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@@ -1,2281 +0,0 @@
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-#include "StdInc.h"
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-#include "map.h"
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-
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-#include "Filesystem/CBinaryReader.h"
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-#include "Filesystem/CResourceLoader.h"
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-#include "Filesystem/CCompressedStream.h"
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-#include "CObjectHandler.h"
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-#include "CDefObjInfoHandler.h"
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-#include "VCMI_Lib.h"
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-#include <boost/crc.hpp>
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-#include "CArtHandler.h"
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-#include "CCreatureHandler.h"
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-#include "CSpellHandler.h"
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-#include "../lib/JsonNode.h"
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-#include "vcmi_endian.h"
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-#include "GameConstants.h"
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-#include "CStopWatch.h"
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-
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-/*
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- * map.cpp, part of VCMI engine
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- *
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- * Authors: listed in file AUTHORS in main folder
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- *
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- * License: GNU General Public License v2.0 or later
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- * Full text of license available in license.txt file, in main folder
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- *
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- */
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-
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-static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary = true)
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-{
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- std::map<int,int> mapa;
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- std::set<si32> ret;
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-
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- // Note: this file is parsed many times.
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- const JsonNode config(ResourceID("config/buildings5.json"));
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-
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- BOOST_FOREACH(const JsonNode &entry, config["table"].Vector())
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- {
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- int town = entry["town"].Float();
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-
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- if ( town == castleID || town == -1 )
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- mapa[entry["h3"].Float()] = entry["vcmi"].Float();
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- }
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-
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- for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
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- {
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- if(mapa[*i]>=0)
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- ret.insert(mapa[*i]);
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- else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN)) // horde buildings
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- {
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- int level = (mapa[*i]);
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- ret.insert(level-30);//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
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- }
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- else
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- {
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- tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
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- }
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- }
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-
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- if(addAuxiliary)
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- ret.insert(EBuilding::VILLAGE_HALL); //village hall is always present
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-
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- if(ret.find(EBuilding::CITY_HALL)!=ret.end())
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- ret.insert(EBuilding::EXTRA_CITY_HALL);
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- if(ret.find(EBuilding::TOWN_HALL)!=ret.end())
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- ret.insert(EBuilding::EXTRA_TOWN_HALL);
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- if(ret.find(EBuilding::CAPITOL)!=ret.end())
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- ret.insert(EBuilding::EXTRA_CAPITOL);
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-
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- return ret;
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-}
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-static ui32 intPow(ui32 a, ui32 b)
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-{
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- ui32 ret=1;
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- for(ui32 i=0; i<b; ++i)
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- ret*=a;
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- return ret;
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-}
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-static ui8 reverse(ui8 arg)
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-{
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- ui8 ret = 0;
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- for (int i=0; i<8;i++)
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- {
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- if(((arg)&(1<<i))>>i)
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- {
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- ret |= (128>>i);
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- }
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- }
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- return ret;
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-}
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-
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-void readCreatureSet(CCreatureSet *out, const ui8 * buffer, int &i, int number, bool version) //version==true for >RoE maps
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-{
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- const int bytesPerCre = version ? 4 : 3,
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- maxID = version ? 0xffff : 0xff;
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-
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- for(int ir=0;ir < number; ir++)
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- {
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- int creID;
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- int count;
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-
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- if (version)
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- {
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- creID = read_le_u16(buffer + i+ir*bytesPerCre);
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- count = read_le_u16(buffer + i+ir*bytesPerCre + 2);
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- }
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- else
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- {
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- creID = buffer[i+ir*bytesPerCre];
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- count = read_le_u16(buffer + i+ir*bytesPerCre + 1);
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- }
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-
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- if(creID == maxID) //empty slot
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- continue;
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-
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- CStackInstance *hlp = new CStackInstance();
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- hlp->count = count;
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-
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- if(creID > maxID - 0xf)
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- {
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- creID = maxID + 1 - creID + VLC->creh->creatures.size();//this will happen when random object has random army
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- hlp->idRand = creID;
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- }
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- else
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- hlp->setType(creID);
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-
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- out->putStack(ir, hlp);
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- }
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- i+=number*bytesPerCre;
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-
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- out->validTypes(true);
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-}
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-
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-PlayerInfo::PlayerInfo(): p7(0), p8(0), p9(0), canHumanPlay(0), canComputerPlay(0),
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- AITactic(0), isFactionRandom(0),
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- mainHeroPortrait(0), hasMainTown(0), generateHeroAtMainTown(0),
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- team(255), generateHero(0)
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-{
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-
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-}
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-
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-si8 PlayerInfo::defaultCastle() const
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-{
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- assert(!allowedFactions.empty()); // impossible?
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-
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- if(allowedFactions.size() == 1)
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- {
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- // only one faction is available - pick it
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- return *allowedFactions.begin();
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- }
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-
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- // set to random
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- return -1;
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-}
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-
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-si8 PlayerInfo::defaultHero() const
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-{
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- // we will generate hero in front of main town
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- if((generateHeroAtMainTown && hasMainTown) || p8)
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- {
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- //random hero
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- return -1;
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- }
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-
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- return -2;
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-}
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-
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-CMapHeader::CMapHeader(const ui8 *map)
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-{
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- int i=0;
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- initFromMemory(map,i);
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-}
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-
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-CMapHeader::CMapHeader()
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-{
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- areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
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- height = width = twoLevel = -1;
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-}
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-
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-void CMapHeader::initFromMemory( const ui8 *buffer, int &i )
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-{
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- version = (EMapFormat::EMapFormat)(read_le_u32(buffer + i)); i+=4; //map version
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- if(version != EMapFormat::ROE && version != EMapFormat::AB && version != EMapFormat::SOD
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- && version != EMapFormat::WOG)
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- {
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- throw std::runtime_error("Invalid map format!");
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- }
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- areAnyPLayers = readChar(buffer,i); //invalid on some maps
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- height = width = (read_le_u32(buffer + i)); i+=4; // dimensions of map
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- twoLevel = readChar(buffer,i); //if there is underground
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- int pom;
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- name = readString(buffer,i);
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- description= readString(buffer,i);
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- difficulty = readChar(buffer,i); // reading map difficulty
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- if(version != EMapFormat::ROE)
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- levelLimit = readChar(buffer,i); // hero level limit
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- else
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- levelLimit = 0;
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- loadPlayerInfo(pom, buffer, i);
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- loadViCLossConditions(buffer, i);
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-
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- howManyTeams=buffer[i++]; //read number of teams
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- if(howManyTeams>0) //read team numbers
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- {
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- for(int rr=0; rr<8; ++rr)
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- {
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- players[rr].team = buffer[i++];
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- }
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- }
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- else//no alliances
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- {
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- for(int i=0;i<GameConstants::PLAYER_LIMIT;i++)
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- if(players[i].canComputerPlay || players[i].canHumanPlay)
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- players[i].team = howManyTeams++;
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- }
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-
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-
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- pom = i;
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- allowedHeroes.resize(GameConstants::HEROES_QUANTITY,false);
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- for(; i<pom+ (version == EMapFormat::ROE ? 16 : 20) ; ++i)
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- {
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- ui8 c = buffer[i];
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- for(int yy=0; yy<8; ++yy)
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- if((i-pom)*8+yy < GameConstants::HEROES_QUANTITY)
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- if(c == (c|((ui8)intPow(2, yy))))
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- allowedHeroes[(i-pom)*8+yy] = true;
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- }
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- if(version > EMapFormat::ROE) //probably reserved for further heroes
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- {
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- int placeholdersQty = read_le_u32(buffer + i); i+=4;
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- for(int p = 0; p < placeholdersQty; p++)
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- placeholdedHeroes.push_back(buffer[i++]);
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- }
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-}
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-void CMapHeader::loadPlayerInfo( int &pom, const ui8 * buffer, int &i )
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-{
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- players.resize(8);
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- for (pom=0;pom<8;pom++)
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- {
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- players[pom].canHumanPlay = buffer[i++];
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- players[pom].canComputerPlay = buffer[i++];
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- if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay))) //if nobody can play with this player
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- {
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- switch(version)
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- {
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- case EMapFormat::SOD:
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- case EMapFormat::WOG:
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- i+=13;
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- break;
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- case EMapFormat::AB:
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- i+=12;
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- break;
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- case EMapFormat::ROE:
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- i+=6;
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- break;
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- }
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- continue;
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- }
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-
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- players[pom].AITactic = buffer[i++];
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-
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- if(version == EMapFormat::SOD || version == EMapFormat::WOG)
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- players[pom].p7= buffer[i++];
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- else
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- players[pom].p7= -1;
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-
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- //factions this player can choose
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- ui16 allowedFactions = buffer[i++];
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- if(version != EMapFormat::ROE)
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- allowedFactions += (buffer[i++])*256;
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-
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- for (size_t fact=0; fact<16; fact++)
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- if (allowedFactions & (1 << fact))
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- players[pom].allowedFactions.insert(fact);
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-
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- players[pom].isFactionRandom = buffer[i++];
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- players[pom].hasMainTown = buffer[i++];
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- if (players[pom].hasMainTown)
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- {
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- if(version != EMapFormat::ROE)
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- {
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- players[pom].generateHeroAtMainTown = buffer[i++];
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- players[pom].generateHero = buffer[i++];
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- }
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- else
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- {
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- players[pom].generateHeroAtMainTown = true;
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- players[pom].generateHero = false;
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- }
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-
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- players[pom].posOfMainTown.x = buffer[i++];
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- players[pom].posOfMainTown.y = buffer[i++];
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- players[pom].posOfMainTown.z = buffer[i++];
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-
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-
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- }
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- players[pom].p8= buffer[i++];
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- players[pom].p9= buffer[i++];
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- if(players[pom].p9!=0xff)
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- {
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- players[pom].mainHeroPortrait = buffer[i++];
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- players[pom].mainHeroName = readString(buffer,i);
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- }
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-
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- if(version != EMapFormat::ROE)
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- {
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- players[pom].powerPlacehodlers = buffer[i++];//unknown byte
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- int heroCount = buffer[i++];
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- i+=3;
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- for (int pp=0;pp<heroCount;pp++)
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- {
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- SheroName vv;
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- vv.heroID=buffer[i++];
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- int hnl = buffer[i++];
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- i+=3;
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- for (int zz=0;zz<hnl;zz++)
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- {
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- vv.heroName+=buffer[i++];
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- }
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- players[pom].heroesNames.push_back(vv);
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- }
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- }
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- }
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-}
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-
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-void CMapHeader::loadViCLossConditions( const ui8 * buffer, int &i)
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-{
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- victoryCondition.obj = NULL;
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- victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)buffer[i++];
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- if (victoryCondition.condition != EVictoryConditionType::WINSTANDARD) //specific victory conditions
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- {
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- int nr=0;
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- switch (victoryCondition.condition) //read victory conditions
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- {
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- case EVictoryConditionType::ARTIFACT:
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- {
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- victoryCondition.ID = buffer[i+2];
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- nr=(version == EMapFormat::ROE ? 1 : 2);
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- break;
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- }
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- case EVictoryConditionType::GATHERTROOP:
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- {
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-// int temp1 = buffer[i+2];
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-// int temp2 = buffer[i+3];
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- victoryCondition.ID = buffer[i+2];
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- victoryCondition.count = read_le_u32(buffer + i+(version == EMapFormat::ROE ? 3 : 4));
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- nr=(version == EMapFormat::ROE ? 5 : 6);
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- break;
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- }
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- case EVictoryConditionType::GATHERRESOURCE:
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- {
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- victoryCondition.ID = buffer[i+2];
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- victoryCondition.count = read_le_u32(buffer + i+3);
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- nr = 5;
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- break;
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- }
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- case EVictoryConditionType::BUILDCITY:
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- {
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- victoryCondition.pos.x = buffer[i+2];
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- victoryCondition.pos.y = buffer[i+3];
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- victoryCondition.pos.z = buffer[i+4];
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- victoryCondition.count = buffer[i+5];
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- victoryCondition.ID = buffer[i+6];
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- nr = 5;
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- break;
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- }
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- case EVictoryConditionType::BUILDGRAIL:
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- {
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- if (buffer[i+4]>2)
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- victoryCondition.pos = int3(-1,-1,-1);
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- else
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- {
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- victoryCondition.pos.x = buffer[i+2];
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- victoryCondition.pos.y = buffer[i+3];
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- victoryCondition.pos.z = buffer[i+4];
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- }
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- nr = 3;
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- break;
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- }
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- case EVictoryConditionType::BEATHERO:
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- case EVictoryConditionType::CAPTURECITY:
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- case EVictoryConditionType::BEATMONSTER:
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- {
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- victoryCondition.pos.x = buffer[i+2];
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- victoryCondition.pos.y = buffer[i+3];
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- victoryCondition.pos.z = buffer[i+4];
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- nr = 3;
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- break;
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- }
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- case EVictoryConditionType::TAKEDWELLINGS:
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- case EVictoryConditionType::TAKEMINES:
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- {
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- nr = 0;
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- break;
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- }
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- case EVictoryConditionType::TRANSPORTITEM:
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- {
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- victoryCondition.ID = buffer[i+2];
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- victoryCondition.pos.x = buffer[i+3];
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- victoryCondition.pos.y = buffer[i+4];
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- victoryCondition.pos.z = buffer[i+5];
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- nr = 4;
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- break;
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- }
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- default:
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- assert(0);
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- }
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- victoryCondition.allowNormalVictory = buffer[i++];
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- victoryCondition.appliesToAI = buffer[i++];
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- i+=nr;
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- }
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|
|
- lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType)buffer[i++];
|
|
|
- switch (lossCondition.typeOfLossCon) //read loss conditions
|
|
|
- {
|
|
|
- case ELossConditionType::LOSSCASTLE:
|
|
|
- case ELossConditionType::LOSSHERO:
|
|
|
- {
|
|
|
- lossCondition.pos.x=buffer[i++];
|
|
|
- lossCondition.pos.y=buffer[i++];
|
|
|
- lossCondition.pos.z=buffer[i++];
|
|
|
- break;
|
|
|
- }
|
|
|
- case ELossConditionType::TIMEEXPIRES:
|
|
|
- {
|
|
|
- lossCondition.timeLimit = read_le_u16(buffer + i);
|
|
|
- i+=2;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CMapHeader::~CMapHeader()
|
|
|
-{
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-void CMap::initFromBytes(const ui8 * buffer, size_t size)
|
|
|
-{
|
|
|
- // Compute checksum
|
|
|
- boost::crc_32_type result;
|
|
|
- result.process_bytes(buffer, size);
|
|
|
- checksum = result.checksum();
|
|
|
- tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
|
|
|
-
|
|
|
- int i=0;
|
|
|
- CMapHeader::initFromMemory(buffer,i);
|
|
|
- CStopWatch th;
|
|
|
- th.getDiff();
|
|
|
- readHeader(buffer, i);
|
|
|
- tlog0<<"\tReading header: "<<th.getDiff()<<std::endl;
|
|
|
-
|
|
|
- if (victoryCondition.condition == EVictoryConditionType::ARTIFACT || victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
|
|
|
- { //messy, but needed
|
|
|
- allowedArtifact[victoryCondition.ID] = false;
|
|
|
- }
|
|
|
-
|
|
|
- readRumors(buffer, i);
|
|
|
- tlog0<<"\tReading rumors: "<<th.getDiff()<<std::endl;
|
|
|
-
|
|
|
- readPredefinedHeroes(buffer, i);
|
|
|
- tlog0<<"\tReading predefined heroes: "<<th.getDiff()<<std::endl;
|
|
|
-
|
|
|
- readTerrain(buffer, i);
|
|
|
- tlog0<<"\tReading terrain: "<<th.getDiff()<<std::endl;
|
|
|
-
|
|
|
- readDefInfo(buffer, i);
|
|
|
- tlog0<<"\tReading defs info: "<<th.getDiff()<<std::endl;
|
|
|
-
|
|
|
- readObjects(buffer, i);
|
|
|
- tlog0<<"\tReading objects: "<<th.getDiff()<<std::endl;
|
|
|
-
|
|
|
- readEvents(buffer, i);
|
|
|
- tlog0<<"\tReading events: "<<th.getDiff()<<std::endl;
|
|
|
-
|
|
|
- //map readed, buffer no longer needed
|
|
|
- for(ui32 f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
|
|
|
- {
|
|
|
- if(!objects[f]->defInfo)
|
|
|
- continue;
|
|
|
- addBlockVisTiles(objects[f]);
|
|
|
- }
|
|
|
- tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDiff()<<std::endl;
|
|
|
- tlog0 << "\tMap initialization done!" << std::endl;
|
|
|
-}
|
|
|
-
|
|
|
-void CMap::removeBlockVisTiles(CGObjectInstance * obj, bool total)
|
|
|
-{
|
|
|
- for(int fx=0; fx<8; ++fx)
|
|
|
- {
|
|
|
- for(int fy=0; fy<6; ++fy)
|
|
|
- {
|
|
|
- int xVal = obj->pos.x + fx - 7;
|
|
|
- int yVal = obj->pos.y + fy - 5;
|
|
|
- int zVal = obj->pos.z;
|
|
|
- if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
|
|
|
- {
|
|
|
- TerrainTile & curt = terrain[xVal][yVal][zVal];
|
|
|
- if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
|
|
|
- {
|
|
|
- curt.visitableObjects -= obj;
|
|
|
- curt.visitable = curt.visitableObjects.size();
|
|
|
- }
|
|
|
- if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
|
|
|
- {
|
|
|
- curt.blockingObjects -= obj;
|
|
|
- curt.blocked = curt.blockingObjects.size();
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-void CMap::addBlockVisTiles(CGObjectInstance * obj)
|
|
|
-{
|
|
|
- for(int fx=0; fx<8; ++fx)
|
|
|
- {
|
|
|
- for(int fy=0; fy<6; ++fy)
|
|
|
- {
|
|
|
- int xVal = obj->pos.x + fx - 7;
|
|
|
- int yVal = obj->pos.y + fy - 5;
|
|
|
- int zVal = obj->pos.z;
|
|
|
- if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
|
|
|
- {
|
|
|
- TerrainTile & curt = terrain[xVal][yVal][zVal];
|
|
|
- if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
|
|
|
- {
|
|
|
- curt.visitableObjects.push_back(obj);
|
|
|
- curt.visitable = true;
|
|
|
- }
|
|
|
- if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
|
|
|
- {
|
|
|
- curt.blockingObjects.push_back(obj);
|
|
|
- curt.blocked = true;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-TInputStreamPtr CMap::getMapStream(std::string name)
|
|
|
-{
|
|
|
- TInputStreamPtr file = CResourceHandler::get()->load(ResourceID(name, EResType::MAP));
|
|
|
-
|
|
|
- CBinaryReader reader(*file.get());
|
|
|
-
|
|
|
- ui32 header = reader.readUInt32();
|
|
|
- file->seek(0); //reset file
|
|
|
-
|
|
|
- switch (header & 0xffffff) // gzip header is 3 bytes only in size
|
|
|
- {
|
|
|
- case 0x00088B1F: // gzip header magic number, reversed for LE
|
|
|
- return TInputStreamPtr(new CCompressedStream(std::move(file), true));
|
|
|
- case EMapFormat::WOG :
|
|
|
- case EMapFormat::AB :
|
|
|
- case EMapFormat::ROE :
|
|
|
- case EMapFormat::SOD :
|
|
|
- return file;
|
|
|
- default :
|
|
|
- tlog0 << "Error: Failed to open map " << name << ": unknown format\n";
|
|
|
- return TInputStreamPtr();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CMap::CMap(std::string filename)
|
|
|
- : grailPos(-1, -1, -1), grailRadious(0)
|
|
|
-{
|
|
|
- tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
|
|
|
-
|
|
|
- TInputStreamPtr file = getMapStream(filename);
|
|
|
-
|
|
|
- //load file and decompress
|
|
|
- size_t mapSize = file->getSize();
|
|
|
- std::unique_ptr<ui8[]> data(new ui8 [mapSize] );
|
|
|
- file->read(data.get(), mapSize);
|
|
|
-
|
|
|
- tlog0<<"done."<<std::endl;
|
|
|
-
|
|
|
- initFromBytes(data.get(), mapSize);
|
|
|
-}
|
|
|
-
|
|
|
-CMap::CMap()
|
|
|
-{
|
|
|
- terrain = NULL;
|
|
|
-
|
|
|
-}
|
|
|
-CMap::~CMap()
|
|
|
-{
|
|
|
- //for(int i=0; i < customDefs.size(); i++)
|
|
|
- // if(customDefs[i]->serial < 0) //def not present in the main vector in defobjinfo
|
|
|
- // delete customDefs[i];
|
|
|
-
|
|
|
- if(terrain)
|
|
|
- {
|
|
|
- for(int ii=0;ii<width;ii++)
|
|
|
- {
|
|
|
- for(int jj=0;jj<height;jj++)
|
|
|
- delete [] terrain[ii][jj];
|
|
|
- delete [] terrain[ii];
|
|
|
- }
|
|
|
- delete [] terrain;
|
|
|
- }
|
|
|
- for(std::list<ConstTransitivePtr<CMapEvent> >::iterator i = events.begin(); i != events.end(); i++)
|
|
|
- {
|
|
|
- i->dellNull();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CGHeroInstance * CMap::getHero(int heroID)
|
|
|
-{
|
|
|
- for(ui32 i=0; i<heroes.size();i++)
|
|
|
- if(heroes[i]->subID == heroID)
|
|
|
- return heroes[i];
|
|
|
- return nullptr;
|
|
|
-}
|
|
|
-
|
|
|
-int CMap::loadSeerHut(const ui8 * buffer, int i, CGObjectInstance * & seerHut)
|
|
|
-{
|
|
|
- CGSeerHut *hut = new CGSeerHut();
|
|
|
- seerHut = hut;
|
|
|
-
|
|
|
- if(version > EMapFormat::ROE)
|
|
|
- {
|
|
|
- loadQuest(hut,buffer,i);
|
|
|
- }
|
|
|
- else //RoE
|
|
|
- {
|
|
|
- int artID = buffer[i]; ++i;
|
|
|
- if (artID != 255) //not none quest
|
|
|
- {
|
|
|
- hut->quest->m5arts.push_back (artID);
|
|
|
- hut->quest->missionType = CQuest::MISSION_ART;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- hut->quest->missionType = CQuest::MISSION_NONE; //no mission
|
|
|
- }
|
|
|
- hut->quest->lastDay = -1; //no timeout
|
|
|
- hut->quest->isCustomFirst = hut->quest->isCustomNext = hut->quest->isCustomComplete = false;
|
|
|
- }
|
|
|
-
|
|
|
- if (hut->quest->missionType)
|
|
|
- {
|
|
|
- ui8 rewardType = buffer[i]; ++i;
|
|
|
- hut->rewardType = rewardType;
|
|
|
-
|
|
|
- switch(rewardType)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- hut->rVal = read_le_u32(buffer + i); i+=4;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 2:
|
|
|
- {
|
|
|
- hut->rVal = read_le_u32(buffer + i); i+=4;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 3:
|
|
|
- {
|
|
|
- hut->rVal = buffer[i]; ++i;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 4:
|
|
|
- {
|
|
|
- hut->rVal = buffer[i]; ++i;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 5:
|
|
|
- {
|
|
|
- hut->rID = buffer[i]; ++i;
|
|
|
- /* Only the first 3 bytes are used. Skip the 4th. */
|
|
|
- hut->rVal = read_le_u32(buffer + i) & 0x00ffffff;
|
|
|
- i+=4;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 6:
|
|
|
- {
|
|
|
- hut->rID = buffer[i]; ++i;
|
|
|
- hut->rVal = buffer[i]; ++i;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 7:
|
|
|
- {
|
|
|
- hut->rID = buffer[i]; ++i;
|
|
|
- hut->rVal = buffer[i]; ++i;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 8:
|
|
|
- {
|
|
|
- if (version == EMapFormat::ROE)
|
|
|
- {
|
|
|
- hut->rID = buffer[i]; i++;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- hut->rID = read_le_u16(buffer + i); i+=2;
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- case 9:
|
|
|
- {
|
|
|
- hut->rID = buffer[i]; ++i;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 10:
|
|
|
- {
|
|
|
- if(version > EMapFormat::ROE)
|
|
|
- {
|
|
|
- hut->rID = read_le_u16(buffer + i); i+=2;
|
|
|
- hut->rVal = read_le_u16(buffer + i); i+=2;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- hut->rID = buffer[i]; ++i;
|
|
|
- hut->rVal = read_le_u16(buffer + i); i+=2;
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- }// end of internal switch
|
|
|
- i+=2;
|
|
|
- }
|
|
|
- else //missionType==255
|
|
|
- {
|
|
|
- i+=3;
|
|
|
- }
|
|
|
- return i;
|
|
|
-}
|
|
|
-
|
|
|
-void CMap::loadTown(CGObjectInstance * & town, const ui8 * buffer, int &i, int castleID)
|
|
|
-{
|
|
|
- CGTownInstance * nt = new CGTownInstance();
|
|
|
- town = nt;
|
|
|
- nt->identifier = 0;
|
|
|
- if(version > EMapFormat::ROE)
|
|
|
- {
|
|
|
- nt->identifier = read_le_u32(buffer + i); i+=4;
|
|
|
- }
|
|
|
- nt->tempOwner = buffer[i]; ++i;
|
|
|
- if(readChar(buffer,i)) //has name
|
|
|
- nt->name = readString(buffer,i);
|
|
|
- if(readChar(buffer,i))//true if garrison isn't empty
|
|
|
- readCreatureSet(nt, buffer, i, 7, version > EMapFormat::ROE);
|
|
|
- nt->formation = buffer[i]; ++i;
|
|
|
- if(readChar(buffer,i)) //custom buildings info
|
|
|
- {
|
|
|
- //built buildings
|
|
|
- for(int byte=0;byte<6;byte++)
|
|
|
- {
|
|
|
- for(int bit=0;bit<8;bit++)
|
|
|
- if(buffer[i] & (1<<bit))
|
|
|
- nt->builtBuildings.insert(byte*8+bit);
|
|
|
- i++;
|
|
|
- }
|
|
|
- //forbidden buildings
|
|
|
- for(int byte=6;byte<12;byte++)
|
|
|
- {
|
|
|
- for(int bit=0;bit<8;bit++)
|
|
|
- if(buffer[i] & (1<<bit))
|
|
|
- nt->forbiddenBuildings.insert((byte-6)*8+bit);
|
|
|
- i++;
|
|
|
- }
|
|
|
- nt->builtBuildings = convertBuildings(nt->builtBuildings,castleID);
|
|
|
- nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,castleID);
|
|
|
- }
|
|
|
- else //standard buildings
|
|
|
- {
|
|
|
- if(readChar(buffer,i)) //has fort
|
|
|
- nt->builtBuildings.insert(EBuilding::FORT);
|
|
|
- nt->builtBuildings.insert(-50); //means that set of standard building should be included
|
|
|
- }
|
|
|
-
|
|
|
- int ist = i;
|
|
|
- if(version > EMapFormat::ROE)
|
|
|
- {
|
|
|
- for(; i<ist+9; ++i)
|
|
|
- {
|
|
|
- ui8 c = buffer[i];
|
|
|
- for(int yy=0; yy<8; ++yy)
|
|
|
- {
|
|
|
- if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
|
|
|
- {
|
|
|
- if(c == (c|((ui8)intPow(2, yy))))
|
|
|
- nt->obligatorySpells.push_back((i-ist)*8+yy);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- ist = i;
|
|
|
- for(; i<ist+9; ++i)
|
|
|
- {
|
|
|
- ui8 c = buffer[i];
|
|
|
- for(int yy=0; yy<8; ++yy)
|
|
|
- {
|
|
|
- if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
|
|
|
- {
|
|
|
- if(c != (c|((ui8)intPow(2, yy))))
|
|
|
- nt->possibleSpells.push_back((i-ist)*8+yy);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /////// reading castle events //////////////////////////////////
|
|
|
-
|
|
|
- int numberOfEvent = read_le_u32(buffer + i); i+=4;
|
|
|
-
|
|
|
- for(int gh = 0; gh<numberOfEvent; ++gh)
|
|
|
- {
|
|
|
- CCastleEvent *nce = new CCastleEvent();
|
|
|
- nce->town = nt;
|
|
|
- nce->name = readString(buffer,i);
|
|
|
- nce->message = readString(buffer,i);
|
|
|
- for(int x=0; x < 7; x++)
|
|
|
- {
|
|
|
- nce->resources[x] = read_le_u32(buffer + i);
|
|
|
- i+=4;
|
|
|
- }
|
|
|
-
|
|
|
- nce->players = buffer[i]; ++i;
|
|
|
- if(version > EMapFormat::AB)
|
|
|
- {
|
|
|
- nce->humanAffected = buffer[i]; ++i;
|
|
|
- }
|
|
|
- else
|
|
|
- nce->humanAffected = true;
|
|
|
-
|
|
|
- nce->computerAffected = buffer[i]; ++i;
|
|
|
- nce->firstOccurence = read_le_u16(buffer + i); i+=2;
|
|
|
- nce->nextOccurence = buffer[i]; ++i;
|
|
|
-
|
|
|
- i+=17;
|
|
|
-
|
|
|
- //new buildings
|
|
|
- for(int byte=0;byte<6;byte++)
|
|
|
- {
|
|
|
- for(int bit=0;bit<8;bit++)
|
|
|
- if(buffer[i] & (1<<bit))
|
|
|
- nce->buildings.insert(byte*8+bit);
|
|
|
- i++;
|
|
|
- }
|
|
|
- nce->buildings = convertBuildings(nce->buildings,castleID, false);
|
|
|
-
|
|
|
- nce->creatures.resize(7);
|
|
|
- for(int vv=0; vv<7; ++vv)
|
|
|
- {
|
|
|
- nce->creatures[vv] = read_le_u16(buffer + i);i+=2;
|
|
|
- }
|
|
|
- i+=4;
|
|
|
- nt->events.push_back(nce);
|
|
|
- }//castle events have been read
|
|
|
-
|
|
|
- if(version > EMapFormat::AB)
|
|
|
- {
|
|
|
- nt->alignment = buffer[i]; ++i;
|
|
|
- }
|
|
|
- else
|
|
|
- nt->alignment = 0xff;
|
|
|
- i+=3;
|
|
|
-
|
|
|
- nt->builded = 0;
|
|
|
- nt->destroyed = 0;
|
|
|
- nt->garrisonHero = NULL;
|
|
|
-}
|
|
|
-
|
|
|
-CGObjectInstance * CMap::loadHero(const ui8 * buffer, int &i, int idToBeGiven)
|
|
|
-{
|
|
|
- CGHeroInstance * nhi = new CGHeroInstance();
|
|
|
-
|
|
|
- int identifier = 0;
|
|
|
- if(version > EMapFormat::ROE)
|
|
|
- {
|
|
|
- identifier = read_le_u32(buffer + i); i+=4;
|
|
|
- questIdentifierToId[identifier] = idToBeGiven;
|
|
|
- }
|
|
|
-
|
|
|
- ui8 owner = buffer[i++];
|
|
|
- nhi->subID = buffer[i++];
|
|
|
-
|
|
|
- for(ui32 j=0; j<predefinedHeroes.size(); j++)
|
|
|
- {
|
|
|
- if(predefinedHeroes[j]->subID == nhi->subID)
|
|
|
- {
|
|
|
- tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list.\n";
|
|
|
- delete nhi;
|
|
|
- nhi = predefinedHeroes[j];
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- nhi->setOwner(owner);
|
|
|
-
|
|
|
- nhi->portrait = nhi->subID;
|
|
|
-
|
|
|
- for(ui32 j=0; j<disposedHeroes.size(); j++)
|
|
|
- {
|
|
|
- if(disposedHeroes[j].ID == nhi->subID)
|
|
|
- {
|
|
|
- nhi->name = disposedHeroes[j].name;
|
|
|
- nhi->portrait = disposedHeroes[j].portrait;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- if(readChar(buffer,i))//true if hero has nonstandard name
|
|
|
- nhi->name = readString(buffer,i);
|
|
|
- if(version > EMapFormat::AB)
|
|
|
- {
|
|
|
- if(readChar(buffer,i))//true if hero's experience is greater than 0
|
|
|
- { nhi->exp = read_le_u32(buffer + i); i+=4; }
|
|
|
- else
|
|
|
- nhi->exp = 0xffffffff;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- nhi->exp = read_le_u32(buffer + i); i+=4;
|
|
|
- if(!nhi->exp) //0 means "not set" in <=AB maps
|
|
|
- nhi->exp = 0xffffffff;
|
|
|
- }
|
|
|
-
|
|
|
- bool portrait=buffer[i]; ++i;
|
|
|
- if (portrait)
|
|
|
- nhi->portrait = buffer[i++];
|
|
|
- if(readChar(buffer,i))//true if hero has specified abilities
|
|
|
- {
|
|
|
- int howMany = read_le_u32(buffer + i); i+=4;
|
|
|
- nhi->secSkills.resize(howMany);
|
|
|
- for(int yy=0; yy<howMany; ++yy)
|
|
|
- {
|
|
|
- nhi->secSkills[yy].first = buffer[i++];
|
|
|
- nhi->secSkills[yy].second = buffer[i++];
|
|
|
- }
|
|
|
- }
|
|
|
- if(readChar(buffer,i))//true if hero has nonstandard garrison
|
|
|
- readCreatureSet(nhi, buffer, i, 7, version > EMapFormat::ROE);
|
|
|
-
|
|
|
- nhi->formation =buffer[i]; ++i; //formation
|
|
|
- loadArtifactsOfHero(buffer, i, nhi);
|
|
|
- nhi->patrol.patrolRadious = buffer[i]; ++i;
|
|
|
- if(nhi->patrol.patrolRadious == 0xff)
|
|
|
- nhi->patrol.patrolling = false;
|
|
|
- else
|
|
|
- nhi->patrol.patrolling = true;
|
|
|
-
|
|
|
- if(version > EMapFormat::ROE)
|
|
|
- {
|
|
|
- if(readChar(buffer,i))//true if hero has nonstandard (mapmaker defined) biography
|
|
|
- nhi->biography = readString(buffer,i);
|
|
|
- nhi->sex = buffer[i]; ++i;
|
|
|
-
|
|
|
- if (nhi->sex != 0xFF)//remove trash
|
|
|
- nhi->sex &=1;
|
|
|
- }
|
|
|
- else
|
|
|
- nhi->sex = 0xFF;
|
|
|
- //spells
|
|
|
- if(version > EMapFormat::AB)
|
|
|
- {
|
|
|
- bool areSpells = buffer[i]; ++i;
|
|
|
-
|
|
|
- if(areSpells) //TODO: sprawdzi //seems to be ok - tow
|
|
|
- {
|
|
|
- nhi->spells.insert(0xffffffff); //placeholder "preset spells"
|
|
|
- int ist = i;
|
|
|
- for(; i<ist+9; ++i)
|
|
|
- {
|
|
|
- ui8 c = buffer[i];
|
|
|
- for(int yy=0; yy<8; ++yy)
|
|
|
- {
|
|
|
- if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
|
|
|
- {
|
|
|
- if(c == (c|((ui8)intPow(2, yy))))
|
|
|
- nhi->spells.insert((i-ist)*8+yy);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- else if(version == EMapFormat::AB) //we can read one spell
|
|
|
- {
|
|
|
- ui8 buff = buffer[i]; ++i;
|
|
|
- if(buff != 254)
|
|
|
- {
|
|
|
- nhi->spells.insert(0xffffffff); //placeholder "preset spells"
|
|
|
- if(buff < 254) //255 means no spells
|
|
|
- nhi->spells.insert(buff);
|
|
|
- }
|
|
|
- }
|
|
|
- //spells loaded
|
|
|
- if(version > EMapFormat::AB)
|
|
|
- {
|
|
|
- if(readChar(buffer,i))//customPrimSkills
|
|
|
- {
|
|
|
- for(int xx=0; xx<GameConstants::PRIMARY_SKILLS; xx++)
|
|
|
- nhi->pushPrimSkill(xx, buffer[i++]);
|
|
|
- }
|
|
|
- }
|
|
|
- i+=16;
|
|
|
-
|
|
|
- return nhi;
|
|
|
-}
|
|
|
-
|
|
|
-void CMap::readRumors( const ui8 * buffer, int &i)
|
|
|
-{
|
|
|
- int rumNr = read_le_u32(buffer + i);i+=4;
|
|
|
- for (int it=0;it<rumNr;it++)
|
|
|
- {
|
|
|
- Rumor ourRumor;
|
|
|
- int nameL = read_le_u32(buffer + i);i+=4; //read length of name of rumor
|
|
|
- for (int zz=0; zz<nameL; zz++)
|
|
|
- ourRumor.name+=buffer[i++];
|
|
|
- nameL = read_le_u32(buffer + i);i+=4; //read length of rumor
|
|
|
- for (int zz=0; zz<nameL; zz++)
|
|
|
- ourRumor.text+=buffer[i++];
|
|
|
- rumors.push_back(ourRumor); //add to our list
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CMap::readHeader( const ui8 * buffer, int &i)
|
|
|
-{
|
|
|
- //reading allowed heroes (20 bytes)
|
|
|
- int ist;
|
|
|
- ui8 disp = 0;
|
|
|
-
|
|
|
- if(version >= EMapFormat::SOD)
|
|
|
- {
|
|
|
- disp = buffer[i++];
|
|
|
- disposedHeroes.resize(disp);
|
|
|
- for(int g=0; g<disp; ++g)
|
|
|
- {
|
|
|
- disposedHeroes[g].ID = buffer[i++];
|
|
|
- disposedHeroes[g].portrait = buffer[i++];
|
|
|
- int lenbuf = read_le_u32(buffer + i); i+=4;
|
|
|
- for (int zz=0; zz<lenbuf; zz++)
|
|
|
- disposedHeroes[g].name+=buffer[i++];
|
|
|
- disposedHeroes[g].players = buffer[i++];
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- i+=31; //omitting NULLS
|
|
|
-
|
|
|
- allowedArtifact.resize(GameConstants::ARTIFACTS_QUANTITY);
|
|
|
- for (ui32 x=0; x<allowedArtifact.size(); x++)
|
|
|
- allowedArtifact[x] = true;
|
|
|
-
|
|
|
- //reading allowed artifacts: 17 or 18 bytes
|
|
|
- if (version != EMapFormat::ROE)
|
|
|
- {
|
|
|
- ist=i; //starting i for loop
|
|
|
- for (; i<ist+(version == EMapFormat::AB ? 17 : 18); ++i)
|
|
|
- {
|
|
|
- ui8 c = buffer[i];
|
|
|
- for (int yy=0; yy<8; ++yy)
|
|
|
- {
|
|
|
- if ((i-ist)*8+yy < GameConstants::ARTIFACTS_QUANTITY)
|
|
|
- {
|
|
|
- if (c == (c|((ui8)intPow(2, yy))))
|
|
|
- allowedArtifact[(i-ist)*8+yy] = false;
|
|
|
- }
|
|
|
- }
|
|
|
- }//allowed artifacts have been read
|
|
|
- }
|
|
|
- if (version == EMapFormat::ROE || version == EMapFormat::AB) //ban combo artifacts
|
|
|
- {
|
|
|
- BOOST_FOREACH(CArtifact *artifact, VLC->arth->artifacts)
|
|
|
- {
|
|
|
- if (artifact->constituents) //combo
|
|
|
- {
|
|
|
- allowedArtifact[artifact->id] = false;
|
|
|
- }
|
|
|
- }
|
|
|
- if (version == EMapFormat::ROE)
|
|
|
- allowedArtifact[128] = false; //Armageddon's Blade
|
|
|
- }
|
|
|
-
|
|
|
- allowedSpell.resize(GameConstants::SPELLS_QUANTITY);
|
|
|
- for(ui32 x=0;x<allowedSpell.size();x++)
|
|
|
- allowedSpell[x] = true;
|
|
|
-
|
|
|
- allowedAbilities.resize(GameConstants::SKILL_QUANTITY);
|
|
|
- for(ui32 x=0;x<allowedAbilities.size();x++)
|
|
|
- allowedAbilities[x] = true;
|
|
|
-
|
|
|
- if(version >= EMapFormat::SOD)
|
|
|
- {
|
|
|
- //reading allowed spells (9 bytes)
|
|
|
- ist=i; //starting i for loop
|
|
|
- for(; i<ist+9; ++i)
|
|
|
- {
|
|
|
- ui8 c = buffer[i];
|
|
|
- for(int yy=0; yy<8; ++yy)
|
|
|
- if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
|
|
|
- if(c == (c|((ui8)intPow(2, yy))))
|
|
|
- allowedSpell[(i-ist)*8+yy] = false;
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- //allowed hero's abilities (4 bytes)
|
|
|
- ist=i; //starting i for loop
|
|
|
- for(; i<ist+4; ++i)
|
|
|
- {
|
|
|
- ui8 c = buffer[i];
|
|
|
- for(int yy=0; yy<8; ++yy)
|
|
|
- {
|
|
|
- if((i-ist)*8+yy < GameConstants::SKILL_QUANTITY)
|
|
|
- {
|
|
|
- if(c == (c|((ui8)intPow(2, yy))))
|
|
|
- allowedAbilities[(i-ist)*8+yy] = false;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CMap::readPredefinedHeroes( const ui8 * buffer, int &i)
|
|
|
-{
|
|
|
- switch(version)
|
|
|
- {
|
|
|
- case EMapFormat::WOG:
|
|
|
- case EMapFormat::SOD:
|
|
|
- {
|
|
|
- for(int z=0;z<GameConstants::HEROES_QUANTITY;z++) //disposed heroes
|
|
|
- {
|
|
|
- int custom = buffer[i++];
|
|
|
- if(!custom)
|
|
|
- continue;
|
|
|
- CGHeroInstance * cgh = new CGHeroInstance;
|
|
|
- cgh->ID = Obj::HERO;
|
|
|
- cgh->subID = z;
|
|
|
- if(readChar(buffer,i))//true if hore's experience is greater than 0
|
|
|
- { cgh->exp = read_le_u32(buffer + i); i+=4; }
|
|
|
- else
|
|
|
- cgh->exp = 0;
|
|
|
- if(readChar(buffer,i))//true if hero has specified abilities
|
|
|
- {
|
|
|
- int howMany = read_le_u32(buffer + i); i+=4;
|
|
|
- cgh->secSkills.resize(howMany);
|
|
|
- for(int yy=0; yy<howMany; ++yy)
|
|
|
- {
|
|
|
- cgh->secSkills[yy].first = buffer[i]; ++i;
|
|
|
- cgh->secSkills[yy].second = buffer[i]; ++i;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- loadArtifactsOfHero(buffer, i, cgh);
|
|
|
-
|
|
|
- if(readChar(buffer,i))//customBio
|
|
|
- cgh->biography = readString(buffer,i);
|
|
|
- cgh->sex = buffer[i++]; // 0xFF is default, 00 male, 01 female
|
|
|
- if(readChar(buffer,i))//are spells
|
|
|
- {
|
|
|
- int ist = i;
|
|
|
- for(; i<ist+9; ++i)
|
|
|
- {
|
|
|
- ui8 c = buffer[i];
|
|
|
- for(int yy=0; yy<8; ++yy)
|
|
|
- {
|
|
|
- if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
|
|
|
- {
|
|
|
- if(c == (c|((ui8)intPow(2, yy))))
|
|
|
- cgh->spells.insert((i-ist)*8+yy);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- if(readChar(buffer,i))//customPrimSkills
|
|
|
- {
|
|
|
- for(int xx=0; xx<GameConstants::PRIMARY_SKILLS; xx++)
|
|
|
- cgh->pushPrimSkill(xx, buffer[i++]);
|
|
|
- }
|
|
|
- predefinedHeroes.push_back(cgh);
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- case EMapFormat::ROE:
|
|
|
- i+=0;
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CMap::readTerrain( const ui8 * buffer, int &i)
|
|
|
-{
|
|
|
- terrain = new TerrainTile**[width]; // allocate memory
|
|
|
- for (int ii=0;ii<width;ii++)
|
|
|
- {
|
|
|
- terrain[ii] = new TerrainTile*[height]; // allocate memory
|
|
|
- for(int jj=0;jj<height;jj++)
|
|
|
- terrain[ii][jj] = new TerrainTile[twoLevel+1];
|
|
|
- }
|
|
|
-
|
|
|
- for (int c=0; c<width; c++) // reading terrain
|
|
|
- {
|
|
|
- for (int z=0; z<height; z++)
|
|
|
- {
|
|
|
- terrain[z][c][0].tertype = static_cast<ETerrainType::ETerrainType>(buffer[i++]);
|
|
|
- terrain[z][c][0].terview = buffer[i++];
|
|
|
- terrain[z][c][0].riverType = static_cast<ERiverType::ERiverType>(buffer[i++]);
|
|
|
- terrain[z][c][0].riverDir = buffer[i++];
|
|
|
- terrain[z][c][0].roadType = static_cast<ERoadType::ERoadType>(buffer[i++]);
|
|
|
- terrain[z][c][0].roadDir = buffer[i++];
|
|
|
- terrain[z][c][0].extTileFlags = buffer[i++];
|
|
|
- terrain[z][c][0].blocked = (terrain[z][c][0].tertype == ETerrainType::ROCK ? 1 : 0); //underground tiles are always blocked
|
|
|
- terrain[z][c][0].visitable = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- if (twoLevel) // read underground terrain
|
|
|
- {
|
|
|
- for (int c=0; c<width; c++) // reading terrain
|
|
|
- {
|
|
|
- for (int z=0; z<height; z++)
|
|
|
- {
|
|
|
- terrain[z][c][1].tertype = static_cast<ETerrainType::ETerrainType>(buffer[i++]);
|
|
|
- terrain[z][c][1].terview = buffer[i++];
|
|
|
- terrain[z][c][1].riverType = static_cast<ERiverType::ERiverType>(buffer[i++]);
|
|
|
- terrain[z][c][1].riverDir = buffer[i++];
|
|
|
- terrain[z][c][1].roadType = static_cast<ERoadType::ERoadType>(buffer[i++]);
|
|
|
- terrain[z][c][1].roadDir = buffer[i++];
|
|
|
- terrain[z][c][1].extTileFlags = buffer[i++];
|
|
|
- terrain[z][c][1].blocked = (terrain[z][c][1].tertype == ETerrainType::ROCK ? 1 : 0); //underground tiles are always blocked
|
|
|
- terrain[z][c][1].visitable = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CMap::readDefInfo( const ui8 * buffer, int &i)
|
|
|
-{
|
|
|
- int defAmount = read_le_u32(buffer + i); i+=4;
|
|
|
- customDefs.reserve(defAmount+8);
|
|
|
- for (int idd = 0 ; idd<defAmount; idd++) // reading defs
|
|
|
- {
|
|
|
- CGDefInfo * vinya = new CGDefInfo(); // info about new def
|
|
|
-
|
|
|
- //reading name
|
|
|
- int nameLength = read_le_u32(buffer + i);i+=4;
|
|
|
- vinya->name.reserve(nameLength);
|
|
|
- for (int cd=0;cd<nameLength;cd++)
|
|
|
- {
|
|
|
- vinya->name += buffer[i++];
|
|
|
- }
|
|
|
- std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
|
|
|
-
|
|
|
-
|
|
|
- ui8 bytes[12];
|
|
|
- for (int v=0; v<12; v++) // read info
|
|
|
- {
|
|
|
- bytes[v] = buffer[i++];
|
|
|
- }
|
|
|
- vinya->terrainAllowed = read_le_u16(buffer + i);i+=2;
|
|
|
- vinya->terrainMenu = read_le_u16(buffer + i);i+=2;
|
|
|
- vinya->id = read_le_u32(buffer + i);i+=4;
|
|
|
- vinya->subid = read_le_u32(buffer + i);i+=4;
|
|
|
- vinya->type = buffer[i++];
|
|
|
- vinya->printPriority = buffer[i++];
|
|
|
- for (int zi=0; zi<6; zi++)
|
|
|
- {
|
|
|
- vinya->blockMap[zi] = reverse(bytes[zi]);
|
|
|
- }
|
|
|
- for (int zi=0; zi<6; zi++)
|
|
|
- {
|
|
|
- vinya->visitMap[zi] = reverse(bytes[6+zi]);
|
|
|
- }
|
|
|
- i+=16;
|
|
|
- if(vinya->id!=Obj::HERO && vinya->id!=70)
|
|
|
- {
|
|
|
- CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
|
|
|
- if(!h)
|
|
|
- {
|
|
|
- //remove fake entry
|
|
|
- VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
|
|
|
- if(VLC->dobjinfo->gobjs[vinya->id].size())
|
|
|
- VLC->dobjinfo->gobjs.erase(vinya->id);
|
|
|
- tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- vinya->visitDir = 0xff;
|
|
|
- }
|
|
|
-
|
|
|
- if(vinya->id == Obj::EVENT)
|
|
|
- std::memset(vinya->blockMap,255,6);
|
|
|
-
|
|
|
- //calculating coverageMap
|
|
|
- vinya->fetchInfoFromMSK();
|
|
|
-
|
|
|
- customDefs.push_back(vinya); // add this def to the vector
|
|
|
- }
|
|
|
-
|
|
|
- //add holes - they always can appear
|
|
|
- for (int i = 0; i < 8 ; i++)
|
|
|
- {
|
|
|
- customDefs.push_back(VLC->dobjinfo->gobjs[124][i]);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-class _HERO_SORTER
|
|
|
-{
|
|
|
-public:
|
|
|
- bool operator()(const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
|
|
|
- {
|
|
|
- return a->subID < b->subID;
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-void CMap::readObjects(const ui8 * buffer, int &i)
|
|
|
-{
|
|
|
- int howManyObjs = read_le_u32(buffer + i); i+=4;
|
|
|
- for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
|
|
|
- {
|
|
|
- CGObjectInstance * nobj = 0;
|
|
|
-
|
|
|
- int3 pos;
|
|
|
- pos.x = buffer[i++];
|
|
|
- pos.y = buffer[i++];
|
|
|
- pos.z = buffer[i++];
|
|
|
-
|
|
|
- int defnum = read_le_u32(buffer + i); i+=4;
|
|
|
- int idToBeGiven = objects.size();
|
|
|
-
|
|
|
- CGDefInfo * defInfo = customDefs.at(defnum);
|
|
|
- i+=5;
|
|
|
-
|
|
|
- switch(defInfo->id)
|
|
|
- {
|
|
|
- case Obj::EVENT: //for event objects
|
|
|
- {
|
|
|
- CGEvent *evnt = new CGEvent();
|
|
|
- nobj = evnt;
|
|
|
-
|
|
|
- bool guardMess = buffer[i]; ++i;
|
|
|
- if(guardMess)
|
|
|
- {
|
|
|
- int messLong = read_le_u32(buffer + i); i+=4;
|
|
|
- if(messLong>0)
|
|
|
- {
|
|
|
- for(int yy=0; yy<messLong; ++yy)
|
|
|
- {
|
|
|
- evnt->message +=buffer[i+yy];
|
|
|
- }
|
|
|
- i+=messLong;
|
|
|
- }
|
|
|
- if(buffer[i++])
|
|
|
- {
|
|
|
- readCreatureSet(evnt, buffer, i, 7, version > EMapFormat::ROE);
|
|
|
- }
|
|
|
- i+=4;
|
|
|
- }
|
|
|
- evnt->gainedExp = read_le_u32(buffer + i); i+=4;
|
|
|
- evnt->manaDiff = read_le_u32(buffer + i); i+=4;
|
|
|
- evnt->moraleDiff = (char)buffer[i]; ++i;
|
|
|
- evnt->luckDiff = (char)buffer[i]; ++i;
|
|
|
-
|
|
|
- evnt->resources.resize(GameConstants::RESOURCE_QUANTITY);
|
|
|
- for(int x=0; x<7; x++)
|
|
|
- {
|
|
|
- evnt->resources[x] = read_le_u32(buffer + i);
|
|
|
- i+=4;
|
|
|
- }
|
|
|
-
|
|
|
- evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
|
|
|
- for(int x=0; x<4; x++)
|
|
|
- {
|
|
|
- evnt->primskills[x] = buffer[i];
|
|
|
- i++;
|
|
|
- }
|
|
|
-
|
|
|
- int gabn; //number of gained abilities
|
|
|
- gabn = buffer[i]; ++i;
|
|
|
- for(int oo = 0; oo<gabn; ++oo)
|
|
|
- {
|
|
|
- evnt->abilities.push_back(buffer[i]); ++i;
|
|
|
- evnt->abilityLevels.push_back(buffer[i]); ++i;
|
|
|
- }
|
|
|
-
|
|
|
- int gart = buffer[i]; ++i; //number of gained artifacts
|
|
|
- for(int oo = 0; oo<gart; ++oo)
|
|
|
- {
|
|
|
- if (version == EMapFormat::ROE)
|
|
|
- {
|
|
|
- evnt->artifacts.push_back(buffer[i]); i++;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- evnt->artifacts.push_back(read_le_u16(buffer + i)); i+=2;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- int gspel = buffer[i]; ++i; //number of gained spells
|
|
|
- for(int oo = 0; oo<gspel; ++oo)
|
|
|
- {
|
|
|
- evnt->spells.push_back(buffer[i]); ++i;
|
|
|
- }
|
|
|
-
|
|
|
- int gcre = buffer[i]; ++i; //number of gained creatures
|
|
|
- readCreatureSet(&evnt->creatures, buffer,i,gcre,(version > EMapFormat::ROE));
|
|
|
-
|
|
|
- i+=8;
|
|
|
- evnt->availableFor = buffer[i]; ++i;
|
|
|
- evnt->computerActivate = buffer[i]; ++i;
|
|
|
- evnt->removeAfterVisit = buffer[i]; ++i;
|
|
|
- evnt->humanActivate = true;
|
|
|
-
|
|
|
- i+=4;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
|
|
|
- {
|
|
|
- nobj = loadHero(buffer, i, idToBeGiven);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 4: //Arena
|
|
|
- case 51: //Mercenary Camp
|
|
|
- case 23: //Marletto Tower
|
|
|
- case 61: // Star Axis
|
|
|
- case 32: // Garden of Revelation
|
|
|
- case 100: //Learning Stone
|
|
|
- case 102: //Tree of Knowledge
|
|
|
- case 41: //Library of Enlightenment
|
|
|
- case 47: //School of Magic
|
|
|
- case 107: //School of War
|
|
|
- {
|
|
|
- nobj = new CGVisitableOPH();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 55: //mystical garden
|
|
|
- case 112://windmill
|
|
|
- case 109://water wheel
|
|
|
- {
|
|
|
- nobj = new CGVisitableOPW();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 43: //teleport
|
|
|
- case 44: //teleport
|
|
|
- case 45: //teleport
|
|
|
- case 103://subterranean gate
|
|
|
- case 111://Whirlpool
|
|
|
- {
|
|
|
- nobj = new CGTeleport();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 12: //campfire
|
|
|
- case 29: //Flotsam
|
|
|
- case 82: //Sea Chest
|
|
|
- case 86: //Shipwreck Survivor
|
|
|
- case 101://treasure chest
|
|
|
- {
|
|
|
- nobj = new CGPickable();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 54: //Monster
|
|
|
- case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
|
|
|
- case 162: case 163: case 164: // Random Monster 5 - 7
|
|
|
- {
|
|
|
- CGCreature *cre = new CGCreature();
|
|
|
- nobj = cre;
|
|
|
-
|
|
|
- if(version > EMapFormat::ROE)
|
|
|
- {
|
|
|
- cre->identifier = read_le_u32(buffer + i); i+=4;
|
|
|
- questIdentifierToId[cre->identifier] = idToBeGiven;
|
|
|
- //monsters[cre->identifier] = cre;
|
|
|
- }
|
|
|
-
|
|
|
- CStackInstance *hlp = new CStackInstance();
|
|
|
- hlp->count = read_le_u16(buffer + i); i+=2;
|
|
|
- //type will be set during initialization
|
|
|
- cre->putStack(0, hlp);
|
|
|
-
|
|
|
- cre->character = buffer[i]; ++i;
|
|
|
- bool isMesTre = buffer[i]; ++i; //true if there is message or treasury
|
|
|
- if(isMesTre)
|
|
|
- {
|
|
|
- cre->message = readString(buffer,i);
|
|
|
- cre->resources.resize(GameConstants::RESOURCE_QUANTITY);
|
|
|
- for(int j=0; j<7; j++)
|
|
|
- {
|
|
|
- cre->resources[j] = read_le_u32(buffer + i); i+=4;
|
|
|
- }
|
|
|
-
|
|
|
- int artID;
|
|
|
- if (version == EMapFormat::ROE)
|
|
|
- {
|
|
|
- artID = buffer[i]; i++;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- artID = read_le_u16(buffer + i); i+=2;
|
|
|
- }
|
|
|
-
|
|
|
- if(version == EMapFormat::ROE)
|
|
|
- {
|
|
|
- if(artID!=0xff)
|
|
|
- cre->gainedArtifact = artID;
|
|
|
- else
|
|
|
- cre->gainedArtifact = -1;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if(artID!=0xffff)
|
|
|
- cre->gainedArtifact = artID;
|
|
|
- else
|
|
|
- cre->gainedArtifact = -1;
|
|
|
- }
|
|
|
- }
|
|
|
- cre->neverFlees = buffer[i]; ++i;
|
|
|
- cre->notGrowingTeam = buffer[i]; ++i;
|
|
|
- i+=2;;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 59: case 91: //ocean bottle and sign
|
|
|
- {
|
|
|
- CGSignBottle *sb = new CGSignBottle();
|
|
|
- nobj = sb;
|
|
|
- sb->message = readString(buffer,i);
|
|
|
- i+=4;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 83: //seer's hut
|
|
|
- {
|
|
|
- i = loadSeerHut(buffer, i, nobj);
|
|
|
- addQuest (nobj);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 113: //witch hut
|
|
|
- {
|
|
|
- CGWitchHut *wh = new CGWitchHut();
|
|
|
- nobj = wh;
|
|
|
- if(version > EMapFormat::ROE) //in reo we cannot specify it - all are allowed (I hope)
|
|
|
- {
|
|
|
- int ist=i; //starting i for loop
|
|
|
- for(; i<ist+4; ++i)
|
|
|
- {
|
|
|
- ui8 c = buffer[i];
|
|
|
- for(int yy=0; yy<8; ++yy)
|
|
|
- {
|
|
|
- if((i-ist)*8+yy < GameConstants::SKILL_QUANTITY)
|
|
|
- {
|
|
|
- if(c == (c|((ui8)intPow(2, yy))))
|
|
|
- wh->allowedAbilities.push_back((i-ist)*8+yy);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- else //(RoE map)
|
|
|
- {
|
|
|
- for(int gg=0; gg<GameConstants::SKILL_QUANTITY; ++gg)
|
|
|
- {
|
|
|
- wh->allowedAbilities.push_back(gg);
|
|
|
- }
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- case 81: //scholar
|
|
|
- {
|
|
|
- CGScholar *sch = new CGScholar();
|
|
|
- nobj = sch;
|
|
|
- sch->bonusType = buffer[i++];
|
|
|
- sch->bonusID = buffer[i++];
|
|
|
- i+=6;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 33: case 219: //garrison
|
|
|
- {
|
|
|
- CGGarrison *gar = new CGGarrison();
|
|
|
- nobj = gar;
|
|
|
- nobj->setOwner(buffer[i++]);
|
|
|
- i+=3;
|
|
|
- readCreatureSet(gar, buffer, i, 7, version > EMapFormat::ROE);
|
|
|
- if(version > EMapFormat::ROE)
|
|
|
- {
|
|
|
- gar->removableUnits = buffer[i]; ++i;
|
|
|
- }
|
|
|
- else
|
|
|
- gar->removableUnits = true;
|
|
|
- i+=8;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 5: //artifact
|
|
|
- case 65: case 66: case 67: case 68: case 69: //random artifact
|
|
|
- case 93: //spell scroll
|
|
|
- {
|
|
|
- int artID = -1;
|
|
|
- int spellID = -1;
|
|
|
- CGArtifact *art = new CGArtifact();
|
|
|
- nobj = art;
|
|
|
-
|
|
|
- bool areSettings = buffer[i++];
|
|
|
- if(areSettings)
|
|
|
- {
|
|
|
- art->message = readString(buffer,i);
|
|
|
- bool areGuards = buffer[i++];
|
|
|
- if(areGuards)
|
|
|
- {
|
|
|
- readCreatureSet(art, buffer, i, 7, version > EMapFormat::ROE);
|
|
|
- }
|
|
|
- i+=4;
|
|
|
- }
|
|
|
-
|
|
|
- if(defInfo->id==93)
|
|
|
- {
|
|
|
- spellID = read_le_u32(buffer + i); i+=4;
|
|
|
- artID = 1;
|
|
|
- }
|
|
|
- else if(defInfo->id == 5) //specific artifact
|
|
|
- {
|
|
|
- artID = defInfo->subid;
|
|
|
- }
|
|
|
-
|
|
|
- art->storedArtifact = createArt(artID, spellID);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 76: case 79: //random resource; resource
|
|
|
- {
|
|
|
- CGResource *res = new CGResource();
|
|
|
- nobj = res;
|
|
|
-
|
|
|
- bool isMessGuard = buffer[i]; ++i;
|
|
|
- if(isMessGuard)
|
|
|
- {
|
|
|
- res->message = readString(buffer,i);
|
|
|
- if(buffer[i++])
|
|
|
- {
|
|
|
- readCreatureSet(res, buffer, i, 7, version > EMapFormat::ROE);
|
|
|
- }
|
|
|
- i+=4;
|
|
|
- }
|
|
|
- res->amount = read_le_u32(buffer + i); i+=4;
|
|
|
- if (defInfo->subid == 6) // Gold is multiplied by 100.
|
|
|
- res->amount *= 100;
|
|
|
- i+=4;
|
|
|
-
|
|
|
- break;
|
|
|
- }
|
|
|
- case 77: case 98: //random town; town
|
|
|
- {
|
|
|
- loadTown(nobj, buffer, i, defInfo->subid);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 53:
|
|
|
- case 220://mine (?)
|
|
|
- {
|
|
|
- nobj = new CGMine();
|
|
|
- nobj->setOwner(buffer[i++]);
|
|
|
- i+=3;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 17: case 18: case 19: case 20: //dwellings
|
|
|
- {
|
|
|
- nobj = new CGDwelling();
|
|
|
- nobj->setOwner(buffer[i++]);
|
|
|
- i+=3;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 78: //Refugee Camp
|
|
|
- case 106: //War Machine Factory
|
|
|
- {
|
|
|
- nobj = new CGDwelling();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 88: case 89: case 90: //spell shrine
|
|
|
- {
|
|
|
- CGShrine * shr = new CGShrine();
|
|
|
- nobj = shr;
|
|
|
- shr->spell = buffer[i]; i+=4;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 6: //pandora's box
|
|
|
- {
|
|
|
- CGPandoraBox *box = new CGPandoraBox();
|
|
|
- nobj = box;
|
|
|
- bool messg = buffer[i]; ++i;
|
|
|
- if(messg)
|
|
|
- {
|
|
|
- box->message = readString(buffer,i);
|
|
|
- if(buffer[i++])
|
|
|
- {
|
|
|
- readCreatureSet(box, buffer, i, 7, version > EMapFormat::ROE);
|
|
|
- }
|
|
|
- i+=4;
|
|
|
- }
|
|
|
-
|
|
|
- box->gainedExp = read_le_u32(buffer + i); i+=4;
|
|
|
- box->manaDiff = read_le_u32(buffer + i); i+=4;
|
|
|
- box->moraleDiff = (si8)buffer[i]; ++i;
|
|
|
- box->luckDiff = (si8)buffer[i]; ++i;
|
|
|
-
|
|
|
- box->resources.resize(GameConstants::RESOURCE_QUANTITY);
|
|
|
- for(int x=0; x<7; x++)
|
|
|
- {
|
|
|
- box->resources[x] = read_le_u32(buffer + i);
|
|
|
- i+=4;
|
|
|
- }
|
|
|
-
|
|
|
- box->primskills.resize(GameConstants::PRIMARY_SKILLS);
|
|
|
- for(int x=0; x<4; x++)
|
|
|
- {
|
|
|
- box->primskills[x] = buffer[i];
|
|
|
- i++;
|
|
|
- }
|
|
|
-
|
|
|
- int gabn; //number of gained abilities
|
|
|
- gabn = buffer[i]; ++i;
|
|
|
- for(int oo = 0; oo<gabn; ++oo)
|
|
|
- {
|
|
|
- box->abilities.push_back(buffer[i]); ++i;
|
|
|
- box->abilityLevels.push_back(buffer[i]); ++i;
|
|
|
- }
|
|
|
- int gart = buffer[i]; ++i; //number of gained artifacts
|
|
|
- for(int oo = 0; oo<gart; ++oo)
|
|
|
- {
|
|
|
- if(version > EMapFormat::ROE)
|
|
|
- {
|
|
|
- box->artifacts.push_back(read_le_u16(buffer + i)); i+=2;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- box->artifacts.push_back(buffer[i]); i+=1;
|
|
|
- }
|
|
|
- }
|
|
|
- int gspel = buffer[i]; ++i; //number of gained spells
|
|
|
- for(int oo = 0; oo<gspel; ++oo)
|
|
|
- {
|
|
|
- box->spells.push_back(buffer[i]); ++i;
|
|
|
- }
|
|
|
- int gcre = buffer[i]; ++i; //number of gained creatures
|
|
|
- readCreatureSet(&box->creatures, buffer,i,gcre,(version > EMapFormat::ROE));
|
|
|
- i+=8;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 36: //grail
|
|
|
- {
|
|
|
- grailPos = pos;
|
|
|
- grailRadious = read_le_u32(buffer + i); i+=4;
|
|
|
- continue;
|
|
|
- }
|
|
|
- //dwellings
|
|
|
- case 216: //same as castle + level range
|
|
|
- case 217: //same as castle
|
|
|
- case 218: //level range
|
|
|
- {
|
|
|
- nobj = new CGDwelling();
|
|
|
- CSpecObjInfo * spec = nullptr;
|
|
|
- switch(defInfo->id)
|
|
|
- {
|
|
|
- break; case 216: spec = new CCreGenLeveledCastleInfo;
|
|
|
- break; case 217: spec = new CCreGenAsCastleInfo;
|
|
|
- break; case 218: spec = new CCreGenLeveledInfo;
|
|
|
- }
|
|
|
-
|
|
|
- spec->player = read_le_u32(buffer + i); i+=4;
|
|
|
- //216 and 217
|
|
|
- if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo*>(spec))
|
|
|
- {
|
|
|
- castleSpec->identifier = read_le_u32(buffer + i); i+=4;
|
|
|
- if(!castleSpec->identifier)
|
|
|
- {
|
|
|
- castleSpec->asCastle = false;
|
|
|
- castleSpec->castles[0] = buffer[i]; ++i;
|
|
|
- castleSpec->castles[1] = buffer[i]; ++i;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- castleSpec->asCastle = true;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- //216 and 218
|
|
|
- if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo*>(spec))
|
|
|
- {
|
|
|
- lvlSpec->minLevel = std::max(buffer[i], ui8(1)); ++i;
|
|
|
- lvlSpec->maxLevel = std::min(buffer[i], ui8(7)); ++i;
|
|
|
- }
|
|
|
- nobj->setOwner(spec->player);
|
|
|
- static_cast<CGDwelling*>(nobj)->info = spec;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 215:
|
|
|
- {
|
|
|
- CGQuestGuard *guard = new CGQuestGuard();
|
|
|
- addQuest (guard);
|
|
|
- loadQuest(guard, buffer, i);
|
|
|
- nobj = guard;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 28: //faerie ring
|
|
|
- case 14: //Swan pond
|
|
|
- case 38: //idol of fortune
|
|
|
- case 30: //Fountain of Fortune
|
|
|
- case 64: //Rally Flag
|
|
|
- case 56: //oasis
|
|
|
- case 96: //temple
|
|
|
- case 110://Watering Hole
|
|
|
- case 31: //Fountain of Youth
|
|
|
- case 11: //Buoy
|
|
|
- case 52: //Mermaid
|
|
|
- case 94: //Stables
|
|
|
- {
|
|
|
- nobj = new CGBonusingObject();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 49: //Magic Well
|
|
|
- {
|
|
|
- nobj = new CGMagicWell();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 15: //Cover of darkness
|
|
|
- case 58: //Redwood Observatory
|
|
|
- case 60: //Pillar of Fire
|
|
|
- {
|
|
|
- nobj = new CGObservatory();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 22: //Corpse
|
|
|
- case 39: //Lean To
|
|
|
- case 105://Wagon
|
|
|
- case 108://Warrior's Tomb
|
|
|
- {
|
|
|
- nobj = new CGOnceVisitable();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 8: //Boat
|
|
|
- {
|
|
|
- nobj = new CGBoat();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 92: //Sirens
|
|
|
- {
|
|
|
- nobj = new CGSirens();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 87: //Shipyard
|
|
|
- {
|
|
|
- nobj = new CGShipyard();
|
|
|
- nobj->setOwner(read_le_u32(buffer + i)); i+=4;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 214: //hero placeholder
|
|
|
- {
|
|
|
- CGHeroPlaceholder *hp = new CGHeroPlaceholder();;
|
|
|
- nobj = hp;
|
|
|
-
|
|
|
- int a = buffer[i++]; //unknown byte, seems to be always 0 (if not - scream!)
|
|
|
- tlog2 << "Unhandled Hero Placeholder detected: "<<a<<"\n";
|
|
|
-
|
|
|
- int htid = buffer[i++]; //hero type id
|
|
|
- nobj->subID = htid;
|
|
|
-
|
|
|
- if(htid == 0xff)
|
|
|
- hp->power = buffer[i++];
|
|
|
- else
|
|
|
- hp->power = 0;
|
|
|
-
|
|
|
- break;
|
|
|
- }
|
|
|
- case 10: //Keymaster
|
|
|
- {
|
|
|
- nobj = new CGKeymasterTent();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 9: //Border Guard
|
|
|
- {
|
|
|
- nobj = new CGBorderGuard();
|
|
|
- addQuest (nobj);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 212: //Border Gate
|
|
|
- {
|
|
|
- nobj = new CGBorderGate();
|
|
|
- addQuest (nobj);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 27: case 37: //Eye and Hut of Magi
|
|
|
- {
|
|
|
- nobj = new CGMagi();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 16: case 24: case 25: case 84: case 85: //treasure bank
|
|
|
- {
|
|
|
- nobj = new CBank();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 63: //Pyramid
|
|
|
- {
|
|
|
- nobj = new CGPyramid();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 13: //Cartographer
|
|
|
- {
|
|
|
- nobj = new CCartographer();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 48: //Magic Spring
|
|
|
- {
|
|
|
- nobj = new CGMagicSpring();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 97: //den of thieves
|
|
|
- {
|
|
|
- nobj = new CGDenOfthieves();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 57: //Obelisk
|
|
|
- {
|
|
|
- nobj = new CGObelisk();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 42: //Lighthouse
|
|
|
- {
|
|
|
- nobj = new CGLighthouse();
|
|
|
- nobj->tempOwner = read_le_u32(buffer + i); i+=4;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 2: //Altar of Sacrifice
|
|
|
- case 99: //Trading Post
|
|
|
- case 213: //Freelancer's Guild
|
|
|
- case 221: //Trading Post (snow)
|
|
|
- {
|
|
|
- nobj = new CGMarket();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 104: //University
|
|
|
- {
|
|
|
- nobj = new CGUniversity();
|
|
|
- break;
|
|
|
- }
|
|
|
- case 7: //Black Market
|
|
|
- {
|
|
|
- nobj = new CGBlackMarket();
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- default: //any other object
|
|
|
- {
|
|
|
- nobj = new CGObjectInstance();
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- } //end of main switch
|
|
|
-
|
|
|
- nobj->pos = pos;
|
|
|
- nobj->ID = defInfo->id;
|
|
|
- nobj->id = idToBeGiven;
|
|
|
- if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)
|
|
|
- nobj->subID = defInfo->subid;
|
|
|
- nobj->defInfo = defInfo;
|
|
|
- assert(idToBeGiven == objects.size());
|
|
|
- objects.push_back(nobj);
|
|
|
- if(nobj->ID==Obj::TOWN)
|
|
|
- towns.push_back(static_cast<CGTownInstance*>(nobj));
|
|
|
- if(nobj->ID==Obj::HERO)
|
|
|
- heroes.push_back(static_cast<CGHeroInstance*>(nobj));
|
|
|
- }
|
|
|
-
|
|
|
- std::sort(heroes.begin(), heroes.end(), _HERO_SORTER());
|
|
|
-}
|
|
|
-
|
|
|
-void CMap::readEvents( const ui8 * buffer, int &i )
|
|
|
-{
|
|
|
- int numberOfEvents = read_le_u32(buffer + i); i+=4;
|
|
|
- for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
|
|
|
- {
|
|
|
- CMapEvent *ne = new CMapEvent();
|
|
|
- ne->name = std::string();
|
|
|
- ne->message = std::string();
|
|
|
- int nameLen = read_le_u32(buffer + i); i+=4;
|
|
|
- for(int qq=0; qq<nameLen; ++qq)
|
|
|
- {
|
|
|
- ne->name += buffer[i]; ++i;
|
|
|
- }
|
|
|
- int messLen = read_le_u32(buffer + i); i+=4;
|
|
|
- for(int qq=0; qq<messLen; ++qq)
|
|
|
- {
|
|
|
- ne->message +=buffer[i]; ++i;
|
|
|
- }
|
|
|
- for(int k=0; k < 7; k++)
|
|
|
- {
|
|
|
- ne->resources[k] = read_le_u32(buffer + i); i+=4;
|
|
|
- }
|
|
|
- ne->players = buffer[i]; ++i;
|
|
|
- if(version > EMapFormat::AB)
|
|
|
- {
|
|
|
- ne->humanAffected = buffer[i]; ++i;
|
|
|
- }
|
|
|
- else
|
|
|
- ne->humanAffected = true;
|
|
|
- ne->computerAffected = buffer[i]; ++i;
|
|
|
- ne->firstOccurence = read_le_u16(buffer + i); i+=2;
|
|
|
- ne->nextOccurence = buffer[i]; ++i;
|
|
|
-
|
|
|
- char unknown[17];
|
|
|
- memcpy(unknown, buffer+i, 17);
|
|
|
- i+=17;
|
|
|
-
|
|
|
- events.push_back(ne);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-bool CMap::isInTheMap(const int3 &pos) const
|
|
|
-{
|
|
|
- if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
|
|
|
- return false;
|
|
|
- else return true;
|
|
|
-}
|
|
|
-
|
|
|
-void CMap::loadQuest(IQuestObject * guard, const ui8 * buffer, int & i)
|
|
|
-{
|
|
|
- guard->quest->missionType = buffer[i]; ++i;
|
|
|
- //int len1, len2, len3;
|
|
|
- switch(guard->quest->missionType)
|
|
|
- {
|
|
|
- case 0:
|
|
|
- return;
|
|
|
- case 2:
|
|
|
- {
|
|
|
- guard->quest->m2stats.resize(4);
|
|
|
- for(int x=0; x<4; x++)
|
|
|
- {
|
|
|
- guard->quest->m2stats[x] = buffer[i++];
|
|
|
- }
|
|
|
- }
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- case 3:
|
|
|
- case 4:
|
|
|
- {
|
|
|
- guard->quest->m13489val = read_le_u32(buffer + i); i+=4;
|
|
|
- break;
|
|
|
- }
|
|
|
- case 5:
|
|
|
- {
|
|
|
- int artNumber = buffer[i]; ++i;
|
|
|
- for(int yy=0; yy<artNumber; ++yy)
|
|
|
- {
|
|
|
- int artid = read_le_u16(buffer + i); i+=2;
|
|
|
- guard->quest->m5arts.push_back(artid);
|
|
|
- allowedArtifact[artid] = false; //these are unavailable for random generation
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- case 6:
|
|
|
- {
|
|
|
- int typeNumber = buffer[i]; ++i;
|
|
|
- guard->quest->m6creatures.resize(typeNumber);
|
|
|
- for(int hh=0; hh<typeNumber; ++hh)
|
|
|
- {
|
|
|
- guard->quest->m6creatures[hh].type = VLC->creh->creatures[read_le_u16(buffer + i)]; i+=2;
|
|
|
- guard->quest->m6creatures[hh].count = read_le_u16(buffer + i); i+=2;
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- case 7:
|
|
|
- {
|
|
|
- guard->quest->m7resources.resize(7);
|
|
|
- for(int x=0; x<7; x++)
|
|
|
- {
|
|
|
- guard->quest->m7resources[x] = read_le_u32(buffer + i);
|
|
|
- i+=4;
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- case 8:
|
|
|
- case 9:
|
|
|
- {
|
|
|
- guard->quest->m13489val = buffer[i]; ++i;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- int limit = read_le_u32(buffer + i); i+=4;
|
|
|
- if(limit == ((int)0xffffffff))
|
|
|
- {
|
|
|
- guard->quest->lastDay = -1;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- guard->quest->lastDay = limit;
|
|
|
- }
|
|
|
- guard->quest->firstVisitText = readString(buffer,i);
|
|
|
- guard->quest->nextVisitText = readString(buffer,i);
|
|
|
- guard->quest->completedText = readString(buffer,i);
|
|
|
- guard->quest->isCustomFirst = guard->quest->firstVisitText.size() > 0;
|
|
|
- guard->quest->isCustomNext = guard->quest->nextVisitText.size() > 0;
|
|
|
- guard->quest->isCustomComplete = guard->quest->completedText.size() > 0;
|
|
|
-}
|
|
|
-
|
|
|
-TerrainTile & CMap::getTile( const int3 & tile )
|
|
|
-{
|
|
|
- return terrain[tile.x][tile.y][tile.z];
|
|
|
-}
|
|
|
-
|
|
|
-const TerrainTile & CMap::getTile( const int3 & tile ) const
|
|
|
-{
|
|
|
- return terrain[tile.x][tile.y][tile.z];
|
|
|
-}
|
|
|
-
|
|
|
-bool CMap::isWaterTile(const int3 &pos) const
|
|
|
-{
|
|
|
- return isInTheMap(pos) && getTile(pos).tertype == ETerrainType::WATER;
|
|
|
-}
|
|
|
-
|
|
|
-const CGObjectInstance *CMap::getObjectiveObjectFrom(int3 pos, bool lookForHero)
|
|
|
-{
|
|
|
- const std::vector <CGObjectInstance *> & objs = getTile(pos).visitableObjects;
|
|
|
- assert(objs.size());
|
|
|
- if(objs.size() > 1 && lookForHero && objs.front()->ID != Obj::HERO)
|
|
|
- {
|
|
|
- assert(objs.back()->ID == Obj::HERO);
|
|
|
- return objs.back();
|
|
|
- }
|
|
|
- else
|
|
|
- return objs.front();
|
|
|
-}
|
|
|
-
|
|
|
-void CMap::checkForObjectives()
|
|
|
-{
|
|
|
- if(isInTheMap(victoryCondition.pos))
|
|
|
- victoryCondition.obj = getObjectiveObjectFrom(victoryCondition.pos, victoryCondition.condition == EVictoryConditionType::BEATHERO);
|
|
|
-
|
|
|
- if(isInTheMap(lossCondition.pos))
|
|
|
- lossCondition.obj = getObjectiveObjectFrom(lossCondition.pos, lossCondition.typeOfLossCon == ELossConditionType::LOSSHERO);
|
|
|
-}
|
|
|
-
|
|
|
-void CMap::addNewArtifactInstance( CArtifactInstance *art )
|
|
|
-{
|
|
|
- art->id = artInstances.size();
|
|
|
- artInstances.push_back(art);
|
|
|
-}
|
|
|
-
|
|
|
-void CMap::addQuest (CGObjectInstance * quest)
|
|
|
-{
|
|
|
- auto q = dynamic_cast<IQuestObject *>(quest);
|
|
|
- q->quest->qid = quests.size();
|
|
|
- quests.push_back (q->quest);
|
|
|
-}
|
|
|
-
|
|
|
-bool CMap::loadArtifactToSlot(CGHeroInstance * hero, int slot, const ui8 * buffer, int & i)
|
|
|
-{
|
|
|
- const int artmask = version == EMapFormat::ROE ? 0xff : 0xffff;
|
|
|
- int aid;
|
|
|
-
|
|
|
- if (version == EMapFormat::ROE)
|
|
|
- {
|
|
|
- aid = buffer[i]; i++;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- aid = read_le_u16(buffer + i); i+=2;
|
|
|
- }
|
|
|
-
|
|
|
- bool isArt = aid != artmask;
|
|
|
- if(isArt)
|
|
|
- {
|
|
|
- if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
|
|
|
- {
|
|
|
- tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring...\n";
|
|
|
- return false;
|
|
|
- }
|
|
|
- if(aid == 0 && slot == ArtifactPosition::MISC5)
|
|
|
- {
|
|
|
- //TODO: check how H3 handles it -> art 0 in slot 18 in AB map
|
|
|
- tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format " << (int)version << ")\n";
|
|
|
- slot = ArtifactPosition::SPELLBOOK;
|
|
|
- }
|
|
|
-
|
|
|
- hero->putArtifact(slot, createArt(aid));
|
|
|
- }
|
|
|
- return isArt;
|
|
|
-}
|
|
|
-
|
|
|
-void CMap::loadArtifactsOfHero(const ui8 * buffer, int & i, CGHeroInstance * hero)
|
|
|
-{
|
|
|
- bool artSet = buffer[i]; ++i; //true if artifact set is not default (hero has some artifacts)
|
|
|
- if(artSet)
|
|
|
- {
|
|
|
- for(int pom=0;pom<16;pom++)
|
|
|
- loadArtifactToSlot(hero, pom, buffer, i);
|
|
|
-
|
|
|
- //misc5 art //17
|
|
|
- if(version >= EMapFormat::SOD)
|
|
|
- {
|
|
|
- if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4, buffer, i))
|
|
|
- hero->putArtifact(ArtifactPosition::MACH4, createArt(GameConstants::ID_CATAPULT)); //catapult by default
|
|
|
- }
|
|
|
-
|
|
|
- loadArtifactToSlot(hero, ArtifactPosition::SPELLBOOK, buffer, i);
|
|
|
-
|
|
|
- //19 //???what is that? gap in file or what? - it's probably fifth slot..
|
|
|
- if(version > EMapFormat::ROE)
|
|
|
- loadArtifactToSlot(hero, ArtifactPosition::MISC5, buffer, i);
|
|
|
- else
|
|
|
- i+=1;
|
|
|
-
|
|
|
- //bag artifacts //20
|
|
|
- int amount = read_le_u16(buffer + i); i+=2; //number of artifacts in hero's bag
|
|
|
- for(int ss = 0; ss < amount; ++ss)
|
|
|
- loadArtifactToSlot(hero, GameConstants::BACKPACK_START + hero->artifactsInBackpack.size(), buffer, i);
|
|
|
- } //artifacts
|
|
|
-}
|
|
|
-
|
|
|
-CArtifactInstance * CMap::createArt(int aid, int spellID /*= -1*/)
|
|
|
-{
|
|
|
- CArtifactInstance *a = NULL;
|
|
|
- if(aid >= 0)
|
|
|
- {
|
|
|
- if(spellID < 0)
|
|
|
- a = CArtifactInstance::createNewArtifactInstance(aid);
|
|
|
- else
|
|
|
- a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);
|
|
|
- }
|
|
|
- else
|
|
|
- a = new CArtifactInstance();
|
|
|
-
|
|
|
- addNewArtifactInstance(a);
|
|
|
- if(a->artType && a->artType->constituents) //TODO make it nicer
|
|
|
- {
|
|
|
- CCombinedArtifactInstance *comb = dynamic_cast<CCombinedArtifactInstance*>(a);
|
|
|
- BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo &ci, comb->constituentsInfo)
|
|
|
- {
|
|
|
- addNewArtifactInstance(ci.art);
|
|
|
- }
|
|
|
- }
|
|
|
- return a;
|
|
|
-}
|
|
|
-
|
|
|
-void CMap::eraseArtifactInstance(CArtifactInstance *art)
|
|
|
-{
|
|
|
- assert(artInstances[art->id] == art);
|
|
|
- artInstances[art->id].dellNull();
|
|
|
-}
|
|
|
-
|
|
|
-LossCondition::LossCondition()
|
|
|
-{
|
|
|
- obj = NULL;
|
|
|
- timeLimit = -1;
|
|
|
- pos = int3(-1,-1,-1);
|
|
|
-}
|
|
|
-
|
|
|
-VictoryCondition::VictoryCondition()
|
|
|
-{
|
|
|
- pos = int3(-1,-1,-1);
|
|
|
- obj = NULL;
|
|
|
- ID = allowNormalVictory = appliesToAI = count = 0;
|
|
|
-}
|
|
|
-
|
|
|
-bool TerrainTile::entrableTerrain(const TerrainTile * from /*= NULL*/) const
|
|
|
-{
|
|
|
- return entrableTerrain(from ? from->tertype != ETerrainType::WATER : true, from ? from->tertype == ETerrainType::WATER : true);
|
|
|
-}
|
|
|
-
|
|
|
-bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
|
|
|
-{
|
|
|
- return tertype != ETerrainType::ROCK
|
|
|
- && ((allowSea && tertype == ETerrainType::WATER) || (allowLand && tertype != ETerrainType::WATER));
|
|
|
-}
|
|
|
-
|
|
|
-bool TerrainTile::isClear(const TerrainTile *from /*= NULL*/) const
|
|
|
-{
|
|
|
- return entrableTerrain(from) && !blocked;
|
|
|
-}
|
|
|
-
|
|
|
-int TerrainTile::topVisitableID() const
|
|
|
-{
|
|
|
- return visitableObjects.size() ? visitableObjects.back()->ID : -1;
|
|
|
-}
|
|
|
-
|
|
|
-bool TerrainTile::isCoastal() const
|
|
|
-{
|
|
|
- return extTileFlags & 64;
|
|
|
-}
|
|
|
-
|
|
|
-bool TerrainTile::hasFavourableWinds() const
|
|
|
-{
|
|
|
- return extTileFlags & 128;
|
|
|
-}
|
|
|
-
|
|
|
-bool TerrainTile::isWater() const
|
|
|
-{
|
|
|
- return tertype == ETerrainType::WATER;
|
|
|
-}
|