Browse Source

Merge branch 'develop' into battleonly

Laserlicht 1 month ago
parent
commit
a6ea9be489

+ 2 - 0
Mods/vcmi/Content/config/english.json

@@ -145,6 +145,8 @@
 	"vcmi.lobby.battleOnlyModeCreatureSelect" : "Select Creature",
 	"vcmi.lobby.battleOnlyModeSelect" : "Select",
 	"vcmi.lobby.battleOnlyModeReset" : "Reset",
+	"vcmi.lobby.templatesSelect.hover" : "Templates",
+	"vcmi.lobby.templatesSelect.help" : "Search and select template",
 
 	"vcmi.broadcast.failedLoadGame" : "Failed to load game",
 	"vcmi.broadcast.command" : "Use '!help' to list available commands",

+ 2 - 0
Mods/vcmi/Content/config/german.json

@@ -145,6 +145,8 @@
 	"vcmi.lobby.battleOnlyModeCreatureSelect" : "Kreatur auswählen",
 	"vcmi.lobby.battleOnlyModeSelect" : "Wählen",
 	"vcmi.lobby.battleOnlyModeReset" : "Zurücksetzen",
+	"vcmi.lobby.templatesSelect.hover" : "Templates",
+	"vcmi.lobby.templatesSelect.help" : "Suche und wähle Template aus",
 
 	"vcmi.broadcast.failedLoadGame" : "Spiel konnte nicht geladen werden",
 	"vcmi.broadcast.command" : "Benutze '!help' um alle verfügbaren Befehle aufzulisten",

+ 1 - 0
client/ClientNetPackVisitors.h

@@ -104,6 +104,7 @@ public:
 	void visitSetAvailableArtifacts(SetAvailableArtifacts & pack) override;
 	void visitEntitiesChanged(EntitiesChanged & pack) override;
 	void visitPlayerCheated(PlayerCheated & pack) override;
+	void visitChangeTownName(ChangeTownName & pack) override;
 };
 
 class ApplyFirstClientNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)

+ 13 - 0
client/NetPacksClient.cpp

@@ -1078,3 +1078,16 @@ void ApplyClientNetPackVisitor::visitPlayerCheated(PlayerCheated & pack)
 	if(pack.colorScheme != ColorScheme::KEEP && vstd::contains(cl.playerint, pack.player))
 		cl.playerint[pack.player]->setColorScheme(pack.colorScheme);
 }
+
+void ApplyClientNetPackVisitor::visitChangeTownName(ChangeTownName & pack)
+{
+	if(!adventureInt)
+		return;
+
+	const CGTownInstance *town = gs.getTown(pack.tid);
+	if(town)
+	{
+		adventureInt->onTownChanged(town);
+		ENGINE->windows().totalRedraw();
+	}
+}

+ 1 - 28
client/lobby/OptionsTab.cpp

@@ -1035,10 +1035,7 @@ OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S, con
 	if(s->isControlledByAI() || GAME->server().isGuest())
 		labelPlayerName = std::make_shared<CLabel>(55, 10, EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, name, 95);
 	else
-	{
-		labelPlayerNameEdit = std::make_shared<CTextInput>(Rect(6, 3, 95, 15), EFonts::FONT_SMALL, ETextAlignment::CENTER, false);
-		labelPlayerNameEdit->setText(name);
-	}
+		labelPlayerNameEdit = std::make_shared<CTextInputWithConfirm>(Rect(6, 3, 95, 15), EFonts::FONT_SMALL, ETextAlignment::CENTER, name, false, [this](){ updateName(); });
 
 	labelWhoCanPlay = std::make_shared<CMultiLineLabel>(Rect(6, 21, 45, 26), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->arraytxt[206 + whoCanPlay]);
 
@@ -1114,28 +1111,6 @@ OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S, con
 	bonus = std::make_shared<SelectedBox>(Point(271, 2), *s, BONUS);
 }
 
-bool OptionsTab::PlayerOptionsEntry::captureThisKey(EShortcut key)
-{
-	return labelPlayerNameEdit && labelPlayerNameEdit->hasFocus() && key == EShortcut::GLOBAL_ACCEPT;
-}
-
-void OptionsTab::PlayerOptionsEntry::keyPressed(EShortcut key)
-{
-	if(labelPlayerNameEdit && key == EShortcut::GLOBAL_ACCEPT)
-		updateName();
-}
-
-bool OptionsTab::PlayerOptionsEntry::receiveEvent(const Point & position, int eventType) const
-{
-	return eventType == AEventsReceiver::LCLICK; // capture all left clicks (not only within control)
-}
-
-void OptionsTab::PlayerOptionsEntry::clickReleased(const Point & cursorPosition)
-{
-	if(labelPlayerNameEdit && !labelPlayerNameEdit->pos.isInside(cursorPosition))
-		updateName();
-}
-
 void OptionsTab::PlayerOptionsEntry::updateName() {
 	if(labelPlayerNameEdit->getText() != name)
 	{
@@ -1146,8 +1121,6 @@ void OptionsTab::PlayerOptionsEntry::updateName() {
 			set->String() = labelPlayerNameEdit->getText();
 		}
 	}
-
-	labelPlayerNameEdit->removeFocus();
 	name = labelPlayerNameEdit->getText();
 }
 

+ 2 - 5
client/lobby/OptionsTab.h

@@ -28,6 +28,7 @@ class CTextBox;
 class CButton;
 class CSlider;
 class LRClickableArea;
+class CTextInputWithConfirm;
 
 class FilledTexturePlayerColored;
 class TransparentFilledRectangle;
@@ -196,7 +197,7 @@ private:
 		std::unique_ptr<PlayerInfo> pi;
 		std::unique_ptr<PlayerSettings> s;
 		std::shared_ptr<CLabel> labelPlayerName;
-		std::shared_ptr<CTextInput> labelPlayerNameEdit;
+		std::shared_ptr<CTextInputWithConfirm> labelPlayerNameEdit;
 		std::shared_ptr<CMultiLineLabel> labelWhoCanPlay;
 		std::shared_ptr<CPicture> background;
 		std::shared_ptr<CButton> buttonTownLeft;
@@ -215,10 +216,6 @@ private:
 
 		PlayerOptionsEntry(const PlayerSettings & S, const OptionsTab & parentTab);
 		void hideUnavailableButtons();
-		bool captureThisKey(EShortcut key) override;
-		void keyPressed(EShortcut key) override;
-		void clickReleased(const Point & cursorPosition) override;
-		bool receiveEvent(const Point & position, int eventType) const override;
 
 	private:
 		const OptionsTab & parentTab;

+ 21 - 4
client/lobby/RandomMapTab.cpp

@@ -43,7 +43,8 @@
 #include "../../lib/serializer/JsonDeserializer.h"
 
 RandomMapTab::RandomMapTab():
-	InterfaceObjectConfigurable()
+	InterfaceObjectConfigurable(),
+	templateIndex(0)
 {
 	recActions = 0;
 	mapGenOptions = std::make_shared<CMapGenOptions>();
@@ -140,16 +141,18 @@ RandomMapTab::RandomMapTab():
 	//set combo box callbacks
 	if(auto w = widget<ComboBox>("templateList"))
 	{
-		w->onConstructItems = [](std::vector<const void *> & curItems){
+		auto getTemplates = [](){
 			auto templates = LIBRARY->tplh->getTemplates();
-		
 			boost::range::sort(templates, [](const CRmgTemplate * a, const CRmgTemplate * b){
 				return a->getName() < b->getName();
 			});
+			return templates;
+		};
 
+		w->onConstructItems = [getTemplates](std::vector<const void *> & curItems){
 			curItems.push_back(nullptr); //default template
 			
-			for(auto & t : templates)
+			for(auto & t : getTemplates())
 				curItems.push_back(t);
 		};
 		
@@ -164,6 +167,20 @@ RandomMapTab::RandomMapTab():
 				return readText(variables["randomTemplate"]);
 			return std::string("");
 		};
+
+		w->addCallback([this, getTemplates]() // no real dropdown... - instead open dialog
+		{
+			std::vector<std::string> texts;
+			texts.push_back(readText(variables["randomTemplate"]));
+			for(auto & t : getTemplates())
+				texts.push_back(t->getName());
+
+			ENGINE->windows().popWindows(1);
+			ENGINE->windows().createAndPushWindow<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("vcmi.lobby.templatesSelect.hover"), LIBRARY->generaltexth->translate("vcmi.lobby.templatesSelect.help"), [this](int index){
+				widget<ComboBox>("templateList")->setItem(index);
+				templateIndex = index;
+			}, templateIndex, std::vector<std::shared_ptr<IImage>>(), true);
+		});
 	}
 	
 	loadOptions();

+ 2 - 0
client/lobby/RandomMapTab.h

@@ -55,6 +55,8 @@ private:
 	std::set<int> playerTeamsAllowed;
 	std::set<int> compCountAllowed;
 	std::set<int> compTeamsAllowed;
+
+	int templateIndex;
 };
 
 class TeamAlignmentsWidget: public InterfaceObjectConfigurable

+ 1 - 0
client/netlag/PackRollbackGeneratorVisitor.h

@@ -85,6 +85,7 @@ private:
 	//void visitSetCommanderProperty(SetCommanderProperty & pack) override;
 	//void visitAddQuest(AddQuest & pack) override;
 	//void visitChangeFormation(ChangeFormation & pack) override;
+	//void visitChangeTownName(ChangeTownName & pack) override;
 	//void visitChangeSpells(ChangeSpells & pack) override;
 	//void visitSetAvailableHero(SetAvailableHero & pack) override;
 	//void visitChangeObjectVisitors(ChangeObjectVisitors & pack) override;

+ 80 - 1
client/widgets/CTextInput.cpp

@@ -27,6 +27,85 @@
 std::list<CFocusable *> CFocusable::focusables;
 CFocusable * CFocusable::inputWithFocus;
 
+CTextInputWithConfirm::CTextInputWithConfirm(const Rect & Pos, EFonts font, ETextAlignment alignment, std::string text, bool limitToRect, std::function<void()> confirmCallback)
+	: CTextInput(Pos, font, alignment, false), confirmCb(confirmCallback), limitToRect(limitToRect), initialText(text)
+{
+	setText(text);
+}
+
+bool CTextInputWithConfirm::captureThisKey(EShortcut key)
+{
+	return hasFocus() && (key == EShortcut::GLOBAL_ACCEPT || key == EShortcut::GLOBAL_CANCEL || key == EShortcut::GLOBAL_BACKSPACE);
+}
+
+void CTextInputWithConfirm::keyPressed(EShortcut key)
+{
+	if(!hasFocus())
+		return;
+
+	if(key == EShortcut::GLOBAL_ACCEPT)
+		confirm();
+	else if(key == EShortcut::GLOBAL_CANCEL)
+	{
+		setText(initialText);
+		removeFocus();
+	}
+	
+	CTextInput::keyPressed(key);
+}
+
+bool CTextInputWithConfirm::receiveEvent(const Point & position, int eventType) const
+{
+	return eventType == AEventsReceiver::LCLICK; // capture all left clicks (not only within control)
+}
+
+void CTextInputWithConfirm::clickReleased(const Point & cursorPosition)
+{
+	if(!pos.isInside(cursorPosition)) // clicked outside
+		confirm();
+}
+
+void CTextInputWithConfirm::clickPressed(const Point & cursorPosition)
+{
+	if(pos.isInside(cursorPosition)) // clickPressed should respect control area (receiveEvent also affects this)
+		CTextInput::clickPressed(cursorPosition);
+}
+
+void CTextInputWithConfirm::onFocusGot()
+{
+	initialText = getText();
+
+	CTextInput::onFocusGot();
+}
+
+void CTextInputWithConfirm::textInputted(const std::string & enteredText)
+{
+	if(!hasFocus())
+		return;
+
+	std::string visibleText = getVisibleText() + enteredText;
+	const auto & font = ENGINE->renderHandler().loadFont(label->font);
+	if(!limitToRect || (font->getStringWidth(visibleText) - CLabel::getDelimitersWidth(label->font, visibleText)) < pos.w)
+		CTextInput::textInputted(enteredText);
+}
+
+void CTextInputWithConfirm::deactivate()
+{
+	removeUsedEvents(LCLICK);
+
+	CTextInput::deactivate();
+}
+
+void CTextInputWithConfirm::confirm()
+{
+	if(getText().empty())
+		setText(initialText);
+
+	if(confirmCb && initialText != getText())
+		confirmCb();
+	removeFocus();
+}
+
 CTextInput::CTextInput(const Rect & Pos)
 	:originalAlignment(ETextAlignment::CENTERLEFT)
 {
@@ -200,7 +279,7 @@ void CTextInput::updateLabel()
 	label->alignment = originalAlignment;
 	const auto & font = ENGINE->renderHandler().loadFont(label->font);
 
-	while (font->getStringWidth(visibleText) > pos.w)
+	while ((font->getStringWidth(visibleText) - CLabel::getDelimitersWidth(label->font, visibleText)) > pos.w)
 	{
 		label->alignment = ETextAlignment::CENTERRIGHT;
 		visibleText = visibleText.substr(TextOperations::getUnicodeCharacterSize(visibleText[0]));

+ 31 - 10
client/widgets/CTextInput.h

@@ -45,8 +45,9 @@ public:
 };
 
 /// Text input box where players can enter text
-class CTextInput final : public CFocusable
+class CTextInput : public CFocusable
 {
+protected:
 	using TextEditedCallback = std::function<void(const std::string &)>;
 	using TextFilterCallback = std::function<void(std::string &, const std::string &)>;
 
@@ -71,12 +72,12 @@ class CTextInput final : public CFocusable
 	void createLabel(bool giveFocusToInput);
 	void updateLabel();
 
-	void clickPressed(const Point & cursorPosition) final;
-	void textInputted(const std::string & enteredText) final;
-	void textEdited(const std::string & enteredText) final;
-	void onFocusGot() final;
-	void onFocusLost() final;
-	void showPopupWindow(const Point & cursorPosition) final;
+	void clickPressed(const Point & cursorPosition) override;
+	void textInputted(const std::string & enteredText) override;
+	void textEdited(const std::string & enteredText) override;
+	void onFocusGot() override;
+	void onFocusLost() override;
+	void showPopupWindow(const Point & cursorPosition) override;
 
 	CTextInput(const Rect & Pos);
 public:
@@ -105,7 +106,27 @@ public:
 	void setAlignment(ETextAlignment alignment);
 
 	// CIntObject interface impl
-	void keyPressed(EShortcut key) final;
-	void activate() final;
-	void deactivate() final;
+	void keyPressed(EShortcut key) override;
+	void activate() override;
+	void deactivate() override;
+};
+
+class CTextInputWithConfirm final : public CTextInput
+{
+	std::string initialText;
+	std::function<void()> confirmCb;
+	bool limitToRect;
+
+	void confirm();
+public:
+	CTextInputWithConfirm(const Rect & Pos, EFonts font, ETextAlignment alignment, std::string text, bool limitToRect, std::function<void()> confirmCallback);
+
+	bool captureThisKey(EShortcut key) override;
+	void keyPressed(EShortcut key) override;
+	void clickReleased(const Point & cursorPosition) override;
+	void clickPressed(const Point & cursorPosition) override;
+	bool receiveEvent(const Point & position, int eventType) const override;
+	void onFocusGot() override;
+	void textInputted(const std::string & enteredText) override;
+	void deactivate() override;
 };

+ 20 - 10
client/widgets/TextControls.cpp

@@ -182,29 +182,39 @@ std::vector<std::string> CMultiLineLabel::getLines()
 	return lines;
 }
 
-void CTextContainer::blitLine(Canvas & to, Rect destRect, std::string what)
+const std::string delimiters = "{}";
+
+int CTextContainer::getDelimitersWidth(EFonts font, std::string text)
 {
 	const auto f = ENGINE->renderHandler().loadFont(font);
-	Point where = destRect.topLeft();
-	const std::string delimiters = "{}";
-	auto delimitersCount = std::count_if(what.cbegin(), what.cend(), [&delimiters](char c)
+	auto delimitersWidth = std::count_if(text.cbegin(), text.cend(), [](char c)
 	{
 		return delimiters.find(c) != std::string::npos;
 	});
 	//We should count delimiters length from string to correct centering later.
-	delimitersCount *= f->getStringWidth(delimiters)/2;
+	delimitersWidth *= f->getStringWidth(delimiters)/2;
 
 	std::smatch match;
 	std::regex expr("\\{(.*?)\\|");
-	std::string::const_iterator searchStart( what.cbegin() );
-	while(std::regex_search(searchStart, what.cend(), match, expr))
+	std::string::const_iterator searchStart( text.cbegin() );
+	while(std::regex_search(searchStart, text.cend(), match, expr))
 	{
 		std::string colorText = match[1].str();
 		if(auto c = Colors::parseColor(colorText))
-			delimitersCount += f->getStringWidth(colorText + "|");
+			delimitersWidth += f->getStringWidth(colorText + "|");
 		searchStart = match.suffix().first;
 	}
 
+	return delimitersWidth;
+}
+
+void CTextContainer::blitLine(Canvas & to, Rect destRect, std::string what)
+{
+	const auto f = ENGINE->renderHandler().loadFont(font);
+	Point where = destRect.topLeft();
+
+	int delimitersWidth = getDelimitersWidth(font, what);
+
 	// input is rect in which given text should be placed
 	// calculate proper position for top-left corner of the text
 
@@ -212,10 +222,10 @@ void CTextContainer::blitLine(Canvas & to, Rect destRect, std::string what)
 		where.x += getBorderSize().x;
 
 	if(alignment == ETextAlignment::CENTER || alignment == ETextAlignment::TOPCENTER || alignment == ETextAlignment::BOTTOMCENTER)
-		where.x += (destRect.w - (static_cast<int>(f->getStringWidth(what)) - delimitersCount)) / 2;
+		where.x += (destRect.w - (static_cast<int>(f->getStringWidth(what)) - delimitersWidth)) / 2;
 
 	if(alignment == ETextAlignment::TOPRIGHT || alignment == ETextAlignment::BOTTOMRIGHT || alignment == ETextAlignment::CENTERRIGHT)
-		where.x += getBorderSize().x + destRect.w - (static_cast<int>(f->getStringWidth(what)) - delimitersCount);
+		where.x += getBorderSize().x + destRect.w - (static_cast<int>(f->getStringWidth(what)) - delimitersWidth);
 
 	if(alignment == ETextAlignment::TOPLEFT || alignment == ETextAlignment::TOPCENTER || alignment == ETextAlignment::TOPRIGHT)
 		where.y += getBorderSize().y;

+ 2 - 0
client/widgets/TextControls.h

@@ -31,6 +31,8 @@ protected:
 	CTextContainer(ETextAlignment alignment, EFonts font, ColorRGBA color);
 
 public:
+	static int getDelimitersWidth(EFonts font, std::string text);
+
 	ETextAlignment alignment;
 	EFonts font;
 	ColorRGBA color; // default font color. Can be overridden by placing "{}" into the string

+ 10 - 1
client/windows/CCastleInterface.cpp

@@ -30,6 +30,7 @@
 #include "../widgets/MiscWidgets.h"
 #include "../widgets/CComponent.h"
 #include "../widgets/CGarrisonInt.h"
+#include "../widgets/CTextInput.h"
 #include "../widgets/Buttons.h"
 #include "../widgets/TextControls.h"
 #include "../widgets/RadialMenu.h"
@@ -1435,7 +1436,15 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInst
 	garr->setRedrawParent(true);
 
 	heroes = std::make_shared<HeroSlots>(town, Point(241, 387), Point(241, 483), garr, true);
-	title = std::make_shared<CLabel>(85, 387, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, town->getNameTranslated());
+	title = std::make_shared<CTextInputWithConfirm>(Rect(83, 386, 140, 20), FONT_MEDIUM, ETextAlignment::TOPLEFT, town->getNameTranslated(), true, [this](){ 
+		std::string name = title->getText();
+		std::string originalName = LIBRARY->generaltexth->translate(town->getNameTextID());
+		if(name == originalName)
+			name = ""; // use textID again
+		GAME->interface()->cb->setTownName(town, name);
+	});
+	if(town->tempOwner != GAME->interface()->playerID) // disable changing for allied towns
+		title->deactivate();
 	income = std::make_shared<CLabel>(195, 443, FONT_SMALL, ETextAlignment::CENTER);
 	icon = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPT"), 0, 0, 15, 387);
 

+ 2 - 1
client/windows/CCastleInterface.h

@@ -37,6 +37,7 @@ class CGarrisonInt;
 class CComponent;
 class CComponentBox;
 class LRClickableArea;
+class CTextInputWithConfirm;
 
 /// Building "button"
 class CBuildingRect : public CShowableAnim
@@ -225,7 +226,7 @@ public:
 /// Class which manages the castle window
 class CCastleInterface final : public CStatusbarWindow, public IGarrisonHolder, public IArtifactsHolder
 {
-	std::shared_ptr<CLabel> title;
+	std::shared_ptr<CTextInputWithConfirm> title;
 	std::shared_ptr<CLabel> income;
 	std::shared_ptr<CAnimImage> icon;
 

+ 6 - 0
lib/callback/CCallback.cpp

@@ -286,6 +286,12 @@ void CCallback::setFormation(const CGHeroInstance * hero, EArmyFormation mode)
 	sendRequest(pack);
 }
 
+void CCallback::setTownName(const CGTownInstance * town, std::string & name)
+{
+	SetTownName pack(town->id, name);
+	sendRequest(pack);
+}
+
 void CCallback::recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero, const HeroTypeID & nextHero)
 {
 	assert(townOrTavern);

+ 1 - 0
lib/callback/CCallback.h

@@ -76,6 +76,7 @@ public:
 	void trade(const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero = nullptr) override;
 	void trade(const ObjectInstanceID marketId, EMarketMode mode, const std::vector<TradeItemSell> & id1, const std::vector<TradeItemBuy> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero = nullptr) override;
 	void setFormation(const CGHeroInstance * hero, EArmyFormation mode) override;
+	void setTownName(const CGTownInstance * town, std::string & name) override;
 	void recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero, const HeroTypeID & nextHero=HeroTypeID::NONE) override;
 	void save(const std::string &fname) override;
 	void sendMessage(const std::string &mess, const CGObjectInstance * currentObject = nullptr) override;

+ 1 - 0
lib/callback/IGameActionCallback.h

@@ -70,6 +70,7 @@ public:
 	virtual void endTurn()=0;
 	virtual void buyArtifact(const CGHeroInstance *hero, ArtifactID aid)=0; //used to buy artifacts in towns (including spell book in the guild and war machines in blacksmith)
 	virtual void setFormation(const CGHeroInstance * hero, EArmyFormation mode)=0;
+	virtual void setTownName(const CGTownInstance * town, std::string & name)=0;
 
 	virtual void save(const std::string &fname) = 0;
 	virtual void sendMessage(const std::string &mess, const CGObjectInstance * currentObject = nullptr) = 0;

+ 5 - 0
lib/gameState/GameStatePackVisitor.cpp

@@ -123,6 +123,11 @@ void GameStatePackVisitor::visitChangeFormation(ChangeFormation & pack)
 	gs.getHero(pack.hid)->setFormation(pack.formation);
 }
 
+void GameStatePackVisitor::visitChangeTownName(ChangeTownName & pack)
+{
+	gs.getTown(pack.tid)->setCustomName(pack.name);
+}
+
 void GameStatePackVisitor::visitHeroVisitCastle(HeroVisitCastle & pack)
 {
 	CGHeroInstance *h = gs.getHero(pack.hid);

+ 1 - 0
lib/gameState/GameStatePackVisitor.h

@@ -87,6 +87,7 @@ public:
 	void visitSetCommanderProperty(SetCommanderProperty & pack) override;
 	void visitAddQuest(AddQuest & pack) override;
 	void visitChangeFormation(ChangeFormation & pack) override;
+	void visitChangeTownName(ChangeTownName & pack) override;
 	void visitChangeSpells(ChangeSpells & pack) override;
 	void visitSetAvailableHero(SetAvailableHero & pack) override;
 	void visitChangeObjectVisitors(ChangeObjectVisitors & pack) override;

+ 6 - 1
lib/mapObjects/CGTownInstance.cpp

@@ -860,7 +860,7 @@ CBonusSystemNode & CGTownInstance::whatShouldBeAttached()
 
 std::string CGTownInstance::getNameTranslated() const
 {
-	return LIBRARY->generaltexth->translate(nameTextId);
+	return customName.empty() ? LIBRARY->generaltexth->translate(nameTextId) : customName;
 }
 
 std::string CGTownInstance::getNameTextID() const
@@ -873,6 +873,11 @@ void CGTownInstance::setNameTextId( const std::string & newName )
 	nameTextId = newName;
 }
 
+void CGTownInstance::setCustomName( const std::string & newName )
+{
+	customName = newName;
+}
+
 const CArmedInstance * CGTownInstance::getUpperArmy() const
 {
 	if(getGarrisonHero())

+ 4 - 0
lib/mapObjects/CGTownInstance.h

@@ -46,6 +46,7 @@ class DLL_LINKAGE CGTownInstance : public CGDwelling, public IShipyard, public I
 {
 	friend class CTownInstanceConstructor;
 	std::string nameTextId; // name of town
+	std::string customName;
 
 	std::map<BuildingID, TownRewardableBuildingInstance*> convertOldBuildings(std::vector<TownRewardableBuildingInstance*> oldVector);
 	std::set<BuildingID> builtBuildings;
@@ -75,6 +76,8 @@ public:
 	{
 		h & static_cast<CGDwelling&>(*this);
 		h & nameTextId;
+		if (h.version >= Handler::Version::CUSTOM_NAMES)
+			h & customName;
 		h & built;
 		h & destroyed;
 		h & identifier;
@@ -128,6 +131,7 @@ public:
 	std::string getNameTranslated() const;
 	std::string getNameTextID() const;
 	void setNameTextId(const std::string & newName);
+	void setCustomName(const std::string & newName);
 
 	//////////////////////////////////////////////////////////////////////////
 

+ 2 - 0
lib/networkPacks/NetPackVisitor.h

@@ -58,6 +58,7 @@ public:
 	virtual void visitSetCommanderProperty(SetCommanderProperty & pack) {}
 	virtual void visitAddQuest(AddQuest & pack) {}
 	virtual void visitChangeFormation(ChangeFormation & pack) {}
+	virtual void visitChangeTownName(ChangeTownName & pack) {}
 	virtual void visitRemoveObject(RemoveObject & pack) {}
 	virtual void visitTryMoveHero(TryMoveHero & pack) {}
 	virtual void visitNewStructures(NewStructures & pack) {}
@@ -144,6 +145,7 @@ public:
 	virtual void visitBuyArtifact(BuyArtifact & pack) {}
 	virtual void visitTradeOnMarketplace(TradeOnMarketplace & pack) {}
 	virtual void visitSetFormation(SetFormation & pack) {}
+	virtual void visitSetTownName(SetTownName & pack) {}
 	virtual void visitHireHero(HireHero & pack) {}
 	virtual void visitBuildBoat(BuildBoat & pack) {}
 	virtual void visitQueryReply(QueryReply & pack) {}

+ 10 - 0
lib/networkPacks/NetPacksLib.cpp

@@ -213,6 +213,11 @@ void ChangeFormation::visitTyped(ICPackVisitor & visitor)
 	visitor.visitChangeFormation(*this);
 }
 
+void ChangeTownName::visitTyped(ICPackVisitor & visitor)
+{
+	visitor.visitChangeTownName(*this);
+}
+
 void RemoveObject::visitTyped(ICPackVisitor & visitor)
 {
 	visitor.visitRemoveObject(*this);
@@ -643,6 +648,11 @@ void SetFormation::visitTyped(ICPackVisitor & visitor)
 	visitor.visitSetFormation(*this);
 }
 
+void SetTownName::visitTyped(ICPackVisitor & visitor)
+{
+	visitor.visitSetTownName(*this);
+}
+
 void HireHero::visitTyped(ICPackVisitor & visitor)
 {
 	visitor.visitHireHero(*this);

+ 14 - 0
lib/networkPacks/PacksForClient.h

@@ -616,6 +616,20 @@ struct DLL_LINKAGE ChangeFormation : public CPackForClient
 	}
 };
 
+struct DLL_LINKAGE ChangeTownName : public CPackForClient
+{
+	ObjectInstanceID tid;
+	std::string name;
+
+	void visitTyped(ICPackVisitor & visitor) override;
+
+	template <typename Handler> void serialize(Handler & h)
+	{
+		h & tid;
+		h & name;
+	}
+};
+
 struct DLL_LINKAGE RemoveObject : public CPackForClient
 {
 	RemoveObject() = default;

+ 22 - 0
lib/networkPacks/PacksForServer.h

@@ -609,6 +609,28 @@ struct DLL_LINKAGE SetFormation : public CPackForServer
 	}
 };
 
+struct DLL_LINKAGE SetTownName : public CPackForServer
+{
+	SetTownName() = default;
+	;
+	SetTownName(const ObjectInstanceID & TID, std::string Name)
+		: tid(TID)
+		, name(Name)
+	{
+	}
+	ObjectInstanceID tid;
+	std::string name;
+
+	void visitTyped(ICPackVisitor & visitor) override;
+
+	template <typename Handler> void serialize(Handler & h)
+	{
+		h & static_cast<CPackForServer &>(*this);
+		h & tid;
+		h & name;
+	}
+};
+
 struct DLL_LINKAGE HireHero : public CPackForServer
 {
 	HireHero() = default;

+ 1 - 0
lib/serializer/ESerializationVersion.h

@@ -50,6 +50,7 @@ enum class ESerializationVersion : int32_t
 	BONUS_HIDDEN, // hidden bonus
 	MORE_MAP_LAYERS, // more map layers
 	CONFIGURABLE_RESOURCES, // configurable resources
+	CUSTOM_NAMES, // custom names
 	BATTLE_ONLY, // battle only mode
 
 	CURRENT = BATTLE_ONLY,

+ 3 - 1
lib/serializer/RegisterTypes.h

@@ -291,7 +291,9 @@ void registerTypes(Serializer &s)
 	s.template registerType<TimesStackSizeUpdater>(249);
 	s.template registerType<TimesArmySizeUpdater>(250);
 	s.template registerType<PackageReceived>(251);
-	s.template registerType<LobbySetBattleOnlyModeStartInfo>(252);
+	s.template registerType<ChangeTownName>(252);
+	s.template registerType<SetTownName>(253);
+	s.template registerType<LobbySetBattleOnlyModeStartInfo>(254);
 }
 
 VCMI_LIB_NAMESPACE_END

+ 17 - 0
server/CGameHandler.cpp

@@ -3219,6 +3219,23 @@ bool CGameHandler::setFormation(ObjectInstanceID hid, EArmyFormation formation)
 	return true;
 }
 
+bool CGameHandler::setTownName(ObjectInstanceID tid, std::string & name)
+{
+	const CGTownInstance *t = gameInfo().getTown(tid);
+	if (!t)
+	{
+		logGlobal->error("Town doesn't exist!");
+		return false;
+	}
+
+	ChangeTownName ctn;
+	ctn.tid = tid;
+	ctn.name = name;
+	sendAndApply(ctn);
+
+	return true;
+}
+
 bool CGameHandler::queryReply(QueryID qid, std::optional<int32_t> answer, PlayerColor player)
 {
 	logGlobal->trace("Player %s attempts answering query %d with answer:", player, qid);

+ 1 - 0
server/CGameHandler.h

@@ -212,6 +212,7 @@ public:
 	bool queryReply( QueryID qid, std::optional<int32_t> reply, PlayerColor player );
 	bool buildBoat( ObjectInstanceID objid, PlayerColor player );
 	bool setFormation( ObjectInstanceID hid, EArmyFormation formation );
+	bool setTownName( ObjectInstanceID tid, std::string & name );
 	bool tradeResources(const IMarket *market, ui32 amountToSell, PlayerColor player, GameResID toSell, GameResID toBuy);
 	bool sacrificeCreatures(const IMarket * market, const CGHeroInstance * hero, const std::vector<SlotID> & slot, const std::vector<ui32> & count);
 	bool sendResources(ui32 val, PlayerColor player, GameResID r1, PlayerColor r2);

+ 7 - 0
server/NetPacksServer.cpp

@@ -362,6 +362,13 @@ void ApplyGhNetPackVisitor::visitSetFormation(SetFormation & pack)
 	result = gh.setFormation(pack.hid, pack.formation);
 }
 
+void ApplyGhNetPackVisitor::visitSetTownName(SetTownName & pack)
+{
+	gh.throwIfWrongOwner(connection, &pack, pack.tid);
+
+	result = gh.setTownName(pack.tid, pack.name);
+}
+
 void ApplyGhNetPackVisitor::visitHireHero(HireHero & pack)
 {
 	gh.throwIfWrongPlayer(connection, &pack);

+ 1 - 0
server/ServerNetPackVisitors.h

@@ -58,6 +58,7 @@ public:
 	void visitBuyArtifact(BuyArtifact & pack) override;
 	void visitTradeOnMarketplace(TradeOnMarketplace & pack) override;
 	void visitSetFormation(SetFormation & pack) override;
+	void visitSetTownName(SetTownName & pack) override;
 	void visitHireHero(HireHero & pack) override;
 	void visitBuildBoat(BuildBoat & pack) override;
 	void visitQueryReply(QueryReply & pack) override;