Removed two restrictions from hero-hiring, that prevented AI from hiring heros in certain scenarios.
@@ -83,9 +83,6 @@ Goals::TGoalVec RecruitHeroBehavior::decompose(const Nullkiller * ai) const
}
- if(treasureSourcesCount < 5 && (town->garrisonHero || town->getUpperArmy()->getArmyStrength() < 10000))
- continue;
-
if(ai->cb->getHeroesInfo().size() < ai->cb->getTownsInfo().size() + 1
|| (ai->getFreeResources()[EGameResID::GOLD] > 10000 && !ai->buildAnalyzer->isGoldPressureHigh()))
{