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Remove unused method

Ivan Savenko 1 gadu atpakaļ
vecāks
revīzija
9f3663b7d4

+ 1 - 1
client/renderSDL/RenderHandler.cpp

@@ -188,7 +188,7 @@ std::shared_ptr<IConstImage> RenderHandler::loadImageImpl(const ImageLocator & l
 
 std::shared_ptr<IImage> RenderHandler::loadImage(const ImageLocator & locator, EImageBlitMode mode)
 {
-		return loadImageImpl(locator)->createImageReference(mode);
+	return loadImageImpl(locator)->createImageReference(mode);
 }
 
 std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode)

+ 0 - 13
client/renderSDL/SDL_Extensions.cpp

@@ -63,19 +63,6 @@ void CSDL_Ext::setAlpha(SDL_Surface * bg, int value)
 	SDL_SetSurfaceAlphaMod(bg, value);
 }
 
-void CSDL_Ext::updateRect(SDL_Surface *surface, const Rect & rect )
-{
-	SDL_Rect rectSDL = CSDL_Ext::toSDL(rect);
-	if(0 !=SDL_UpdateTexture(screenTexture, &rectSDL, surface->pixels, surface->pitch))
-		logGlobal->error("%sSDL_UpdateTexture %s", __FUNCTION__, SDL_GetError());
-
-	SDL_RenderClear(mainRenderer);
-	if(0 != SDL_RenderCopy(mainRenderer, screenTexture, nullptr, nullptr))
-		logGlobal->error("%sSDL_RenderCopy %s", __FUNCTION__, SDL_GetError());
-	SDL_RenderPresent(mainRenderer);
-
-}
-
 SDL_Surface * CSDL_Ext::newSurface(int w, int h)
 {
 	return newSurface(w, h, screen);

+ 0 - 2
client/renderSDL/SDL_Extensions.h

@@ -61,8 +61,6 @@ using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &,
 	void fillRect(SDL_Surface * dst, const Rect & dstrect, const SDL_Color & color);
 	void fillRectBlended(SDL_Surface * dst, const Rect & dstrect, const SDL_Color & color);
 
-	void updateRect(SDL_Surface * surface, const Rect & rect);
-
 	void putPixelWithoutRefresh(SDL_Surface * ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A = 255);
 	void putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A = 255);