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Quest Log: block hide complete button when it useless

We only want to to be checkable when there is actually any complete quests in list.
ArseniyShestakov hace 10 años
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c0b78de6b4
Se han modificado 1 ficheros con 12 adiciones y 2 borrados
  1. 12 2
      client/windows/CQuestLog.cpp

+ 12 - 2
client/windows/CQuestLog.cpp

@@ -150,14 +150,21 @@ void CQuestLog::recreateLabelList()
 	if (labels.size())
 		labels.clear();
 
+	bool completeMissing = true;
 	int currentLabel = 0;
 	for (int i = 0; i < quests.size(); ++i)
 	{
 		// Quests with MISSION_NONE type don't have text for them and can't be displayed
-		if (quests[i].quest->missionType == CQuest::MISSION_NONE
-			|| (hideComplete && quests[i].quest->progress == CQuest::COMPLETE))
+		if (quests[i].quest->missionType == CQuest::MISSION_NONE)
 			continue;
 
+		if (quests[i].quest->progress == CQuest::COMPLETE)
+		{
+			completeMissing = false;
+			if (hideComplete)
+				continue;
+		}
+
 		MetaString text;
 		quests[i].quest->getRolloverText (text, false);
 		if (quests[i].obj)
@@ -185,6 +192,9 @@ void CQuestLog::recreateLabelList()
 		currentLabel = labels.size();
 	}
 
+	if (completeMissing) // We can't use block(completeMissing) because if false button state reset to NORMAL
+		hideCompleteButton->block(true);
+
 	slider->setAmount(currentLabel);
 	if (currentLabel > QUEST_COUNT)
 	{