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Quest Log: block hide complete button when it useless

We only want to to be checkable when there is actually any complete quests in list.
ArseniyShestakov há 10 anos atrás
pai
commit
c0b78de6b4
1 ficheiros alterados com 12 adições e 2 exclusões
  1. 12 2
      client/windows/CQuestLog.cpp

+ 12 - 2
client/windows/CQuestLog.cpp

@@ -150,14 +150,21 @@ void CQuestLog::recreateLabelList()
 	if (labels.size())
 		labels.clear();
 
+	bool completeMissing = true;
 	int currentLabel = 0;
 	for (int i = 0; i < quests.size(); ++i)
 	{
 		// Quests with MISSION_NONE type don't have text for them and can't be displayed
-		if (quests[i].quest->missionType == CQuest::MISSION_NONE
-			|| (hideComplete && quests[i].quest->progress == CQuest::COMPLETE))
+		if (quests[i].quest->missionType == CQuest::MISSION_NONE)
 			continue;
 
+		if (quests[i].quest->progress == CQuest::COMPLETE)
+		{
+			completeMissing = false;
+			if (hideComplete)
+				continue;
+		}
+
 		MetaString text;
 		quests[i].quest->getRolloverText (text, false);
 		if (quests[i].obj)
@@ -185,6 +192,9 @@ void CQuestLog::recreateLabelList()
 		currentLabel = labels.size();
 	}
 
+	if (completeMissing) // We can't use block(completeMissing) because if false button state reset to NORMAL
+		hideCompleteButton->block(true);
+
 	slider->setAmount(currentLabel);
 	if (currentLabel > QUEST_COUNT)
 	{