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@@ -20,7 +20,13 @@ void CGeneralTextHandler::load()
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break;
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}
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i+=2;
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- loadToIt(cantAddManager, buf, i, 2);
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+ for(int jj=0; jj<764; ++jj)
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+ {
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+ std::string buflet;
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+ loadToIt(buflet, buf, i, 2);
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+ allTexts.push_back(buflet);
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+ }
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+ /*loadToIt(cantAddManager, buf, i, 2);
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loadToIt(experienceLimitScenarioReached, buf, i, 2);
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loadToIt(heroExperienceInfo, buf, i, 2);
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loadToIt(perDay, buf, i, 2);
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@@ -74,6 +80,90 @@ void CGeneralTextHandler::load()
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loadToIt(cannotBuildBoat, buf, i, 2);
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loadToIt(requires, buf, i, 2);
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loadToIt(systemUppercase, buf, i, 2);
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+ loadToIt(worldMapHelp, buf, i, 2);
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+ loadToIt(sureEndTurnHeroMayMove, buf, i, 2);
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+ loadToIt(diggingArtifactWholeDay, buf, i, 2);
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+ loadToIt(noRoomForArtifact, buf, i, 2);
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+ loadToIt(heroUncoveredThe, buf, i, 2);
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+ loadToIt(diggingNothing, buf, i, 2);
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+ loadToIt(tryLookingOnLand, buf, i, 2);
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+ loadToIt(unchartedTerritory, buf, i, 2);
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+ loadToIt(month, buf, i, 2);
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+ loadToIt(week, buf, i, 2);
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+ loadToIt(day, buf, i, 2);
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+ loadToIt(enemyViewTip, buf, i, 2);
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+ loadToIt(pingInfo, buf, i, 2);
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+ loadToIt(sureToRestart, buf, i, 2);
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+ loadToIt(sureToStartNewGame, buf, i, 2);
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+ loadToIt(sureQuit, buf, i, 2);
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+ loadToIt(dimensionDoorFiled, buf, i, 2);
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+ loadToIt(chooseBonus, buf, i, 2);
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+ loadToIt(ping, buf, i, 2);
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+ loadToIt(pingSomething, buf, i, 2);
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+ loadToIt(pingEveryone, buf, i, 2);
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+ loadToIt(score, buf, i, 2);
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+ loadToIt(autosaveUppercase, buf, i, 2);
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+ loadToIt(startingHeroB, buf, i, 2);
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+ loadToIt(heroSpecialityB, buf, i, 2);
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+ loadToIt(associatedCreaturesB, buf, i, 2);
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+ loadToIt(townAlignmentB, buf, i, 2);
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+ loadToIt(errorSendingDataKeepTrying, buf, i, 2);
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+ loadToIt(tooFewPalyersForMultiGame, buf, i, 2);
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+ loadToIt(artifactBonusB, buf, i, 2);
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+ loadToIt(goldBonusB, buf, i, 2);
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+ loadToIt(resourceBonusB, buf, i, 2);
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+ loadToIt(randomBonusB, buf, i, 2);
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+ loadToIt(fiveHundredToOneThousand, buf, i, 2);
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+ loadToIt(armageddonDamages, buf, i, 2);
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+ loadToIt(woodOreBonus, buf, i, 2);
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+ loadToIt(randomlyChoosenArtifact, buf, i, 2);
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+ loadToIt(disruptingRayReducesDefence, buf, i, 2);
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+ loadToIt(goldStartingBonus, buf, i, 2);
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+ loadToIt(woodOreStartingBonus, buf, i, 2);
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+ loadToIt(randomStartingBonus, buf, i, 2);
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+ loadToIt(youEliminatedFormGame, buf, i, 2);
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+ loadToIt(scoreToHallOfFame, buf, i, 2);
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+ loadToIt(trySearchingOnClearGround, buf, i, 2);
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+ loadToIt(sendingData, buf, i, 2);
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+ loadToIt(receivingData, buf, i, 2);
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+ loadToIt(chaosMp2, buf, i, 2);
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+ loadToIt(randomHeroB, buf, i, 2);
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+ loadToIt(randomStartingHeroInfo, buf, i, 2);
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+ loadToIt(randomTownB, buf, i, 2);
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+ loadToIt(randomStartingTownInfo, buf, i, 2);
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+ loadToIt(somethingSurrendersInfo, buf, i, 2);
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+ loadToIt(heroesCDNotFound, buf, i, 2);
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+ loadToIt(autosaving, buf, i, 2);
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+ loadToIt(playerexitUppercase, buf, i, 2);
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+ loadToIt(statusWindowTip, buf, i, 2);
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+ loadToIt(border, buf, i, 2);
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+ loadToIt(somethingAbsorbsMana, buf, i, 2);
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+ loadToIt(somethingsAbsorbMana, buf, i, 2);
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+ loadToIt(unableChangeHeroesDirectory, buf, i, 2);
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+ loadToIt(unableFindHeoresDataFiles, buf, i, 2);
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+ loadToIt(victoryAchievementText, buf, i, 2);
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+ loadToIt(somethingsRiseFromDeath, buf, i, 2);
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+ loadToIt(somethingRisesFormDeath, buf, i, 2);
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+ loadToIt(somethingDiesUnderGaze, buf, i, 2);
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+ loadToIt(somethingsDieUnderGaze, buf, i, 2);
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+ loadToIt(somethingTakesDefensiveStance, buf, i, 2);
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+ loadToIt(somethingsTakeDefensiveStance, buf, i, 2);
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+ loadToIt(somethingExp, buf, i, 2);
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+ loadToIt(nearestTownOccupied, buf, i, 2);
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+ loadToIt(noAvailableTown, buf, i, 2);
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+ loadToIt(heroTooTiredSpell, buf, i, 2);
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+ loadToIt(townGateCannotBeUsed, buf, i, 2);
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+ loadToIt(youHaveNoHeroes, buf, i, 2);
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+ loadToIt(heroHasCastSpell, buf, i, 2);
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+ loadToIt(requires, buf, i, 2);
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+ loadToIt(requires, buf, i, 2);
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+ loadToIt(requires, buf, i, 2);
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+ loadToIt(requires, buf, i, 2);
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+ loadToIt(requires, buf, i, 2);
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+ loadToIt(requires, buf, i, 2);
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+ loadToIt(requires, buf, i, 2);
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+ loadToIt(requires, buf, i, 2);
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+ loadToIt(requires, buf, i, 2);*/
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}
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