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@@ -1723,7 +1723,7 @@ void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
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void CGDwelling::newTurn() const
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{
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- if(cb->getDate(1) != 1) //not first day of week
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+ if(cb->getDate(Date::DAY_OF_WEEK) != 1) //not first day of week
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return;
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//town growths and War Machines Factories are handled separately
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@@ -2136,11 +2136,11 @@ void CGTownInstance::initObj()
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void CGTownInstance::newTurn() const
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{
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- if (cb->getDate(1) == 1) //reset on new week
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+ if (cb->getDate(Date::DAY_OF_WEEK) == 1) //reset on new week
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{
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//give resources for Rampart, Mystic Pond
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if (hasBuilt(EBuilding::MYSTIC_POND, ETownType::RAMPART)
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- && cb->getDate(0) != 1 && (tempOwner < GameConstants::PLAYER_LIMIT))
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+ && cb->getDate(Date::DAY) != 1 && (tempOwner < GameConstants::PLAYER_LIMIT))
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{
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int resID = rand()%4+2;//bonus to random rare resource
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resID = (resID==2)?1:resID;
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@@ -2184,7 +2184,7 @@ void CGTownInstance::newTurn() const
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}
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if ((stacksCount() < GameConstants::ARMY_SIZE && rand()%100 < 25) || Slots().empty()) //add new stack
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{
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- int i = rand() % std::min (GameConstants::ARMY_SIZE, cb->getDate(3)<<1);
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+ int i = rand() % std::min (GameConstants::ARMY_SIZE, cb->getDate(Date::MONTH)<<1);
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TCreature c = town->creatures[i][0];
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TSlot n = -1;
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@@ -3120,7 +3120,7 @@ void CGCreature::initObj()
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}
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void CGCreature::newTurn() const
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{//Works only for stacks of single type of size up to 2 millions
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- if (stacks.begin()->second->count < VLC->modh->settings.CREEP_SIZE && cb->getDate(1) == 1 && cb->getDate(0) > 1)
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+ if (stacks.begin()->second->count < VLC->modh->settings.CREEP_SIZE && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
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{
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ui32 power = temppower * (100 + VLC->modh->settings.WEEKLY_GROWTH)/100;
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cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min (power/1000 , (ui32)VLC->modh->settings.CREEP_SIZE)); //set new amount
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@@ -3545,7 +3545,7 @@ void CGResource::endBattle( BattleResult *result, const CGHeroInstance *h ) cons
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void CGVisitableOPW::newTurn() const
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{
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- if (cb->getDate(1) == 1) //first day of week = 1
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+ if (cb->getDate(Date::DAY_OF_WEEK) == 1) //first day of week = 1
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{
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cb->setObjProperty(id, ObjProperty::VISITED, false);
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MetaString ms; //set text to "not visited"
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@@ -3613,7 +3613,7 @@ void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
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case Obj::WATER_WHEEL:
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mid = 164;
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sub = 6;
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- if(cb->getDate(0)<8)
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+ if(cb->getDate(Date::DAY)<8)
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val = 500;
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else
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val = 1000;
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@@ -4563,7 +4563,7 @@ void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
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}
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void CGSeerHut::newTurn() const
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{
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- if (quest->lastDay >= 0 && quest->lastDay < cb->getDate(0)) //time is up
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+ if (quest->lastDay >= 0 && quest->lastDay < cb->getDate()) //time is up
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{
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cb->setObjProperty (id, 11, 0);
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cb->setObjProperty (id, 10, 0);
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@@ -4883,7 +4883,7 @@ void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
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gbonus.bonus.val = 1;
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descr_id = 68;
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- if(cb->getDate(1) == 7) //7th day of week
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+ if(cb->getDate(Date::DAY_OF_WEEK) == 7) //7th day of week
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{
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gbonus.bonus.type = Bonus::MORALE;
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second = true;
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@@ -4892,7 +4892,7 @@ void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
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}
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else
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{
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- gbonus.bonus.type = (cb->getDate(1)%2) ? Bonus::LUCK : Bonus::MORALE;
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+ gbonus.bonus.type = (cb->getDate(Date::DAY_OF_WEEK)%2) ? Bonus::LUCK : Bonus::MORALE;
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}
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break;
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case Obj::MERMAID:
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@@ -4926,7 +4926,7 @@ void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
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messageID = 140;
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iw.soundID = soundBase::temple;
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gbonus.bonus.type = Bonus::MORALE;
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- if(cb->getDate(1)==7) //sunday
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+ if(cb->getDate(Date::DAY_OF_WEEK)==7) //sunday
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{
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gbonus.bonus.val = 2;
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descr_id = 97;
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@@ -5982,13 +5982,13 @@ void CBank::newTurn() const
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{
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if (bc == NULL)
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{
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- if (cb->getDate(0) == 1)
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+ if (cb->getDate() == 1)
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initialize(); //initialize on first day
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else if (daycounter >= 28 && (subID < 13 || subID > 16)) //no reset for Emissaries
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{
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initialize();
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cb->setObjProperty (id, 11, 0); //daycounter 0
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- if (ID == Obj::DERELICT_SHIP && cb->getDate(0) > 1)
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+ if (ID == Obj::DERELICT_SHIP && cb->getDate() > 1)
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{
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cb->setObjProperty (id, 12, 0);//ugly hack to make derelict ships usable only once
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cb->setObjProperty (id, 16, 0);
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@@ -7162,7 +7162,7 @@ std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode)
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void CGBlackMarket::newTurn() const
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{
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- if(cb->getDate(2) != 1)
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+ if(cb->getDate(Date::DAY_OF_MONTH) != 1) //new month
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return;
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SetAvailableArtifacts saa;
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