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Refactoring of MapView

Ivan Savenko 2 rokov pred
rodič
commit
beb7ce5beb

+ 1 - 1
client/adventureMap/MapRendererContext.h

@@ -57,7 +57,7 @@ public:
 	virtual uint32_t getAnimationTime() const = 0;
 	virtual uint32_t getAnimationTime() const = 0;
 
 
 	/// returns size of ouput tile, in pixels. 32x32 for "standard" map, may be smaller for world view mode
 	/// returns size of ouput tile, in pixels. 32x32 for "standard" map, may be smaller for world view mode
-	virtual Point tileSize() const = 0;
+	virtual Point getTileSize() const = 0;
 
 
 	/// if true, map grid should be visible on map
 	/// if true, map grid should be visible on map
 	virtual bool showGrid() const = 0;
 	virtual bool showGrid() const = 0;

+ 165 - 129
client/adventureMap/MapView.cpp

@@ -43,55 +43,17 @@
 
 
 MapCache::~MapCache() = default;
 MapCache::~MapCache() = default;
 
 
-MapCache::MapCache(const Point & tileSize, const Point & dimensions)
-	: tileSize(tileSize)
+MapCache::MapCache(const std::shared_ptr<MapViewModel> & model)
+	: model(model)
 	, context(new MapRendererContext())
 	, context(new MapRendererContext())
 	, mapRenderer(new MapRenderer(*context))
 	, mapRenderer(new MapRenderer(*context))
-	, targetDimensionsPixels(dimensions)
-	, viewCenter(0, 0)
-	, mapLevel(0)
 {
 {
-	// total number of potentially visible tiles is:
-	// 1) number of completely visible tiles
-	// 2) additional tile that might be partially visible from left/top size
-	// 3) additional tile that might be partially visible from right/bottom size
-	Point visibleTiles{
-		dimensions.x / tileSize.x + 2,
-		dimensions.y / tileSize.y + 2,
-	};
-
-	viewDimensionsTiles = visibleTiles;
-	viewDimensionsPixels = visibleTiles * tileSize;
-
-	terrain = std::make_unique<Canvas>(viewDimensionsPixels);
-}
-
-void MapCache::setViewCenter(const Point & center, int newLevel)
-{
-	viewCenter = center;
-	mapLevel = newLevel;
-
-	int3 mapSize = LOCPLINT->cb->getMapSize();
-	Point viewMax = Point(mapSize) * tileSize;
-
-	vstd::abetween(viewCenter.x, 0, viewMax.x);
-	vstd::abetween(viewCenter.y, 0, viewMax.y);
+	terrain = std::make_unique<Canvas>(model->getCacheDimensionsPixels());
 }
 }
 
 
 Canvas MapCache::getTile(const int3 & coordinates)
 Canvas MapCache::getTile(const int3 & coordinates)
 {
 {
-	assert(mapLevel == coordinates.z);
-	assert(viewDimensionsTiles.x + coordinates.x >= 0);
-	assert(viewDimensionsTiles.y + coordinates.y >= 0);
-
-	Point tileIndex{
-		(viewDimensionsTiles.x + coordinates.x) % viewDimensionsTiles.x,
-		(viewDimensionsTiles.y + coordinates.y) % viewDimensionsTiles.y
-	};
-
-	Rect terrainSection(tileIndex * tileSize, tileSize);
-
-	return Canvas(*terrain, terrainSection);
+	return Canvas(*terrain, model->getCacheTileArea(coordinates));
 }
 }
 
 
 void MapCache::updateTile(const int3 & coordinates)
 void MapCache::updateTile(const int3 & coordinates)
@@ -101,120 +63,56 @@ void MapCache::updateTile(const int3 & coordinates)
 	mapRenderer->renderTile(*context, target, coordinates);
 	mapRenderer->renderTile(*context, target, coordinates);
 }
 }
 
 
-Rect MapCache::getVisibleAreaTiles() const
-{
-	Rect visibleAreaPixels = {
-		viewCenter.x - targetDimensionsPixels.x / 2,
-		viewCenter.y - targetDimensionsPixels.y / 2,
-		targetDimensionsPixels.x,
-		targetDimensionsPixels.y
-	};
-
-	// NOTE: use division via double in order to use floor (which rounds to negative infinity and not towards zero)
-	Point topLeftTile{
-		static_cast<int>(std::floor(static_cast<double>(visibleAreaPixels.left()) / tileSize.x)),
-		static_cast<int>(std::floor(static_cast<double>(visibleAreaPixels.top()) / tileSize.y)),
-	};
-
-	Point bottomRightTile{
-		visibleAreaPixels.right() / tileSize.x,
-		visibleAreaPixels.bottom() / tileSize.y
-	};
-
-	return Rect(topLeftTile, bottomRightTile - topLeftTile + Point(1, 1));
-}
-
-int3 MapCache::getTileAtPoint(const Point & position) const
-{
-	Point topLeftOffset = viewCenter - targetDimensionsPixels / 2;
-
-	Point absolutePosition = position + topLeftOffset;
-
-	return {
-		static_cast<int>(std::floor(static_cast<double>(absolutePosition.x) / tileSize.x)),
-		static_cast<int>(std::floor(static_cast<double>(absolutePosition.y) / tileSize.y)),
-		mapLevel
-	};
-}
-
-int3 MapCache::getTileCenter() const
-{
-	return getTileAtPoint(getViewCenter());
-}
-
-Point MapCache::getViewCenter() const
-{
-	return viewCenter;
-}
-
 void MapCache::update(uint32_t timeDelta)
 void MapCache::update(uint32_t timeDelta)
 {
 {
 	context->advanceAnimations(timeDelta);
 	context->advanceAnimations(timeDelta);
+	context->setTileSize(model->getSingleTileSize());
 
 
-	Rect dimensions = getVisibleAreaTiles();
+	Rect dimensions = model->getTilesTotalRect();
 
 
 	for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
 	for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
 		for(int x = dimensions.left(); x < dimensions.right(); ++x)
 		for(int x = dimensions.left(); x < dimensions.right(); ++x)
-			updateTile({x, y, mapLevel});
+			updateTile({x, y, model->getLevel()});
 }
 }
 
 
 void MapCache::render(Canvas & target)
 void MapCache::render(Canvas & target)
 {
 {
 	update(GH.mainFPSmng->getElapsedMilliseconds());
 	update(GH.mainFPSmng->getElapsedMilliseconds());
 
 
-	Rect dimensions = getVisibleAreaTiles();
+	Rect dimensions = model->getTilesTotalRect();
 
 
 	for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
 	for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
 	{
 	{
 		for(int x = dimensions.left(); x < dimensions.right(); ++x)
 		for(int x = dimensions.left(); x < dimensions.right(); ++x)
 		{
 		{
-			Point topLeftOffset = viewCenter - targetDimensionsPixels / 2;
-			Point tilePosAbsolute = Point(x, y) * tileSize;
-			Point tilePosRelative = tilePosAbsolute - topLeftOffset;
-
-			Canvas source = getTile(int3(x, y, mapLevel));
-			target.draw(source, tilePosRelative);
+			int3 tile( x,y,model->getLevel());
+			Canvas source = getTile(tile);
+			Rect targetRect = model->getTargetTileArea(tile);
+			target.draw(source, targetRect.topLeft());
 		}
 		}
 	}
 	}
 }
 }
 
 
-MapView::MapView(const Point & offset, const Point & dimensions)
-	: tilesCache(new MapCache(Point(32, 32), dimensions))
-	, tileSize(Point(32, 32))
+std::shared_ptr<MapViewModel> MapView::createModel(const Point & dimensions) const
 {
 {
-	pos += offset;
-	pos.w = dimensions.x;
-	pos.h = dimensions.y;
-}
+	auto result = std::make_shared<MapViewModel>();
 
 
-Rect MapView::getVisibleAreaTiles() const
-{
-	return tilesCache->getVisibleAreaTiles();
-}
+	result->setLevel(0);
+	result->setTileSize(Point(32,32));
+	result->setViewCenter(Point(0,0));
+	result->setViewDimensions(dimensions);
 
 
-int3 MapView::getTileCenter() const
-{
-	return tilesCache->getTileCenter();
+	return result;
 }
 }
 
 
-int3 MapView::getTileAtPoint(const Point & position) const
-{
-	return tilesCache->getTileAtPoint(position);
-}
-
-Point MapView::getViewCenter() const
-{
-	return tilesCache->getViewCenter();
-}
-
-void MapView::setViewCenter(const int3 & position)
+MapView::MapView(const Point & offset, const Point & dimensions)
+	: model(createModel(dimensions))
+	, tilesCache(new MapCache(model))
 {
 {
-	setViewCenter(Point(position.x, position.y) * tileSize, position.z);
-}
+	pos += offset;
+	pos.w = dimensions.x;
+	pos.h = dimensions.y;
 
 
-void MapView::setViewCenter(const Point & position, int level)
-{
-	tilesCache->setViewCenter(position, level);
 }
 }
 
 
 void MapView::show(SDL_Surface * to)
 void MapView::show(SDL_Surface * to)
@@ -267,6 +165,11 @@ bool MapRendererContext::isVisible(const int3 & coordinates) const
 	return LOCPLINT->cb->isVisible(coordinates) || settings["session"]["spectate"].Bool();
 	return LOCPLINT->cb->isVisible(coordinates) || settings["session"]["spectate"].Bool();
 }
 }
 
 
+void MapRendererContext::setTileSize(const Point & dimensions)
+{
+	tileSize = dimensions;
+}
+
 const CGPath * MapRendererContext::currentPath() const
 const CGPath * MapRendererContext::currentPath() const
 {
 {
 	const auto * hero = adventureInt->curHero();
 	const auto * hero = adventureInt->curHero();
@@ -283,7 +186,7 @@ const CGPath * MapRendererContext::currentPath() const
 uint32_t MapRendererContext::getAnimationPeriod() const
 uint32_t MapRendererContext::getAnimationPeriod() const
 {
 {
 	// H3 timing for adventure map objects animation is 180 ms
 	// H3 timing for adventure map objects animation is 180 ms
-	// Terrain animations also use identical interval, however it is only present in HotA and/or HD Mod
+	// Terrain animations also use identical interval, however those are only present in HotA and/or HD Mod
 	// TODO: duration of fade-in/fade-out for teleport, entering/leaving boat, removal of objects
 	// TODO: duration of fade-in/fade-out for teleport, entering/leaving boat, removal of objects
 	// TOOD: duration of hero movement animation, frame timing of hero movement animation, effect of hero speed option
 	// TOOD: duration of hero movement animation, frame timing of hero movement animation, effect of hero speed option
 	// TOOD: duration of enemy hero movement animation, frame timing of enemy hero movement animation, effect of enemy hero speed option
 	// TOOD: duration of enemy hero movement animation, frame timing of enemy hero movement animation, effect of enemy hero speed option
@@ -295,7 +198,7 @@ uint32_t MapRendererContext::getAnimationTime() const
 	return animationTime;
 	return animationTime;
 }
 }
 
 
-Point MapRendererContext::tileSize() const
+Point MapRendererContext::getTileSize() const
 {
 {
 	return Point(32, 32);
 	return Point(32, 32);
 }
 }
@@ -304,3 +207,136 @@ bool MapRendererContext::showGrid() const
 {
 {
 	return true; // settings["session"]["showGrid"].Bool();
 	return true; // settings["session"]["showGrid"].Bool();
 }
 }
+
+void MapView::setViewCenter(const int3 & position)
+{
+	model->setViewCenter(Point(position.x, position.y) * model->getSingleTileSize());
+	model->setLevel(position.z);
+}
+
+void MapView::setViewCenter(const Point & position, int level)
+{
+	model->setViewCenter(position);
+	model->setLevel(level);
+}
+
+void MapView::setTileSize(const Point & tileSize)
+{
+	model->setTileSize(tileSize);
+}
+
+std::shared_ptr<const MapViewModel> MapView::getModel() const
+{
+	return model;
+}
+
+void MapViewModel::setTileSize(const Point & newValue)
+{
+	tileSize = newValue;
+}
+
+void MapViewModel::setViewCenter(const Point & newValue)
+{
+	viewCenter = newValue;
+}
+
+void MapViewModel::setViewDimensions(const Point & newValue)
+{
+	viewDimensions = newValue;
+}
+
+void MapViewModel::setLevel(int newLevel)
+{
+	mapLevel = newLevel;
+}
+
+Point MapViewModel::getSingleTileSize() const
+{
+	return tileSize;
+}
+
+Point MapViewModel::getMapViewCenter() const
+{
+	return viewCenter;
+}
+
+Point MapViewModel::getPixelsVisibleDimensions() const
+{
+	return viewDimensions;
+}
+
+int MapViewModel::getLevel() const
+{
+	return mapLevel;
+}
+
+Point MapViewModel::getTilesVisibleDimensions() const
+{
+	// total number of potentially visible tiles is:
+	// 1) number of completely visible tiles
+	// 2) additional tile that might be partially visible from left/top size
+	// 3) additional tile that might be partially visible from right/bottom size
+	return {
+		getPixelsVisibleDimensions().x / getSingleTileSize().x + 2,
+		getPixelsVisibleDimensions().y / getSingleTileSize().y + 2,
+	};
+}
+
+Rect MapViewModel::getTilesTotalRect() const
+{
+	return Rect(
+		Point(getTileAtPoint(Point(0,0))),
+		getTilesVisibleDimensions()
+	);
+}
+
+int3 MapViewModel::getTileCenter() const
+{
+	return getTileAtPoint(getMapViewCenter());
+}
+
+int3 MapViewModel::getTileAtPoint(const Point & position) const
+{
+	Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;
+
+	Point absolutePosition = position + topLeftOffset;
+
+	// NOTE: using division via double in order to use std::floor
+	// which rounds to negative infinity and not towards zero (like integer division)
+	return {
+		static_cast<int>(std::floor(static_cast<double>(absolutePosition.x) / getSingleTileSize().x)),
+		static_cast<int>(std::floor(static_cast<double>(absolutePosition.y) / getSingleTileSize().y)),
+		getLevel()
+	};
+}
+
+Point MapViewModel::getCacheDimensionsPixels() const
+{
+	return getTilesVisibleDimensions() * getSingleTileSize();
+}
+
+Rect MapViewModel::getCacheTileArea(const int3 & coordinates) const
+{
+	assert(mapLevel == coordinates.z);
+	assert(getTilesVisibleDimensions().x + coordinates.x >= 0);
+	assert(getTilesVisibleDimensions().y + coordinates.y >= 0);
+
+	Point tileIndex{
+		(getTilesVisibleDimensions().x + coordinates.x) % getTilesVisibleDimensions().x,
+		(getTilesVisibleDimensions().y + coordinates.y) % getTilesVisibleDimensions().y
+	};
+
+	return Rect(tileIndex * tileSize, tileSize);
+}
+
+Rect MapViewModel::getTargetTileArea(const int3 & coordinates) const
+{
+	Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;
+	Point tilePosAbsolute = Point(coordinates) * tileSize;
+	Point tilePosRelative = tilePosAbsolute - topLeftOffset;
+
+	return {
+		tilePosRelative,
+		tileSize
+	};
+}

+ 53 - 24
client/adventureMap/MapView.h

@@ -18,10 +18,12 @@ class MapRenderer;
 
 
 class MapRendererContext : public IMapRendererContext
 class MapRendererContext : public IMapRendererContext
 {
 {
+	Point tileSize = Point(32,32);
 	uint32_t animationTime = 0;
 	uint32_t animationTime = 0;
 
 
 public:
 public:
 	void advanceAnimations(uint32_t ms);
 	void advanceAnimations(uint32_t ms);
+	void setTileSize(const Point & dimensions);
 
 
 	int3 getMapSize() const override;
 	int3 getMapSize() const override;
 	bool isInMap(const int3 & coordinates) const override;
 	bool isInMap(const int3 & coordinates) const override;
@@ -36,61 +38,88 @@ public:
 
 
 	uint32_t getAnimationPeriod() const override;
 	uint32_t getAnimationPeriod() const override;
 	uint32_t getAnimationTime() const override;
 	uint32_t getAnimationTime() const override;
-	Point tileSize() const override;
+	Point getTileSize() const override;
 
 
 	bool showGrid() const override;
 	bool showGrid() const override;
 };
 };
 
 
-class MapCache
+class MapViewModel
 {
 {
-	std::unique_ptr<Canvas> terrain;
-
 	Point tileSize;
 	Point tileSize;
 	Point viewCenter;
 	Point viewCenter;
-	Point viewDimensionsTiles;
-	Point viewDimensionsPixels;
-	Point targetDimensionsPixels;
+	Point viewDimensions;
+
+	int mapLevel = 0;
+public:
+	void setTileSize(Point const & newValue);
+	void setViewCenter(Point const & newValue);
+	void setViewDimensions(Point const & newValue);
+	void setLevel(int newLevel);
+
+	/// returns current size of map tile in pixels
+	Point getSingleTileSize() const;
+
+	/// returns center point of map view, in Map coordinates
+	Point getMapViewCenter() const;
+
+	/// returns total number of visible tiles
+	Point getTilesVisibleDimensions() const;
+
+	/// returns rect encompassing all visible tiles
+	Rect getTilesTotalRect() const;
+
+	/// returns required area in pixels of cache canvas
+	Point getCacheDimensionsPixels() const;
+
+	/// returns actual player-visible area
+	Point getPixelsVisibleDimensions() const;
+
+	/// returns area covered by specified tile in map cache
+	Rect getCacheTileArea(const int3 & coordinates) const;
+
+	/// returns area covered by specified tile in target view
+	Rect getTargetTileArea(const int3 & coordinates) const;
+
+	int getLevel() const;
+	int3 getTileCenter() const;
+
+	/// returns tile under specified position in target view
+	int3 getTileAtPoint(const Point & position) const;
+};
 
 
-	int mapLevel;
+class MapCache
+{
+	std::unique_ptr<Canvas> terrain;
+	std::shared_ptr<MapViewModel> model;
 
 
 	std::unique_ptr<MapRendererContext> context;
 	std::unique_ptr<MapRendererContext> context;
 	std::unique_ptr<MapRenderer> mapRenderer;
 	std::unique_ptr<MapRenderer> mapRenderer;
 
 
 	Canvas getTile(const int3 & coordinates);
 	Canvas getTile(const int3 & coordinates);
-
 	void updateTile(const int3 & coordinates);
 	void updateTile(const int3 & coordinates);
 
 
 public:
 public:
-	explicit MapCache(const Point & tileSize, const Point & dimensions);
+	explicit MapCache(const std::shared_ptr<MapViewModel> & model);
 	~MapCache();
 	~MapCache();
 
 
-	void setViewCenter(const Point & center, int level);
-
-	Rect getVisibleAreaTiles() const;
-	int3 getTileCenter() const;
-	int3 getTileAtPoint(const Point & position) const;
-	Point getViewCenter() const;
-
 	void update(uint32_t timeDelta);
 	void update(uint32_t timeDelta);
 	void render(Canvas & target);
 	void render(Canvas & target);
 };
 };
 
 
 class MapView : public CIntObject
 class MapView : public CIntObject
 {
 {
+	std::shared_ptr<MapViewModel> model;
 	std::unique_ptr<MapCache> tilesCache;
 	std::unique_ptr<MapCache> tilesCache;
 
 
-	Point tileSize;
-
+	std::shared_ptr<MapViewModel> createModel(const Point & dimensions) const;
 public:
 public:
-	MapView(const Point & offset, const Point & dimensions);
+	std::shared_ptr<const MapViewModel> getModel() const;
 
 
-	Rect getVisibleAreaTiles() const;
-	Point getViewCenter() const;
-	int3 getTileCenter() const;
-	int3 getTileAtPoint(const Point & position) const;
+	MapView(const Point & offset, const Point & dimensions);
 
 
 	void setViewCenter(const int3 & position);
 	void setViewCenter(const int3 & position);
 	void setViewCenter(const Point & position, int level);
 	void setViewCenter(const Point & position, int level);
+	void setTileSize(const Point & tileSize);
 
 
 	void show(SDL_Surface * to) override;
 	void show(SDL_Surface * to) override;
 	void showAll(SDL_Surface * to) override;
 	void showAll(SDL_Surface * to) override;

+ 1 - 1
lib/Rect.cpp

@@ -16,7 +16,7 @@ VCMI_LIB_NAMESPACE_BEGIN
 
 
 Point::Point(const int3 & a)
 Point::Point(const int3 & a)
 	: x(a.x)
 	: x(a.x)
-	, y(a.x)
+	, y(a.y)
 {
 {
 }
 }