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@@ -47,9 +47,6 @@ void AdventureMapShortcuts::setState(EAdventureState newState)
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void AdventureMapShortcuts::onMapViewMoved(const Rect & visibleArea, int newMapLevel)
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{
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- if(mapLevel == newMapLevel)
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- return;
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-
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mapLevel = newMapLevel;
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}
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@@ -82,7 +79,6 @@ std::vector<AdventureMapShortcutState> AdventureMapShortcuts::getShortcuts()
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{ EShortcut::GAME_RESTART_GAME, optionInMapView(), [this]() { this->restartGame(); } },
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{ EShortcut::ADVENTURE_VISIT_OBJECT, optionHeroSelected(), [this]() { this->visitObject(); } },
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{ EShortcut::ADVENTURE_VIEW_SELECTED, optionInMapView(), [this]() { this->openObject(); } },
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- { EShortcut::GLOBAL_CANCEL, optionSpellcasting(), [this]() { this->abortSpellcasting(); } },
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{ EShortcut::GAME_OPEN_MARKETPLACE, optionInMapView(), [this]() { this->showMarketplace(); } },
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{ EShortcut::ADVENTURE_NEXT_TOWN, optionInMapView(), [this]() { this->nextTown(); } },
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{ EShortcut::ADVENTURE_NEXT_OBJECT, optionInMapView(), [this]() { this->nextObject(); } },
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@@ -130,7 +126,6 @@ void AdventureMapShortcuts::worldViewScale4x()
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void AdventureMapShortcuts::switchMapLevel()
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{
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- // with support for future multi-level maps :)
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int maxLevels = LOCPLINT->cb->getMapSize().z;
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if (maxLevels < 2)
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return;
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@@ -145,20 +140,13 @@ void AdventureMapShortcuts::showQuestlog()
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void AdventureMapShortcuts::toggleSleepWake()
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{
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- const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
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- if (!h)
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+ if (!optionHeroSelected())
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return;
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- bool newSleep = !LOCPLINT->localState->isHeroSleeping(h);
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- if (newSleep)
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- LOCPLINT->localState->setHeroAsleep(h);
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+ if (optionHeroAwake())
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+ setHeroSleeping();
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else
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- LOCPLINT->localState->setHeroAwaken(h);
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-
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- owner.onHeroChanged(h);
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-
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- if (newSleep)
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- nextHero();
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+ setHeroAwake();
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}
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void AdventureMapShortcuts::setHeroSleeping()
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@@ -193,7 +181,7 @@ void AdventureMapShortcuts::moveHeroAlongPath()
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void AdventureMapShortcuts::showSpellbook()
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{
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- if (!LOCPLINT->localState->getCurrentHero()) //checking necessary values
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+ if (!LOCPLINT->localState->getCurrentHero())
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return;
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owner.centerOnObject(LOCPLINT->localState->getCurrentHero());
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@@ -324,11 +312,6 @@ void AdventureMapShortcuts::openObject()
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LOCPLINT->openTownWindow(t);
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}
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-void AdventureMapShortcuts::abortSpellcasting()
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-{
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- owner.hotkeyAbortCastingMode();
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-}
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-
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void AdventureMapShortcuts::showMarketplace()
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{
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//check if we have any marketplace
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