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+/*
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+ * CRandomRewardObjectInfo.cpp, part of VCMI engine
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+ *
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+ * Authors: listed in file AUTHORS in main folder
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+ *
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+ * License: GNU General Public License v2.0 or later
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+ * Full text of license available in license.txt file, in main folder
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+ *
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+ */
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+
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+#include "StdInc.h"
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+#include "CRandomRewardObjectInfo.h"
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+
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+#include "../CRandomGenerator.h"
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+#include "../StringConstants.h"
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+#include "../CCreatureHandler.h"
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+#include "../CModHandler.h"
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+#include "JsonRandom.h"
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+#include "../IGameCallback.h"
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+#include "../CGeneralTextHandler.h"
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+
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+VCMI_LIB_NAMESPACE_BEGIN
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+
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+namespace {
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+ MetaString loadMessage(const JsonNode & value)
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+ {
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+ MetaString ret;
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+ if (value.isNumber())
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+ ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
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+ else
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+ ret << value.String();
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+ return ret;
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+ }
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+
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+ bool testForKey(const JsonNode & value, const std::string & key)
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+ {
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+ for(const auto & reward : value["rewards"].Vector())
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+ {
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+ if (!reward[key].isNull())
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+ return true;
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+ }
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+ return false;
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+ }
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+}
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+
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+void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
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+{
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+ parameters = objectConfig;
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+}
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+
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+TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
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+{
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+ TRewardLimitersList result;
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+ for (const auto & input : source.Vector())
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+ {
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+ auto newLimiter = std::make_shared<CRewardLimiter>();
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+
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+ configureLimiter(object, rng, *newLimiter, input);
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+
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+ result.push_back(newLimiter);
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+ }
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+
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+ return result;
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+}
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+
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+void CRandomRewardObjectInfo::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
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+{
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+ std::vector<SpellID> spells;
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+ for (size_t i=0; i<6; i++)
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+ IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
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+
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+
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+ limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng);
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+ limiter.daysPassed = JsonRandom::loadValue(source["daysPassed"], rng);
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+ limiter.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng);
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+ limiter.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
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+ + JsonRandom::loadValue(source["minLevel"], rng); // VCMI 1.1 compatibilty
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+
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+ limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng);
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+ limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng);
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+
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+ limiter.resources = JsonRandom::loadResources(source["resources"], rng);
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+
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+ limiter.primary = JsonRandom::loadPrimary(source["primary"], rng);
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+ limiter.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
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+ limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
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+ limiter.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
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+ limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
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+
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+ limiter.allOf = configureSublimiters(object, rng, source["allOf"] );
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+ limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] );
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+ limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
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+}
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+
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+void CRandomRewardObjectInfo::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
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+{
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+ reward.resources = JsonRandom::loadResources(source["resources"], rng);
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+
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+ reward.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng)
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+ + JsonRandom::loadValue(source["gainedExp"], rng); // VCMI 1.1 compatibilty
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+
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+ reward.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
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+ + JsonRandom::loadValue(source["gainedLevels"], rng); // VCMI 1.1 compatibilty
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+
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+ reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng);
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+ reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng);
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+ reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, -1);
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+
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+ reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng);
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+ reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, -1);
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+
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+ reward.removeObject = source["removeObject"].Bool();
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+ reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
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+
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+ reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
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+ reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
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+
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+ std::vector<SpellID> spells;
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+ for (size_t i=0; i<6; i++)
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+ IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
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+
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+ reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
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+ reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
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+ reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
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+ if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
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+ {
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+ reward.spellCast.first = JsonRandom::loadSpell(source["spellCast"]["spell"], rng);
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+ reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
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+ }
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+
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+ for ( auto node : source["changeCreatures"].Struct() )
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+ {
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+ CreatureID from(VLC->modh->identifiers.getIdentifier(node.second.meta, "creature", node.first).value());
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+ CreatureID dest(VLC->modh->identifiers.getIdentifier(node.second.meta, "creature", node.second.String()).value());
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+
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+ reward.extraComponents.emplace_back(Component::EComponentType::CREATURE, dest.getNum(), 0, 0);
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+
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+ reward.creaturesChange[from] = dest;
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+ }
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+}
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+
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+void CRandomRewardObjectInfo::configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
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+{
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+ resetParameters.period = static_cast<ui32>(source["period"].Float());
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+ resetParameters.visitors = source["visitors"].Bool();
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+ resetParameters.rewards = source["rewards"].Bool();
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+}
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+
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+void CRandomRewardObjectInfo::configureRewards(
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+ Rewardable::Configuration & object,
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+ CRandomGenerator & rng, const
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+ JsonNode & source,
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+ std::map<si32, si32> & thrownDice,
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+ CRewardVisitInfo::ERewardEventType event ) const
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+{
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+ for (const JsonNode & reward : source.Vector())
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+ {
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+ if (!reward["appearChance"].isNull())
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+ {
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+ JsonNode chance = reward["appearChance"];
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+ si32 diceID = static_cast<si32>(chance["dice"].Float());
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+
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+ if (thrownDice.count(diceID) == 0)
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+ thrownDice[diceID] = rng.getIntRange(0, 99)();
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+
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+ if (!chance["min"].isNull())
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+ {
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+ int min = static_cast<int>(chance["min"].Float());
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+ if (min > thrownDice[diceID])
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+ continue;
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+ }
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+ if (!chance["max"].isNull())
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+ {
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+ int max = static_cast<int>(chance["max"].Float());
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+ if (max <= thrownDice[diceID])
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+ continue;
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+ }
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+ }
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+
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+ CRewardVisitInfo info;
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+ configureLimiter(object, rng, info.limiter, reward["limiter"]);
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+ configureReward(object, rng, info.reward, reward);
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+
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+ info.visitType = event;
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+ info.message = loadMessage(reward["message"]);
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+
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+ for (const auto & artifact : info.reward.artifacts )
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+ info.message.addReplacement(MetaString::ART_NAMES, artifact.getNum());
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+
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+ for (const auto & artifact : info.reward.spells )
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+ info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
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+
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+ object.info.push_back(info);
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+ }
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+}
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+
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+void CRandomRewardObjectInfo::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const
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+{
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+ object.info.clear();
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+
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+ std::map<si32, si32> thrownDice;
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+
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+ configureRewards(object, rng, parameters["rewards"], thrownDice, CRewardVisitInfo::EVENT_FIRST_VISIT);
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+ configureRewards(object, rng, parameters["onVisited"], thrownDice, CRewardVisitInfo::EVENT_ALREADY_VISITED);
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+ configureRewards(object, rng, parameters["onEmpty"], thrownDice, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
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+
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+ object.onSelect = loadMessage(parameters["onSelectMessage"]);
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+
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+ if (!parameters["onVisitedMessage"].isNull())
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+ {
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+ CRewardVisitInfo onVisited;
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+ onVisited.visitType = CRewardVisitInfo::EVENT_ALREADY_VISITED;
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+ onVisited.message = loadMessage(parameters["onVisitedMessage"]);
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+ object.info.push_back(onVisited);
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+ }
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+
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+ if (!parameters["onEmptyMessage"].isNull())
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+ {
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+ CRewardVisitInfo onEmpty;
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+ onEmpty.visitType = CRewardVisitInfo::EVENT_NOT_AVAILABLE;
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+ onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
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+ object.info.push_back(onEmpty);
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+ }
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+
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+ configureResetInfo(object, rng, object.resetParameters, parameters["resetParameters"]);
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+
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+ object.canRefuse = parameters["canRefuse"].Bool();
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+
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+ if(parameters["showInInfobox"].isNull())
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+ object.infoWindowType = EInfoWindowMode::AUTO;
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+ else
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+ object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
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+
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+ auto visitMode = parameters["visitMode"].String();
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+ for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
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+ {
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+ if(Rewardable::VisitModeString[i] == visitMode)
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+ {
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+ object.visitMode = i;
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+ break;
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+ }
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+ }
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+
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+ auto selectMode = parameters["selectMode"].String();
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+ for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
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+ {
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+ if(Rewardable::SelectModeString[i] == selectMode)
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+ {
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+ object.selectMode = i;
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+ break;
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+ }
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+ }
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+}
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+
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+bool CRandomRewardObjectInfo::givesResources() const
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+{
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+ return testForKey(parameters, "resources");
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+}
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+
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+bool CRandomRewardObjectInfo::givesExperience() const
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+{
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+ return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
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+}
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+
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+bool CRandomRewardObjectInfo::givesMana() const
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+{
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+ return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
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+}
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+
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+bool CRandomRewardObjectInfo::givesMovement() const
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+{
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+ return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
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+}
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+
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+bool CRandomRewardObjectInfo::givesPrimarySkills() const
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+{
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+ return testForKey(parameters, "primary");
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+}
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+
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+bool CRandomRewardObjectInfo::givesSecondarySkills() const
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+{
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+ return testForKey(parameters, "secondary");
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+}
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+
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+bool CRandomRewardObjectInfo::givesArtifacts() const
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+{
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+ return testForKey(parameters, "artifacts");
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+}
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+
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+bool CRandomRewardObjectInfo::givesCreatures() const
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+{
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+ return testForKey(parameters, "spells");
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+}
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+
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+bool CRandomRewardObjectInfo::givesSpells() const
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+{
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+ return testForKey(parameters, "creatures");
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+}
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+
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+bool CRandomRewardObjectInfo::givesBonuses() const
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+{
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+ return testForKey(parameters, "bonuses");
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+}
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+
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+const JsonNode & CRandomRewardObjectInfo::getParameters() const
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+{
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+ return parameters;
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+}
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+
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+VCMI_LIB_NAMESPACE_END
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