {}
-		static STRONG_INLINE Uint8 get(const Uint8 *) { return 255;}
+		static STRONG_INLINE void set(uint8_t*, uint8_t) {}
+		static STRONG_INLINE uint8_t get(const uint8_t *) { return 255;}
 	};
 	};
 
 
 	// channel which uses whole pixel
 	// channel which uses whole pixel
 	template<int offset>
 	template<int offset>
 	struct channel_pixel
 	struct channel_pixel
 	{
 	{
-		static STRONG_INLINE void set(Uint8 *ptr, Uint8 value)
+		static STRONG_INLINE void set(uint8_t *ptr, uint8_t value)
 		{
 		{
 			ptr[offset] = value;
 			ptr[offset] = value;
 		}
 		}
 
 
-		static STRONG_INLINE Uint8 get(const Uint8 *ptr)
+		static STRONG_INLINE uint8_t get(const uint8_t *ptr)
 		{
 		{
 			return ptr[offset];
 			return ptr[offset];
 		}
 		}
@@ -44,16 +45,16 @@ namespace Channels
 	struct channel_subpx
 	struct channel_subpx
 	{
 	{
 
 
-		static void STRONG_INLINE set(Uint8 *ptr, Uint8 value)
+		static void STRONG_INLINE set(uint8_t *ptr, uint8_t value)
 		{
 		{
-			Uint16 * const pixel = (Uint16*)ptr;
-			Uint8 subpx = value >> (8 - bits);
+			uint16_t * const pixel = (uint16_t*)ptr;
+			uint8_t subpx = value >> (8 - bits);
 			*pixel = (*pixel & ~mask) | ((subpx << shift) & mask );
 			*pixel = (*pixel & ~mask) | ((subpx << shift) & mask );
 		}
 		}
 
 
-		static Uint8 STRONG_INLINE get(const Uint8 *ptr)
+		static uint8_t STRONG_INLINE get(const uint8_t *ptr)
 		{
 		{
-			Uint8 subpx = (*((Uint16 *)ptr) & mask) >> shift;
+			uint8_t subpx = (*((uint16_t *)ptr) & mask) >> shift;
 			return (subpx << (8 - bits)) | (subpx >> (2*bits - 8));
 			return (subpx << (8 - bits)) | (subpx >> (2*bits - 8));
 		}
 		}
 	};
 	};
@@ -122,39 +123,39 @@ namespace Channels
 template<int bpp, int incrementPtr>
 template<int bpp, int incrementPtr>
 struct ColorPutter
 struct ColorPutter
 {
 {
-	static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B);
-	static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
-	static STRONG_INLINE void PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
-	static STRONG_INLINE void PutColor(Uint8 *&ptr, const SDL_Color & Color);
-	static STRONG_INLINE void PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color);
-	static STRONG_INLINE void PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count);
+	static STRONG_INLINE void PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B);
+	static STRONG_INLINE void PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A);
+	static STRONG_INLINE void PutColorAlphaSwitch(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A);
+	static STRONG_INLINE void PutColor(uint8_t *&ptr, const SDL_Color & Color);
+	static STRONG_INLINE void PutColorAlpha(uint8_t *&ptr, const SDL_Color & Color);
+	static STRONG_INLINE void PutColorRow(uint8_t *&ptr, const SDL_Color & Color, size_t count);
 };
 };
 
 
 template <int incrementPtr>
 template <int incrementPtr>
 struct ColorPutter<2, incrementPtr>
 struct ColorPutter<2, incrementPtr>
 {
 {
-	static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B);
-	static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
-	static STRONG_INLINE void PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
-	static STRONG_INLINE void PutColor(Uint8 *&ptr, const SDL_Color & Color);
-	static STRONG_INLINE void PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color);
-	static STRONG_INLINE void PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count);
+	static STRONG_INLINE void PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B);
+	static STRONG_INLINE void PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A);
+	static STRONG_INLINE void PutColorAlphaSwitch(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A);
+	static STRONG_INLINE void PutColor(uint8_t *&ptr, const SDL_Color & Color);
+	static STRONG_INLINE void PutColorAlpha(uint8_t *&ptr, const SDL_Color & Color);
+	static STRONG_INLINE void PutColorRow(uint8_t *&ptr, const SDL_Color & Color, size_t count);
 };
 };
 
 
 template<int bpp, int incrementPtr>
 template<int bpp, int incrementPtr>
-STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color)
+STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlpha(uint8_t *&ptr, const SDL_Color & Color)
 {
 {
 	PutColor(ptr, Color.r, Color.g, Color.b, Color.a);
 	PutColor(ptr, Color.r, Color.g, Color.b, Color.a);
 }
 }
 
 
 template<int bpp, int incrementPtr>
 template<int bpp, int incrementPtr>
-STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const SDL_Color & Color)
+STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(uint8_t *&ptr, const SDL_Color & Color)
 {
 {
 	PutColor(ptr, Color.r, Color.g, Color.b);
 	PutColor(ptr, Color.r, Color.g, Color.b);
 }
 }
 
 
 template<int bpp, int incrementPtr>
 template<int bpp, int incrementPtr>
-STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
+STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlphaSwitch(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A)
 {
 {
 	switch (A)
 	switch (A)
 	{
 	{
@@ -166,9 +167,9 @@ STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlphaSwitch(Uint8 *&p
 		return;
 		return;
 	case 128:  // optimized
 	case 128:  // optimized
 		PutColor(ptr,
 		PutColor(ptr,
-				 ((Uint16)R + Channels::px<bpp>::r.get(ptr)) >> 1,
-				 ((Uint16)G + Channels::px<bpp>::g.get(ptr)) >> 1,
-				 ((Uint16)B + Channels::px<bpp>::b.get(ptr)) >> 1);
+				 ((uint16_t)R + Channels::px<bpp>::r.get(ptr)) >> 1,
+				 ((uint16_t)G + Channels::px<bpp>::g.get(ptr)) >> 1,
+				 ((uint16_t)B + Channels::px<bpp>::b.get(ptr)) >> 1);
 		return;
 		return;
 	default:
 	default:
 		PutColor(ptr, R, G, B, A);
 		PutColor(ptr, R, G, B, A);
@@ -177,16 +178,16 @@ STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlphaSwitch(Uint8 *&p
 }
 }
 
 
 template<int bpp, int incrementPtr>
 template<int bpp, int incrementPtr>
-STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
+STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A)
 {
 {
-	PutColor(ptr, ((((Uint32)R - (Uint32)Channels::px<bpp>::r.get(ptr))*(Uint32)A) >> 8 ) + (Uint32)Channels::px<bpp>::r.get(ptr),
-				  ((((Uint32)G - (Uint32)Channels::px<bpp>::g.get(ptr))*(Uint32)A) >> 8 ) + (Uint32)Channels::px<bpp>::g.get(ptr),
-				  ((((Uint32)B - (Uint32)Channels::px<bpp>::b.get(ptr))*(Uint32)A) >> 8 ) + (Uint32)Channels::px<bpp>::b.get(ptr));
+	PutColor(ptr, ((((uint32_t)R - (uint32_t)Channels::px<bpp>::r.get(ptr))*(uint32_t)A) >> 8 ) + (uint32_t)Channels::px<bpp>::r.get(ptr),
+				  ((((uint32_t)G - (uint32_t)Channels::px<bpp>::g.get(ptr))*(uint32_t)A) >> 8 ) + (uint32_t)Channels::px<bpp>::g.get(ptr),
+				  ((((uint32_t)B - (uint32_t)Channels::px<bpp>::b.get(ptr))*(uint32_t)A) >> 8 ) + (uint32_t)Channels::px<bpp>::b.get(ptr));
 }
 }
 
 
 
 
 template<int bpp, int incrementPtr>
 template<int bpp, int incrementPtr>
-STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B)
+STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B)
 {
 {
 	static_assert(incrementPtr >= -1 && incrementPtr <= +1, "Invalid incrementPtr value!");
 	static_assert(incrementPtr >= -1 && incrementPtr <= +1, "Invalid incrementPtr value!");
 
 
@@ -204,11 +205,11 @@ STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const U
 }
 }
 
 
 template<int bpp, int incrementPtr>
 template<int bpp, int incrementPtr>
-STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count)
+STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorRow(uint8_t *&ptr, const SDL_Color & Color, size_t count)
 {
 {
 	if (count)
 	if (count)
 	{
 	{
-		Uint8 *pixel = ptr;
+		uint8_t *pixel = ptr;
 		PutColor(ptr, Color.r, Color.g, Color.b);
 		PutColor(ptr, Color.r, Color.g, Color.b);
 
 
 		for (size_t i=0; i<count-1; i++)
 		for (size_t i=0; i<count-1; i++)
@@ -220,12 +221,12 @@ STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorRow(Uint8 *&ptr, cons
 }
 }
 
 
 template <int incrementPtr>
 template <int incrementPtr>
-STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B)
+STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B)
 {
 {
 	if(incrementPtr == -1)
 	if(incrementPtr == -1)
 		ptr -= 2;
 		ptr -= 2;
 
 
-	Uint16 * const px = (Uint16*)ptr;
+	uint16_t * const px = (uint16_t*)ptr;
 	*px = (B>>3) + ((G>>2) << 5) + ((R>>3) << 11); //drop least significant bits of 24 bpp encoded color
 	*px = (B>>3) + ((G>>2) << 5) + ((R>>3) << 11); //drop least significant bits of 24 bpp encoded color
 
 
 	if(incrementPtr == 1)
 	if(incrementPtr == 1)
@@ -233,7 +234,7 @@ STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uin
 }
 }
 
 
 template <int incrementPtr>
 template <int incrementPtr>
-STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
+STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlphaSwitch(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A)
 {
 {
 	switch (A)
 	switch (A)
 	{
 	{
@@ -250,17 +251,17 @@ STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlphaSwitch(Uint8 *&ptr
 }
 }
 
 
 template <int incrementPtr>
 template <int incrementPtr>
-STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
+STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A)
 {
 {
 	const int rbit = 5, gbit = 6, bbit = 5; //bits per color
 	const int rbit = 5, gbit = 6, bbit = 5; //bits per color
 	const int rmask = 0xF800, gmask = 0x7E0, bmask = 0x1F;
 	const int rmask = 0xF800, gmask = 0x7E0, bmask = 0x1F;
 	const int rshift = 11, gshift = 5, bshift = 0;
 	const int rshift = 11, gshift = 5, bshift = 0;
 
 
-	const Uint8 r5 = (*((Uint16 *)ptr) & rmask) >> rshift,
-		b5 = (*((Uint16 *)ptr) & bmask) >> bshift,
-		g5 = (*((Uint16 *)ptr) & gmask) >> gshift;
+	const uint8_t r5 = (*((uint16_t *)ptr) & rmask) >> rshift,
+		b5 = (*((uint16_t *)ptr) & bmask) >> bshift,
+		g5 = (*((uint16_t *)ptr) & gmask) >> gshift;
 
 
-	const Uint32 r8 = (r5 << (8 - rbit)) | (r5 >> (2*rbit - 8)),
+	const uint32_t r8 = (r5 << (8 - rbit)) | (r5 >> (2*rbit - 8)),
 		g8 = (g5 << (8 - gbit)) | (g5 >> (2*gbit - 8)),
 		g8 = (g5 << (8 - gbit)) | (g5 >> (2*gbit - 8)),
 		b8 = (b5 << (8 - bbit)) | (b5 >> (2*bbit - 8));
 		b8 = (b5 << (8 - bbit)) | (b5 >> (2*bbit - 8));
 
 
@@ -271,22 +272,22 @@ STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uin
 }
 }
 
 
 template <int incrementPtr>
 template <int incrementPtr>
-STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color)
+STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlpha(uint8_t *&ptr, const SDL_Color & Color)
 {
 {
 	PutColor(ptr, Color.r, Color.g, Color.b, Color.a);
 	PutColor(ptr, Color.r, Color.g, Color.b, Color.a);
 }
 }
 
 
 template <int incrementPtr>
 template <int incrementPtr>
-STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const SDL_Color & Color)
+STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(uint8_t *&ptr, const SDL_Color & Color)
 {
 {
 	PutColor(ptr, Color.r, Color.g, Color.b);
 	PutColor(ptr, Color.r, Color.g, Color.b);
 }
 }
 
 
 template <int incrementPtr>
 template <int incrementPtr>
-STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count)
+STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorRow(uint8_t *&ptr, const SDL_Color & Color, size_t count)
 {
 {
 	//drop least significant bits of 24 bpp encoded color
 	//drop least significant bits of 24 bpp encoded color
-	Uint16 pixel = (Color.b>>3) + ((Color.g>>2) << 5) + ((Color.r>>3) << 11);
+	uint16_t pixel = (Color.b>>3) + ((Color.g>>2) << 5) + ((Color.r>>3) << 11);
 
 
 	for (size_t i=0; i<count; i++)
 	for (size_t i=0; i<count; i++)
 	{
 	{

+ 2 - 0
client/lobby/CSelectionBase.cpp

@@ -44,6 +44,8 @@
 #include "../../lib/mapping/CMapInfo.h"
 #include "../../lib/mapping/CMapInfo.h"
 #include "../../lib/serializer/Connection.h"
 #include "../../lib/serializer/Connection.h"
 
 
+#include <SDL_events.h>
+
 ISelectionScreenInfo::ISelectionScreenInfo(ESelectionScreen ScreenType)
 ISelectionScreenInfo::ISelectionScreenInfo(ESelectionScreen ScreenType)
 	: screenType(ScreenType)
 	: screenType(ScreenType)
 {
 {

+ 1 - 0
client/lobby/SelectionTab.cpp

@@ -36,6 +36,7 @@
 #include "../../lib/mapping/CMapInfo.h"
 #include "../../lib/mapping/CMapInfo.h"
 #include "../../lib/serializer/Connection.h"
 #include "../../lib/serializer/Connection.h"
 
 
+#include <SDL_events.h>
 
 
 bool mapSorter::operator()(const std::shared_ptr<CMapInfo> aaa, const std::shared_ptr<CMapInfo> bbb)
 bool mapSorter::operator()(const std::shared_ptr<CMapInfo> aaa, const std::shared_ptr<CMapInfo> bbb)
 {
 {

+ 1 - 0
client/mainmenu/CMainMenu.cpp

@@ -56,6 +56,7 @@
 #include "../../lib/CondSh.h"
 #include "../../lib/CondSh.h"
 #include "../../lib/mapping/CCampaignHandler.h"
 #include "../../lib/mapping/CCampaignHandler.h"
 
 
+#include <SDL_events.h>
 
 
 namespace fs = boost::filesystem;
 namespace fs = boost::filesystem;
 
 

+ 9 - 5
client/widgets/AdventureMapClasses.cpp

@@ -43,6 +43,10 @@
 #include "../../lib/mapping/CMap.h"
 #include "../../lib/mapping/CMap.h"
 #include "ClientCommandManager.h"
 #include "ClientCommandManager.h"
 
 
+#include <SDL_surface.h>
+#include <SDL_keyboard.h>
+#include <SDL_events.h>
+
 CList::CListItem::CListItem(CList * Parent)
 CList::CListItem::CListItem(CList * Parent)
 	: CIntObject(LCLICK | RCLICK | HOVER),
 	: CIntObject(LCLICK | RCLICK | HOVER),
 	parent(Parent),
 	parent(Parent),
@@ -187,7 +191,7 @@ CHeroList::CEmptyHeroItem::CEmptyHeroItem()
 	mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1 );
 	mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1 );
 
 
 	pos.w = mana->pos.w + mana->pos.x - pos.x;
 	pos.w = mana->pos.w + mana->pos.x - pos.x;
-	pos.h = std::max(std::max<SDLX_Size>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
+	pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
 }
 }
 
 
 CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)
 CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)
@@ -200,7 +204,7 @@ CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)
 	mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1);
 	mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1);
 
 
 	pos.w = mana->pos.w + mana->pos.x - pos.x;
 	pos.w = mana->pos.w + mana->pos.x - pos.x;
-	pos.h = std::max(std::max<SDLX_Size>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
+	pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
 
 
 	update();
 	update();
 }
 }
@@ -409,7 +413,7 @@ void CMinimapInstance::blitTileWithColor(const SDL_Color &color, const int3 &til
 
 
 	for (int y=yBegin; y<yEnd; y++)
 	for (int y=yBegin; y<yEnd; y++)
 	{
 	{
-		Uint8 *ptr = (Uint8*)to->pixels + y * to->pitch + xBegin * minimap->format->BytesPerPixel;
+		uint8_t *ptr = (uint8_t*)to->pixels + y * to->pitch + xBegin * minimap->format->BytesPerPixel;
 
 
 		for (int x=xBegin; x<xEnd; x++)
 		for (int x=xBegin; x<xEnd; x++)
 			ColorPutter<4, 1>::PutColor(ptr, color);
 			ColorPutter<4, 1>::PutColor(ptr, color);
@@ -446,7 +450,7 @@ void CMinimapInstance::drawScaled(int level)
 
 
 			for (int y=yBegin; y<yEnd; y++)
 			for (int y=yBegin; y<yEnd; y++)
 			{
 			{
-				Uint8 *ptr = (Uint8*)minimap->pixels + y * minimap->pitch + xBegin * minimap->format->BytesPerPixel;
+				uint8_t *ptr = (uint8_t*)minimap->pixels + y * minimap->pitch + xBegin * minimap->format->BytesPerPixel;
 
 
 				for (int x=xBegin; x<xEnd; x++)
 				for (int x=xBegin; x<xEnd; x++)
 					ColorPutter<4, 1>::PutColor(ptr, color);
 					ColorPutter<4, 1>::PutColor(ptr, color);
@@ -948,7 +952,7 @@ void CInGameConsole::show(SDL_Surface * to)
 {
 {
 	int number = 0;
 	int number = 0;
 
 
-	std::vector<std::list< std::pair< std::string, Uint32 > >::iterator> toDel;
+	std::vector<std::list< std::pair< std::string, uint32_t > >::iterator> toDel;
 
 
 	boost::unique_lock<boost::mutex> lock(texts_mx);
 	boost::unique_lock<boost::mutex> lock(texts_mx);
 	for(auto it = texts.begin(); it != texts.end(); ++it, ++number)
 	for(auto it = texts.begin(); it != texts.end(); ++it, ++number)

+ 1 - 1
client/widgets/AdventureMapClasses.h

@@ -405,7 +405,7 @@ public:
 class CInGameConsole : public CIntObject
 class CInGameConsole : public CIntObject
 {
 {
 private:
 private:
-	std::list< std::pair< std::string, Uint32 > > texts; //list<text to show, time of add>
+	std::list< std::pair< std::string, uint32_t > > texts; //list<text to show, time of add>
 	boost::mutex texts_mx;		// protects texts
 	boost::mutex texts_mx;		// protects texts
 	std::vector< std::string > previouslyEntered; //previously entered texts, for up/down arrows to work
 	std::vector< std::string > previouslyEntered; //previously entered texts, for up/down arrows to work
 	int prevEntDisp; //displayed entry from previouslyEntered - if none it's -1
 	int prevEntDisp; //displayed entry from previouslyEntered - if none it's -1

+ 2 - 0
client/widgets/Buttons.cpp

@@ -24,6 +24,8 @@
 #include "../../lib/CConfigHandler.h"
 #include "../../lib/CConfigHandler.h"
 #include "../../lib/CGeneralTextHandler.h"
 #include "../../lib/CGeneralTextHandler.h"
 
 
+#include <SDL_events.h>
+
 void CButton::update()
 void CButton::update()
 {
 {
 	if (overlay)
 	if (overlay)

+ 2 - 0
client/widgets/Buttons.h

@@ -13,6 +13,8 @@
 #include "../gui/SDL_Extensions.h"
 #include "../gui/SDL_Extensions.h"
 #include "../../lib/FunctionList.h"
 #include "../../lib/FunctionList.h"
 
 
+#include <SDL_pixels.h>
+
 VCMI_LIB_NAMESPACE_BEGIN
 VCMI_LIB_NAMESPACE_BEGIN
 
 
 namespace config
 namespace config

+ 3 - 1
client/widgets/CGarrisonInt.cpp

@@ -32,6 +32,8 @@
 #define SDL_SCANCODE_LCTRL SDL_SCANCODE_LGUI
 #define SDL_SCANCODE_LCTRL SDL_SCANCODE_LGUI
 #endif
 #endif
 
 
+#include <SDL_keyboard.h>
+
 void CGarrisonSlot::setHighlight(bool on)
 void CGarrisonSlot::setHighlight(bool on)
 {
 {
 	if (on)
 	if (on)
@@ -437,7 +439,7 @@ void CGarrisonSlot::splitIntoParts(CGarrisonSlot::EGarrisonType type, int amount
 
 
 bool CGarrisonSlot::handleSplittingShortcuts()
 bool CGarrisonSlot::handleSplittingShortcuts()
 {
 {
-	const Uint8 * state = SDL_GetKeyboardState(NULL);
+	const uint8_t * state = SDL_GetKeyboardState(NULL);
 	const bool isAlt = !!state[SDL_SCANCODE_LALT];
 	const bool isAlt = !!state[SDL_SCANCODE_LALT];
 	const bool isLShift = !!state[SDL_SCANCODE_LSHIFT];
 	const bool isLShift = !!state[SDL_SCANCODE_LSHIFT];
 	const bool isLCtrl = !!state[SDL_SCANCODE_LCTRL];
 	const bool isLCtrl = !!state[SDL_SCANCODE_LCTRL];

+ 2 - 0
client/widgets/TextControls.cpp

@@ -24,6 +24,8 @@
 #include "lib/CAndroidVMHelper.h"
 #include "lib/CAndroidVMHelper.h"
 #endif
 #endif
 
 
+#include <SDL_events.h>
+
 std::string CLabel::visibleText()
 std::string CLabel::visibleText()
 {
 {
 	return text;
 	return text;

+ 2 - 0
client/widgets/TextControls.h

@@ -14,6 +14,8 @@
 #include "../gui/SDL_Extensions.h"
 #include "../gui/SDL_Extensions.h"
 #include "../../lib/FunctionList.h"
 #include "../../lib/FunctionList.h"
 
 
+#include <SDL_pixels.h>
+
 class IImage;
 class IImage;
 class CSlider;
 class CSlider;
 
 

+ 3 - 0
client/windows/CAdvmapInterface.cpp

@@ -55,6 +55,9 @@
 #include "../../lib/mapping/CMapInfo.h"
 #include "../../lib/mapping/CMapInfo.h"
 #include "../../lib/TerrainHandler.h"
 #include "../../lib/TerrainHandler.h"
 
 
+#include <SDL_surface.h>
+#include <SDL_events.h>
+
 #define ADVOPT (conf.go()->ac)
 #define ADVOPT (conf.go()->ac)
 using namespace CSDL_Ext;
 using namespace CSDL_Ext;
 
 

+ 6 - 4
client/windows/CCastleInterface.cpp

@@ -44,6 +44,8 @@
 #include "../../lib/mapObjects/CGHeroInstance.h"
 #include "../../lib/mapObjects/CGHeroInstance.h"
 #include "../../lib/mapObjects/CGTownInstance.h"
 #include "../../lib/mapObjects/CGTownInstance.h"
 
 
+#include <SDL_events.h>
+
 CBuildingRect::CBuildingRect(CCastleBuildings * Par, const CGTownInstance * Town, const CStructure * Str)
 CBuildingRect::CBuildingRect(CCastleBuildings * Par, const CGTownInstance * Town, const CStructure * Str)
 	: CShowableAnim(0, 0, Str->defName, CShowableAnim::BASE),
 	: CShowableAnim(0, 0, Str->defName, CShowableAnim::BASE),
 	  parent(Par),
 	  parent(Par),
@@ -153,10 +155,10 @@ void CBuildingRect::clickRight(tribool down, bool previousState)
 SDL_Color multiplyColors(const SDL_Color & b, const SDL_Color & a, double f)
 SDL_Color multiplyColors(const SDL_Color & b, const SDL_Color & a, double f)
 {
 {
 	SDL_Color ret;
 	SDL_Color ret;
-	ret.r = static_cast<Uint8>(a.r * f + b.r * (1 - f));
-	ret.g = static_cast<Uint8>(a.g * f + b.g * (1 - f));
-	ret.b = static_cast<Uint8>(a.b * f + b.b * (1 - f));
-	ret.a = static_cast<Uint8>(a.a * f + b.b * (1 - f));
+	ret.r = static_cast<uint8_t>(a.r * f + b.r * (1 - f));
+	ret.g = static_cast<uint8_t>(a.g * f + b.g * (1 - f));
+	ret.b = static_cast<uint8_t>(a.b * f + b.b * (1 - f));
+	ret.a = static_cast<uint8_t>(a.a * f + b.b * (1 - f));
 	return ret;
 	return ret;
 }
 }
 
 

+ 2 - 0
client/windows/CSpellWindow.cpp

@@ -42,6 +42,8 @@
 
 
 #include "../../lib/mapObjects/CGHeroInstance.h"
 #include "../../lib/mapObjects/CGHeroInstance.h"
 
 
+#include <SDL_events.h>
+
 CSpellWindow::InteractiveArea::InteractiveArea(const Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner)
 CSpellWindow::InteractiveArea::InteractiveArea(const Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner)
 {
 {
 	addUsedEvents(LCLICK | RCLICK | HOVER);
 	addUsedEvents(LCLICK | RCLICK | HOVER);

+ 1 - 1
client/windows/CSpellWindow.h

@@ -84,7 +84,7 @@ class CSpellWindow : public CWindowObject
 	int sitesPerTabBattle[5];
 	int sitesPerTabBattle[5];
 
 
 	bool battleSpellsOnly; //if true, only battle spells are displayed; if false, only adventure map spells are displayed
 	bool battleSpellsOnly; //if true, only battle spells are displayed; if false, only adventure map spells are displayed
-	Uint8 selectedTab; // 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
+	uint8_t selectedTab; // 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
 	int currentPage; //changes when corners are clicked
 	int currentPage; //changes when corners are clicked
 	std::vector<const CSpell *> mySpells; //all spels in this spellbook
 	std::vector<const CSpell *> mySpells; //all spels in this spellbook
 
 

+ 4 - 2
client/windows/CWindowObject.cpp

@@ -35,6 +35,8 @@
 #include "../../lib/CConfigHandler.h"
 #include "../../lib/CConfigHandler.h"
 #include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
 #include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
 
 
+#include <SDL_surface.h>
+
 CWindowObject::CWindowObject(int options_, std::string imageName, Point centerAt):
 CWindowObject::CWindowObject(int options_, std::string imageName, Point centerAt):
 	WindowBase(getUsedEvents(options_), Point()),
 	WindowBase(getUsedEvents(options_), Point()),
 	options(options_),
 	options(options_),
@@ -138,7 +140,7 @@ void CWindowObject::setShadow(bool on)
 		//helper to set last row
 		//helper to set last row
 		auto blitAlphaRow = [](SDL_Surface *surf, size_t row)
 		auto blitAlphaRow = [](SDL_Surface *surf, size_t row)
 		{
 		{
-			Uint8 * ptr = (Uint8*)surf->pixels + surf->pitch * (row);
+			uint8_t * ptr = (uint8_t*)surf->pixels + surf->pitch * (row);
 
 
 			for (size_t i=0; i< surf->w; i++)
 			for (size_t i=0; i< surf->w; i++)
 			{
 			{
@@ -150,7 +152,7 @@ void CWindowObject::setShadow(bool on)
 		// helper to set last column
 		// helper to set last column
 		auto blitAlphaCol = [](SDL_Surface *surf, size_t col)
 		auto blitAlphaCol = [](SDL_Surface *surf, size_t col)
 		{
 		{
-			Uint8 * ptr = (Uint8*)surf->pixels + 4 * (col);
+			uint8_t * ptr = (uint8_t*)surf->pixels + 4 * (col);
 
 
 			for (size_t i=0; i< surf->h; i++)
 			for (size_t i=0; i< surf->h; i++)
 			{
 			{

+ 2 - 0
client/windows/GUIClasses.cpp

@@ -61,6 +61,8 @@
 #include "../lib/NetPacksBase.h"
 #include "../lib/NetPacksBase.h"
 #include "../lib/StartInfo.h"
 #include "../lib/StartInfo.h"
 
 
+#include <SDL_events.h>
+
 using namespace CSDL_Ext;
 using namespace CSDL_Ext;
 
 
 std::list<CFocusable*> CFocusable::focusables;
 std::list<CFocusable*> CFocusable::focusables;

+ 2 - 0
client/windows/InfoWindows.cpp

@@ -39,6 +39,8 @@
 #include "../../lib/mapObjects/CGTownInstance.h"
 #include "../../lib/mapObjects/CGTownInstance.h"
 #include "../../lib/mapObjects/MiscObjects.h"
 #include "../../lib/mapObjects/MiscObjects.h"
 
 
+#include <SDL_surface.h>
+
 void CSimpleWindow::show(SDL_Surface * to)
 void CSimpleWindow::show(SDL_Surface * to)
 {
 {
 	if(bitmap)
 	if(bitmap)