Selaa lähdekoodia

- compile fixes
- fixed building in towns after loading (partial #1272)

Ivan Savenko 12 vuotta sitten
vanhempi
sitoutus
b01637840a
4 muutettua tiedostoa jossa 11 lisäystä ja 11 poistoa
  1. 4 4
      AI/EmptyAI/CEmptyAI.cpp
  2. 4 4
      AI/EmptyAI/CEmptyAI.h
  3. 1 1
      lib/CModHandler.h
  4. 2 2
      server/CQuery.cpp

+ 4 - 4
AI/EmptyAI/CEmptyAI.cpp

@@ -13,22 +13,22 @@ void CEmptyAI::yourTurn()
 	cb->endTurn();
 }
 
-void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, int queryID)
+void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID)
 {
 	cb->selectionMade(rand() % skills.size(), queryID);
 }
 
-void CEmptyAI::commanderGotLevel(const CCommanderInstance * commander, std::vector<ui32> skills, int queryID)
+void CEmptyAI::commanderGotLevel(const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID)
 {
 	cb->selectionMade(rand() % skills.size(), queryID);
 }
 
-void CEmptyAI::showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, const int soundID, bool selection, bool cancel)
+void CEmptyAI::showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, const int soundID, bool selection, bool cancel)
 {
 	cb->selectionMade(0, askID);
 }
 
-void CEmptyAI::showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, int queryID)
+void CEmptyAI::showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID)
 {
 	cb->selectionMade(0, queryID);
 }

+ 4 - 4
AI/EmptyAI/CEmptyAI.h

@@ -12,10 +12,10 @@ class CEmptyAI : public CGlobalAI
 public:
 	void init(CCallback * CB) override;
 	void yourTurn() override;
-	void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, int queryID) override;
-	void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, int queryID) override;
-	void showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, const int soundID, bool selection, bool cancel) override;
-	void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, int queryID) override;
+	void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID) override;
+	void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID) override;
+	void showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, const int soundID, bool selection, bool cancel) override;
+	void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) override;
 };
 
 #define NAME "EmptyAI 0.1"

+ 1 - 1
lib/CModHandler.h

@@ -189,7 +189,7 @@ public:
 
 		template <typename Handler> void serialize(Handler &h, const int version)
 		{
-			h & data & CREEP_SIZE & WEEKLY_GROWTH & NEUTRAL_STACK_EXP;
+			h & data & CREEP_SIZE & WEEKLY_GROWTH & NEUTRAL_STACK_EXP & MAX_BUILDING_PER_TURN;
 			h & DWELLINGS_ACCUMULATE_CREATURES & ALL_CREATURES_GET_DOUBLE_MONTHS;
 		}
 	} settings;

+ 2 - 2
server/CQuery.cpp

@@ -37,9 +37,9 @@ CQuery::CQuery(void)
 {
 	boost::unique_lock<boost::mutex> l(Queries::mx);
 
-	static QueryID QID = QueryID(1);
+	static QueryID QID = QueryID(0);
 
-	queryID = QID++;
+	queryID = ++QID;
 	logGlobal->traceStream() << "Created a new query with id " << queryID;
 }