|
@@ -4480,7 +4480,7 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n)
|
|
|
|
|
|
for(auto & i : ev.buildings)
|
|
|
{
|
|
|
- if ( town->hasBuilt(i))
|
|
|
+ if(!town->hasBuilt(i))
|
|
|
{
|
|
|
buildStructure(town->id, i, true);
|
|
|
iw.components.push_back(Component(Component::BUILDING, town->subID, i, 0));
|