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@@ -10,316 +10,49 @@
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#include "StdInc.h"
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#include "CModHandler.h"
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-#include "CModInfo.h"
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-#include "ModScope.h"
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#include "ContentTypeHandler.h"
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#include "IdentifierStorage.h"
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-#include "ModIncompatibility.h"
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+#include "ModDescription.h"
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+#include "ModManager.h"
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+#include "ModScope.h"
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-#include "../CCreatureHandler.h"
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#include "../CConfigHandler.h"
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-#include "../CStopWatch.h"
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+#include "../CCreatureHandler.h"
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#include "../GameSettings.h"
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-#include "../ScriptHandler.h"
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-#include "../constants/StringConstants.h"
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+#include "../VCMI_Lib.h"
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#include "../filesystem/Filesystem.h"
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#include "../json/JsonUtils.h"
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-#include "../spells/CSpellHandler.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../texts/Languages.h"
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-#include "../VCMI_Lib.h"
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VCMI_LIB_NAMESPACE_BEGIN
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-static JsonNode loadModSettings(const JsonPath & path)
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-{
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- if (CResourceHandler::get("local")->existsResource(ResourcePath(path)))
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- {
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- return JsonNode(path);
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- }
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- // Probably new install. Create initial configuration
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- CResourceHandler::get("local")->createResource(path.getOriginalName() + ".json");
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- return JsonNode();
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-}
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-
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CModHandler::CModHandler()
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: content(std::make_shared<CContentHandler>())
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- , coreMod(std::make_unique<CModInfo>())
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+ , modManager(std::make_unique<ModManager>())
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{
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}
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CModHandler::~CModHandler() = default;
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-// currentList is passed by value to get current list of depending mods
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-bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> currentList) const
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-{
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- const CModInfo & mod = allMods.at(modID);
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-
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- // Mod already present? We found a loop
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- if (vstd::contains(currentList, modID))
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- {
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- logMod->error("Error: Circular dependency detected! Printing dependency list:");
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- logMod->error("\t%s -> ", mod.getVerificationInfo().name);
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- return true;
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- }
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-
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- currentList.insert(modID);
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-
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- // recursively check every dependency of this mod
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- for(const TModID & dependency : mod.dependencies)
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- {
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- if (hasCircularDependency(dependency, currentList))
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- {
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- logMod->error("\t%s ->\n", mod.getVerificationInfo().name); // conflict detected, print dependency list
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- return true;
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- }
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- }
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- return false;
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-}
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-
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-// Returned vector affects the resource loaders call order (see CFilesystemList::load).
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-// The loaders call order matters when dependent mod overrides resources in its dependencies.
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-std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModID> modsToResolve) const
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-{
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- // Topological sort algorithm.
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- // TODO: Investigate possible ways to improve performance.
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- boost::range::sort(modsToResolve); // Sort mods per name
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- std::vector <TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
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- sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
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- std::set <TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
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- std::set <TModID> notResolvedModIDs(modsToResolve.begin(), modsToResolve.end()); // Use a set for validation for performance reason
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-
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- // Mod is resolved if it has no dependencies or all its dependencies are already resolved
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- auto isResolved = [&](const CModInfo & mod) -> bool
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- {
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- if(mod.dependencies.size() > resolvedModIDs.size())
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- return false;
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-
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- for(const TModID & dependency : mod.dependencies)
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- {
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- if(!vstd::contains(resolvedModIDs, dependency))
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- return false;
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- }
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-
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- for(const TModID & softDependency : mod.softDependencies)
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- {
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- if(vstd::contains(notResolvedModIDs, softDependency))
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- return false;
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- }
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-
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- for(const TModID & conflict : mod.conflicts)
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- {
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- if(vstd::contains(resolvedModIDs, conflict))
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- return false;
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- }
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- for(const TModID & reverseConflict : resolvedModIDs)
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- {
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- if (vstd::contains(allMods.at(reverseConflict).conflicts, mod.identifier))
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- return false;
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- }
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- return true;
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- };
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-
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- while(true)
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- {
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- std::set <TModID> resolvedOnCurrentTreeLevel;
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- for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
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- {
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- if(isResolved(allMods.at(*it)))
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- {
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- resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node children will be resolved on the next iteration
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- sortedValidMods.push_back(*it);
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- it = modsToResolve.erase(it);
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- continue;
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- }
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- it++;
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- }
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- if(!resolvedOnCurrentTreeLevel.empty())
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- {
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- resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
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- for(const auto & it : resolvedOnCurrentTreeLevel)
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- notResolvedModIDs.erase(it);
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- continue;
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- }
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- // If there are no valid mods on the current mods tree level, no more mod can be resolved, should be ended.
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- break;
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- }
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-
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- modLoadErrors = std::make_unique<MetaString>();
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-
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- auto addErrorMessage = [this](const std::string & textID, const std::string & brokenModID, const std::string & missingModID)
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- {
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- modLoadErrors->appendTextID(textID);
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-
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- if (allMods.count(brokenModID))
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- modLoadErrors->replaceRawString(allMods.at(brokenModID).getVerificationInfo().name);
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- else
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- modLoadErrors->replaceRawString(brokenModID);
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-
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- if (allMods.count(missingModID))
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- modLoadErrors->replaceRawString(allMods.at(missingModID).getVerificationInfo().name);
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- else
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- modLoadErrors->replaceRawString(missingModID);
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-
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- };
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-
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- // Left mods have unresolved dependencies, output all to log.
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- for(const auto & brokenModID : modsToResolve)
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- {
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- const CModInfo & brokenMod = allMods.at(brokenModID);
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- bool showErrorMessage = false;
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- for(const TModID & dependency : brokenMod.dependencies)
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- {
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- if(!vstd::contains(resolvedModIDs, dependency) && brokenMod.config["modType"].String() != "Compatibility")
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- {
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- addErrorMessage("vcmi.server.errors.modNoDependency", brokenModID, dependency);
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- showErrorMessage = true;
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- }
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- }
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- for(const TModID & conflict : brokenMod.conflicts)
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- {
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- if(vstd::contains(resolvedModIDs, conflict))
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- {
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- addErrorMessage("vcmi.server.errors.modConflict", brokenModID, conflict);
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- showErrorMessage = true;
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- }
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- }
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- for(const TModID & reverseConflict : resolvedModIDs)
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- {
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- if (vstd::contains(allMods.at(reverseConflict).conflicts, brokenModID))
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- {
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- addErrorMessage("vcmi.server.errors.modConflict", brokenModID, reverseConflict);
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- showErrorMessage = true;
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- }
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- }
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-
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- // some mods may in a (soft) dependency loop.
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- if(!showErrorMessage && brokenMod.config["modType"].String() != "Compatibility")
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- {
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- modLoadErrors->appendTextID("vcmi.server.errors.modDependencyLoop");
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- if (allMods.count(brokenModID))
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- modLoadErrors->replaceRawString(allMods.at(brokenModID).getVerificationInfo().name);
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- else
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- modLoadErrors->replaceRawString(brokenModID);
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- }
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-
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- }
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- return sortedValidMods;
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-}
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-
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-std::vector<std::string> CModHandler::getModList(const std::string & path) const
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-{
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- std::string modDir = boost::to_upper_copy(path + "MODS/");
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- size_t depth = boost::range::count(modDir, '/');
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-
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- auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourcePath & id) -> bool
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- {
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- if (id.getType() != EResType::DIRECTORY)
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- return false;
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- if (!boost::algorithm::starts_with(id.getName(), modDir))
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- return false;
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- if (boost::range::count(id.getName(), '/') != depth )
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- return false;
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- return true;
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- });
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-
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- //storage for found mods
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- std::vector<std::string> foundMods;
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- for(const auto & entry : list)
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- {
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- std::string name = entry.getName();
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- name.erase(0, modDir.size()); //Remove path prefix
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-
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- if (!name.empty())
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- foundMods.push_back(name);
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- }
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- return foundMods;
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-}
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-
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-
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-
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-void CModHandler::loadMods(const std::string & path, const std::string & parent, const JsonNode & modSettings, const std::vector<TModID> & modsToActivate, bool enableMods)
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-{
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- for(const std::string & modName : getModList(path))
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- loadOneMod(modName, parent, modSettings, modsToActivate, enableMods);
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-}
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-
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-void CModHandler::loadOneMod(std::string modName, const std::string & parent, const JsonNode & modSettings, const std::vector<TModID> & modsToActivate, bool enableMods)
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-{
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- boost::to_lower(modName);
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- std::string modFullName = parent.empty() ? modName : parent + '.' + modName;
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-
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- if ( ModScope::isScopeReserved(modFullName))
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- {
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- logMod->error("Can not load mod %s - this name is reserved for internal use!", modFullName);
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- return;
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- }
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-
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- if(CResourceHandler::get("initial")->existsResource(CModInfo::getModFile(modFullName)))
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- {
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- bool thisModActive = vstd::contains(modsToActivate, modFullName);
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- CModInfo mod(modFullName, modSettings[modName], JsonNode(CModInfo::getModFile(modFullName)), thisModActive);
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- if (!parent.empty()) // this is submod, add parent to dependencies
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- mod.dependencies.insert(parent);
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-
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- allMods[modFullName] = mod;
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- if (mod.isEnabled() && enableMods)
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- activeMods.push_back(modFullName);
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-
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- loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"], modsToActivate, enableMods && mod.isEnabled());
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- }
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-}
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-
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-void CModHandler::loadMods()
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-{
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- JsonNode modConfig;
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-
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- modConfig = loadModSettings(JsonPath::builtin("config/modSettings.json"));
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- const JsonNode & modSettings = modConfig["activeMods"];
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- const std::string & currentPresetName = modConfig["activePreset"].String();
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- const JsonNode & currentPreset = modConfig["presets"][currentPresetName];
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- const JsonNode & modsToActivateJson = currentPreset["mods"];
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- std::vector<TModID> modsToActivate = modsToActivateJson.convertTo<std::vector<TModID>>();
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-
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- for(const auto & settings : currentPreset["settings"].Struct())
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- {
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- if (!vstd::contains(modsToActivate, settings.first))
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- continue; // settings for inactive mod
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-
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- for (const auto & submod : settings.second.Struct())
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- {
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- if (submod.second.Bool())
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- modsToActivate.push_back(settings.first + '.' + submod.first);
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- }
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- }
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-
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- loadMods("", "", modSettings, modsToActivate, true);
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-
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- coreMod = std::make_unique<CModInfo>(ModScope::scopeBuiltin(), modConfig[ModScope::scopeBuiltin()], JsonNode(JsonPath::builtin("config/gameConfig.json")), true);
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-}
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-
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std::vector<std::string> CModHandler::getAllMods() const
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{
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- std::vector<std::string> modlist;
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- modlist.reserve(allMods.size());
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- for (auto & entry : allMods)
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- modlist.push_back(entry.first);
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- return modlist;
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+ return modManager->getActiveMods();// TODO: currently identical to active
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}
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std::vector<std::string> CModHandler::getActiveMods() const
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{
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- return activeMods;
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+ return modManager->getActiveMods();
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}
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std::string CModHandler::getModLoadErrors() const
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{
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- return modLoadErrors->toString();
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+ return ""; // TODO: modLoadErrors->toString();
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}
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-const CModInfo & CModHandler::getModInfo(const TModID & modId) const
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+const ModDescription & CModHandler::getModInfo(const TModID & modId) const
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{
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- return allMods.at(modId);
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+ return modManager->getModDescription(modId);
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}
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static JsonNode genDefaultFS()
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@@ -334,86 +67,95 @@ static JsonNode genDefaultFS()
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return defaultFS;
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}
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+static std::string getModDirectory(const TModID & modName)
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+{
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+ std::string result = modName;
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+ boost::to_upper(result);
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+ boost::algorithm::replace_all(result, ".", "/MODS/");
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+ return "MODS/" + result;
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+}
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+
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static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf)
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{
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static const JsonNode defaultFS = genDefaultFS();
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- if (!conf["filesystem"].isNull())
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- return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]);
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+ if (!conf.isNull())
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+ return CResourceHandler::createFileSystem(getModDirectory(modName), conf);
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else
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- return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS);
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+ return CResourceHandler::createFileSystem(getModDirectory(modName), defaultFS);
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}
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-static ui32 calculateModChecksum(const std::string & modName, ISimpleResourceLoader * filesystem)
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-{
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- boost::crc_32_type modChecksum;
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- // first - add current VCMI version into checksum to force re-validation on VCMI updates
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- modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
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-
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- // second - add mod.json into checksum because filesystem does not contains this file
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- // FIXME: remove workaround for core mod
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- if (modName != ModScope::scopeBuiltin())
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- {
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- auto modConfFile = CModInfo::getModFile(modName);
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- ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
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- modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
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- }
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- // third - add all detected text files from this mod into checksum
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- auto files = filesystem->getFilteredFiles([](const ResourcePath & resID)
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- {
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- return (resID.getType() == EResType::TEXT || resID.getType() == EResType::JSON) &&
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- ( boost::starts_with(resID.getName(), "DATA") || boost::starts_with(resID.getName(), "CONFIG"));
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- });
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-
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- for (const ResourcePath & file : files)
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- {
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- ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
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- modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
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- }
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- return modChecksum.checksum();
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-}
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+//static ui32 calculateModChecksum(const std::string & modName, ISimpleResourceLoader * filesystem)
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+//{
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+// boost::crc_32_type modChecksum;
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+// // first - add current VCMI version into checksum to force re-validation on VCMI updates
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+// modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
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+//
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|
|
+// // second - add mod.json into checksum because filesystem does not contains this file
|
|
|
+// // FIXME: remove workaround for core mod
|
|
|
+// if (modName != ModScope::scopeBuiltin())
|
|
|
+// {
|
|
|
+// auto modConfFile = CModInfo::getModFile(modName);
|
|
|
+// ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
|
|
|
+// modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
|
|
|
+// }
|
|
|
+// // third - add all detected text files from this mod into checksum
|
|
|
+// auto files = filesystem->getFilteredFiles([](const ResourcePath & resID)
|
|
|
+// {
|
|
|
+// return (resID.getType() == EResType::TEXT || resID.getType() == EResType::JSON) &&
|
|
|
+// ( boost::starts_with(resID.getName(), "DATA") || boost::starts_with(resID.getName(), "CONFIG"));
|
|
|
+// });
|
|
|
+//
|
|
|
+// for (const ResourcePath & file : files)
|
|
|
+// {
|
|
|
+// ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
|
|
|
+// modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
|
|
|
+// }
|
|
|
+// return modChecksum.checksum();
|
|
|
+//}
|
|
|
|
|
|
void CModHandler::loadModFilesystems()
|
|
|
{
|
|
|
CGeneralTextHandler::detectInstallParameters();
|
|
|
|
|
|
- activeMods = validateAndSortDependencies(activeMods);
|
|
|
-
|
|
|
- coreMod->updateChecksum(calculateModChecksum(ModScope::scopeBuiltin(), CResourceHandler::get(ModScope::scopeBuiltin())));
|
|
|
+ const auto & activeMods = modManager->getActiveMods();
|
|
|
|
|
|
- std::map<std::string, ISimpleResourceLoader *> modFilesystems;
|
|
|
+ std::map<TModID, ISimpleResourceLoader *> modFilesystems;
|
|
|
|
|
|
- for(std::string & modName : activeMods)
|
|
|
- modFilesystems[modName] = genModFilesystem(modName, allMods[modName].config);
|
|
|
+ for(const TModID & modName : activeMods)
|
|
|
+ modFilesystems[modName] = genModFilesystem(modName, getModInfo(modName).getFilesystemConfig());
|
|
|
|
|
|
- for(std::string & modName : activeMods)
|
|
|
+ for(const TModID & modName : activeMods)
|
|
|
CResourceHandler::addFilesystem("data", modName, modFilesystems[modName]);
|
|
|
|
|
|
if (settings["mods"]["validation"].String() == "full")
|
|
|
+ checkModFilesystemsConflicts(modFilesystems);
|
|
|
+}
|
|
|
+
|
|
|
+void CModHandler::checkModFilesystemsConflicts(const std::map<TModID, ISimpleResourceLoader *> & modFilesystems)
|
|
|
+{
|
|
|
+ for(const auto & [leftName, leftFilesystem] : modFilesystems)
|
|
|
{
|
|
|
- for(std::string & leftModName : activeMods)
|
|
|
+ for(const auto & [rightName, rightFilesystem] : modFilesystems)
|
|
|
{
|
|
|
- for(std::string & rightModName : activeMods)
|
|
|
- {
|
|
|
- if (leftModName == rightModName)
|
|
|
- continue;
|
|
|
+ if (leftName == rightName)
|
|
|
+ continue;
|
|
|
|
|
|
- if (getModDependencies(leftModName).count(rightModName) || getModDependencies(rightModName).count(leftModName))
|
|
|
- continue;
|
|
|
+ if (getModDependencies(leftName).count(rightName) || getModDependencies(rightName).count(leftName))
|
|
|
+ continue;
|
|
|
|
|
|
- if (getModSoftDependencies(leftModName).count(rightModName) || getModSoftDependencies(rightModName).count(leftModName))
|
|
|
- continue;
|
|
|
+ if (getModSoftDependencies(leftName).count(rightName) || getModSoftDependencies(rightName).count(leftName))
|
|
|
+ continue;
|
|
|
|
|
|
- const auto & filter = [](const ResourcePath &path){return path.getType() != EResType::DIRECTORY && path.getType() != EResType::JSON;};
|
|
|
+ const auto & filter = [](const ResourcePath &path){return path.getType() != EResType::DIRECTORY && path.getType() != EResType::JSON;};
|
|
|
|
|
|
- std::unordered_set<ResourcePath> leftResources = modFilesystems[leftModName]->getFilteredFiles(filter);
|
|
|
- std::unordered_set<ResourcePath> rightResources = modFilesystems[rightModName]->getFilteredFiles(filter);
|
|
|
+ std::unordered_set<ResourcePath> leftResources = leftFilesystem->getFilteredFiles(filter);
|
|
|
+ std::unordered_set<ResourcePath> rightResources = rightFilesystem->getFilteredFiles(filter);
|
|
|
|
|
|
- for (auto const & leftFile : leftResources)
|
|
|
- {
|
|
|
- if (rightResources.count(leftFile))
|
|
|
- logMod->warn("Potential confict detected between '%s' and '%s': both mods add file '%s'", leftModName, rightModName, leftFile.getOriginalName());
|
|
|
- }
|
|
|
+ for (auto const & leftFile : leftResources)
|
|
|
+ {
|
|
|
+ if (rightResources.count(leftFile))
|
|
|
+ logMod->warn("Potential confict detected between '%s' and '%s': both mods add file '%s'", leftName, rightName, leftFile.getOriginalName());
|
|
|
}
|
|
|
}
|
|
|
}
|
|
@@ -423,7 +165,8 @@ TModID CModHandler::findResourceOrigin(const ResourcePath & name) const
|
|
|
{
|
|
|
try
|
|
|
{
|
|
|
- for(const auto & modID : boost::adaptors::reverse(activeMods))
|
|
|
+ auto activeMode = modManager->getActiveMods();
|
|
|
+ for(const auto & modID : boost::adaptors::reverse(activeMode))
|
|
|
{
|
|
|
if(CResourceHandler::get(modID)->existsResource(name))
|
|
|
return modID;
|
|
@@ -478,7 +221,7 @@ std::string CModHandler::getModLanguage(const TModID& modId) const
|
|
|
return VLC->generaltexth->getInstalledLanguage();
|
|
|
if(modId == "map")
|
|
|
return VLC->generaltexth->getPreferredLanguage();
|
|
|
- return allMods.at(modId).baseLanguage;
|
|
|
+ return getModInfo(modId).getBaseLanguage();
|
|
|
}
|
|
|
|
|
|
std::set<TModID> CModHandler::getModDependencies(const TModID & modId) const
|
|
@@ -489,11 +232,9 @@ std::set<TModID> CModHandler::getModDependencies(const TModID & modId) const
|
|
|
|
|
|
std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & isModFound) const
|
|
|
{
|
|
|
- auto it = allMods.find(modId);
|
|
|
- isModFound = (it != allMods.end());
|
|
|
-
|
|
|
- if(isModFound)
|
|
|
- return it->second.dependencies;
|
|
|
+ isModFound = modManager->isModActive(modId);
|
|
|
+ if (isModFound)
|
|
|
+ return modManager->getModDescription(modId).getDependencies();
|
|
|
|
|
|
logMod->error("Mod not found: '%s'", modId);
|
|
|
return {};
|
|
@@ -501,54 +242,37 @@ std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & is
|
|
|
|
|
|
std::set<TModID> CModHandler::getModSoftDependencies(const TModID & modId) const
|
|
|
{
|
|
|
- auto it = allMods.find(modId);
|
|
|
- if(it != allMods.end())
|
|
|
- return it->second.softDependencies;
|
|
|
- logMod->error("Mod not found: '%s'", modId);
|
|
|
- return {};
|
|
|
+ return modManager->getModDescription(modId).getSoftDependencies();
|
|
|
}
|
|
|
|
|
|
std::set<TModID> CModHandler::getModEnabledSoftDependencies(const TModID & modId) const
|
|
|
{
|
|
|
std::set<TModID> softDependencies = getModSoftDependencies(modId);
|
|
|
- for (auto it = softDependencies.begin(); it != softDependencies.end();)
|
|
|
- {
|
|
|
- if (allMods.find(*it) == allMods.end())
|
|
|
- it = softDependencies.erase(it);
|
|
|
- else
|
|
|
- it++;
|
|
|
- }
|
|
|
+
|
|
|
+ vstd::erase_if(softDependencies, [&](const TModID & dependency){ return !modManager->isModActive(dependency);});
|
|
|
+
|
|
|
return softDependencies;
|
|
|
}
|
|
|
|
|
|
void CModHandler::initializeConfig()
|
|
|
{
|
|
|
- VLC->settingsHandler->loadBase(JsonUtils::assembleFromFiles(coreMod->config["settings"]));
|
|
|
-
|
|
|
- for(const TModID & modName : activeMods)
|
|
|
+ for(const TModID & modName : getActiveMods())
|
|
|
{
|
|
|
- const auto & mod = allMods[modName];
|
|
|
- if (!mod.config["settings"].isNull())
|
|
|
- VLC->settingsHandler->loadBase(mod.config["settings"]);
|
|
|
+ const auto & mod = getModInfo(modName);
|
|
|
+ if (!mod.getConfig()["settings"].isNull())
|
|
|
+ VLC->settingsHandler->loadBase(mod.getConfig()["settings"]);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-CModVersion CModHandler::getModVersion(TModID modName) const
|
|
|
-{
|
|
|
- if (allMods.count(modName))
|
|
|
- return allMods.at(modName).getVerificationInfo().version;
|
|
|
- return {};
|
|
|
-}
|
|
|
-
|
|
|
void CModHandler::loadTranslation(const TModID & modName)
|
|
|
{
|
|
|
- const auto & mod = allMods[modName];
|
|
|
+ const auto & mod = getModInfo(modName);
|
|
|
|
|
|
std::string preferredLanguage = VLC->generaltexth->getPreferredLanguage();
|
|
|
- std::string modBaseLanguage = allMods[modName].baseLanguage;
|
|
|
+ std::string modBaseLanguage = getModInfo(modName).getBaseLanguage();
|
|
|
|
|
|
- JsonNode baseTranslation = JsonUtils::assembleFromFiles(mod.config["translations"]);
|
|
|
- JsonNode extraTranslation = JsonUtils::assembleFromFiles(mod.config[preferredLanguage]["translations"]);
|
|
|
+ JsonNode baseTranslation = JsonUtils::assembleFromFiles(mod.getConfig()["translations"]);
|
|
|
+ JsonNode extraTranslation = JsonUtils::assembleFromFiles(mod.getConfig()[preferredLanguage]["translations"]);
|
|
|
|
|
|
VLC->generaltexth->loadTranslationOverrides(modName, modBaseLanguage, baseTranslation);
|
|
|
VLC->generaltexth->loadTranslationOverrides(modName, preferredLanguage, extraTranslation);
|
|
@@ -556,29 +280,22 @@ void CModHandler::loadTranslation(const TModID & modName)
|
|
|
|
|
|
void CModHandler::load()
|
|
|
{
|
|
|
- CStopWatch totalTime;
|
|
|
- CStopWatch timer;
|
|
|
-
|
|
|
- logMod->info("\tInitializing content handler: %d ms", timer.getDiff());
|
|
|
+ logMod->info("\tInitializing content handler");
|
|
|
|
|
|
content->init();
|
|
|
|
|
|
- for(const TModID & modName : activeMods)
|
|
|
- {
|
|
|
- logMod->trace("Generating checksum for %s", modName);
|
|
|
- allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));
|
|
|
- }
|
|
|
+// for(const TModID & modName : getActiveMods())
|
|
|
+// {
|
|
|
+// logMod->trace("Generating checksum for %s", modName);
|
|
|
+// allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));
|
|
|
+// }
|
|
|
|
|
|
- // first - load virtual builtin mod that contains all data
|
|
|
- // TODO? move all data into real mods? RoE, AB, SoD, WoG
|
|
|
- content->preloadData(*coreMod);
|
|
|
- for(const TModID & modName : activeMods)
|
|
|
- content->preloadData(allMods[modName]);
|
|
|
- logMod->info("\tParsing mod data: %d ms", timer.getDiff());
|
|
|
+ for(const TModID & modName : getActiveMods())
|
|
|
+ content->preloadData(getModInfo(modName));
|
|
|
+ logMod->info("\tParsing mod data");
|
|
|
|
|
|
- content->load(*coreMod);
|
|
|
- for(const TModID & modName : activeMods)
|
|
|
- content->load(allMods[modName]);
|
|
|
+ for(const TModID & modName : getActiveMods())
|
|
|
+ content->load(getModInfo(modName));
|
|
|
|
|
|
#if SCRIPTING_ENABLED
|
|
|
VLC->scriptHandler->performRegistration(VLC);//todo: this should be done before any other handlers load
|
|
@@ -586,36 +303,36 @@ void CModHandler::load()
|
|
|
|
|
|
content->loadCustom();
|
|
|
|
|
|
- for(const TModID & modName : activeMods)
|
|
|
+ for(const TModID & modName : getActiveMods())
|
|
|
loadTranslation(modName);
|
|
|
|
|
|
- logMod->info("\tLoading mod data: %d ms", timer.getDiff());
|
|
|
+ logMod->info("\tLoading mod data");
|
|
|
VLC->creh->loadCrExpMod();
|
|
|
VLC->identifiersHandler->finalize();
|
|
|
- logMod->info("\tResolving identifiers: %d ms", timer.getDiff());
|
|
|
+ logMod->info("\tResolving identifiers");
|
|
|
|
|
|
content->afterLoadFinalization();
|
|
|
- logMod->info("\tHandlers post-load finalization: %d ms ", timer.getDiff());
|
|
|
- logMod->info("\tAll game content loaded in %d ms", totalTime.getDiff());
|
|
|
+ logMod->info("\tHandlers post-load finalization");
|
|
|
+ logMod->info("\tAll game content loaded");
|
|
|
}
|
|
|
|
|
|
void CModHandler::afterLoad(bool onlyEssential)
|
|
|
{
|
|
|
- JsonNode modSettings;
|
|
|
- for (auto & modEntry : allMods)
|
|
|
- {
|
|
|
- std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");
|
|
|
-
|
|
|
- modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
|
|
|
- }
|
|
|
- modSettings[ModScope::scopeBuiltin()] = coreMod->saveLocalData();
|
|
|
- modSettings[ModScope::scopeBuiltin()]["name"].String() = "Original game files";
|
|
|
-
|
|
|
- if(!onlyEssential)
|
|
|
- {
|
|
|
- std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
|
|
|
- file << modSettings.toString();
|
|
|
- }
|
|
|
+ //JsonNode modSettings;
|
|
|
+ //for (auto & modEntry : getActiveMods())
|
|
|
+ //{
|
|
|
+ // std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");
|
|
|
+
|
|
|
+ // modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
|
|
|
+ //}
|
|
|
+ //modSettings[ModScope::scopeBuiltin()] = coreMod->saveLocalData();
|
|
|
+ //modSettings[ModScope::scopeBuiltin()]["name"].String() = "Original game files";
|
|
|
+
|
|
|
+ //if(!onlyEssential)
|
|
|
+ //{
|
|
|
+ // std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
|
|
|
+ // file << modSettings.toString();
|
|
|
+ //}
|
|
|
}
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|