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@@ -9,6 +9,8 @@
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* Game should now generate crash dump on uncaught c++ exception throw
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* Fixed crash when player finishes game with negative score
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* Fixed crash when opening tavern window in some localisations
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+* Fixed crash on loading previously generated random map when mods that add object with same name are used
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+* Game will now display an error message instead of silent crash if game data directory is not accessible
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### Mechanics
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* Transport Artefact victory condition will no longer trigger if another player has completed it.
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@@ -18,6 +20,7 @@
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* Fixed hero not being able to learn spells from a mod in some cases, even if they are available from the town's mage guild.
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* The game will now actually take resources from seers' huts with the Gather Resources mission instead of awarding them.
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* Heroes with double spell points will no longer trigger the Mana Vortex.
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+* If turn timer runs out during pve battle game will end player turn after a battle instead of forcing retreat
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### Interface
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* Fixed reversed button functions in Exchange Window
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@@ -58,6 +61,7 @@
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* Fixed potential crash when Nullkiller AI has access to Town Portal spell
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* Fixed potential crash when Battle AI selects a spell to cast from a hero with summon spells.
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* Several fixes to Nullkiller AI exploration logic
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+* Fixed bug leading to Battle AI doing nothing if targeted unit is unreachable
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### Random Maps Generator
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* Fixed crash when player selects a random number of players and selects a different colour to play, resulting in a non-continuous list of players.
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